vanilla-wow-addons – Rev 1
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function Tetris_stone_is_down_ms_dos (r)
local linie = Tetris["game"]["score"]["linie"];
local lines = 0;
--stein in feldliste speichern
Tetris_save_stone ();
--überprüfen ob eine linie komplett ist
while 1 do
local ergebnis = Tetris_complet_zeile_test ();
if (ergebnis == 0) then
break
else
--linie löschen und steine runterfallen lassen
Tetris_delet_line (ergebnis);
--linie um 1 erhöhen
linie = linie + 1;
--lines um 1 erhöhen
lines = lines + 1;
Tetris_GF_gamewindow_Update ();
end
end
--linie speichern
Tetris["game"]["score"]["linie"] = linie ;
--score berechnen
Tetris_score_handler_ms_dos (r);
--eventuell lvlup ?
Tetris_lvl_handler_ms_dos ();
Tetris_new_stone ();
--sound
if (lines == 4) then
Tetris_play_sound ("tet");
else
if (lines == 0) then
Tetris_play_sound ("d");
else
Tetris_play_sound ("dl");
end
end
end
function Tetris_gameover_ms_dos ()
--variablen holen und setzen
local highscore = Tetris["highscore"]["ms_dos"];
local score = Tetris["game"]["score"]["points"];
--score speichern
if (score > highscore) then
Tetris["highscore"]["ms_dos"] = score;
Tetris_GF_highscore_Show ();
end
--ingamestatus ändern
Tetris_ingame (0);
end
function Tetris_newgame_ms_dos ()
local ingame = Tetris["ingame"];
if (ingame == 1) then
Tetris_gameover ();
end
--alles reseten
Tetris["game"]= { };
Tetris["game"]["feld"]= { };
Tetris["game"]["s_temp"]= { };
Tetris["game"]["s_temp"]["temp"]= { };
Tetris["game"]["s_NS_temp"]= { };
Tetris["game"]["s_gost"] = { };
Tetris["game"]["s_gost"]["temp"] = { };
--spiel typ
Tetris["game"]["gametyp"]=1;
--x spalten
Tetris["game"]["x"]=10;
--y zeilen
Tetris["game"]["y"]=20;
--x NS spalten
Tetris["game"]["NS_x"]=4;
--y NS zeilen
Tetris["game"]["NS_y"]=3;
--nummer des nächsten bausteins
Tetris["game"]["s_next"]=0;
--nummer des aktuellen bausteins
Tetris["game"]["s"]=0;
--anz_steine des aktuellen bausteins
Tetris["game"]["s_anz_s"]=0;
--anz_lagen aktuellen bausteins
Tetris["game"]["s_anz_l"]=0;
--aktuelle lage des bausteins
Tetris["game"]["s_lage"]=0;
--x pos des hauptbausteins
Tetris["game"]["s_pos_x"]=0;
--y pos des hauptbausteins
Tetris["game"]["s_pos_y"]=0;
--start timer
Tetris["game"]["timer"] = 0.5;
Tetris["game"]["timer_go"] = 1;
--scores
Tetris["game"]["score"] = {};
Tetris["game"]["score"]["points"]=0;
Tetris["game"]["score"]["lvl"]=0;
Tetris["game"]["score"]["linie"]=0;
Tetris["game"]["stones"] = {
1,
2,
3,
4,
5,
6,
7
};
--grösse des table speichern
Tetris["game"]["stones"]["anz_stones"]=table.getn(Tetris["game"]["stones"]);
--x spalten
Tetris["game"]["x"]=10;
--y zeilen
Tetris["game"]["y"]=20;
Tetris_GF_gamewindow_Clear ();
Tetris_ingame(1);
Tetris_GF_create ();
Tetris_GF_NS_create ();
Tetris_fieldlist_create ();
Tetris_GF_gamewindow_Update ();
Tetris_GF_SetFramesPos();
Tetris_new_stone ();
Tetris_GF_timer_Update ();
Tetris_GF_Titeltext_Update ();
Tetris_GF_highscore_Show ();
end
function Tetris_lvl_handler_ms_dos ()
--variablen holen und setzen
local lvl = Tetris["game"]["score"]["lvl"];
local linie = Tetris["game"]["score"]["linie"];
local timer = Tetris["game"]["timer"];
if (linie < 11) then
lvl = 0;
timer = 0.5;
end
if (linie > 10) then
lvl = 1;
timer = 0.45;
end
if (linie > 20) then
lvl = 2;
timer = 0.40;
end
if (linie > 30) then
lvl = 3;
timer = 0.35;
end
if (linie > 40) then
lvl = 4;
timer = 0.30;
end
if (linie > 50) then
lvl = 5;
timer = 0.25;
end
if (linie > 60) then
lvl = 6;
timer = 0.20;
end
if (linie > 70) then
lvl = 7;
timer = 0.15;
end
if (linie > 80) then
lvl = 8;
timer = 0.10;
end
if (linie > 90) then
lvl = 9;
timer = 0.05;
end
--lvl speichern
Tetris["game"]["score"]["lvl"] = lvl;
--timer speichern
Tetris["game"]["timer"] = timer;
end
function Tetris_score_handler_ms_dos (r)
--r = wie erechnet sich die score
-- d = instant drop
-- timer = normaler fall durch timer
local score = Tetris["game"]["score"]["points"];
local lvl = Tetris["game"]["score"]["lvl"];
local s_plus = 0;
if (lvl == 0) then
if (r == "timer") then
s_plus = 6;
else
s_plus = 24;
end
end
if (lvl == 1) then
if (r == "timer") then
s_plus = 9;
else
s_plus = 27;
end
end
if (lvl == 2) then
if (r == "timer") then
s_plus = 12;
else
s_plus = 30;
end
end
if (lvl == 3) then
if (r == "timer") then
s_plus = 15;
else
s_plus = 33;
end
end
if (lvl == 4) then
if (r == "timer") then
s_plus = 18;
else
s_plus = 36;
end
end
if (lvl == 5) then
if (r == "timer") then
s_plus = 21;
else
s_plus = 39;
end
end
if (lvl == 6) then
if (r == "timer") then
s_plus = 24;
else
s_plus = 42;
end
end
if (lvl == 7) then
if (r == "timer") then
s_plus = 27;
else
s_plus = 45;
end
end
if (lvl == 8) then
if (r == "timer") then
s_plus = 30;
else
s_plus = 48;
end
end
if (lvl == 9) then
if (r == "timer") then
s_plus = 33;
else
s_plus = 51;
end
end
--neue score speichern
Tetris["game"]["score"]["points"] = score+s_plus;
end
function Tetris_gameresume_ms_dos ()
Tetris_GF_NS_create ();
Tetris_GF_NS_Clear ();
Tetris_GF_NS_Show ();
Tetris_GF_create ();
Tetris_GF_gamewindow_Update ();
Tetris_GF_SetFramesPos();
Tetris_GF_timer_Update ();
Tetris_GF_Titeltext_Update ();
Tetris_GF_Text_Score_Update ();
Tetris_GF_highscore_Show ();
Tetris_gost_stone ();
Tetris_GF_gamewindow_falling_stone_Show ();
end