vanilla-wow-addons – Rev 1

Subversion Repositories:
Rev:
SI_IB_CATEGORIES = {'ATT', 'BON', 'SBON', 'RES', 'SKILL', 'OBON', 'COH'};
SI_IB_YELLOW = "|cffffff00";
--Language Localization-----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------

--English--------------------------------------------------
-----------------------------------------------------------
if (GetLocale() == "enUS") then
        SI_DURABILITY = "Durability";

        SI_COMPARE_TOOLTIP = "Click to copy this item bonus\nto the compare window to\ncompare with another player";

        -- general
        SI_IB_TEXT = "Item Bonuses";

        SI_IB_CAT_ATT = "Attributes";
        SI_IB_CAT_RES = "Resistance";
        SI_IB_CAT_SKILL = "Skills";
        SI_IB_CAT_BON = "Combat";
        SI_IB_CAT_SBON = "Spells";
        SI_IB_CAT_OBON = "Health and Mana";
        SI_IB_CAT_COH = "Chance on Hit";
                
        -- bonus names
        SI_IB_ARMOR     = "Reinforced Armor";

        SI_IB_FISHING   = "Fishing";
        SI_IB_MINING    = "Mining";
        SI_IB_HERBALISM = "Herbalism";
        SI_IB_SKINNING  = "Skinning";
        SI_IB_DEFENSE   = "Defense";
                
        SI_IB_HIT_WOUND = "Wound Target for";
        SI_IB_HIT_SHADOW = "Shadowy Bolt";

        SI_IB_BLOCK = "Block Chance";
        SI_IB_DODGE = "Dodge Chance";
        SI_IB_PARRY = "Parry Chance";
        SI_IB_CRIT = "Crit. Strike";
        SI_IB_RANGEDCRIT = "Crit. Ranged";
        SI_IB_TOHIT = "Hit Chance";
        SI_IB_WEPDMG = "Weapon Damage";
        SI_IB_XTRAHIT = "Extra Hit Chance";
        SI_IB_RANDMG = "Ranged Damage";
        SI_IB_DMG = "Spell Damage";
        SI_IB_ARCANEDMG = "Arcane Damage";
        SI_IB_FIREDMG = "Fire Damage";
        SI_IB_FROSTDMG = "Frost Damage";
        SI_IB_HOLYDMG = "Holy Damage";
        SI_IB_NATUREDMG = "Nature Damage";
        SI_IB_SHADOWDMG = "Shadow Damage";
        SI_IB_SPELLCRIT = "Crit. Spell";
        SI_IB_SPELLTOHIT        = "Spell Hit Chance";
        SI_IB_HOLYCRIT  = "Crit. Holy Spell";
        
        SI_IB_HEAL = "Healing";
        SI_IB_HEALCRIT = "Crit. Healing";
        SI_IB_HEALTHREG = "Health Regen";
        SI_IB_MANAREG = "Mana Regen";
        SI_IB_HEALTH = "Health Points";
        SI_IB_MANA = "Mana Points";     

        -- equip and set bonus patterns:
        SI_IB_EQUIP_PREFIX = "Equip: ";
        SI_IB_SET_PREFIX = "Set: ";
        SI_IB_COH_PREFIX = "Chance on Hit: ";

        SI_IB_EQUIP_PATTERNS = {
                { pattern = "+(%d+) Attack Power%.", effect = "ATTACKPOWER" },
                { pattern = "+(%d+) ranged Attack Power%.", effect = "RANGEDATTACKPOWER" },
                { pattern = "Increases your chance to block .+ by (%d+)%%%.", effect = "BLOCK" },
                { pattern = "Increases your chance to dodge an attack by (%d+)%%%.", effect = "DODGE" },
                { pattern = "Increases your chance to parry an attack by (%d+)%%%.", effect = "PARRY" },
                { pattern = "Improves your chance to get a critical strike with spells by (%d+)%%%.", effect = "SPELLCRIT" },
                { pattern = "Improves your chance to get a critical strike by (%d+)%%%.", effect = "CRIT" },
                { pattern = "Improves your chance to get a critical strike with missile weapons by (%d+)%%%.", effect = "RANGEDCRIT" },
                { pattern = "Increases the critical effect chance of your Holy spells by (%d+)%%%.", effect = "HEALCRIT" },
                { pattern = "Increases damage done by Arcane spells and effects by up to (%d+)%.", effect = "ARCANEDMG" },
                { pattern = "Increases damage done by Fire spells and effects by up to (%d+)%.", effect = "FIREDMG" },
                { pattern = "Increases damage done by Frost spells and effects by up to (%d+)%.", effect = "FROSTDMG" },
                { pattern = "Increases damage done by Holy spells and effects by up to (%d+)%.", effect = "HOLYDMG" },
                { pattern = "Increases damage done by Nature spells and effects by up to (%d+)%.", effect = "NATUREDMG" },
                { pattern = "Increases damage done by Shadow spells and effects by up to (%d+)%.", effect = "SHADOWDMG" },
                { pattern = "Increases healing done by spells and effects by up to (%d+)%.", effect = "HEAL" },
                { pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = "HEAL" },
                { pattern = "Increases damage and healing done by magical spells and effects by up to (%d+)%.", effect = "DMG" },
                { pattern = "Restores (%d+) health .+ %d+ sec", effect = "HEALTHREG" },
                { pattern = "Restores (%d+) mana .+ %d+ sec", effect = "MANAREG" },
                { pattern = "Improves your chance to hit by (%d+)%%%.", effect = "TOHIT" },
                { pattern = "Increases your normal health and mana regeneration by (%d+)", effect = {"HEALTHREG", "MANAREG"} },
                { pattern = "Increased Defense %+(%d+)", effect = "DEFENSE" },
                { pattern = "Improves your chance to hit with spells by (%d+)%%%.", effect = "SPELLTOHIT" },
                { pattern = "Increases the block value of your shield by (%d+)", effect = "BLOCKAMT" },
                { pattern = "(%d+)%% chance on hit to gain 1 extra attack", effect = "XTRAHIT" },
                { pattern = "Wounds the target for (%d+) damage.", effect = "HIT_WOUND" },
                { pattern = "Send a shadowy bolt at the enemy causing %d+ to (%d+) Shadow damage.", effect = "HIT_SHADOW" },
        };


        SI_IB_S1 = {
                { pattern = "Arcane",   effect = "ARCANE" },    
                { pattern = "Fire",     effect = "FIRE" },      
                { pattern = "Frost",    effect = "FROST" },     
                { pattern = "Holy",     effect = "HOLY" },      
                { pattern = "Shadow",   effect = "SHADOW" },    
                { pattern = "Nature",   effect = "NATURE" }
        };      

        SI_IB_S2 = {
                { pattern = "Resist",   effect = "RES" },       
                { pattern = "Damage",   effect = "DMG" }
        };      
                
        SI_IB_TOKEN_EFFECT = {
                ["All Stats"]                   = {"STR", "AGI", "STA", "INT", "SPI"},
                ["Strength"]                    = "STR",
                ["Agility"]                             = "AGI",
                ["Stamina"]                             = "STA",
                ["Intellect"]                   = "INT",
                ["Spirit"]                              = "SPI",

                ["All Resistances"]     = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"},

                ["Fishing"]                             = "FISHING",
                ["Fishing Lure"]                = "FISHING", --new
                ["Increased Fishing"]   = "FISHING", --new
                ["Mining"]                              = "MINING",
                ["Herbalism"]                   = "HERBALISM",
                ["Skinning"]                    = "SKINNING",
                ["Defense"]                             = "DEFENSE",

                ["Attack Power"]                = "ATTACKPOWER",
                ["Dodge"]                               = "DODGE",
                ["Block"]                               = "BLOCK",
                ["Shield Block Value"]                          = "BLOCKAMT", --new
                ["Blocking"]                    = "BLOCK",
                ["Hit"]                                 = "TOHIT",
                ["Ranged Attack Power"] = "RANGEDATTACKPOWER",
                ["health every %d sec"] = "HEALTHREG",
                ["Healing Spells"]              = "HEAL", --new
                ["Increases Healing"]   = "HEAL", --new
                ["Healing and Spell Damage"] = {"HEAL", "DMG"}, --new
                ["Damage and Healing Spells"] = {"HEAL", "DMG"}, --new
                ["Spell Damage and Healing"] = {"HEAL", "DMG"}, --new
                ["mana every %d sec"]   = "MANAREG",
                ["Mana Regen"]  = "MANAREG",
                ["Spell Damage"]                = "DMG",
                ["Critical"]                    = "CRIT", --new
                ["Critical Hit"]                = "CRIT",
                ["Damage"]                              = "DMG",
                ["Health"]                              = "HEALTH",
                ["HP"]                          = "HEALTH", --new
                ["Mana"]                                = "MANA",
                ["Armor"]                               = "ARMOR",
                ["Reinforced Armor"]    = "ARMOR",
                ["Weapon Damage"]       = "WEPDMG",

                --Scope (+X Damage) 
        };      

        SI_IB_OTHER_PATTERNS = {
                { pattern = "Mana Regen (%d+) per 5 sec%.", effect = "MANAREG" },
                { pattern = "Zandalar Signet of Might", effect = "ATTACKPOWER", value = 30 },
                { pattern = "Zandalar Signet of Mojo", effect = {"DMG", "HEAL"}, value = 18 },
                { pattern = "Zandalar Signet of Serenity", effect = "HEAL", value = 33 },
                
                { pattern = "Minor Wizard Oil", effect = {"DMG", "HEAL"}, value = 8 },
                { pattern = "Lesser Wizard Oil", effect = {"DMG", "HEAL"}, value = 16 },
                { pattern = "Wizard Oil", effect = {"DMG", "HEAL"}, value = 24 },
                { pattern = "Brilliant Wizard Oil", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },

                { pattern = "Minor Mana Oil", effect = "MANAREG", value = 4 },
                { pattern = "Lesser Mana Oil", effect = "MANAREG", value = 8 },
                { pattern = "Brilliant Mana Oil", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
                { pattern = "Scope %(%+(%d+) Damage%)", effect = "RANDMG" },

        };

        --TRANSLATE ME
        SI_BONUSWINDOWTITLE = "Item Bonus Summary";
        SI_ITEMSHIDE = "Hide Items";
        SI_ITEMSSHOW = "Show Items";
        SI_ITEMBUTTON_TOOLTIP = "Toggle the display of target's inventory";
        SI_HONORHIDE = "Hide Honor";
        SI_HONORSHOW = "Show Honor";
        SI_HONORBUTTON_TOOLTIP = "Toggle the display of target's honor";
        SI_BONUSESHIDE = "Hide Bonuses";
        SI_BONUSESSHOW = "Show Bonuses";
        SI_BONUSESBUTTON_TOOLTIP = "Toggle the display of target's item bonuses";
        SI_MOBINFOHIDE = "Hide MobInfo";
        SI_MOBINFOSHOW = "Show MobInfo";
        SI_MOBINFOBUTTON_TOOLTIP = "Toggle targeted mob's information gathered";
        SI_LEVEL = "Level";
        SI_NOTARGET = "You must have a target selected";
        SI_REQUESTHONOR = "Requesting Honor Data...";
        SI_REQUESTHONORFAILED = "Request Failed\n(your target may be too far away)";
        SI_SETS = "Sets";
        SI_RAREELITE = ITEM_QUALITY3_DESC..ELITE;
end

--German---------------------------------------------------
-----------------------------------------------------------
--Last Update : 03/02/2006 
if ( GetLocale() == "deDE" ) then
        SI_DURABILITY = "Durability";

        SI_COMPARE_TOOLTIP = "Click to copy this item bonus to the compare window to care with another player";

       -- Allgemeines
       SI_IB_TEXT = "Gegenstandboni";
       SI_IB_DISPLAY_NONE = "Keine Anzeige";
       SI_IB_SHORTDISPLAY = "Kurze Beschriftung";

       SI_IB_CAT_ATT = "Attribute";
       SI_IB_CAT_RES = "Widerstand";
       SI_IB_CAT_SKILL = "Fertigkeiten";
       SI_IB_CAT_BON = "Nah- und Fernkampf";
       SI_IB_CAT_SBON = "Zauber";
       SI_IB_CAT_OBON = "Leben und Mana";

        SI_IB_HIT_WOUND = "Wound Target for";
        SI_IB_HIT_SHADOW = "Shadowy Bolt";

       -- Namen der Boni
       SI_IB_STR = "St\195\164rke";
       SI_IB_AGI = "Beweglichkeit";
       SI_IB_STA = "Ausdauer";
       SI_IB_INT = "Intelligenz";
       SI_IB_SPI = "Willenskraft";
       SI_IB_ARMOR = "Verst\195\164rkte R\195\188stung";

       SI_IB_ARCANERES = "Arkanwiderstand";
       SI_IB_FIRERES   = "Feuerwiderstand";
       SI_IB_NATURERES = "Naturwiderstand";
       SI_IB_FROSTRES  = "Frostwiderstand";
       SI_IB_SHADOWRES = "Schattenwiderstand";

       SI_IB_FISHING   = "Angeln";
       SI_IB_MINING    = "Bergbau";
       SI_IB_HERBALISM = "Kr\195\164uterkunde";
       SI_IB_SKINNING  = "K\195\188rschnerei";
       SI_IB_DEFENSE   = "Verteidigung";

       SI_IB_BLOCK = "Blocken"; --this should say "Chance to Block" instead
       SI_IB_DODGE = "Ausweichen";
       SI_IB_PARRY = "Parieren";
       SI_IB_ATTACKPOWER = "Angriffskraft";
       --TRANSLATE
       SI_IB_WEPDMG = "Waffenschaden"; --new
        SI_IB_XTRAHIT = "Extra Hit Chance";
        SI_IB_RANDMG = "Fernkampfschaden";
       SI_IB_WOUND = "Wound Target for"; --new

       SI_IB_CRIT = "krit. Treffer";
       SI_IB_RANGEDATTACKPOWER = "Distanzangriffskraft";
       SI_IB_RANGEDCRIT = "krit. Schuss";
       SI_IB_TOHIT = "Trefferchance";
       SI_IB_DMG = "Zauberschaden";
       SI_IB_ARCANEDMG = "Arkanschaden";
       SI_IB_FIREDMG = "Feuerschaden";
       SI_IB_FROSTDMG = "Frostschaden";
       SI_IB_HOLYDMG = "Heiligschaden";
       SI_IB_NATUREDMG = "Naturschaden";
       SI_IB_SHADOWDMG = "Schattenschaden";
       SI_IB_SPELLCRIT = "krit. Zauber";
       SI_IB_HOLYCRIT   = "krit. Heiligzauber";
       SI_IB_SPELLTOHIT = "Zaubertrefferchance";
       
       SI_IB_HEAL = "Heilung";
       SI_IB_HEALTHREG = "Lebensregeneration";
       SI_IB_MANAREG = "Manaregeneration";
       SI_IB_HEALTH = "Lebenspunkte";
       SI_IB_MANA = "Manapunkte";

       -- "Verwenden: " und Set-Suchmuster
       SI_IB_EQUIP_PREFIX = "Anlegen: ";
       SI_IB_SET_PREFIX = "Set: ";
       SI_IB_COH_PREFIX = "Chance on Hit: ";

       SI_IB_EQUIP_PATTERNS = {
               { pattern = "%+(%d+) bei allen Widerstandsarten%.", effect = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"} },
               { pattern = "Erh\195\182ht Eure Chance, Angriffe mit einem Schild zu blocken, um (%d+)%%%.", effect = "BLOCK" },
               { pattern = "Erh\195\182ht Eure Chance, einem Angriff auszuweichen, um (%d+)%%%.", effect = "DODGE" },
               { pattern = "Erh\195\182ht Eure Chance, einen Angriff zu parieren, um (%d+)%%%.", effect = "PARRY" },
               { pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag durch Zauber zu erzielen, um (%d+)%%%.", effect = "SPELLCRIT" },
               { pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag durch Heiligzauber zu erzielen, um (%d+)%%%.", effect = "HOLYCRIT" },
               { pattern = "Erh\195\182ht Eure Chance, einen kritischen Schlag zu erzielen, um (%d+)%%%.", effect = "CRIT" },
               { pattern = "Erh\195\182ht Eure Chance, mit Geschosswaffen einen kritischen Schlag zu erzielen, um (%d+)%.", effect = "RANGEDCRIT" },
               { pattern = "Erh\195\182ht durch Arkanzauber und Arkaneffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "ARCANEDMG" },
               { pattern = "Erh\195\182ht durch Feuerzauber und Feuereffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "FIREDMG" },
               { pattern = "Erh\195\182ht durch Frostzauber und Frosteffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "FROSTDMG" },
               { pattern = "Erh\195\182ht durch Heiligzauber und Heiligeffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "HOLYDMG" },
               { pattern = "Erh\195\182ht durch Naturzauber und Natureffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "NATUREDMG" },
               { pattern = "Erh\195\182ht durch Schattenzauber und Schatteneffekte zugef\195\188gten Schaden um bis zu (%d+)%.", effect = "SHADOWDMG" },
               { pattern = "Erh\195\182ht durch Zauber und magische Effekte zugef\195\188gten Schaden und Heilung um bis zu (%d+)%.", effect = {"HEAL","DMG"} },
               { pattern = "Erh\195\182ht durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
               { pattern = "Erh\195\182ht die durch Zauber und Effekte verursachte Heilung um bis zu (%d+)%.", effect = "HEAL" },
               { pattern = "Stellt alle %d Sek%. (%d+) Punkt%(e%) Gesundheit wieder her%.", effect = "HEALTHREG" },
               { pattern = "Stellt alle %d Sek%. (%d+) Punkt%(e%) Mana wieder her%.", effect = "MANAREG" },
               { pattern = "Verbessert Eure Trefferchance um (%d+)%%%.", effect = "TOHIT" },
               { pattern = "Erh\195\182ht Eure Chance mit Zaubern zu treffen um (%d+)%%%.", effect = "SPELLTOHIT" },
               { pattern = "Erh\195\182ht Gesundheits%- und Manaregeneration um (%d+)%.", effect = {"HEALTHREG2", "MANAREG2"} },
               { pattern = "Erh\195\182ht Verteidigung um %+(%d+)", effect = "DEFENSE" },
               { pattern = "Erh\195\182ht den Blockwert Eures Schildes um (%d+)", effect = "BLOCKAMT" }, 
       };

       SI_IB_S1 = {
               { pattern = "Arkan",    effect = "ARCANE" },
               { pattern = "Feuer",    effect = "FIRE" },
               { pattern = "Frost",    effect = "FROST" },
               { pattern = "Heilig",   effect = "HOLY" },
               { pattern = "Schatten", effect = "SHADOW" },
               { pattern = "Natur",    effect = "NATURE" }};

       SI_IB_S2 = {
               { pattern = "widerst",  effect = "RES" },
               { pattern = "schaden",  effect = "DMG" },
               { pattern = "zauberschaden", effect = "DMG" },
               { pattern = "effekte",  effect = "DMG" }};

       -- Suchmuster f??ige Gegenstandsboni
       SI_IB_TOKEN_EFFECT = {
               ["Alle Werte"]                  = {"STR", "AGI", "STA", "INT", "SPI"},
               ["St\195\164rke"]                               = "STR",
               ["Beweglichkeit"]               = "AGI",
               ["Ausdauer"]                    = "STA",
               ["Intelligenz"]                 = "INT",
               ["Willenskraft"]                = "SPI",

               ["Alle Widerstandsarten"]       = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"},

               ["Angeln"]                              = "FISHING",
               ["Angelk\195\182der"]                   = "FISHING",
               ["Angelschnur"]  = "FISHING",
               ["Verbessertes Angeln"] = "FISHING",  -- ??
               ["Bergbau"]                             = "MINING",
               ["Kr\195\164uterkunde"]         = "HERBALISM",
               ["K\195\188rschnerei"]          = "SKINNING",
               ["Verteidigung"]                = "DEFENSE",
               ["Verteidigungsfertigkeit"] = "DEFENSE",

               ["Angriffskraft"]               = "ATTACKPOWER",
               ["Ausweichen"]                  = "DODGE",
               ["Blocken"]                             = "BLOCK",
               ["Schildblockwert"]    = "BLOCKAMT", 
               ["Trefferchance"]               = "TOHIT",
               ["Distanzangriffskraft"] = "RANGEDATTACKPOWER",
               ["Gesundheit alle 5 Sek."] = "HEALTHREG",
               ["Heilzauber"]                  = "HEAL",
               ["Mana alle 5 Sek."]    = "MANAREG",
               ["Manaregeneration"]    = "MANAREG",
               ["Zauberschaden erh\195\182hen"]= "DMG",
               ["Kritischer Treffer"]  = "CRIT",
               ["krit. Treffer"]    = "CRIT",   -- ??
               ["Zauberschaden"]               = "DMG",
               ["Blocken"]                             = "BLOCK",
               ["Gesundheit"]                  = "HEALTH",
               ["GP"]    = "HEALTH", 
               ["Heilzauber"]                  = "HEAL",
               ["Verbesserte Heilung"]  = "HEAL",  -- ??
               ["Heilung und Zauberschaden"] = {"HEAL","DMG"},
               ["Schadens- und Heilzauber"] = {"HEAL","DMG"},
               ["Schadenszauber und Heilzauber"] = {"HEAL", "DMG"},
               ["Zauberschaden und Heilung"] = {"HEAL", "DMG"},   -- ??
               ["Zaubertrefferchance"] = "SPELLTOHIT",
               ["Mana"]                                = "MANA",
               ["R\195\188stung"]                      = "ARMOR",
               ["Verst\195\164rkte R\195\188stung"]= "ARMOR",
               ["Waffenschaden"] = "WEPDMG",
               };


        SI_IB_OTHER_PATTERNS = {
                { pattern = "Manaregeneration (%d+) .+ %d Sek%.", effect = "MANAREG" },
                { pattern = "Zandalarianisches Siegel der Macht", effect = "ATTACKPOWER", value = 30 },
                { pattern = "Zandalarianisches Siegel des Mojo", effect = {"DMG", "HEAL"}, value = 18 },
                { pattern = "Zandalarianisches Siegel der Inneren Ruhe", effect = "HEAL", value = 33 },

                { pattern = "Schwaches Zauberöl", effect = {"DMG", "HEAL"}, value = 8 },
                { pattern = "Geringes Zauberöl", effect = {"DMG", "HEAL"}, value = 16 },
                { pattern = "Zauberöl", effect = {"DMG", "HEAL"}, value = 24 },
                { pattern = "Hervorragendes Zauberöl", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },

                { pattern = "Schwaches Manaöl", effect = "MANAREG", value = 4 },
                { pattern = "Geringes Manaöl", effect = "MANAREG", value = 8 },
                { pattern = "Hervorragendes Manaöl", effect = { "MANAREG", "HEAL"}, value = {12, 25} },

                { pattern = "Zielfernrohr %(%+(%d+) Schaden%)", effect = "RANDMG" },
        };

        SI_BONUSWINDOWTITLE = "Gegenstandsboni";
        SI_ITEMSHIDE = "Items verstecken";
        SI_ITEMSSHOW = "Items zeigen";
        SI_ITEMBUTTON_TOOLTIP = "Zeigen/Verstecken der Gegenst\195\164nde.";
        SI_HONORHIDE = "Ehre verstecken";
        SI_HONORSHOW = "Ehre zeigen";
        SI_HONORBUTTON_TOOLTIP = "Zeigen/Verstecken der Ehrensystem-Daten.";
        SI_BONUSESHIDE = "Boni verstecken";
        SI_BONUSESSHOW = "Boni zeigen";
        SI_BONUSESBUTTON_TOOLTIP = "Zeigen/Verstecken der Gegenstandsboni.";
        SI_MOBINFOHIDE = "MobInfo verstecken";
        SI_MOBINFOSHOW = "MobInfo zeigen";
        SI_MOBINFOBUTTON_TOOLTIP = "Toggle targeted mob's information gathered";
        SI_LEVEL = "Stufe";
        SI_NOTARGET = "Ihr m\195\188sst ein Ziel angew\195\164hlt haben.";
        SI_REQUESTHONOR = "Rufe Ehrensystem-Daten ab...";
        SI_REQUESTHONORFAILED = "Abruf der Daten fehlgeschlagen\n(Ziel evtl. zu weit entfernt)";
        SI_SETS = "Sets";
        SI_RAREELITE = ELITE..ITEM_QUALITY3_DESC;
end


--French---------------------------------------------------
-----------------------------------------------------------
--French Translation By 
--  Sasmira ( Cosmos Team )
--  Sparrows
--  Drooky
--Last Update : 03/18/2006  

if (GetLocale() == "frFR") then
        SI_DURABILITY = "Durability";

        SI_COMPARE_TOOLTIP = "Cliquez pour copier les bonus\nvers une fenetre de comparaison\nShift-Click pour envoyer les bonus\ndans la fenetre de chat ouverte";

        -- general
        SI_IB_TEXT = "Bonus Objets";

        SI_IB_CAT_ATT = "Attributs";
        SI_IB_CAT_RES = "R\195\169sistance";
        SI_IB_CAT_SKILL = "Comp\195\169tances";
        SI_IB_CAT_BON = "Combat";
        SI_IB_CAT_SBON = "Sorts";
        SI_IB_CAT_OBON = "Vie & mana";

        SI_IB_HIT_WOUND = "Wound Target for";
        SI_IB_HIT_SHADOW = "Shadowy Bolt";

        -- bonus names
        SI_IB_ARMOR = "Armure renforc\195\169e";

        SI_IB_FISHING = "P\195\170che";
        SI_IB_MINING = "Minage";
        SI_IB_HERBALISM = "Herborisme";
        SI_IB_SKINNING = "D\195\169pecage";
        SI_IB_DEFENSE = "D\195\169fense";
        SI_IB_WEPDMG = "Dommages d\'armes"; 
        SI_IB_XTRAHIT = "Chance de toucher"; 
        SI_IB_RANDMG = "Dommages a distance"; 
        SI_IB_WOUND = "Wound Target for"; --new

        SI_IB_BLOCK             = "Chances de Blocage";
        SI_IB_DODGE             = "Chances de Esquive";
        SI_IB_PARRY             = "Chances de Parade";
        SI_IB_CRIT = "Coups Critiques";
        SI_IB_RANGEDCRIT = "Tirs Crit.";
        SI_IB_TOHIT = "Chance de toucher";
        SI_IB_DMG = "D\195\169gats";
        SI_IB_ARCANEDMG = "D\195\169gats d\'Arcanes";
        SI_IB_FIREDMG = "D\195\169gats de Feu";
        SI_IB_FROSTDMG = "D\195\169gats de Froid";
        SI_IB_HOLYDMG = "D\195\169gats Sacr\195\169s";
        SI_IB_NATUREDMG = "D\195\169gats de Nature";
        SI_IB_SHADOWDMG = "D\195\169gats des Ombres";
        SI_IB_SPELLCRIT = "Sorts Crit.";
        SI_IB_SPELLTOHIT = "Chance de toucher (sorts)";
        SI_IB_HOLYCRIT  = "Soins Crit.";
        

        SI_IB_HEAL = "Soins";
        SI_IB_HEALCRIT = "Soins Crit.";
        SI_IB_HEALTHREG = "R\195\169gen. Vie";
        SI_IB_MANAREG = "R\195\169gen. Mana";
        SI_IB_HEALTH = "Pts de Vie";
        SI_IB_MANA = "Pts de Mana"; 

        -- equip and set bonus patterns:
        SI_IB_EQUIP_PREFIX = "Equip\195\169 : ";
        SI_IB_SET_PREFIX = "Complet: ";
        SI_IB_COH_PREFIX = "Chance de touch\195\169: "; --new

        SI_IB_EQUIP_PATTERNS = {
                { pattern = "+(%d+) \195\160 la puissance d'attaque%.", effect = "ATTACKPOWER" },
                { pattern = "+(%d+) \195\160 la puissance des attaques \195\160 distance%.", effect = "RANGEDATTACKPOWER" },
                { pattern = "Augmente vos chances de bloquer une attaque de (%d+)%%%.", effect = "BLOCK" },
                { pattern = "Augmente vos chances d'esquiver une attaque de (%d+)%%%.", effect = "DODGE" },
                { pattern = "Augmente vos chances de parer une attaque par (%d+)%%%.", effect = "PARRY" },
                { pattern = "Augmente vos chances d'infliger des coups critiques avec vos sorts de (%d+)%%%.", effect = "SPELLCRIT" },
                { pattern = "Augmente vos chances d'infliger un coup critique de (%d+)%%%.", effect = "CRIT" },
                { pattern = "Augmente vos chances d'infliger un coup critique avec une arme \195\160 feu par (%d+)%%%.", effect = "RANGEDCRIT" },
                { pattern = "Augmente vos chances de lancer un soin critique par (%d+)%%%.", effect = "HEALCRIT" },
                { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les effets et les sorts des Arcanes de (%d+)% au maximum.", effect = "ARCANEDMG" },
                { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par vos sorts et effets de Feu de (%d+)% au maximum.", effect = "FIREDMG" },
                { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets de givre de (%d+)% au maximum.", effect = "FROSTDMG" },
                { pattern = "Augmente les dommages realises par les sorts Sacr\195\169s de (%d+)%.", effect = "HOLYDMG" },
                { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets de Nature (%d+)% au maximum.", effect = "NATUREDMG" },
                { pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets d'ombre de (%d+)% au maximum.", effect = "SHADOWDMG" },
                { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts d'ombres.", effect = "SHADOWDMG" },
                { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts et aux soins", effect = "HEAL" },
                { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts et aux soins", effect = "DMG" },
                { pattern = "(%d+)% aux d\195\169g\195\162ts des sorts", effect = "DMG" },
                { pattern = "Augmente les soins prodigu\195\169s par les sorts et effets de (%d+)% au maximum.", effect = "HEAL" },
                { pattern = "Augmente les d\195\169g\195\162ts et les soins prodigu\195\169s par les sorts et effets magiques de (%d+)% au maximum.", effect = "HEAL" },
                { pattern = "Augmente les d\195\169g\195\162ts et les soins produits par les sorts et effets magiques de (%d+)% au maximum.", effect = "DMG" },
                { pattern = "Rend (%d+) points de vie .+ %d secondes", effect = "HEALTHREG" },
                { pattern = "Rend (%d+) points de mana .+ %d secondes.", effect = "MANAREG" },
                { pattern = "Augmente vos chances de toucher de (%d+)%%%.", effect = "TOHIT" },
                { pattern = "Augmente vos chances de toucher avec des sorts de (%d+)%%%.", effect = "SPELLTOHIT" },
                { pattern = "P\195\170che augment\195\169e de (%d+)%.", effect = "FISHING" },
                { pattern = "D\195\169fense augment\195\169e de (%d+)%.", effect = "DEFENSE"},
                { pattern = "Increases your normal health and mana regeneration by (%d+)", effect = {"HEALTHREG", "MANAREG"} },
                { pattern = "Increased Defense %+(%d+)", effect = "DEFENSE" }   
        };


        SI_IB_S1 = {
                { pattern = "Arcane", effect = "ARCANE" }, 
                { pattern = "Feu", effect = "FIRE" }, 
                { pattern = "au feu", effect = "FIRE" }, 
                { pattern = "Givre", effect = "FROST" }, 
                { pattern = "au givre", effect = "FROST" }, 
                { pattern = "Sacr\195\169", effect = "HOLY" }, 
                { pattern = "Ombre", effect = "SHADOW" }, 
                { pattern = "a l'ombre", effect = "SHADOW" }, 
                { pattern = "Nature", effect = "NATURE" }
        }; 

        SI_IB_S2 = {
                { pattern = "R\195\169sistance", effect = "RES" }, 
                { pattern = "\195\160 la r\195\169sistance", effect = "RES" }, 
                { pattern = "D\195\169gats", effect = "DMG" }
        }; 

        SI_IB_TOKEN_EFFECT = {
                ["Toutes les caract\195\169ristiques"] = {"STR", "AGI", "STA", "INT", "SPI"},
                ["Force"] = "STR",
                ["Agilit\195\169"] = "AGI",
                ["Endurance"] = "STA",
                ["Intelligence"] = "INT",
                ["Esprit"] = "SPI",

                ["\195\160 toutes les r\195\169sistances"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"},

                ["P\195\170che"] = "FISHING",
                ["Minage"] = "MINING",
                ["Herborisme"] = "HERBALISM",
                ["D\195\169pecage"] = "SKINNING",
                ["D\195\169fense"] = "DEFENSE",

                ["Puissance d\'Attaque"] = "ATTACKPOWER",
                ["Esquive"] = "DODGE",
                ["Bloquer"] = "BLOCK",
                ["Blocage"] = "BLOCK",
                ["Score de blocage"]                            = "BLOCKAMT",
                ["Puissance d\'attaque \195\160 distance"] = "RANGEDATTACKPOWER",
                ["Soins toutes les 5 sec."] = "HEALTHREG",
                ["Sorts de Soins"] = "HEAL",
                ["Mana toutes les 5 sec."] = "MANAREG",
                ["Dommages des Sorts"] = "DMG",
                ["Critique"] = "CRIT",
                ["D\195\169gats"] = "DMG",
                ["Vie"] = "HEALTH",
                ["HP"]                          = "HEALTH",
                ["Mana"] = "MANA",
                ["Armure"] = "ARMOR",
                ["Armure :"] = "ARMOR",
                ["Armure renforc\195\169e"] = "ARMOR",
        }; 

        --TRANSLATE ME
        SI_IB_OTHER_PATTERNS = {
                { pattern = "Mana Regen (%d+) .+ %d+ sec%.", effect = "MANAREG" },
                { pattern = "Cachet de puissance zandalar", effect = "ATTACKPOWER", value = 30 },
                { pattern = "Cachet de mojo zandalar", effect = {"DMG", "HEAL"}, value = 18 },
                { pattern = "Cachet de s\195\169r\195\169nit\195\169 zandalar", effect = "HEAL", value = 33 },

                { pattern = "Huile de sorcier mineure", effect = {"DMG", "HEAL"}, value = 8 },
                { pattern = "Huile de sorcier inférieure", effect = {"DMG", "HEAL"}, value = 16 },
                { pattern = "Huile de sorcier brillante", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },
                { pattern = "Huile de sorcier", effect = {"DMG", "HEAL"}, value = 24 },

                { pattern = "Huile de mana mineure", effect = "MANAREG", value = 4 },
                { pattern = "Huile de mana inférieure", effect = "MANAREG", value = 8 },
                { pattern = "Huile de mana brillante", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
        };

        SI_BONUSWINDOWTITLE = "Bonus d\'objet";
        SI_ITEMSHIDE = "Cacher Objets";
        SI_ITEMSSHOW = "Montrer Objets";
        SI_ITEMBUTTON_TOOLTIP = "Affiche l\'inventaire de la cible";
        SI_HONORHIDE = "Cacher Honeur";
        SI_HONORSHOW = "Montrer Honeur";
        SI_HONORBUTTON_TOOLTIP = "Affiche l\'honneur de la cible";
        SI_BONUSESHIDE = "Cacher Bonus";
        SI_BONUSESSHOW = "Montrer Bonus";
        SI_BONUSESBUTTON_TOOLTIP = "Affiche les bonus d\'objet de la cible";
        SI_MOBINFOHIDE = "Cacher infos";
        SI_MOBINFOSHOW = "Montrer infos";
        SI_MOBINFOBUTTON_TOOLTIP = "Affiche les infos du monstre";
        SI_LEVEL = "Niveau";
        SI_NOTARGET = "Vous devez avoir une cible";
        SI_REQUESTHONOR = "Recherche de l\'Honneur...";
        SI_REQUESTHONORFAILED = "Recherche \195\169chou\195\169e\n(votre cible doit \196\170tre trop loin)";
        SI_SETS = "Sets";
        SI_RAREELITE = ELITE..ITEM_QUALITY3_DESC;
end

SI_DURABILITYPATTERN = "^"..SI_DURABILITY.."%s(%d+)%s?/%s?(%d+)";

SI_IB_SETNAME_PATTERN = "^(.*) %(%d/(%d)%)$";

SI_IB_MULTISET_PREFIX = "%((%d*)%).*"..SI_IB_SET_PREFIX;

SI_IB_PREFIX_PATTERN = "^%+(%d+)%%?(.+)$";
SI_IB_SUFFIX_PATTERN = "^(.+)%+(%d+)%%?$";

SI_IB_EFFECTS = {
        { effect = "STR",                       name = SPELL_STAT0_NAME,                        format = "+%d",                 cat = "ATT" },
        { effect = "AGI",                       name = SPELL_STAT1_NAME,                        format = "+%d",                 cat = "ATT" },
        { effect = "STA",                       name = SPELL_STAT2_NAME,                        format = "+%d",                 cat = "ATT" },
        { effect = "INT",                       name = SPELL_STAT3_NAME,                        format = "+%d",                 cat = "ATT" },
        { effect = "SPI",                       name = SPELL_STAT4_NAME,                        format = "+%d",                 cat = "ATT" },
        { effect = "ARMOR",                     name = SI_IB_ARMOR,                             format = "+%d",                 cat = "ATT" },

        { effect = "ARCANERES",                 name = RESISTANCE6_NAME,                format = GREEN_FONT_COLOR_CODE.."+%d",                  cat = "RES" },
        { effect = "FIRERES",                   name = RESISTANCE2_NAME,                        format = GREEN_FONT_COLOR_CODE.."+%d",                  cat = "RES" },
        { effect = "NATURERES",                 name = RESISTANCE3_NAME,                format = GREEN_FONT_COLOR_CODE.."+%d",                  cat = "RES" },
        { effect = "FROSTRES",                  name = RESISTANCE4_NAME,                format = GREEN_FONT_COLOR_CODE.."+%d",                  cat = "RES" },
        { effect = "SHADOWRES",                 name = RESISTANCE5_NAME,                format = GREEN_FONT_COLOR_CODE.."+%d",                  cat = "RES" },

        { effect = "DEFENSE",                   name = SI_IB_DEFENSE,                   format = "+%d",                 cat = "SKILL" },
        { effect = "MINING",                    name = SI_IB_MINING,                    format = "+%d",                 cat = "SKILL" },
        { effect = "HERBALISM",                 name = SI_IB_HERBALISM,                 format = "+%d",                 cat = "SKILL" },
        { effect = "SKINNING",                  name = SI_IB_SKINNING,          format = "+%d",                 cat = "SKILL" },
        { effect = "FISHING",                   name = SI_IB_FISHING,                   format = "+%d",                 cat = "SKILL" },

        { effect = "ATTACKPOWER",               name = ATTACK_POWER_TOOLTIP,            format = "+%d",                 cat = "BON" },
        { effect = "WEPDMG",                    name = SI_IB_WEPDMG,                    format = "+%d",                 cat = "BON" },
        { effect = "CRIT",                      name = SI_IB_CRIT,                      format = "+%d%%",               cat = "BON" },
        { effect = "BLOCK",                     name = SI_IB_BLOCK,                     format = "+%d%%",               cat = "BON" },
        { effect = "BLOCKAMT",                  name = BLOCK,                   format = "+%d",         cat = "BON" },
        { effect = "DODGE",                     name = SI_IB_DODGE,                     format = "+%d%%",               cat = "BON" },
        { effect = "PARRY",                     name = SI_IB_PARRY,                     format = "+%d%%",               cat = "BON" },
        { effect = "TOHIT",                     name = SI_IB_TOHIT,                     format = "+%d%%",               cat = "BON" },
        { effect = "XTRAHIT",                   name = SI_IB_XTRAHIT,                   format = "+%d%%",               cat = "BON" },
        { effect = "RANDMG",                    name = SI_IB_RANDMG,                    format = "+%d",                 cat = "BON" },
        { effect = "RANGEDATTACKPOWER",         name = RANGED_ATTACK_POWER,     format = "+%d",                 cat = "BON" },
        { effect = "RANGEDCRIT",                name = SI_IB_RANGEDCRIT,                format = "+%d%%",               cat = "BON" },

        { effect = "DMG",                       name = SI_IB_DMG,                       format = "+%d",                 cat = "SBON" },
        { effect = "HEAL",                      name = SI_IB_HEAL,                      format = "+%d",                 cat = "SBON"},
        { effect = "SPELLCRIT",                 name = SI_IB_SPELLCRIT,         format = "+%d%%",               cat = "SBON" },
        { effect = "SPELLTOHIT",                name = SI_IB_SPELLTOHIT,                format = "+%d%%",               cat = "SBON" },
        { effect = "ARCANEDMG",                 name = SI_IB_ARCANEDMG,                 format = "+%d",                 cat = "SBON" },
        { effect = "FIREDMG",                   name = SI_IB_FIREDMG,                   format = "+%d",                 cat = "SBON" },
        { effect = "FROSTDMG",                  name = SI_IB_FROSTDMG,          format = "+%d",                 cat = "SBON" },
        { effect = "HOLYDMG",                   name = SI_IB_HOLYDMG,                   format = "+%d",                 cat = "SBON" },
        { effect = "NATUREDMG",                 name = SI_IB_NATUREDMG,                 format = "+%d",                 cat = "SBON" },
        { effect = "SHADOWDMG",                 name = SI_IB_SHADOWDMG,                 format = "+%d",                 cat = "SBON" },

        { effect = "HEALTH",                    name = SI_IB_HEALTH,                    format = "+%d",                 cat = "OBON" },
        { effect = "HEALTHREG",                 name = SI_IB_HEALTHREG,         format = "%d HP/5s",            cat = "OBON" },
        { effect = "MANA",                      name = SI_IB_MANA,                      format = "+%d",                 cat = "OBON" },
        { effect = "MANAREG",                   name = SI_IB_MANAREG,                   format = "%d MP/5s",            cat = "OBON" },

        { effect = "HIT_SHADOW",                name = SI_IB_HIT_SHADOW,                        format = "%d",          cat = "COH" },
        { effect = "HIT_WOUND",                 name = SI_IB_HIT_WOUND,                         format = "%d",          cat = "COH" },
};

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