vanilla-wow-addons – Rev 1
?pathlinks?
--[[
TradesBar for WoW (World of Warcraft)
Desc: A row of buttons for your Trades Skills
LIST OF AUTHORS and FIXERS
Author 1: Ian 'CRiSPy' Floyd "Iling on Skywall(Nightelf)"
German Tanslator1: Farook of wowinterface.com forum
French Tanslator2: Trucifix of ui.worldofwar.net
]]--
--[[
English Tranlation
Author1: Ian "CRiSPyToWN" Floyd "Iling on Skywall(Nightelf)"
]]--
--START
--trades/skills/professions
TradesBarData = { };
TRADES_ALCHEMY = "Alchemy";
TRADES_BLACKSMITHING = "Blacksmithing";
TRADES_COOKING = "Cooking";
TRADES_BASIC_CAMPFIRE = "Basic Campfire";
TRADES_ENCHANTING = "Enchanting";
TRADES_DISENCHANT = "Disenchant";
TRADES_ENGINEERING = "Engineering";
TRADES_GNOME_ENGINEERING = "Gnome Engineering";
TRADES_GOBLIN_ENGINEERING = "Goblin Engineering";
TRADES_FIRST_AID = "First Aid";
TRADES_FISHING = "Fishing";
TRADES_HERBALISM = "Herbalism";
TRADES_FIND_HERBS = "Find Herbs";
TRADES_FIND_TREASURE = "Find Treasure";
TRADES_LEATHERWORKING = "Leatherworking";
TRADES_DRAGONSCALE_LEATHERWORKING = "Dragonscale Leatherworking";
TRADES_ELEMENTAL_LEATHERWORKING = "Elemental Leatherworking";
TRADES_TRIBAL_LEATHERWORKING = "Tribal Leatherworking";
TRADES_PICK_LOCK = "Pick Lock";
TRADES_PICK_POCKET = "Pick Pocket";
TRADES_FIND_MINERALS = "Find Minerals";
TRADES_SMELTING = "Smelting";
TRADES_SKINNING = "Skinning";
TRADES_TAILORING = "Tailoring";
TRADES_SHADOWEAVE_TAILORING = "Shadoweave Tailoring";
TRADES_POISONS = "Poisons";
--END
--[[
German Tranlation
Tanslator1: Farook of wowinterface.com forum
]]--
if (GetLocale() == "deDE") then
--START
--trades/skills/professions
TradesBarData = { };
TRADES_ALCHEMY = "Alchimie";
TRADES_BLACKSMITHING = "Schmiedekunst";
TRADES_COOKING = "Kochkunst";
TRADES_BASIC_CAMPFIRE = "Einfaches Lagerfeuer";
TRADES_ENCHANTING = "Verzauberkunst";
TRADES_DISENCHANT = "Entzaubern";
TRADES_ENGINEERING = "Ingenieurskunst";
TRADES_GNOME_ENGINEERING = "Gnomen-Ingenieurskunst";
TRADES_GOBLIN_ENGINEERING = "Goblin-Ingenieurskunst";
TRADES_FIRST_AID = "Erste Hilfe";
TRADES_FISHING = "Angeln";
TRADES_HERBALISM = "Kr\195\164uterkunde";
TRADES_FIND_HERBS = "Kr\195\164utersuche";
TRADES_FIND_TREASURE = "Schatzsucher";
TRADES_LEATHERWORKING = "Lederverarbeitung";
TRADES_DRAGONSCALE_LEATHERWORKING = "Drachenschuppen-Lederverarbeitung";
TRADES_ELEMENTAL_LEATHERWORKING = "Elementargeist-Lederverarbeitung";
TRADES_TRIBAL_LEATHERWORKING = "Stammes-Lederverarbeitung";
TRADES_PICK_LOCK = "Schloss knacken";
TRADES_PICK_POCKET = "Taschendiebstahl";
TRADES_FIND_MINERALS = "Mineraliensuche";
TRADES_SMELTING = "Verh\195\188ttung";
TRADES_SKINNING = "K\195\188rschnerei";
TRADES_TAILORING = "Schneiderei";
TRADES_SHADOWEAVE_TAILORING = "Schattenweberei";
TRADES_POISONS = "Gifte";
--END
end
--[[
French Tranlation
Tanslator2: Trucifix of ui.worldofwar.net
]]--
if (GetLocale() == "frFR") then
--START
--trades/skills/professions
TradesBarData = { };
TRADES_ALCHEMY = "Alchimie";
TRADES_BLACKSMITHING = "Forge";
TRADES_COOKING = "Cuisine";
TRADES_BASIC_CAMPFIRE = "Feu de camp basique";
TRADES_ENCHANTING = "Enchantement";
TRADES_DISENCHANT = "D\195\169senchanter";
TRADES_ENGINEERING = "Ing\195\169nieur";
TRADES_GNOME_ENGINEERING = "Ing\195\169nieur gnome";
TRADES_GOBLIN_ENGINEERING = "Ing\195\169nieur gobelin";
TRADES_FIRST_AID = "Premiers soins";
TRADES_FISHING = "P\195\170che";
TRADES_HERBALISM = "Herboriste";
TRADES_FIND_HERBS = "D\195\169couverte d'herbes";
TRADES_FIND_TREASURE = "D\195\169couverte de tr\195\169sors";
TRADES_LEATHERWORKING = "Travail du cuir";
TRADES_DRAGONSCALE_LEATHERWORKING = "Travail du cuir de dragon";
TRADES_ELEMENTAL_LEATHERWORKING = "Travail du cuir \195\169l\195\169mentaire";
TRADES_TRIBAL_LEATHERWORKING = "Travail du cuir tribal";
TRADES_PICK_LOCK = "Crochetage";
TRADES_PICK_POCKET = "Vol \195\160 la Tire";
TRADES_FIND_MINERALS = "D\195\169couverte de gisements";
TRADES_SMELTING = "Fondre";
TRADES_SKINNING = "D\195\169peçage";
TRADES_TAILORING = "Couture";
TRADES_SHADOWEAVE_TAILORING = "Tailleur tissu-t\195\169n\195\168bres";
TRADES_POISONS = "Poisons";
--END
end
local Trades = {
TRADES_ALCHEMY,
TRADES_BLACKSMITHING,
TRADES_COOKING,
TRADES_BASIC_CAMPFIRE,
TRADES_ENCHANTING,
TRADES_DISENCHANT,
TRADES_ENGINEERING,
TRADES_GNOME_ENGINEERING,
TRADES_GOBLIN_ENGINEERING,
TRADES_FIRST_AID,
TRADES_FISHING,
TRADES_HERBALISM,
TRADES_FIND_HERBS,
TRADES_FIND_TREASURE,
TRADES_LEATHERWORKING,
TRADES_DRAGONSCALE_LEATHERWORKING,
TRADES_ELEMENTAL_LEATHERWORKING,
TRADES_TRIBAL_LEATHERWORKING,
TRADES_PICK_LOCK,
TRADES_PICK_POCKET,
TRADES_FIND_MINERALS,
TRADES_SMELTING,
TRADES_SKINNING,
TRADES_TAILORING,
TRADES_SHADOWEAVE_TAILORING,
TRADES_POISONS,
};
local ver = 195;
TRADESBAR_ENABLED = true;
local TradesBar_is_fishingbuddy = IsAddOnLoaded("FishingBuddy");
local inCombat, playerName, vMounted, button;
function TradesBar_OnLoad()
this:RegisterEvent("PLAYER_ENTERING_WORLD");
this:RegisterEvent("SPELLS_CHANGED");
this:RegisterEvent("PLAYER_AURAS_CHANGED");
this:RegisterEvent("SPELL_UPDATE_COOLDOWN");
this:RegisterEvent("PLAYER_REGEN_ENABLED");
this:RegisterEvent("PLAYER_REGEN_DISABLED");
SLASH_TRADESBAR1 = "/tradesbar";
SlashCmdList["TRADESBAR"] = function(msg)
TradesBar_SlashHandler(string.lower(msg));
end
end
function TradesBar_SlashHandler(msg)
if (string.find(msg, "config")) then
if( TradesBarConfig:IsVisible() ) then
TradesBarConfig:Hide();
else
TradesBarConfig:Show();
end
elseif (string.find(msg, "help")) then
DEFAULT_CHAT_FRAME:AddMessage("To configure bar type '/tradesbar config'");
DEFAULT_CHAT_FRAME:AddMessage("To move the bar: Hold down the control key and right click the TradesBar");
else
DEFAULT_CHAT_FRAME:AddMessage("Type '/tradesbar help' for help and '/tradesbar config' for the config");
end
--tinsert(UISpecialFrames,"TradesBarConfig");
end
function StartTradesBar()
if (not TradesBarData) then
TradesBarData[playerName] = {};
TradesBarData[playerName] = {
["hidebar"] = "false",
["horizontal"] = "true",
["order"] = "az",
["scale"] = 1,
["version"] = ver,
["Alchemy"] = "true",
["Blacksmithing"] = "true",
["Cooking"] = "true",
["BasicCampfire"] = "true",
["Enchanting"] = "true",
["Disenchant"] = "true",
["Engineering"] = "true",
["FirstAid"] = "true",
["Fishing"] = "true",
["Herbalism"] = "true",
["FindHerbs"] = "true",
["FindTreasure"] = "true",
["leatherworking"] = "true",
["PickLock"] = "true",
["PickPocket"] = "true",
["FindMinerals"] = "true",
["Smelting"] = "true",
["Skinning"] = "true",
["Tailoring"] = "true",
["Poisons"] = "true",
["AlphaInCombat"] = 0,
["AlphaOutCombat"] = 1,
};
end
if (not TradesBarData[playerName]) then
TradesBarData[playerName] = {};
TradesBarData[playerName] = {
["hidebar"] = "false",
["horizontal"] = "true",
["order"] = "az",
["scale"] = 1,
["version"] = ver,
["Alchemy"] = "true",
["Blacksmithing"] = "true",
["Cooking"] = "true",
["BasicCampfire"] = "true",
["Enchanting"] = "true",
["Disenchant"] = "true",
["Engineering"] = "true",
["FirstAid"] = "true",
["Fishing"] = "true",
["Herbalism"] = "true",
["FindHerbs"] = "true",
["FindTreasure"] = "true",
["leatherworking"] = "true",
["PickLock"] = "true",
["PickPocket"] = "true",
["FindMinerals"] = "true",
["Smelting"] = "true",
["Skinning"] = "true",
["Tailoring"] = "true",
["Poisons"] = "true",
["AlphaInCombat"] = 0,
["AlphaOutCombat"] = 1,
};
end
if (TradesBarData[playerName]["version"] ~= ver) then
TradesBarData[playerName]["version"] = ver;
end
TradesBar_Update();
TradesBar_Scale();
end
function FindPattern(text,pattern)
return string.sub(text, string.find(text, pattern))
end
function TradesBar_OnEvent()
if (event == "PLAYER_ENTERING_WORLD") then
if (UnitName("player") ~= UNKNOWNBEING and UnitName("player") ~= UNKNOWNOBJECT and UnitName("player") and not playerName) then
playerName = UnitName("player").." of "..GetCVar("realmName");
end
StartTradesBar();
end
if (event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED") then
TradesBar_Update();
elseif (event == "SPELL_UPDATE_COOLDOWN") then
TradesBar_UpdateCooldowns();
elseif (event == "PLAYER_REGEN_ENABLED") then
inCombat = nil;
TradesBar_setAlpha();
elseif (event == "PLAYER_REGEN_DISABLED") then
inCombat = 1;
TradesBar_setAlpha();
end
end
function TradesBar_Scale()
for i = 1, 15 do
button = getglobal("TradesBarButton"..i);
button:SetScale(TradesBarData[playerName]["scale"]);
end
end
function TradesBar_O()
if (TradesBarData[playerName]) then
if (not TradesBarData[playerName]["horizontal"]) then
TradesBarData[playerName]["horizontal"] = "true"
TradesBarData[playerName]["order"] = "az"
end
if (TradesBarData[playerName]["horizontal"] == "true" and TradesBarData[playerName]["order"] == "az") then
for i = 2, 15 do
local button = getglobal("TradesBarButton"..i);
button:ClearAllPoints();
button:SetPoint("LEFT", "TradesBarButton"..i - 1, "RIGHT", 1, 0);
end
elseif (TradesBarData[playerName]["horizontal"] == "true" and TradesBarData[playerName]["order"] == "za") then
for i = 2, 15 do
local button = getglobal("TradesBarButton"..i);
button:ClearAllPoints();
button:SetPoint("RIGHT", "TradesBarButton"..i - 1, "LEFT", 1, 0);
end
elseif (TradesBarData[playerName]["horizontal"] == "false" and TradesBarData[playerName]["order"] == "az") then
for i = 2, 15 do
local button = getglobal("TradesBarButton"..i);
button:ClearAllPoints();
button:SetPoint("TOP", "TradesBarButton"..i - 1, "BOTTOM", 0, 1);
end
elseif (TradesBarData[playerName]["horizontal"] == "false" and TradesBarData[playerName]["order"] == "za") then
for i = 2, 15 do
local button = getglobal("TradesBarButton"..i);
button:ClearAllPoints();
button:SetPoint("BOTTOM", "TradesBarButton"..i - 1, "TOP", 0, 1);
end
else
for i = 2, 15 do
local button = getglobal("TradesBarButton"..i);
button:ClearAllPoints();
button:SetPoint("LEFT", "TradesBarButton"..i - 1, "RIGHT", 1, 0);
end
end
end
end
function TradesBar_Hide()
local frame = getglobal("TradesBar");
if (frame) then
if( frame:IsVisible() ) then
frame:Hide();
else
frame:Show();
end
end
end
function TradesBar_FishingBuddy_Over()
local frame = getglobal("FishingBuddyFrame");
if (frame) then
if( frame:IsVisible() ) then
frame:Hide();
else
frame:Show();
end
end
end
function TradesBar_visableCheck(value)
local hide_button = "yes";
if (TradesBarData[playerName]["Alchemy"] == "true" and value == TRADES_ALCHEMY) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["Blacksmithing"] == "true" and value == TRADES_BLACKSMITHING) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["Cooking"] == "true" and value == TRADES_COOKING) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["BasicCampfire"] == "true" and value == TRADES_BASIC_CAMPFIRE) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["Enchanting"] == "true" and value == TRADES_ENCHANTING) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["Disenchant"] == "true" and value == TRADES_DISENCHANT) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["Engineering"] == "true" and (value == TRADES_ENGINEERING or value == TRADES_GNOME_ENGINEERING or value == TRADES_GOBLIN_ENGINEERING)) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["FirstAid"] == "true" and value == TRADES_FIRST_AID) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["Fishing"] == "true" and value == TRADES_FISHING) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["Herbalism"] == "true" and value == TRADES_HERBALISM) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["FindHerbs"] == "true" and value == TRADES_FIND_HERBS) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["FindTreasure"] == "true" and value == TRADES_FIND_TREASURE) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["leatherworking"] == "true" and (value == TRADES_LEATHERWORKING or value == TRADES_DRAGONSCALE_LEATHERWORKING or value == TRADES_ELEMENTAL_LEATHERWORKING or value == TRADES_TRIBAL_LEATHERWORKING)) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["PickLock"] == "true" and value == TRADES_PICK_LOCK) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["PickPocket"] == "true" and value == TRADES_PICK_POCKET) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["FindMinerals"] == "true" and value == TRADES_FIND_MINERALS) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["Smelting"] == "true" and value == TRADES_SMELTING) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["Skinning"] == "true" and value == TRADES_SKINNING) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["Tailoring"] == "true" and (value == TRADES_TAILORING or value == TRADES_SHADOWEAVE_TAILORING)) then
local hide_button = "no";
return hide_button;
end
if (TradesBarData[playerName]["Poisons"] == "true" and value == TRADES_POISONS) then
local hide_button = "no";
return hide_button;
end
return hide_button;
end
function TradesBar_SpecialCheck(value)
local i_am_special = "no";
if (value == "Leatherworking") then
local if_Dragonscale = TradesBar_GetSpellID(TRADES_DRAGONSCALE_LEATHERWORKING);
local if_Elemental = TradesBar_GetSpellID(TRADES_ELEMENTAL_LEATHERWORKING);
local if_Tribal = TradesBar_GetSpellID(TRADES_TRIBAL_LEATHERWORKING);
if (if_Dragonscale or if_Elemental or if_Tribal) then
local i_am_special = "yes";
return i_am_special;
end
return i_am_special;
elseif (value == "Engineering") then
local if_Gnome = TradesBar_GetSpellID(TRADES_GNOME_ENGINEERING);
local if_Goblin = TradesBar_GetSpellID(TRADES_GOBLIN_ENGINEERING);
if (if_Gnome or if_Goblin) then
local i_am_special = "yes";
return i_am_special;
end
return i_am_special;
elseif (value == "Tailoring") then
local if_Shadoweave = TradesBar_GetSpellID(TRADES_SHADOWEAVE_TAILORING);
if (if_Shadoweave) then
local i_am_special = "yes";
return i_am_special;
end
return i_am_special;
end
return i_am_special;
end
function TradesBar_Update()
if (TradesBarData[playerName]) then
if (TradesBarData[playerName]["hidebar"] == "false") then
TradesBar_O();
i = 0;
for key in Trades do
getglobal("TradesBarButton"..key):Hide();
end
TradesBar:Show();
for key, value in Trades do
local id = TradesBar_GetSpellID(value);
local i_am_special2 = TradesBar_SpecialCheck(value);
local i_am_hidden = TradesBar_visableCheck(value);
if (i_am_special2 == "no" and i_am_hidden == "no") then
if (id) then
i = i + 1;
button = getglobal("TradesBarButton"..i);
local texture = GetSpellTexture(id, BOOKTYPE_SPELL);
getglobal("TradesBarButton"..i.."Icon"):SetTexture(texture);
button.id = id;
button.texture = texture;
button:Show();
end
end
end
if (i == 0) then
TradesBar:Hide();
end
end
end
end
function TradesBar_UpdateCooldowns()
for i = 1, 15 do
button = getglobal("TradesBarButton"..i);
if (button.id) then
local cooldown = getglobal(button:GetName().."Cooldown");
local start, duration, enable = GetSpellCooldown(button.id, SpellBookFrame.bookType);
if (start > 0 and duration > 0) then
CooldownFrame_SetTimer(cooldown, start, duration, enable);
end
end
end
end
function TradesBar_GetSpellID(spell, rank, debug)
local i = 1;
local spellID;
local highestRank;
while true do
local spellName, spellRank = GetSpellName(i, SpellBookFrame.bookType);
if (not spellName) then
break;
end
if (spellName == spell) then
if (rank) then
if (spellRank == rank) then
if (debug) then
DEFAULT_CHAT_FRAME:AddMessage("Found |cffffffff'"..spell.." ("..rank..")'|r at slot |cffffffff'"..i.."'", 0.1, 1.0, 0.0);
end
return i;
end
else
spellID = i;
highestRank = spellRank;
end
end
i = i + 1;
if (i > 200) then
break;
end
end
if (debug) then
DEFAULT_CHAT_FRAME:AddMessage("Could not find |cffffffff'"..spell.." ("..rank..")'", 1.0, 0.1, 0.0);
end
return spellID, highestRank;
end
function TradesBar_SetTooltip()
if (this.id) then
GameTooltip_SetDefaultAnchor(GameTooltip, this);
GameTooltip:SetSpell(this.id, SpellBookFrame.bookType);
GameTooltip:Show();
end
end
function TradesBar_OnClick()
if (this.id and arg1 == "LeftButton") then
local Fishing_spellID = TradesBar_GetSpellID(TRADES_FISHING);
if (TradesBar_is_fishingbuddy and this.id == Fishing_spellID) then
--DEFAULT_CHAT_FRAME:AddMessage("TradesBar DEBUG: Fishingbuddy found ~ "..this.id);
TradesBar_FishingBuddy_Over();
else
--DEFAULT_CHAT_FRAME:AddMessage("TradesBar DEBUG: Fishingbuddy NOT FOUND ~ "..this.id);
CastSpell(this.id, BOOKTYPE_SPELL);
end
end
end
function TradesBar_OnBind(that_spell)
local spellID = TradesBar_GetSpellID(that_spell);
if (TradesBar_is_fishingbuddy and that_spell == TRADES_FISHING) then
--DEFAULT_CHAT_FRAME:AddMessage("[TradesBar DEBUG:] FishingBuddy found ~ "..that_spell.." - "..TRADES_FISHING);
TradesBar_FishingBuddy_Over();
else
--DEFAULT_CHAT_FRAME:AddMessage("[TradesBar DEBUG:] FishingBuddy NOT FOUND ~ "..that_spell.." - "..TRADES_FISHING);
CastSpell(spellID, BOOKTYPE_SPELL);
end
end
function TradesBarGetPoint()
local vLeft = TradesBar:GetLeft();
local vTop = TradesBar:GetTop();
TradesBarData[playerName]["left"] = vLeft;
TradesBarData[playerName]["top"] = vTop;
-- DEFAULT_CHAT_FRAME:AddMessage(vLeft.." "..vTop);
end
function TradesBar_setAlpha()
local frame = getglobal("TradesBar");
if (event == "PLAYER_REGEN_DISABLED") then
frame:SetAlpha(TradesBarData[playerName]["AlphaInCombat"]);
else
frame:SetAlpha(TradesBarData[playerName]["AlphaOutCombat"]);
end
end
-- CONFIG
-- OnShow
function TradesBarConfig_OnShow()
if (not TradesBarData) then
this:Hide();
return;
end
if (not TradesBarData[playerName]) then
this:Hide();
return;
end
TradesBarConfigPanel1CheckButton2:SetChecked( TradesBarData[playerName]["horizontal"] );
TradesBarConfigPanel1CheckButton1:SetChecked( TradesBarData[playerName]["hidebar"] );
TradesBarConfigPanel4CheckButton14:SetChecked( TradesBarData[playerName]["leatherworking"] );
TradesBarConfigPanel4CheckButton4:SetChecked( TradesBarData[playerName]["Alchemy"] );
TradesBarConfigPanel4CheckButton5:SetChecked( TradesBarData[playerName]["Blacksmithing"] );
TradesBarConfigPanel4CheckButton6:SetChecked( TradesBarData[playerName]["Cooking"] );
TradesBarConfigPanel5CheckButton10:SetChecked( TradesBarData[playerName]["BasicCampfire"] );
TradesBarConfigPanel4CheckButton7:SetChecked( TradesBarData[playerName]["Enchanting"] );
TradesBarConfigPanel5CheckButton20:SetChecked( TradesBarData[playerName]["Disenchant"] );
TradesBarConfigPanel4CheckButton8:SetChecked( TradesBarData[playerName]["Engineering"] );
TradesBarConfigPanel4CheckButton11:SetChecked( TradesBarData[playerName]["FirstAid"] );
TradesBarConfigPanel4CheckButton12:SetChecked( TradesBarData[playerName]["Fishing"] );
TradesBarConfigPanel4CheckButton9:SetChecked( TradesBarData[playerName]["Herbalism"] );
TradesBarConfigPanel5CheckButton19:SetChecked( TradesBarData[playerName]["FindHerbs"] );
TradesBarConfigPanel5CheckButton23:SetChecked( TradesBarData[playerName]["FindTreasure"] );
TradesBarConfigPanel5CheckButton21:SetChecked( TradesBarData[playerName]["PickLock"] );
TradesBarConfigPanel5CheckButton22:SetChecked( TradesBarData[playerName]["PickPocket"] );
TradesBarConfigPanel5CheckButton18:SetChecked( TradesBarData[playerName]["FindMinerals"] );
TradesBarConfigPanel4CheckButton16:SetChecked( TradesBarData[playerName]["Smelting"] );
TradesBarConfigPanel4CheckButton15:SetChecked( TradesBarData[playerName]["Skinning"] );
TradesBarConfigPanel4CheckButton13:SetChecked( TradesBarData[playerName]["Tailoring"] );
TradesBarConfigPanel5CheckButton17:SetChecked( TradesBarData[playerName]["Poisons"] );
TradesBarConfigPanel1SliderScale:SetValue( TradesBarData[playerName]["scale"] );
end
function TradesBarConfigScale_OnClick()
TradesBarData[playerName]["scale"] = this:GetValue();
TradesBar_Scale();
end
function TradesBarConfigCheckBoxHide_OnClick()
if (TradesBarData[playerName]["hidebar"] == "true") then
TradesBarData[playerName]["hidebar"] = "false";
else
TradesBarData[playerName]["hidebar"] = "true";
end
TradesBar_Hide();
TradesBar_Update();
end
function TradesBarConfigCheckBox_OnClick()
if (TradesBarData[playerName]["horizontal"] == "true") then
TradesBarData[playerName]["horizontal"] = "false";
else
TradesBarData[playerName]["horizontal"] = "true"
end
TradesBar_O();
end
function TradesBarConfigCheckBoxOrder_OnClick()
if (TradesBarData[playerName]["order"] == "az") then
TradesBarData[playerName]["order"] = "za";
else
TradesBarData[playerName]["order"] = "az"
end
TradesBar_O();
end
function TradesBarConfigCheckBox_Alchemy_OnClick()
if (TradesBarData[playerName]["Alchemy"] == "true") then
TradesBarData[playerName]["Alchemy"] = "false";
else
TradesBarData[playerName]["Alchemy"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_Blacksmithing_OnClick()
if (TradesBarData[playerName]["Blacksmithing"] == "true") then
TradesBarData[playerName]["Blacksmithing"] = "false";
else
TradesBarData[playerName]["Blacksmithing"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_Cooking_OnClick()
if (TradesBarData[playerName]["Cooking"] == "true") then
TradesBarData[playerName]["Cooking"] = "false";
else
TradesBarData[playerName]["Cooking"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_BasicCampfire_OnClick()
if (TradesBarData[playerName]["BasicCampfire"] == "true") then
TradesBarData[playerName]["BasicCampfire"] = "false";
else
TradesBarData[playerName]["BasicCampfire"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_Enchanting_OnClick()
if (TradesBarData[playerName]["Enchanting"] == "true") then
TradesBarData[playerName]["Enchanting"] = "false";
else
TradesBarData[playerName]["Enchanting"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_Disenchant_OnClick()
if (TradesBarData[playerName]["Disenchant"] == "true") then
TradesBarData[playerName]["Disenchant"] = "false";
else
TradesBarData[playerName]["Disenchant"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_Engineering_OnClick()
if (TradesBarData[playerName]["Engineering"] == "true") then
TradesBarData[playerName]["Engineering"] = "false";
else
TradesBarData[playerName]["Engineering"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_FirstAid_OnClick()
if (TradesBarData[playerName]["FirstAid"] == "true") then
TradesBarData[playerName]["FirstAid"] = "false";
else
TradesBarData[playerName]["FirstAid"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_Fishing_OnClick()
if (TradesBarData[playerName]["Fishing"] == "true") then
TradesBarData[playerName]["Fishing"] = "false";
else
TradesBarData[playerName]["Fishing"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_Herbalism_OnClick()
if (TradesBarData[playerName]["Herbalism"] == "true") then
TradesBarData[playerName]["Herbalism"] = "false";
else
TradesBarData[playerName]["Herbalism"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_FindHerbs_OnClick()
if (TradesBarData[playerName]["FindHerbs"] == "true") then
TradesBarData[playerName]["FindHerbs"] = "false";
else
TradesBarData[playerName]["FindHerbs"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_FindTreasure_OnClick()
if (TradesBarData[playerName]["FindTreasure"] == "true") then
TradesBarData[playerName]["FindTreasure"] = "false";
else
TradesBarData[playerName]["FindTreasure"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_leatherworking_OnClick()
if (TradesBarData[playerName]["leatherworking"] == "true") then
TradesBarData[playerName]["leatherworking"] = "false";
else
TradesBarData[playerName]["leatherworking"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_PickLock_OnClick()
if (TradesBarData[playerName]["PickLock"] == "true") then
TradesBarData[playerName]["PickLock"] = "false";
else
TradesBarData[playerName]["PickLock"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_PickPocket_OnClick()
if (TradesBarData[playerName]["PickPocket"] == "true") then
TradesBarData[playerName]["PickPocket"] = "false";
else
TradesBarData[playerName]["PickPocket"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_FindMinerals_OnClick()
if (TradesBarData[playerName]["FindMinerals"] == "true") then
TradesBarData[playerName]["FindMinerals"] = "false";
else
TradesBarData[playerName]["FindMinerals"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_Smelting_OnClick()
if (TradesBarData[playerName]["Smelting"] == "true") then
TradesBarData[playerName]["Smelting"] = "false";
else
TradesBarData[playerName]["Smelting"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_Skinning_OnClick()
if (TradesBarData[playerName]["Skinning"] == "true") then
TradesBarData[playerName]["Skinning"] = "false";
else
TradesBarData[playerName]["Skinning"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_Tailoring_OnClick()
if (TradesBarData[playerName]["Tailoring"] == "true") then
TradesBarData[playerName]["Tailoring"] = "false";
else
TradesBarData[playerName]["Tailoring"] = "true"
end
TradesBar_Update();
end
function TradesBarConfigCheckBox_Poisons_OnClick()
if (TradesBarData[playerName]["Poisons"] == "true") then
TradesBarData[playerName]["Poisons"] = "false";
else
TradesBarData[playerName]["Poisons"] = "true"
end
TradesBar_Update();
end