vanilla-wow-addons – Rev 1
?pathlinks?
<!-- TargetOfTarget: Keeps Target of Target shown below TargetFrame -->
<!-- -->
<!-- Copyright (c) 2005 Itchyban of Veeshan -->
<!-- -->
<!-- Version 2.1 Beta 1 -->
<!-- -->
<!-- $Header: /usr/local/cvsroot/WoW/Interface/AddOns/TargetOfTarget/ParamsFrame.xml,v 1.8 2005/05/29 19:54:41 jeff Exp $ -->
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
../../FrameXML/UI.xsd">
<EditBox name="HoTT_Params_FourDigitInputBox_Template"
virtual="true"
autoFocus="false"
parent = "HoTT_Params_Frame"
inherits="HoTT_InputBoxTemplate"
letters="5">
<Size>
<AbsDimension x="38" y="20"/>
<!-- Does not seem to want to scale vertically -->
<!-- Looks to be locked at 20 px high -->
<!-- 30 wide holds 0000 nicely -->
<!-- 34 for -1000 -->
</Size>
</EditBox>
<Frame name="HoTT_Params_Frame"
toplevel="true"
frameStrata="DIALOG"
movable="true"
enableMouse="true"
hidden="true"
parent="UIParent"
enableKeyboard="true">
<Size>
<AbsDimension x="525" y="300"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background"
edgeFile="Interface\DialogFrame\UI-DialogBox-Border"
tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<Texture name="HoTT_Params_Frame_Title"
file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="300" y="64"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="HoTT_Params_Frame_Title_Text"
inherits="GameFontNormal"
text="ToT UI Parameters">
<Anchors>
<Anchor point="TOP"
relativeTo="HoTT_Params_Frame_Title">
<Offset>
<AbsDimension x="0" y="-14"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<FontString name="HoTT_Params_Frame_PositioningText"
inherits="GameFontHighlight"
text="Positioning">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame"
relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="32" y="-32"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<EditBox name="HoTT_Params_Frame_ObjectName_EditBox"
autoFocus="false"
parent = "HoTT_Params_Frame"
inherits="HoTT_InputBoxTemplate">
<Size>
<AbsDimension x="200" y="20"/>
<!-- Looks to be locked at 20 px high -->
<!-- 240 wide is plenty for "MiniGroup_TargetFrame_HealthBar" -->
</Size>
<Anchors>
<Anchor point="TOP"
relativeTo="HoTT_Params_Frame"
relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-46"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="HoTT_Params_Frame_ObjectText"
inherits="GameFontNormalSmall"
text="Relative To Object">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_PositioningText"
relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-24"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnterPressed>
HoTT_Params_Frame_ObjectName_Changed(this:GetText());
</OnEnterPressed>
<OnEscapePressed>
HoTT_Params_Frame_LoadValues();
</OnEscapePressed>
<OnEditFocusLost>
this:HighlightText(0,0);
HoTT_Params_Frame_ObjectName_Changed(this:GetText());
</OnEditFocusLost>
<OnTabPressed>
if ( IsShiftKeyDown () ) then
HoTT_Params_Frame_AggroMessage_EditBox:SetFocus();
else
HoTT_Params_Frame_DisplayLeft_EditBox:SetFocus();
end
</OnTabPressed>
</Scripts>
</EditBox>
<EditBox name="HoTT_Params_Frame_DisplayLeft_EditBox"
parent = "HoTT_Params_Frame"
inherits="HoTT_Params_FourDigitInputBox_Template">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_ObjectName_EditBox"
relativePoint="LEFT">
<Offset>
<AbsDimension x="20" y="-24"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="HoTT_Params_Frame_DisplayInsetsText"
inherits="GameFontNormalSmall"
text="Display Insets">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_ObjectText"
relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-24"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnterPressed>
HoTT_Params_Frame_DisplayLeft_Changed(this:GetText());
</OnEnterPressed>
<OnEditFocusLost>
this:HighlightText(0,0);
HoTT_Params_Frame_DisplayLeft_Changed(this:GetText());
</OnEditFocusLost>
<OnTabPressed>
if ( IsShiftKeyDown () ) then
HoTT_Params_Frame_ObjectName_EditBox:SetFocus();
else
HoTT_Params_Frame_DisplayRight_EditBox:SetFocus();
end
</OnTabPressed>
</Scripts>
</EditBox>
<EditBox name="HoTT_Params_Frame_DisplayRight_EditBox"
parent = "HoTT_Params_Frame"
inherits="HoTT_Params_FourDigitInputBox_Template">
<Anchors>
<Anchor point="RIGHT"
relativeTo="HoTT_Params_Frame_ObjectName_EditBox"
relativePoint="RIGHT">
<Offset>
<AbsDimension x="-20" y="-24"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnterPressed>
HoTT_Params_Frame_DisplayRight_Changed(this:GetText());
</OnEnterPressed>
<OnEditFocusLost>
this:HighlightText(0,0);
HoTT_Params_Frame_DisplayRight_Changed(this:GetText());
</OnEditFocusLost>
<OnTabPressed>
if ( IsShiftKeyDown () ) then
HoTT_Params_Frame_DisplayLeft_EditBox:SetFocus();
else
HoTT_Params_Frame_TextLeft_EditBox:SetFocus();
end
</OnTabPressed>
</Scripts>
</EditBox>
<EditBox name="HoTT_Params_Frame_TextLeft_EditBox"
parent = "HoTT_Params_Frame"
inherits="HoTT_Params_FourDigitInputBox_Template">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_DisplayLeft_EditBox"
relativePoint="LEFT">
<Offset>
<AbsDimension x="20" y="-24"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="HoTT_Params_Frame_TextInsetsText"
inherits="GameFontNormalSmall"
text="Text Insets">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_DisplayInsetsText"
relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-24"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnterPressed>
HoTT_Params_Frame_TextLeft_Changed(this:GetText());
</OnEnterPressed>
<OnEditFocusLost>
this:HighlightText(0,0);
HoTT_Params_Frame_TextLeft_Changed(this:GetText());
</OnEditFocusLost>
<OnTabPressed>
if ( IsShiftKeyDown () ) then
HoTT_Params_Frame_DisplayRight_EditBox:SetFocus();
else
HoTT_Params_Frame_TextRight_EditBox:SetFocus();
end
</OnTabPressed>
</Scripts>
</EditBox>
<EditBox name="HoTT_Params_Frame_TextRight_EditBox"
parent = "HoTT_Params_Frame"
inherits="HoTT_Params_FourDigitInputBox_Template">
<Anchors>
<Anchor point="RIGHT"
relativeTo="HoTT_Params_Frame_DisplayRight_EditBox"
relativePoint="RIGHT">
<Offset>
<AbsDimension x="-20" y="-24"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnterPressed>
HoTT_Params_Frame_TextRight_Changed(this:GetText());
</OnEnterPressed>
<OnEditFocusLost>
this:HighlightText(0,0);
HoTT_Params_Frame_TextRight_Changed(this:GetText());
</OnEditFocusLost>
<OnTabPressed>
if ( IsShiftKeyDown () ) then
HoTT_Params_Frame_TextLeft_EditBox:SetFocus();
else
HoTT_Params_Frame_Scale_EditBox:SetFocus();
end
</OnTabPressed>
</Scripts>
</EditBox>
<Frame name="HoTT_Params_Frame_ShowAlignmentFrame"
hidden="false">
<Size>
<AbsDimension x="30" y="20"/>
</Size>
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_TextLeft_EditBox"
relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
<Anchor point="RIGHT"
relativeTo="HoTT_Params_Frame_TextRight_EditBox"
relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<CheckButton name="HoTT_Params_Frame_ButtonLeft"
inherits="UICheckButtonTemplate"
id="1">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_TextLeft_EditBox"
relativePoint="LEFT">
<Offset>
<AbsDimension x="-8" y="-24"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="HoTT_Params_Frame_AlignmentText"
inherits="GameFontNormalSmall"
text="Align Text">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_TextInsetsText"
relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-24"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
HoTT_Params_Frame_ButtonCenter:SetChecked(false);
HoTT_Params_Frame_ButtonRight:SetChecked(false);
HoTT_Params_Frame_Alignment_Changed("LEFT");
HoTT_Params_Frame_ClearFocus();
HoTT_Params_Frame_CheckRefocus();
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HoTT_Params_Frame_ButtonCenter"
inherits="UICheckButtonTemplate"
id="2">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="CENTER"
relativeTo="HoTT_Params_Frame_ShowAlignmentFrame"
relativePoint="CENTER">
<Offset>
<AbsDimension x="0" y="-24"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
HoTT_Params_Frame_ButtonLeft:SetChecked(false);
HoTT_Params_Frame_ButtonRight:SetChecked(false);
HoTT_Params_Frame_Alignment_Changed("CENTER");
HoTT_Params_Frame_ClearFocus();
HoTT_Params_Frame_CheckRefocus();
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="HoTT_Params_Frame_ButtonRight"
inherits="UICheckButtonTemplate"
id="3">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="RIGHT"
relativeTo="HoTT_Params_Frame_TextRight_EditBox"
relativePoint="RIGHT">
<Offset>
<AbsDimension x="9" y="-24"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
HoTT_Params_Frame_ButtonLeft:SetChecked(false);
HoTT_Params_Frame_ButtonCenter:SetChecked(false);
HoTT_Params_Frame_Alignment_Changed("RIGHT");
HoTT_Params_Frame_ClearFocus();
HoTT_Params_Frame_CheckRefocus();
</OnClick>
</Scripts>
</CheckButton>
<EditBox name="HoTT_Params_Frame_Scale_EditBox"
parent = "HoTT_Params_Frame"
inherits="HoTT_Params_FourDigitInputBox_Template">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_ObjectName_EditBox"
relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-96"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="HoTT_Params_Frame_ScaleText"
inherits="GameFontNormalSmall"
text="Scale Display By">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_AlignmentText"
relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-24"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnterPressed>
HoTT_Params_Frame_Scale_Changed(this:GetText());
</OnEnterPressed>
<OnEditFocusLost>
this:HighlightText(0,0);
HoTT_Params_Frame_Scale_Changed(this:GetText());
</OnEditFocusLost>
<OnTabPressed>
if ( IsShiftKeyDown () ) then
HoTT_Params_Frame_TextRight_EditBox:SetFocus();
else
HoTT_Params_Frame_Drop0_EditBox:SetFocus();
end
</OnTabPressed>
</Scripts>
</EditBox>
<EditBox name="HoTT_Params_Frame_Drop0_EditBox"
parent = "HoTT_Params_Frame"
inherits="HoTT_Params_FourDigitInputBox_Template">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_ObjectName_EditBox"
relativePoint="RIGHT">
<Offset>
<AbsDimension x="24" y="-24"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="HoTT_Params_Frame_DropsText"
inherits="GameFontNormalSmall"
text="Drop By">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_Drop0_EditBox"
relativePoint="LEFT">
<Offset>
<AbsDimension x="-5" y="24"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<FontString name="HoTT_Params_Frame_BuffsText"
inherits="GameFontNormalSmall"
text="Showing">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_Drop0_EditBox"
relativePoint="RIGHT">
<Offset>
<AbsDimension x="16" y="24"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<FontString name="HoTT_Params_Frame_BuffsText0"
inherits="GameFontNormalSmall"
text="No Rows">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_Drop0_EditBox"
relativePoint="RIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnterPressed>
HoTT_Params_Frame_Drop0_Changed(this:GetText());
</OnEnterPressed>
<OnEditFocusLost>
this:HighlightText(0,0);
HoTT_Params_Frame_Drop0_Changed(this:GetText());
</OnEditFocusLost>
<OnTabPressed>
if ( IsShiftKeyDown () ) then
HoTT_Params_Frame_Scale_EditBox:SetFocus();
else
HoTT_Params_Frame_Drop1_EditBox:SetFocus();
end
</OnTabPressed>
</Scripts>
</EditBox>
<EditBox name="HoTT_Params_Frame_Drop1_EditBox"
parent = "HoTT_Params_Frame"
inherits="HoTT_Params_FourDigitInputBox_Template">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_Drop0_EditBox"
relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-24"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="HoTT_Params_Frame_BuffsText1"
inherits="GameFontNormalSmall"
text="One Row">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_Drop1_EditBox"
relativePoint="RIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnterPressed>
HoTT_Params_Frame_Drop1_Changed(this:GetText());
</OnEnterPressed>
<OnEditFocusLost>
this:HighlightText(0,0);
HoTT_Params_Frame_Drop1_Changed(this:GetText());
</OnEditFocusLost>
<OnTabPressed>
if ( IsShiftKeyDown () ) then
HoTT_Params_Frame_Drop0_EditBox:SetFocus();
else
HoTT_Params_Frame_Drop2_EditBox:SetFocus();
end
</OnTabPressed>
</Scripts>
</EditBox>
<EditBox name="HoTT_Params_Frame_Drop2_EditBox"
parent = "HoTT_Params_Frame"
inherits="HoTT_Params_FourDigitInputBox_Template">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_Drop1_EditBox"
relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-24"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="HoTT_Params_Frame_BuffsText2"
inherits="GameFontNormalSmall"
text="Two Rows">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_Drop2_EditBox"
relativePoint="RIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnterPressed>
HoTT_Params_Frame_Drop2_Changed(this:GetText());
</OnEnterPressed>
<OnEditFocusLost>
this:HighlightText(0,0);
HoTT_Params_Frame_Drop2_Changed(this:GetText());
</OnEditFocusLost>
<OnTabPressed>
if ( IsShiftKeyDown () ) then
HoTT_Params_Frame_Drop1_EditBox:SetFocus();
else
HoTT_Params_Frame_AggroMessage_EditBox:SetFocus();
end
</OnTabPressed>
</Scripts>
</EditBox>
<EditBox name="HoTT_Params_Frame_AggroMessage_EditBox"
autoFocus="false"
parent = "HoTT_Params_Frame"
inherits="HoTT_InputBoxTemplate">
<Size>
<AbsDimension x="200" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"
relativeTo="HoTT_Params_Frame_ObjectName_EditBox">
<Offset>
<AbsDimension x="0" y="-156"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="HoTT_Params_Frame_AlertsText"
inherits="GameFontHighlight"
text="Alerts">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_PositioningText"
relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-156"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<FontString name="HoTT_Params_Frame_AggroText"
inherits="GameFontNormalSmall"
text="Aggro Gained Message">
<Anchors>
<Anchor point="LEFT"
relativeTo="HoTT_Params_Frame_AlertsText"
relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="-24"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnShow>
this:ClearFocus();
</OnShow>
<OnEnterPressed>
HoTT_Params_Frame_AggroMessage_Changed(this:GetText());
</OnEnterPressed>
<OnEscapePressed>
HoTT_Params_Frame_LoadValues();
</OnEscapePressed>
<OnEditFocusLost>
this:HighlightText(0,0);
HoTT_Params_Frame_AggroMessage_Changed(this:GetText());
</OnEditFocusLost>
<OnTabPressed>
if ( IsShiftKeyDown () ) then
HoTT_Params_Frame_Drop2_EditBox:SetFocus();
else
HoTT_Params_Frame_ObjectName_EditBox:SetFocus();
end
</OnTabPressed>
</Scripts>
</EditBox>
<Button name="HoTT_Params_FrameDefaults"
inherits="GameMenuButtonTemplate"
text="DEFAULTS">
<Size>
<AbsDimension x="100" y="21"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="28" y="16"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
HoTT_Params_Frame_OnDefaults();
</OnClick>
</Scripts>
</Button>
<Button name="HoTT_Params_FrameCancel"
inherits="GameMenuButtonTemplate"
text="CANCEL">
<Size>
<AbsDimension x="100" y="21"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-16" y="16"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
HoTT_Params_Frame_OnCancel();
</OnClick>
</Scripts>
</Button>
<Button name="HoTT_Params_FrameOkay"
inherits="GameMenuButtonTemplate"
text="OKAY">
<Size>
<AbsDimension x="100" y="21"/>
</Size>
<Anchors>
<Anchor point="RIGHT"
relativeTo="HoTT_Params_FrameCancel"
relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
HoTT_Params_Frame_OnOkay();
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnShow>
HoTT_Params_Frame_LoadValues();
</OnShow>
<OnKeyDown>
if ( arg1 == "ESCAPE" ) then
PlaySound("gsTitleOptionExit");
HideUIPanel(HoTT_Params_Frame);
-- HoTT_Params_Frame_Cancel();
elseif ( arg1 == "PRINTSCREEN" ) then
Screenshot();
return;
end
</OnKeyDown>
</Scripts>
</Frame>
</Ui>