vanilla-wow-addons – Rev 1
?pathlinks?
function wowonid_set_lvl (lvl)
-- lvl = lvl nummer
if (lvl == 999) then
wowon.game.feld = {}
wowon.game.ball = {}
wowon.game.balken = {}
wowon.game.balken.b = 128
wowon.game.balken.h = 12
wowon.game.feld.x = 600
wowon.game.feld.y = 500
wowon.game.feld.o = 50
wowon.game.balken.s = 1
wowon.game.balken.x = wowon.game.feld.x/2
wowon_UI_setup ()
wowon_UI_sf_balken_update ()
wowon_UI_sf_balken_start ()
--wowon_sf_feld_add (h, b, x, y, s, cr, cg, cb, ca, fb)
local y = 200
local h = 20
local b = 80
local x = 80
local s = 1
-- farbe
local cr = 1
local cg = 0
local cb = 0
local ca = 1
for i = 1, 11 do
y = y+h
-- sonderreihe
if ( i == 8) then
wowon_sf_feld_add (20, 80, 20, y, 1, cr, cg, cb, ca, 150)
wowon_sf_feld_add (20, 80, 20+80, y, 1, cr, cg, cb, ca, 151)
wowon_sf_feld_add (20, 80, 20+80+80, y, 1, cr, cg, cb, ca, 152)
--wowon_sf_feld_add (20, 80, 20+160+80, y, 1, cr, cg, cb, ca)
wowon_sf_feld_add (20, 80, 20+160+160, y, 1, cr, cg, cb, ca, 152)
wowon_sf_feld_add (20, 80, 20+320+80, y, 1, cr, cg, cb, ca, 151)
wowon_sf_feld_add (20, 80, 20+320+160, y, 1, cr, cg, cb, ca, 150)
elseif ( i == 6) then
wowon_sf_feld_add (20, 80, 20, y, 1, 1, 1, 1, 0.75)
wowon_sf_feld_add (20, 80, 20+80, y, 1, 1, 1, 1, 0.75)
wowon_sf_feld_add (20, 80, 20+80+80, y, 1, 1, 1, 1, 0.75)
--wowon_sf_feld_add (20, 80, 20+160+80, y, 1, 1, 1, 1, 0.5)
wowon_sf_feld_add (20, 80, 20+160+160, y, 1, 1, 1, 1, 0.75)
wowon_sf_feld_add (20, 80, 20+320+80, y, 1, 1, 1, 1, 0.75)
wowon_sf_feld_add (20, 80, 20+320+160, y, 1, 1, 1, 1, 0.75)
else
wowon_sf_feld_add (20, 80, 20, y, 1, cr, cg, cb, ca)
wowon_sf_feld_add (20, 80, 20+80, y, 1, cr, cg, cb, ca)
wowon_sf_feld_add (20, 80, 20+80+80, y, 1, cr, cg, cb, ca)
--wowon_sf_feld_add (20, 80, 20+160+80, y, 1, cr, cg, cb, ca)
wowon_sf_feld_add (20, 80, 20+160+160, y, 1, cr, cg, cb, ca)
wowon_sf_feld_add (20, 80, 20+320+80, y, 1, cr, cg, cb, ca)
wowon_sf_feld_add (20, 80, 20+320+160, y, 1, cr, cg, cb, ca)
end
--cr = cr-0.02
--cg = cg+0.01
cb = cb+0.09
cg = cg+0.09
end
cr = 0.5
cg = 0.5
cb = 0.5
ca = 0.75
--kreuz
y = 200+6*h
wowon_sf_feld_add (20, 80, 20, y, 1, 1, 1, 1, 0.75)
wowon_sf_feld_add (20, 80, 20+80, y, 1, 1, 1, 1, 0.75, 153)
wowon_sf_feld_add (20, 80, 20+80+80, y, 1, 1, 1, 1, 0.75)
wowon_sf_feld_add (20, 80, 20+160+80, y, 1, 1, 1, 1, 0.75, 302)
wowon_sf_feld_add (20, 80, 20+160+160, y, 1, 1, 1, 1, 0.75)
wowon_sf_feld_add (20, 80, 20+320+80, y, 1, 1, 1, 1, 0.75, 153)
wowon_sf_feld_add (20, 80, 20+320+160, y, 1, 1, 1, 1, 0.75)
y = 200
for i = 1, 11 do
y = y+h
wowon_sf_feld_add (20, 80, 20+160+80, y, 1, 1, 1, 1, 0.75)
end
y = 200
for i = 1, 11 do
y = y+h
wowon_sf_feld_add (20, 80, 20+160+80, y, 1, 1, 1, 1, 0.75)
end
--feuerball
wowon_sf_feld_add (40, 80, 260, 440, 1, 1, 1, 1, 0.75, 102)
-- stahlfelder
wowon_sf_feld_add (20, 80, 20+160, 200, 2, 1, 1, 1, 1)
wowon_sf_feld_add (20, 80, 20+2*160, 200, 2, 1, 1, 1, 1)
-- felder mit blauerball
wowon_sf_feld_add (20, 80, 20+80, 200, 1, 1, 1, 1, 1, 103)
wowon_sf_feld_add (20, 80, 20+2*160+80, 200, 1, 1, 1, 1, 1, 103)
-- blaues feld, balken -+
wowon_sf_feld_add (20, 60, 1*60-60, 480, 1, 0, 0, 1, 1, 200)
wowon_sf_feld_add (20, 60, 2*60-60, 480, 1, 0, 0, 1, 1, 201)
wowon_sf_feld_add (20, 60, 3*60-60, 480, 1, 0, 0, 1, 1, 200)
wowon_sf_feld_add (20, 60, 4*60-60, 480, 1, 0, 0, 1, 1, 201)
wowon_sf_feld_add (20, 60, 5*60-60, 480, 3, 1, 1, 1, 1)
wowon_sf_feld_add (20, 60, 6*60-60, 480, 3, 1, 1, 1, 1)
wowon_sf_feld_add (20, 60, 7*60-60, 480, 1, 0, 0, 1, 1, 201)
wowon_sf_feld_add (20, 60, 8*60-60, 480, 1, 0, 0, 1, 1, 200)
wowon_sf_feld_add (20, 60, 9*60-60, 480, 1, 0, 0, 1, 1, 201)
wowon_sf_feld_add (20, 60, 10*60-60, 480, 1, 0, 0, 1, 1, 200)
wowon_sf_ball_add (1)
end
end