vanilla-wow-addons – Rev 1
?pathlinks?
function Tetris_OF_Button_Click ()
local button = this:GetName();
if (button == "Tetris_OF_b_ok") then
Tetris_OF_Save ();
Tetris_OF_Toggle();
end
if (button == "Tetris_OF_b_exit") then
Tetris_OF_Toggle();
end
end
function Tetris_OF_Toggle()
if(Tetris_OF:IsVisible()) then
Tetris_OF:Hide();
Tetris_MF_Toggle();
else
Tetris_OF_Show();
Tetris_OF:Show();
end
end
function Tetris_OF_Show ()
--variablen holen
local textur = Tetris["options"]["texturenset"];
local bgrosse = Tetris["options"]["b_hohe"];
local gross = Tetris_UBE_OF_s_Text_gross;
local klein = Tetris_UBE_OF_s_Text_klein;
local t_bgrosse = Tetris_UBE_OF_Text_bgrosse;
local gost = Tetris["options"]["gost"];
local musik_track = Tetris["options"]["musik-track"];
local sound = Tetris["options"]["sound"];
local musik = Tetris["options"]["musik"];
local maus = Tetris["options"]["mous"];
--dropdownmenu
UIDropDownMenu_Initialize(Tetris_OF_dropdown, Tetris_OF_dropdown_Initialize);
UIDropDownMenu_SetSelectedID(Tetris_OF_dropdown, textur);
UIDropDownMenu_SetWidth(170, Tetris_OF_dropdown);
--m_dropdownmenu
UIDropDownMenu_Initialize(Tetris_OF_mdropdown, Tetris_OF_mdropdown_Initialize);
UIDropDownMenu_SetSelectedID(Tetris_OF_mdropdown, musik_track);
UIDropDownMenu_SetWidth(170, Tetris_OF_mdropdown);
--slider bgrosse
Tetris_OF_s_Text_bgrosse:SetText(t_bgrosse.." "..bgrosse);
Tetris_OF_s_bgrosse:SetMinMaxValues(10, 25);
Tetris_OF_s_bgrosse:SetValueStep(1);
Tetris_OF_s_bgrosse:SetValue(bgrosse);
getglobal("Tetris_OF_s_bgrosseHigh"):SetText(gross);
getglobal("Tetris_OF_s_bgrosseLow"):SetText(klein);
--checkboxen
Tetris_OF_c_gost:SetChecked(gost);
Tetris_OF_c_sound:SetChecked(sound);
Tetris_OF_c_musik:SetChecked(musik);
Tetris_OF_c_mous:SetChecked(maus);
end
function Tetris_OF_mdropdown_Initialize()
local info;
Tetris_musik_list_create();
for i = 1, getn(Tetris_musik_list), 1 do
info = {
text = Tetris_musik_list[i];
func = Tetris_OF_mdropdown_OnClick;
};
UIDropDownMenu_AddButton(info);
end
end
function Tetris_OF_mdropdown_OnClick()
i = this:GetID();
UIDropDownMenu_SetSelectedID(Tetris_OF_mdropdown, i);
end
function Tetris_OF_dropdown_Initialize()
local info;
Tetris_textur_list_create();
for i = 1, getn(Tetris_textur_list), 1 do
info = {
text = Tetris_textur_list[i];
func = Tetris_OF_dropdown_OnClick;
};
UIDropDownMenu_AddButton(info);
end
end
function Tetris_OF_dropdown_OnClick()
i = this:GetID();
UIDropDownMenu_SetSelectedID(Tetris_OF_dropdown, i);
end
function Tetris_OF_Save ()
--variablen vom frame holen und saven
Tetris["options"]["texturenset"] = UIDropDownMenu_GetSelectedID(Tetris_OF_dropdown);
Tetris["options"]["b_hohe"] = Tetris_OF_s_bgrosse:GetValue();
Tetris["options"]["b_breite"] = Tetris_OF_s_bgrosse:GetValue();
if (Tetris_OF_c_gost:GetChecked() == 1) then
Tetris["options"]["gost"]=1;
else
Tetris["options"]["gost"]=0;
end
if (Tetris_OF_c_musik:GetChecked() == 1) then
Tetris["options"]["musik"]=1;
else
Tetris_play_musik ("stop");
Tetris["options"]["musik"]=0;
end
if (Tetris_OF_c_sound:GetChecked() == 1) then
Tetris["options"]["sound"]=1;
else
Tetris["options"]["sound"]=0;
end
if (Tetris_OF_c_mous:GetChecked() == 1) then
Tetris["options"]["mous"]=1;
else
Tetris["options"]["mous"]=0;
end
Tetris["options"]["musik-track"] = UIDropDownMenu_GetSelectedID(Tetris_OF_mdropdown);
end
function Tetris_OF_Update()
--variablen holen
local textur = Tetris["options"]["texturenset"];
local t_bgrosse = Tetris_UBE_OF_Text_bgrosse;
local s_name = this:GetName();
--slider geƤndert
if (s_name == "Tetris_OF_s_bgrosse") then
local z = getglobal(s_name):GetValue();
getglobal ("Tetris_OF_s_Text_bgrosse"):SetText(t_bgrosse.." "..z);
end
end