vanilla-wow-addons – Rev 1

Subversion Repositories:
Rev:
function Tetris_stone_is_down_retris (r)
        local linie = Tetris["game"]["score"]["linie"];
        local lines = 0;
        --stein in feldliste speichern
        Tetris_save_stone ();
        --überprüfen ob eine linie komplett ist
        while 1 do
                local ergebnis = Tetris_complet_zeile_test ();
                if (ergebnis == 0) then
                        break
                else
                        --linie löschen und steine runterfallen lassen
                        Tetris_delet_line (ergebnis);
                        --linie um 1 erhöhen
                        linie = linie + 1;
                        --anzahl der linien speichern
                        lines = lines +1;
                        Tetris_GF_gamewindow_Update ();
                end
        end
        --linie speichern
        Tetris["game"]["score"]["linie"] = linie ;
        --score berechnen
        Tetris_score_handler_retris (r, lines);
        --eventuell lvlup ?
        Tetris_lvl_handler_retris ();
        Tetris_new_stone ();
        --sound
        if (lines == 4) then
                Tetris_play_sound ("tet");
        else
                if (lines == 0) then
                        Tetris_play_sound ("d");                        
                else
                        Tetris_play_sound ("dl");
                end     
        end
end

function Tetris_gameover_retris ()
        --variablen holen und setzen
        local highscore = Tetris["highscore"]["retris"];
        local score = Tetris["game"]["score"]["points"];
        --score speichern
        if (score > highscore) then
                Tetris["highscore"]["retris"] = score;
                Tetris_GF_highscore_Show ();
        end
        --ingamestatus ändern
        Tetris_ingame (0);
end

function Tetris_newgame_retris ()
                local ingame = Tetris["ingame"];
                if (ingame == 1) then
                        Tetris_gameover ();
                end
                --alles reseten
        Tetris["game"]= { };
        Tetris["game"]["feld"]= { };
        Tetris["game"]["s_temp"]= { };
                Tetris["game"]["s_temp"]["temp"]= { }; 
        Tetris["game"]["s_NS_temp"]= { };  
        Tetris["game"]["s_gost"] = { };
        Tetris["game"]["s_gost"]["temp"] = { };
                --spiel typ
                Tetris["game"]["gametyp"]=3;
                Tetris["game"]["gametypc"]=0;
        --x spalten
        Tetris["game"]["x"]=30;
        --y zeilen
        Tetris["game"]["y"]=40;
        --x NS spalten
        Tetris["game"]["NS_x"]=4;
        --y NS zeilen
        Tetris["game"]["NS_y"]=3;
        --nummer des nächsten bausteins
        Tetris["game"]["s_next"]=0;
        --nummer des aktuellen bausteins
        Tetris["game"]["s"]=0;
        --anz_steine des aktuellen bausteins
        Tetris["game"]["s_anz_s"]=0;
        --anz_lagen aktuellen bausteins
        Tetris["game"]["s_anz_l"]=0;
        --aktuelle lage des bausteins
                Tetris["game"]["s_lage"]=0;
                --x pos des hauptbausteins
                Tetris["game"]["s_pos_x"]=0;
                --y pos des hauptbausteins
                Tetris["game"]["s_pos_y"]=0;
        --start timer
        Tetris["game"]["timer"] = 0.5;
        Tetris["game"]["timer_go"] = 1;
                --scores
                Tetris["game"]["score"] = {};
                Tetris["game"]["score"]["points"]=0;            
                Tetris["game"]["score"]["lvl"]=0;
                Tetris["game"]["score"]["linie"]=0;
                Tetris["game"]["stones"] = { 
                41,
                1,
                2,
                45,
                55,
                39,
                10,
                };
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        Tetris_GF_gamewindow_Clear ();
                Tetris_ingame(1);
                Tetris_GF_create ();
                Tetris_GF_NS_create ();
                Tetris_fieldlist_create ();
                Tetris_creat_custom_lines (6);
                Tetris_GF_gamewindow_Update ();
                Tetris_GF_SetFramesPos();
                Tetris_new_stone ();
                Tetris_GF_timer_Update ();
                Tetris_GF_Titeltext_Update ();
                Tetris_GF_highscore_Show ();
end

function Tetris_lvl_handler_retris ()

        --variablen holen und setzen
        local level = Tetris["game"]["score"]["lvl"];
        local linie = Tetris["game"]["score"]["linie"];
        local timer = Tetris["game"]["timer"];
        local lvl = nil;
        if (linie < 9) then
                lvl = 0;
                timer = 0.5;
        end
        if (linie > 8) then
                lvl = 1;
                timer = 0.49;
        end
        if (linie > 16) then
                lvl = 2;
                timer = 0.48;
        end
        if (linie > 24) then
                lvl = 3;
                timer = 0.47;
        end     
        if (linie > 32) then
                lvl = 4;
                timer = 0.46;
        end     
        if (linie > 40) then
                lvl = 5;
                timer = 0.45;
        end
        if (linie > 48) then
                lvl = 6;
                timer = 0.44;
        end     
        if (linie > 56) then
                lvl = 7;
                timer = 0.43;
        end
        if (linie > 64) then
                lvl = 8;
                timer = 0.42;
        end
        if (linie > 72) then
                lvl = 9;
                timer = 0.41;
        end
        if (linie > 80) then
                lvl = 10;
                timer = 0.40;
        end
        if (linie > 88) then
                lvl = 11;
                timer = 0.39;
        end
        if (linie > 96) then
                lvl = 12;
                timer = 0.38;
        end
        if (linie > 104) then
                lvl = 13;
                timer = 0.37;
        end
        if (linie > 112) then
                lvl = 14;
                timer = 0.36;
        end
        if (linie > 120) then
                lvl = 15;
                timer = 0.35;
        end
        if (linie > 128) then
                lvl = 16;
                timer = 0.34;
        end
        if (linie > 136) then
                lvl = 17;
                timer = 0.33;
        end
        if (linie > 144) then
                lvl = 18;
                timer = 0.32;
        end
        if (linie > 152) then
                lvl = 19;
                timer = 0.31;
        end
        if (linie > 160) then
                lvl = 20;
                timer = 0.30;
        end
        if (linie > 168) then
                lvl = 21;
                timer = 0.29;
        end
        if (linie > 176) then
                lvl = 22;
                timer = 0.28;
        end
        if (linie > 184) then
                lvl = 23;
                timer = 0.27;
        end
        if (linie > 192) then
                lvl = 24;
                timer = 0.26;
        end
        if (linie > 200) then
                lvl = 25;
                timer = 0.25;
        end
        if (linie > 208) then
                lvl = 26;
                timer = 0.24;
        end
        if (linie > 216) then
                lvl = 27;
                timer = 0.23;
        end
        if (linie > 224) then
                lvl = 28;
                timer = 0.22;
        end
        if (linie > 232) then
                lvl = 29;
                timer = 0.21;
        end
        if (linie > 240) then
                lvl = 30;
                timer = 0.20;
        end
        if (linie > 248) then
                lvl = 31;
                timer = 0.19;
        end
        if (linie > 256) then
                lvl = 32;
                timer = 0.18;
        end
        if (linie > 264) then
                lvl = 33;
                timer = 0.17;
        end
        if (linie > 272) then
                lvl = 34;
                timer = 0.16;
        end
        if (linie > 280) then
                lvl = 35;
                timer = 0.15;
        end
        if (linie > 288) then
                lvl = 36;
                timer = 0.14;
        end
        if (linie > 296) then
                lvl = 37;
                timer = 0.13;
        end
        if (linie > 304) then
                lvl = 38;
                timer = 0.12;
        end
        if (linie > 312) then
                lvl = 39;
                timer = 0.11;
        end
        if (linie > 320) then
                lvl = 40;
                timer = 0.10;
        end

        --wenn es ein levelveränderung gab, neue steine
        if ((level ~= lvl) and (Tetris["game"]["gametypc"]~=1)) then
                Tetris_stone_handler_retris (lvl);
        end

        --lvl speichern
        Tetris["game"]["score"]["lvl"] = lvl;
        --timer speichern
        Tetris["game"]["timer"] = timer;
end

function Tetris_stone_handler_retris (lvl)
--lvl = das aktuelle level
        if (lvl == 1) then
                local s1 = 24;
                local s2 = 25;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        
        if (lvl == 2) then
                local s1 = 28;
                local s2 = 29;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 3) then
                local s1 = 46;
                local s2 = 11;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 4) then
                local s1 = 5;
                local s2 = 6;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 5) then
                local s1 = 3;
                local s2 = 4;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 6) then
                local s1 = 17;
                local s2 = 12;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 7) then
                local s1 = 37;
                local s2 = 38;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 8) then
                local s1 = 44;
                local s2 = 45;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 9) then
                local s1 = 7;
                local s2 = 13;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 10) then
                local s1 = 14;
                local s2 = 18;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 11) then
                local s1 = 15;
                local s2 = 16;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 12) then
                local s1 = 19;
                local s2 = 26;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 13) then
                local s1 = 30;
                local s2 = 31;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 14) then
                local s1 = 32;
                local s2 = 33;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 15) then
                local s1 = 58;
                local s2 = 59;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 16) then
                local s1 = 34;
                local s2 = 39;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 17) then
                local s1 = 47;
                local s2 = 48;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 18) then
                local s1 = 22;
                local s2 = 23;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 19) then
                local s1 = 35;
                local s2 = 36;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 20) then
                local s1 = 43;
                local s2 = 27;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 21) then
                local s1 = 56;
                local s2 = 57;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end
        if (lvl == 22) then
                local s1 = 20;
                local s2 = 40;
                
                table.insert(Tetris["game"]["stones"], s1)
                table.insert(Tetris["game"]["stones"], s2)
                --grösse des table speichern
                Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
        end


end


function Tetris_score_handler_retris (r, l)
--r = wie erechnet sich die score
--              d = instant drop
--              timer = normaler fall durch timer
--l = anzahl der linien die vollständig sind
        local score = Tetris["game"]["score"]["points"];                
        local lvl = Tetris["game"]["score"]["lvl"];
        local s_plus = 0;
        
        if (l == 1) then
                s_plus = 1+lvl;
        end
        if (l == 2) then
                s_plus = 3+lvl;
        end
        if (l == 3) then
                s_plus = 7+lvl;
        end
        if (l == 4) then
                s_plus = 20+(lvl*2);
        end
        
        if (r == "timer") then
                s_plus = s_plus+1;
        else
                s_plus = s_plus+1+2;
        end
        
        --neue score speichern
        Tetris["game"]["score"]["points"] = score+s_plus;
end

function Tetris_gameresume_retris ()
            Tetris_GF_NS_create ();
        Tetris_GF_NS_Clear ();
        Tetris_GF_NS_Show ();
        Tetris_GF_create ();
        Tetris_GF_gamewindow_Update ();
        Tetris_GF_SetFramesPos();
        Tetris_GF_timer_Update ();
        Tetris_GF_Titeltext_Update ();
        Tetris_GF_Text_Score_Update ();
        Tetris_GF_highscore_Show ();
        Tetris_gost_stone ();
        Tetris_GF_gamewindow_falling_stone_Show ();
end