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NAME

        SPSincos - obtain the sine and cosine of a number

SYNOPSIS

        fnum3 = SPSincos(pfnum2, fnum1);
                         d1.l,   d0.l
        float *pfnum2;
        float fnum1;
        float fnum3;

FUNCTION

        Accepts a floating point number (fnum1) representing
        an angle in radians and a pointer to another floating
        point number (pfnum2). It computes the cosine and places it in
        *pfnum2. It computes the sine and returns it as a result.

INPUTS

        fnum1 - Motorola fast floating point number
        pfnum2 - pointer to Motorola fast floating point number

RESULT

        *pfnum2 - Motorola fast floating point number (cosine)
        fnum3 - Motorola fast floating point number (sine)

BUGS

        None

SEE ALSO

        spsin(), spcos()