vanilla-wow-addons – Rev 1
?pathlinks?
SI_IB_CATEGORIES = {'ATT', 'BON', 'SBON', 'RES', 'SKILL', 'OBON', 'COH'};
SI_IB_YELLOW = "|cffffff00";
--Language Localization-----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------
--English--------------------------------------------------
-----------------------------------------------------------
if (GetLocale() == "enUS") then
SI_DURABILITY = "Durability";
SI_COMPARE_TOOLTIP = "Click to copy this item bonus\nto the compare window to\ncompare with another player";
-- general
SI_IB_TEXT = "Item Bonuses";
SI_IB_CAT_ATT = "Attributes";
SI_IB_CAT_RES = "Resistance";
SI_IB_CAT_SKILL = "Skills";
SI_IB_CAT_BON = "Combat";
SI_IB_CAT_SBON = "Spells";
SI_IB_CAT_OBON = "Health and Mana";
SI_IB_CAT_COH = "Chance on Hit";
-- bonus names
SI_IB_ARMOR = "Reinforced Armor";
SI_IB_FISHING = "Fishing";
SI_IB_MINING = "Mining";
SI_IB_HERBALISM = "Herbalism";
SI_IB_SKINNING = "Skinning";
SI_IB_DEFENSE = "Defense";
SI_IB_HIT_WOUND = "Wound Target for";
SI_IB_HIT_SHADOW = "Shadowy Bolt";
SI_IB_BLOCK = "Block Chance";
SI_IB_DODGE = "Dodge Chance";
SI_IB_PARRY = "Parry Chance";
SI_IB_CRIT = "Crit. Strike";
SI_IB_RANGEDCRIT = "Crit. Ranged";
SI_IB_TOHIT = "Hit Chance";
SI_IB_WEPDMG = "Weapon Damage";
SI_IB_XTRAHIT = "Extra Hit Chance";
SI_IB_RANDMG = "Ranged Damage";
SI_IB_DMG = "Spell Damage";
SI_IB_ARCANEDMG = "Arcane Damage";
SI_IB_FIREDMG = "Fire Damage";
SI_IB_FROSTDMG = "Frost Damage";
SI_IB_HOLYDMG = "Holy Damage";
SI_IB_NATUREDMG = "Nature Damage";
SI_IB_SHADOWDMG = "Shadow Damage";
SI_IB_SPELLCRIT = "Crit. Spell";
SI_IB_SPELLTOHIT = "Spell Hit Chance";
SI_IB_HOLYCRIT = "Crit. Holy Spell";
SI_IB_HEAL = "Healing";
SI_IB_HEALCRIT = "Crit. Healing";
SI_IB_HEALTHREG = "Health Regen";
SI_IB_MANAREG = "Mana Regen";
SI_IB_HEALTH = "Health Points";
SI_IB_MANA = "Mana Points";
-- equip and set bonus patterns:
SI_IB_EQUIP_PREFIX = "Equip: ";
SI_IB_SET_PREFIX = "Set: ";
SI_IB_COH_PREFIX = "Chance on Hit: ";
SI_IB_EQUIP_PATTERNS = {
{ pattern = "+(%d+) Attack Power%.", effect = "ATTACKPOWER" },
{ pattern = "+(%d+) ranged Attack Power%.", effect = "RANGEDATTACKPOWER" },
{ pattern = "Increases your chance to block .+ by (%d+)%%%.", effect = "BLOCK" },
{ pattern = "Increases your chance to dodge an attack by (%d+)%%%.", effect = "DODGE" },
{ pattern = "Increases your chance to parry an attack by (%d+)%%%.", effect = "PARRY" },
{ pattern = "Improves your chance to get a critical strike with spells by (%d+)%%%.", effect = "SPELLCRIT" },
{ pattern = "Improves your chance to get a critical strike by (%d+)%%%.", effect = "CRIT" },
{ pattern = "Improves your chance to get a critical strike with missile weapons by (%d+)%%%.", effect = "RANGEDCRIT" },
{ pattern = "Increases the critical effect chance of your Holy spells by (%d+)%%%.", effect = "HEALCRIT" },
{ pattern = "Increases damage done by Arcane spells and effects by up to (%d+)%.", effect = "ARCANEDMG" },
{ pattern = "Increases damage done by Fire spells and effects by up to (%d+)%.", effect = "FIREDMG" },
{ pattern = "Increases damage done by Frost spells and effects by up to (%d+)%.", effect = "FROSTDMG" },
{ pattern = "Increases damage done by Holy spells and effects by up to (%d+)%.", effect = "HOLYDMG" },
{ pattern = "Increases damage done by Nature spells and effects by up to (%d+)%.", effect = "NATUREDMG" },
{ pattern = "Increases damage done by Shadow spells and effects by up to (%d+)%.", effect = "SHADOWDMG" },
{ pattern = "Increases healing done by spells and effects by up to (%d+)%.", effect = "HEAL" },
{ pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = "HEAL" },
{ pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = "DMG" },
{ pattern = "Restores (%d+) health .+ %d+ sec", effect = "HEALTHREG" },
{ pattern = "Restores (%d+) mana .+ %d+ sec", effect = "MANAREG" },
{ pattern = "Improves your chance to hit by (%d+)%%%.", effect = "TOHIT" },
{ pattern = "Increases your normal health and mana regeneration by (%d+)", effect = {"HEALTHREG", "MANAREG"} },
{ pattern = "Increased Defense %+(%d+)", effect = "DEFENSE" },
{ pattern = "Improves your chance to hit with spells by (%d+)%%%.", effect = "SPELLTOHIT" },
{ pattern = "Increases the block value of your shield by (%d+)", effect = "BLOCKAMT" },
{ pattern = "(%d+)%% chance on hit to gain 1 extra attack", effect = "XTRAHIT" },
{ pattern = "Wounds the target for (%d+) damage.", effect = "HIT_WOUND" },
{ pattern = "Send a shadowy bolt at the enemy causing %d+ to (%d+) Shadow damage.", effect = "HIT_SHADOW" },
};
SI_IB_S1 = {
{ pattern = "Arcane", effect = "ARCANE" },
{ pattern = "Fire", effect = "FIRE" },
{ pattern = "Frost", effect = "FROST" },
{ pattern = "Holy", effect = "HOLY" },
{ pattern = "Shadow", effect = "SHADOW" },
{ pattern = "Nature", effect = "NATURE" }
};
SI_IB_S2 = {
{ pattern = "Resist", effect = "RES" },
{ pattern = "Damage", effect = "DMG" }
};
SI_IB_TOKEN_EFFECT = {
["All Stats"] = {"STR", "AGI", "STA", "INT", "SPI"},
["Strength"] = "STR",
["Agility"] = "AGI",
["Stamina"] = "STA",
["Intellect"] = "INT",
["Spirit"] = "SPI",
["All Resistances"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"},
["Fishing"] = "FISHING",
["Fishing Lure"] = "FISHING", --new
["Increased Fishing"] = "FISHING", --new
["Mining"] = "MINING",
["Herbalism"] = "HERBALISM",
["Skinning"] = "SKINNING",
["Defense"] = "DEFENSE",
["Attack Power"] = "ATTACKPOWER",
["Dodge"] = "DODGE",
["Block"] = "BLOCK",
["Shield Block Value"] = "BLOCKAMT", --new
["Blocking"] = "BLOCK",
["Hit"] = "TOHIT",
["Ranged Attack Power"] = "RANGEDATTACKPOWER",
["health every %d sec"] = "HEALTHREG",
["Healing Spells"] = "HEAL", --new
["Increases Healing"] = "HEAL", --new
["Healing and Spell Damage"] = {"HEAL", "DMG"}, --new
["Damage and Healing Spells"] = {"HEAL", "DMG"}, --new
["Spell Damage and Healing"] = {"HEAL", "DMG"}, --new
["mana every %d sec"] = "MANAREG",
["Mana Regen"] = "MANAREG",
["Spell Damage"] = "DMG",
["Critical"] = "CRIT", --new
["Critical Hit"] = "CRIT",
["Damage"] = "DMG",
["Health"] = "HEALTH",
["HP"] = "HEALTH", --new
["Mana"] = "MANA",
["Armor"] = "ARMOR",
["Reinforced Armor"] = "ARMOR",
["Weapon Damage"] = "WEPDMG",
--Scope (+X Damage)
};
SI_IB_OTHER_PATTERNS = {
{ pattern = "Mana Regen (%d+) per 5 sec%.", effect = "MANAREG" },
{ pattern = "Zandalar Signet of Might", effect = "ATTACKPOWER", value = 30 },
{ pattern = "Zandalar Signet of Mojo", effect = {"DMG", "HEAL"}, value = 18 },
{ pattern = "Zandalar Signet of Serenity", effect = "HEAL", value = 33 },
{ pattern = "Minor Wizard Oil", effect = {"DMG", "HEAL"}, value = 8 },
{ pattern = "Lesser Wizard Oil", effect = {"DMG", "HEAL"}, value = 16 },
{ pattern = "Wizard Oil", effect = {"DMG", "HEAL"}, value = 24 },
{ pattern = "Brilliant Wizard Oil", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },
{ pattern = "Minor Mana Oil", effect = "MANAREG", value = 4 },
{ pattern = "Lesser Mana Oil", effect = "MANAREG", value = 8 },
{ pattern = "Brilliant Mana Oil", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
{ pattern = "Scope %(%+(%d+) Damage%)", effect = "RANDMG" },
};
--TRANSLATE ME
SI_BONUSWINDOWTITLE = "Item Bonus Summary";
SI_ITEMSHIDE = "Hide Items";
SI_ITEMSSHOW = "Show Items";
SI_ITEMBUTTON_TOOLTIP = "Toggle the display of target's inventory";
SI_HONORHIDE = "Hide Honor";
SI_HONORSHOW = "Show Honor";
SI_HONORBUTTON_TOOLTIP = "Toggle the display of target's honor";
SI_BONUSESHIDE = "Hide Bonuses";
SI_BONUSESSHOW = "Show Bonuses";
SI_BONUSESBUTTON_TOOLTIP = "Toggle the display of target's item bonuses";
SI_MOBINFOHIDE = "Hide MobInfo";
SI_MOBINFOSHOW = "Show MobInfo";
SI_MOBINFOBUTTON_TOOLTIP = "Toggle targeted mob's information gathered";
SI_LEVEL = "Level";
SI_NOTARGET = "You must have a target selected";
SI_REQUESTHONOR = "Requesting Honor Data...";
SI_REQUESTHONORFAILED = "Request Failed\n(your target may be too far away)";
SI_SETS = "Sets";
SI_RAREELITE = ITEM_QUALITY3_DESC..ELITE;
end
--German---------------------------------------------------
-----------------------------------------------------------
--Last Update : 03/02/2006
if ( GetLocale() == "deDE" ) then
SI_DURABILITY = "Durability";
SI_COMPARE_TOOLTIP = "Click to copy this item bonus to the compare window to care with another player";
-- Allgemeines
SI_IB_TEXT = "Gegenstandboni";
SI_IB_DISPLAY_NONE = "Keine Anzeige";
SI_IB_SHORTDISPLAY = "Kurze Beschriftung";
SI_IB_CAT_ATT = "Attribute";
SI_IB_CAT_RES = "Widerstand";
SI_IB_CAT_SKILL = "Fertigkeiten";
SI_IB_CAT_BON = "Nah- und Fernkampf";
SI_IB_CAT_SBON = "Zauber";
SI_IB_CAT_OBON = "Leben und Mana";
SI_IB_HIT_WOUND = "Wound Target for";
SI_IB_HIT_SHADOW = "Shadowy Bolt";
-- Namen der Boni
SI_IB_STR = "St\195\164rke";
SI_IB_AGI = "Beweglichkeit";
SI_IB_STA = "Ausdauer";
SI_IB_INT = "Intelligenz";
SI_IB_SPI = "Willenskraft";
SI_IB_ARMOR = "Verst\195\164rkte R\195\188stung";
SI_IB_ARCANERES = "Arkanwiderstand";
SI_IB_FIRERES = "Feuerwiderstand";
SI_IB_NATURERES = "Naturwiderstand";
SI_IB_FROSTRES = "Frostwiderstand";
SI_IB_SHADOWRES = "Schattenwiderstand";
SI_IB_FISHING = "Angeln";
SI_IB_MINING = "Bergbau";
SI_IB_HERBALISM = "Kr\195\164uterkunde";
SI_IB_SKINNING = "K\195\188rschnerei";
SI_IB_DEFENSE = "Verteidigung";
SI_IB_BLOCK = "Blocken"; --this should say "Chance to Block" instead
SI_IB_DODGE = "Ausweichen";
SI_IB_PARRY = "Parieren";
SI_IB_ATTACKPOWER = "Angriffskraft";
--TRANSLATE
SI_IB_WEPDMG = "Waffenschaden"; --new
SI_IB_XTRAHIT = "Extra Hit Chance";
SI_IB_RANDMG = "Fernkampfschaden";
SI_IB_WOUND = "Wound Target for"; --new
SI_IB_CRIT = "krit. Treffer";
SI_IB_RANGEDATTACKPOWER = "Distanzangriffskraft";
SI_IB_RANGEDCRIT = "krit. Schuss";
SI_IB_TOHIT = "Trefferchance";
SI_IB_DMG = "Zauberschaden";
SI_IB_ARCANEDMG = "Arkanschaden";
SI_IB_FIREDMG = "Feuerschaden";
SI_IB_FROSTDMG = "Frostschaden";
SI_IB_HOLYDMG = "Heiligschaden";
SI_IB_NATUREDMG = "Naturschaden";
SI_IB_SHADOWDMG = "Schattenschaden";
SI_IB_SPELLCRIT = "krit. Zauber";
SI_IB_HOLYCRIT = "krit. Heiligzauber";
SI_IB_SPELLTOHIT = "Zaubertrefferchance";
SI_IB_HEAL = "Heilung";
SI_IB_HEALTHREG = "Lebensregeneration";
SI_IB_MANAREG = "Manaregeneration";
SI_IB_HEALTH = "Lebenspunkte";
SI_IB_MANA = "Manapunkte";
-- "Verwenden: " und Set-Suchmuster
SI_IB_EQUIP_PREFIX = "Anlegen: ";
SI_IB_SET_PREFIX = "Set: ";
SI_IB_COH_PREFIX = "Chance on Hit: ";
SI_IB_EQUIP_PATTERNS = {
{ pattern = "%+(%d+) bei allen Widerstandsarten%.", effect = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"} },
{ pattern = "Erh\195\182ht Eure Chance, Angriffe mit einem Schild zu blocken, um (%d+)%%%.", effect = "BLOCK" },
{ pattern = "Erh\195\182ht Eure Chance, einem Angriff auszuweichen, um (%d+)%%%.", effect = "DODGE" },
{ pattern = "Erh\195\182ht Eure Chance, einen Angriff zu parieren, um (%d+)%%%.", effect = "PARRY" },
{ pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag durch Zauber zu erzielen, um (%d+)%%%.", effect = "SPELLCRIT" },
{ pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag durch Heiligzauber zu erzielen, um (%d+)%%%.", effect = "HOLYCRIT" },
{ pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag zu erzielen, um (%d+)%%%.", effect = "CRIT" },
{ pattern = "Erh\195\182ht Eure Chance, mit Geschosswaffen einen kritischen Schlag zu erzielen, um (%d+)%.", effect = "RANGEDCRIT" },
{ pattern = "Erh\195\182ht durch Arkanzauber und Arkaneffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "ARCANEDMG" },
{ pattern = "Erh\195\182ht durch Feuerzauber und Feuereffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "FIREDMG" },
{ pattern = "Erh\195\182ht durch Frostzauber und Frosteffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "FROSTDMG" },
{ pattern = "Erh\195\182ht durch Heiligzauber und Heiligeffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "HOLYDMG" },
{ pattern = "Erh\195\182ht durch Naturzauber und Natureffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "NATUREDMG" },
{ pattern = "Erh\195\182ht durch Schattenzauber und Schatteneffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "SHADOWDMG" },
{ pattern = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} },
{ pattern = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
{ pattern = "Erh\195\182ht die durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
{ pattern = "Stellt alle %d Sek%. (%d+) Punkt%(e%) Gesundheit wieder her%.", effect = "HEALTHREG" },
{ pattern = "Stellt alle %d Sek%. (%d+) Punkt%(e%) Mana wieder her%.", effect = "MANAREG" },
{ pattern = "Verbessert Eure Trefferchance um (%d+)%%%.", effect = "TOHIT" },
{ pattern = "Erh\195\182ht Eure Chance mit Zaubern zu treffen um (%d+)%%%.", effect = "SPELLTOHIT" },
{ pattern = "Erh\195\182ht Gesundheits%- und Manaregeneration um (%d+)%.", effect = {"HEALTHREG2", "MANAREG2"} },
{ pattern = "Erh\195\182ht Verteidigung um %+(%d+)", effect = "DEFENSE" },
{ pattern = "Erh\195\182ht den Blockwert Eures Schildes um (%d+)", effect = "BLOCKAMT" },
};
SI_IB_S1 = {
{ pattern = "Arkan", effect = "ARCANE" },
{ pattern = "Feuer", effect = "FIRE" },
{ pattern = "Frost", effect = "FROST" },
{ pattern = "Heilig", effect = "HOLY" },
{ pattern = "Schatten", effect = "SHADOW" },
{ pattern = "Natur", effect = "NATURE" }};
SI_IB_S2 = {
{ pattern = "widerst", effect = "RES" },
{ pattern = "schaden", effect = "DMG" },
{ pattern = "zauberschaden", effect = "DMG" },
{ pattern = "effekte", effect = "DMG" }};
-- Suchmuster f??ige Gegenstandsboni
SI_IB_TOKEN_EFFECT = {
["Alle Werte"] = {"STR", "AGI", "STA", "INT", "SPI"},
["St\195\164rke"] = "STR",
["Beweglichkeit"] = "AGI",
["Ausdauer"] = "STA",
["Intelligenz"] = "INT",
["Willenskraft"] = "SPI",
["Alle Widerstandsarten"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"},
["Angeln"] = "FISHING",
["Angelk\195\182der"] = "FISHING",
["Angelschnur"] = "FISHING",
["Verbessertes Angeln"] = "FISHING", -- ??
["Bergbau"] = "MINING",
["Kr\195\164uterkunde"] = "HERBALISM",
["K\195\188rschnerei"] = "SKINNING",
["Verteidigung"] = "DEFENSE",
["Verteidigungsfertigkeit"] = "DEFENSE",
["Angriffskraft"] = "ATTACKPOWER",
["Ausweichen"] = "DODGE",
["Blocken"] = "BLOCK",
["Schildblockwert"] = "BLOCKAMT",
["Trefferchance"] = "TOHIT",
["Distanzangriffskraft"] = "RANGEDATTACKPOWER",
["Gesundheit alle 5 Sek."] = "HEALTHREG",
["Heilzauber"] = "HEAL",
["Mana alle 5 Sek."] = "MANAREG",
["Manaregeneration"] = "MANAREG",
["Zauberschaden erh\195\182hen"]= "DMG",
["Kritischer Treffer"] = "CRIT",
["krit. Treffer"] = "CRIT", -- ??
["Zauberschaden"] = "DMG",
["Blocken"] = "BLOCK",
["Gesundheit"] = "HEALTH",
["GP"] = "HEALTH",
["Heilzauber"] = "HEAL",
["Verbesserte Heilung"] = "HEAL", -- ??
["Heilung und Zauberschaden"] = {"HEAL","DMG"},
["Schadens- und Heilzauber"] = {"HEAL","DMG"},
["Schadenszauber und Heilzauber"] = {"HEAL", "DMG"},
["Zauberschaden und Heilung"] = {"HEAL", "DMG"}, -- ??
["Zaubertrefferchance"] = "SPELLTOHIT",
["Mana"] = "MANA",
["R\195\188stung"] = "ARMOR",
["Verst\195\164rkte R\195\188stung"]= "ARMOR",
["Waffenschaden"] = "WEPDMG",
};
SI_IB_OTHER_PATTERNS = {
{ pattern = "Manaregeneration (%d+) .+ %d Sek%.", effect = "MANAREG" },
{ pattern = "Zandalarianisches Siegel der Macht", effect = "ATTACKPOWER", value = 30 },
{ pattern = "Zandalarianisches Siegel des Mojo", effect = {"DMG", "HEAL"}, value = 18 },
{ pattern = "Zandalarianisches Siegel der Inneren Ruhe", effect = "HEAL", value = 33 },
{ pattern = "Schwaches Zauberöl", effect = {"DMG", "HEAL"}, value = 8 },
{ pattern = "Geringes Zauberöl", effect = {"DMG", "HEAL"}, value = 16 },
{ pattern = "Zauberöl", effect = {"DMG", "HEAL"}, value = 24 },
{ pattern = "Hervorragendes Zauberöl", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },
{ pattern = "Schwaches Manaöl", effect = "MANAREG", value = 4 },
{ pattern = "Geringes Manaöl", effect = "MANAREG", value = 8 },
{ pattern = "Hervorragendes Manaöl", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
{ pattern = "Zielfernrohr %(%+(%d+) Schaden%)", effect = "RANDMG" },
};
SI_BONUSWINDOWTITLE = "Gegenstandsboni";
SI_ITEMSHIDE = "Items verstecken";
SI_ITEMSSHOW = "Items zeigen";
SI_ITEMBUTTON_TOOLTIP = "Zeigen/Verstecken der Gegenst\195\164nde.";
SI_HONORHIDE = "Ehre verstecken";
SI_HONORSHOW = "Ehre zeigen";
SI_HONORBUTTON_TOOLTIP = "Zeigen/Verstecken der Ehrensystem-Daten.";
SI_BONUSESHIDE = "Boni verstecken";
SI_BONUSESSHOW = "Boni zeigen";
SI_BONUSESBUTTON_TOOLTIP = "Zeigen/Verstecken der Gegenstandsboni.";
SI_MOBINFOHIDE = "MobInfo verstecken";
SI_MOBINFOSHOW = "MobInfo zeigen";
SI_MOBINFOBUTTON_TOOLTIP = "Toggle targeted mob's information gathered";
SI_LEVEL = "Stufe";
SI_NOTARGET = "Ihr m\195\188sst ein Ziel angew\195\164hlt haben.";
SI_REQUESTHONOR = "Rufe Ehrensystem-Daten ab...";
SI_REQUESTHONORFAILED = "Abruf der Daten fehlgeschlagen\n(Ziel evtl. zu weit entfernt)";
SI_SETS = "Sets";
SI_RAREELITE = ELITE..ITEM_QUALITY3_DESC;
end
--French---------------------------------------------------
-----------------------------------------------------------
--French Translation By
-- Sasmira ( Cosmos Team )
-- Sparrows
-- Drooky
--Last Update : 03/18/2006
if (GetLocale() == "frFR") then
SI_DURABILITY = "Durability";
SI_COMPARE_TOOLTIP = "Cliquez pour copier les bonus\nvers une fenetre de comparaison\nShift-Click pour envoyer les bonus\ndans la fenetre de chat ouverte";
-- general
SI_IB_TEXT = "Bonus Objets";
SI_IB_CAT_ATT = "Attributs";
SI_IB_CAT_RES = "R\195\169sistance";
SI_IB_CAT_SKILL = "Comp\195\169tances";
SI_IB_CAT_BON = "Combat";
SI_IB_CAT_SBON = "Sorts";
SI_IB_CAT_OBON = "Vie & mana";
SI_IB_HIT_WOUND = "Wound Target for";
SI_IB_HIT_SHADOW = "Shadowy Bolt";
-- bonus names
SI_IB_ARMOR = "Armure renforc\195\169e";
SI_IB_FISHING = "P\195\170che";
SI_IB_MINING = "Minage";
SI_IB_HERBALISM = "Herborisme";
SI_IB_SKINNING = "D\195\169pecage";
SI_IB_DEFENSE = "D\195\169fense";
SI_IB_WEPDMG = "Dommages d\'armes";
SI_IB_XTRAHIT = "Chance de toucher";
SI_IB_RANDMG = "Dommages a distance";
SI_IB_WOUND = "Wound Target for"; --new
SI_IB_BLOCK = "Chances de Blocage";
SI_IB_DODGE = "Chances de Esquive";
SI_IB_PARRY = "Chances de Parade";
SI_IB_CRIT = "Coups Critiques";
SI_IB_RANGEDCRIT = "Tirs Crit.";
SI_IB_TOHIT = "Chance de toucher";
SI_IB_DMG = "D\195\169gats";
SI_IB_ARCANEDMG = "D\195\169gats d\'Arcanes";
SI_IB_FIREDMG = "D\195\169gats de Feu";
SI_IB_FROSTDMG = "D\195\169gats de Froid";
SI_IB_HOLYDMG = "D\195\169gats Sacr\195\169s";
SI_IB_NATUREDMG = "D\195\169gats de Nature";
SI_IB_SHADOWDMG = "D\195\169gats des Ombres";
SI_IB_SPELLCRIT = "Sorts Crit.";
SI_IB_SPELLTOHIT = "Chance de toucher (sorts)";
SI_IB_HOLYCRIT = "Soins Crit.";
SI_IB_HEAL = "Soins";
SI_IB_HEALCRIT = "Soins Crit.";
SI_IB_HEALTHREG = "R\195\169gen. Vie";
SI_IB_MANAREG = "R\195\169gen. Mana";
SI_IB_HEALTH = "Pts de Vie";
SI_IB_MANA = "Pts de Mana";
-- equip and set bonus patterns:
SI_IB_EQUIP_PREFIX = "Equip\195\169 : ";
SI_IB_SET_PREFIX = "Complet: ";
SI_IB_COH_PREFIX = "Chance de touch\195\169: "; --new
SI_IB_EQUIP_PATTERNS = {
{ pattern = "+(%d+) \195\160 la puissance d'attaque%.", effect = "ATTACKPOWER" },
{ pattern = "+(%d+) \195\160 la puissance des attaques \195\160 distance%.", effect = "RANGEDATTACKPOWER" },
{ pattern = "Augmente vos chances de bloquer une attaque de (%d+)%%%.", effect = "BLOCK" },
{ pattern = "Augmente vos chances d'esquiver une attaque de (%d+)%%%.", effect = "DODGE" },
{ pattern = "Augmente vos chances de parer une attaque par (%d+)%%%.", effect = "PARRY" },
{ pattern = "Augmente vos chances d'infliger des coups critiques avec vos sorts de (%d+)%%%.", effect = "SPELLCRIT" },
{ pattern = "Augmente vos chances d'infliger un coup critique de (%d+)%%%.", effect = "CRIT" },
{ pattern = "Augmente vos chances d'infliger un coup critique avec une arme \195\160 feu par (%d+)%%%.", effect = "RANGEDCRIT" },
{ pattern = "Augmente vos chances de lancer un soin critique par (%d+)%%%.", effect = "HEALCRIT" },
{ pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les effets et les sorts des Arcanes de (%d+)% au maximum.", effect = "ARCANEDMG" },
{ pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par vos sorts et effets de Feu de (%d+)% au maximum.", effect = "FIREDMG" },
{ pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets de givre de (%d+)% au maximum.", effect = "FROSTDMG" },
{ pattern = "Augmente les dommages realises par les sorts Sacr\195\169s de (%d+)%.", effect = "HOLYDMG" },
{ pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets de Nature (%d+)% au maximum.", effect = "NATUREDMG" },
{ pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets d'ombre de (%d+)% au maximum.", effect = "SHADOWDMG" },
{ pattern = "(%d+)% aux d\195\169g\195\162ts des sorts d'ombres.", effect = "SHADOWDMG" },
{ pattern = "(%d+)% aux d\195\169g\195\162ts des sorts et aux soins", effect = "HEAL" },
{ pattern = "(%d+)% aux d\195\169g\195\162ts des sorts et aux soins", effect = "DMG" },
{ pattern = "(%d+)% aux d\195\169g\195\162ts des sorts", effect = "DMG" },
{ pattern = "Augmente les soins prodigu\195\169s par les sorts et effets de (%d+)% au maximum.", effect = "HEAL" },
{ pattern = "Augmente les d\195\169g\195\162ts et les soins prodigu\195\169s par les sorts et effets magiques de (%d+)% au maximum.", effect = "HEAL" },
{ pattern = "Augmente les d\195\169g\195\162ts et les soins produits par les sorts et effets magiques de (%d+)% au maximum.", effect = "DMG" },
{ pattern = "Rend (%d+) points de vie .+ %d secondes", effect = "HEALTHREG" },
{ pattern = "Rend (%d+) points de mana .+ %d secondes.", effect = "MANAREG" },
{ pattern = "Augmente vos chances de toucher de (%d+)%%%.", effect = "TOHIT" },
{ pattern = "Augmente vos chances de toucher avec des sorts de (%d+)%%%.", effect = "SPELLTOHIT" },
{ pattern = "P\195\170che augment\195\169e de (%d+)%.", effect = "FISHING" },
{ pattern = "D\195\169fense augment\195\169e de (%d+)%.", effect = "DEFENSE"},
{ pattern = "Increases your normal health and mana regeneration by (%d+)", effect = {"HEALTHREG", "MANAREG"} },
{ pattern = "Increased Defense %+(%d+)", effect = "DEFENSE" }
};
SI_IB_S1 = {
{ pattern = "Arcane", effect = "ARCANE" },
{ pattern = "Feu", effect = "FIRE" },
{ pattern = "au feu", effect = "FIRE" },
{ pattern = "Givre", effect = "FROST" },
{ pattern = "au givre", effect = "FROST" },
{ pattern = "Sacr\195\169", effect = "HOLY" },
{ pattern = "Ombre", effect = "SHADOW" },
{ pattern = "a l'ombre", effect = "SHADOW" },
{ pattern = "Nature", effect = "NATURE" }
};
SI_IB_S2 = {
{ pattern = "R\195\169sistance", effect = "RES" },
{ pattern = "\195\160 la r\195\169sistance", effect = "RES" },
{ pattern = "D\195\169gats", effect = "DMG" }
};
SI_IB_TOKEN_EFFECT = {
["Toutes les caract\195\169ristiques"] = {"STR", "AGI", "STA", "INT", "SPI"},
["Force"] = "STR",
["Agilit\195\169"] = "AGI",
["Endurance"] = "STA",
["Intelligence"] = "INT",
["Esprit"] = "SPI",
["\195\160 toutes les r\195\169sistances"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"},
["P\195\170che"] = "FISHING",
["Minage"] = "MINING",
["Herborisme"] = "HERBALISM",
["D\195\169pecage"] = "SKINNING",
["D\195\169fense"] = "DEFENSE",
["Puissance d\'Attaque"] = "ATTACKPOWER",
["Esquive"] = "DODGE",
["Bloquer"] = "BLOCK",
["Blocage"] = "BLOCK",
["Score de blocage"] = "BLOCKAMT",
["Puissance d\'attaque \195\160 distance"] = "RANGEDATTACKPOWER",
["Soins toutes les 5 sec."] = "HEALTHREG",
["Sorts de Soins"] = "HEAL",
["Mana toutes les 5 sec."] = "MANAREG",
["Dommages des Sorts"] = "DMG",
["Critique"] = "CRIT",
["D\195\169gats"] = "DMG",
["Vie"] = "HEALTH",
["HP"] = "HEALTH",
["Mana"] = "MANA",
["Armure"] = "ARMOR",
["Armure :"] = "ARMOR",
["Armure renforc\195\169e"] = "ARMOR",
};
--TRANSLATE ME
SI_IB_OTHER_PATTERNS = {
{ pattern = "Mana Regen (%d+) .+ %d+ sec%.", effect = "MANAREG" },
{ pattern = "Cachet de puissance zandalar", effect = "ATTACKPOWER", value = 30 },
{ pattern = "Cachet de mojo zandalar", effect = {"DMG", "HEAL"}, value = 18 },
{ pattern = "Cachet de s\195\169r\195\169nit\195\169 zandalar", effect = "HEAL", value = 33 },
{ pattern = "Huile de sorcier mineure", effect = {"DMG", "HEAL"}, value = 8 },
{ pattern = "Huile de sorcier inférieure", effect = {"DMG", "HEAL"}, value = 16 },
{ pattern = "Huile de sorcier brillante", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },
{ pattern = "Huile de sorcier", effect = {"DMG", "HEAL"}, value = 24 },
{ pattern = "Huile de mana mineure", effect = "MANAREG", value = 4 },
{ pattern = "Huile de mana inférieure", effect = "MANAREG", value = 8 },
{ pattern = "Huile de mana brillante", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
};
SI_BONUSWINDOWTITLE = "Bonus d\'objet";
SI_ITEMSHIDE = "Cacher Objets";
SI_ITEMSSHOW = "Montrer Objets";
SI_ITEMBUTTON_TOOLTIP = "Affiche l\'inventaire de la cible";
SI_HONORHIDE = "Cacher Honeur";
SI_HONORSHOW = "Montrer Honeur";
SI_HONORBUTTON_TOOLTIP = "Affiche l\'honneur de la cible";
SI_BONUSESHIDE = "Cacher Bonus";
SI_BONUSESSHOW = "Montrer Bonus";
SI_BONUSESBUTTON_TOOLTIP = "Affiche les bonus d\'objet de la cible";
SI_MOBINFOHIDE = "Cacher infos";
SI_MOBINFOSHOW = "Montrer infos";
SI_MOBINFOBUTTON_TOOLTIP = "Affiche les infos du monstre";
SI_LEVEL = "Niveau";
SI_NOTARGET = "Vous devez avoir une cible";
SI_REQUESTHONOR = "Recherche de l\'Honneur...";
SI_REQUESTHONORFAILED = "Recherche \195\169chou\195\169e\n(votre cible doit \196\170tre trop loin)";
SI_SETS = "Sets";
SI_RAREELITE = ELITE..ITEM_QUALITY3_DESC;
end
SI_DURABILITYPATTERN = "^"..SI_DURABILITY.."%s(%d+)%s?/%s?(%d+)";
SI_IB_SETNAME_PATTERN = "^(.*) %(%d/(%d)%)$";
SI_IB_MULTISET_PREFIX = "%((%d*)%).*"..SI_IB_SET_PREFIX;
SI_IB_PREFIX_PATTERN = "^%+(%d+)%%?(.+)$";
SI_IB_SUFFIX_PATTERN = "^(.+)%+(%d+)%%?$";
SI_IB_EFFECTS = {
{ effect = "STR", name = SPELL_STAT0_NAME, format = "+%d", cat = "ATT" },
{ effect = "AGI", name = SPELL_STAT1_NAME, format = "+%d", cat = "ATT" },
{ effect = "STA", name = SPELL_STAT2_NAME, format = "+%d", cat = "ATT" },
{ effect = "INT", name = SPELL_STAT3_NAME, format = "+%d", cat = "ATT" },
{ effect = "SPI", name = SPELL_STAT4_NAME, format = "+%d", cat = "ATT" },
{ effect = "ARMOR", name = SI_IB_ARMOR, format = "+%d", cat = "ATT" },
{ effect = "ARCANERES", name = RESISTANCE6_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" },
{ effect = "FIRERES", name = RESISTANCE2_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" },
{ effect = "NATURERES", name = RESISTANCE3_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" },
{ effect = "FROSTRES", name = RESISTANCE4_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" },
{ effect = "SHADOWRES", name = RESISTANCE5_NAME, format = GREEN_FONT_COLOR_CODE.."+%d", cat = "RES" },
{ effect = "DEFENSE", name = SI_IB_DEFENSE, format = "+%d", cat = "SKILL" },
{ effect = "MINING", name = SI_IB_MINING, format = "+%d", cat = "SKILL" },
{ effect = "HERBALISM", name = SI_IB_HERBALISM, format = "+%d", cat = "SKILL" },
{ effect = "SKINNING", name = SI_IB_SKINNING, format = "+%d", cat = "SKILL" },
{ effect = "FISHING", name = SI_IB_FISHING, format = "+%d", cat = "SKILL" },
{ effect = "ATTACKPOWER", name = ATTACK_POWER_TOOLTIP, format = "+%d", cat = "BON" },
{ effect = "WEPDMG", name = SI_IB_WEPDMG, format = "+%d", cat = "BON" },
{ effect = "CRIT", name = SI_IB_CRIT, format = "+%d%%", cat = "BON" },
{ effect = "BLOCK", name = SI_IB_BLOCK, format = "+%d%%", cat = "BON" },
{ effect = "BLOCKAMT", name = BLOCK, format = "+%d", cat = "BON" },
{ effect = "DODGE", name = SI_IB_DODGE, format = "+%d%%", cat = "BON" },
{ effect = "PARRY", name = SI_IB_PARRY, format = "+%d%%", cat = "BON" },
{ effect = "TOHIT", name = SI_IB_TOHIT, format = "+%d%%", cat = "BON" },
{ effect = "XTRAHIT", name = SI_IB_XTRAHIT, format = "+%d%%", cat = "BON" },
{ effect = "RANDMG", name = SI_IB_RANDMG, format = "+%d", cat = "BON" },
{ effect = "RANGEDATTACKPOWER", name = RANGED_ATTACK_POWER, format = "+%d", cat = "BON" },
{ effect = "RANGEDCRIT", name = SI_IB_RANGEDCRIT, format = "+%d%%", cat = "BON" },
{ effect = "DMG", name = SI_IB_DMG, format = "+%d", cat = "SBON" },
{ effect = "HEAL", name = SI_IB_HEAL, format = "+%d", cat = "SBON"},
{ effect = "SPELLCRIT", name = SI_IB_SPELLCRIT, format = "+%d%%", cat = "SBON" },
{ effect = "SPELLTOHIT", name = SI_IB_SPELLTOHIT, format = "+%d%%", cat = "SBON" },
{ effect = "ARCANEDMG", name = SI_IB_ARCANEDMG, format = "+%d", cat = "SBON" },
{ effect = "FIREDMG", name = SI_IB_FIREDMG, format = "+%d", cat = "SBON" },
{ effect = "FROSTDMG", name = SI_IB_FROSTDMG, format = "+%d", cat = "SBON" },
{ effect = "HOLYDMG", name = SI_IB_HOLYDMG, format = "+%d", cat = "SBON" },
{ effect = "NATUREDMG", name = SI_IB_NATUREDMG, format = "+%d", cat = "SBON" },
{ effect = "SHADOWDMG", name = SI_IB_SHADOWDMG, format = "+%d", cat = "SBON" },
{ effect = "HEALTH", name = SI_IB_HEALTH, format = "+%d", cat = "OBON" },
{ effect = "HEALTHREG", name = SI_IB_HEALTHREG, format = "%d HP/5s", cat = "OBON" },
{ effect = "MANA", name = SI_IB_MANA, format = "+%d", cat = "OBON" },
{ effect = "MANAREG", name = SI_IB_MANAREG, format = "%d MP/5s", cat = "OBON" },
{ effect = "HIT_SHADOW", name = SI_IB_HIT_SHADOW, format = "%d", cat = "COH" },
{ effect = "HIT_WOUND", name = SI_IB_HIT_WOUND, format = "%d", cat = "COH" },
};
Generated by GNU Enscript 1.6.5.90.