NAME ChangeSprite -- Change the sprite image pointer. SYNOPSIS ChangeSprite( vp, s, newdata) a0 a1 a2 void ChangeSprite(struct viewport *, struct simplesprite *, void * ) FUNCTION The sprite image is changed to use the data starting at newdata INPUTS vp - pointer to viewport structure that this sprite is relative to, or 0 if relative only top of view s - pointer to simplesprite structure newdata - pointer to data structure of the following form. struct spriteimage { uword posctl[2]; /* used by simple sprite machine*/ uword data[height][2]; /* actual sprite image */ uword reserved[2]; /* initialized to */ /* 0x0,0x0 */ }; The programmer must initialize reserved[2]. Spriteimage must be in CHIP memory. The height subfield of the simplesprite structure must be set to reflect the height of the new spriteimage BEFORE calling ChangeSprite(). The programmer may allocate two sprites to handle a single attached sprite. After getsprite(), changesprite(), the programmer can set the SPRITE_ATTACHED bit in posctl[1] of the odd numbered sprite. If you need more than 8 sprites, look up VSprites in the graphics documentation. RESULTS BUGS SEE ALSO freesprite() changesprite() movesprite() addvsprite() graphics/sprite.h