vanilla-wow-addons – Rev 1

Subversion Repositories:
Rev:
-- English

SA_SPELLS_HEALS = 
{
        -- Priest
        ["Flash Heal"] = 1,
        ["Greater Heal"] = 1,
        ["Heal"] = 1,
        ["Prayer of Healing"] = 1,
        ["Lesser Heal"] = 1,
        -- Druid
        ["Healing Touch"] = 1,
        ["Regrowth"] = 1,
        ["Tranquility"] = 1,
        -- Shaman
        ["Healing Wave"] = 1,
        ["Lesser Healing Wave"] = 1,
};

SA_SPELLS_CC = 
{
        -- Priest
        ["Mind Control"] = 1,
        -- Druid
        ["Entangling Roots"] = 1,
        -- Mage
        ["Polymorph"] = 1,
};

SA_SPELLS_DISPELABLE = 
{
        -- Priest
        ["Power Word: Shield"] = 1,
        ["Renew"] = 1,
        ["Inner Fire"] = 1,
        ["Power Word: Fortitude"] = 1,
        ["Shadow Protection"] = 1,
        ["Divine Spirit"] = 1,
        -- Druid
        ["Rejuvenation"] = 1,
        ["Thorn"] = 1,
        ["Mark of the Wild"] = 1,
        ["Regrowth"] = 1,
        ["Innervate"] = 1,
        -- Mage
        ["Arcane Intellect"] = 1,
        ["Frost Armor"] = 1,
        ["Fire Ward"] = 1,
        ["Frost Ward"] = 1,
        ["Ice Armor"] = 1,
        ["Mage Armor"] = 1,
        ["Arcane Power"] = 1,
        ["Ice Barrier"] = 1,
        ["Mana Shield"] = 1,
        -- Shaman
        ["Lightning Shield"] = 1,
        ["Windfury Weapon"] = 1,
        ["Nature's Swiftness"] = 1,
        ["Water Walking"] = 1,
        ["Ghost Wolf"] = 1,
        -- Warlock
        ["Demon Skin"] = 1,
        ["Demon Armor"] = 1,
        ["Shadow Ward"] = 1,
        -- Unknown
        ["Ancestral Fortitude"] = 1,
        ["Ephemeral Power"] = 1,
};

SA_SPELLS_DAMAGE = 
{
        -- Priest
        ["Mind Blast"] = 1,
        ["Mana Burn"] = 1,
        ["Starshards"] = 1,
        ["Smite"] = 1,
        ["Mind Flay"] = 1,
        ["Holy Fire"] = 1,
        -- Druid
        ["Wrath"] = 1,
        ["Starfire"] = 1,
        ["Hurricane"] = 1,
        -- Hunter
        ["Volley"] = 1,
        -- Mage
        ["Frostbolt"] = 1,
        ["Fireball"] = 1,
        ["Arcane Missiles"] = 1,
        ["Arcane Explosion"] = 1,
        ["Blizzard"] = 1,
        ["Pyroblast"] = 1,
        ["Teleport: Ironforge"] = 1,
        ["Teleport: Orgrimmar"] = 1,
        ["Teleport: Stormwind"] = 1,
        ["Teleport: Undercity"] = 1,
        ["Scorch"] = 1,
        ["Teleport: Darnassus"] = 1,
        ["Teleport: Thunder Bluff"] = 1,
        ["Pyroblast"] = 1,
        ["Flamestrike"] = 1,
        -- Shaman
        ["Lightning Bolt"] = 1,
        ["Chain Lightning"] = 1,
        -- Warlock
        ["Immolate"] = 1,
        ["Corruption"] = 1,
        ["Shadow Bolt"] = 1,
        ["Fear"] = 1,
        ["Drain Soul"] = 1,
        ["Health Funnel"] = 1,
        ["Drain Life"] = 1,
        ["Searing Pain"] = 1,
        ["Ritual of Summoning"] = 1,
        ["Drain Mana"] = 1,
        ["Hellfire"] = 1,
        ["Conflagrate"] = 1,
        ["Howl of Terror"] = 1,
        ["Soul Fire"] = 1,
};

-- Spells/Emotes that will be ignored
SA_SPELLS_IGNORE = 
{
        ["Abolish Poision"] = 1;
        ["Aimed Shot"] = 1;
        ["Arcane Intellect"] = 1;
        ["Arcane Shot"] = 1;
        ["Argent Dawn Commission"] = 1;
        ["Aspect of the Cheetah"] = 1;
        ["Aspect of the Hawk"] = 1;
        ["Aspect of the Monkey"] = 1;
        ["Attack"] = 1;
        ["Battle Shout"] = 1;
        ["Bloodrage"] = 1;
        ["Blood Craze"] = 1;
        ["Blood Pact"] = 1;
        ["Battle Shout"] = 1;
        ["Battle Stance"] = 1;
        ["Berserker Stance"] = 1;
        ["Blade Flurry"] = 1;
        ["Blink"] = 1;
        ["Clearcasting"] = 1;
        ["Concussive Shot"] = 1;
        ["Dash"] = 1;
        ["Defensive Stance"] = 1;
        ["Detect Traps"] = 1;
        ["Devotion Aura"] = 1;
        ["Enrage"] = 1;
        ["Evasion"] = 1;
        ["Explosive Shot"] = 1;
        ["Fade"] = 1;
        ["Fire Resistance Aura"] = 1;
        ["Flurry"] = 1;
        ["Focused Casting"] = 1;
        ["Haste"] = 1;
        ["Holy Strength"] = 1;
        ["Inspiration"] = 1;
        ["Julie's Blessing"] = 1;
        ["Remorseless"] = 1;
        ["Serpent Sting"] = 1;
        ["Scatter Shot"] = 1;
        ["Shield Block"] = 1;
        ["Spirit of Redemption"] = 1;
        ["Spirit Tap"] = 1;
        ["Sprint"] = 1;
        ["Stealth"] = 1;
        ["Swiftshifting"] = 1;
        ["Travel Form"] = 1;
        ["Trueshot Aura"] = 1;
        ["Viper Sting"] = 1;
};

SA_MOBS_ACCEPT = 
{
};

SA_PTN_SPELL_BEGIN_CAST = "(.+) begins to cast (.+).";
SA_PTN_SPELL_GAINS_X = "(.+) gains (%d+) (.+).";
SA_PTN_SPELL_GAINS = "(.+) gains (.+).";
SA_PTN_SPELL_TOTEM = "(.+) casts (.+) Totem.";
SA_PTN_SPELL_FADE = "(.+) fades from (.+).";

SA_WOTF = "Will of the Forsaken";
SA_BERSERKER_RAGE = "Berserker Rage";
SA_AFFLICT_LIVINGBOMB = "You are afflicted by Living Bomb.";
SA_AFFLICT_SCATTERSHOT = "You are afflicted by Scatter Shot."
SA_AFFLICT_FEAR = "You are afflicted by Fear.";
SA_AFFLICT_INTIMIDATING_SHOUT = "You are afflicted by Intimidating Shout.";
SA_AFFLICT_PSYCHIC_SCREAM = "You are afflicted by Psychic Scream.";
SA_AFFLICT_PANIC = "You are afflicted by Panic.";
SA_AFFLICT_BELLOWING_ROAR = "You are afflicted by Bellowing Roar.";
SA_AFFLICT_ANCIENT_DESPAIR = "You are afflicted by Ancient Despair.";
SA_AFFLICT_ANCIENT_SCREECH = "You are afflicted by Terrifying Screech.";
SA_AFFLICT_POLYMORPH = "You are afflicted by Polymorph.";
SA_AFFLICT_DEATHCOIL = "You are afflicted by Death Coil.";
SA_SCATTERSHOT = "Scatter Shot";
SA_FEAR = "Fear";
SA_INTIMIDATING_SHOUT = "Intimidating Shout";
SA_PSYCHIC_SCREAM = "Psychic Scream";
SA_PANIC = "Panic";
SA_BELLOWING_ROAR = "Bellowing Roar";
SA_ANCIENT_DESPAIR = "Ancient Despair.";
SA_SCREECH = "Terrifying Screech.";
SA_POLYMORPH = "Polymorph.";
SA_DEATHCOIL = "Death Coil";

if (GetLocale()=="deDE") then
-- German


SA_PTN_SPELL_BEGIN_CAST = "(.+) beginnt (.+) zu wirken.";
SA_PTN_SPELL_GAINS_X = "(.+) bekommt (%d+) (.+).";
SA_PTN_SPELL_GAINS = "(.+) bekommt (.+).";
SA_PTN_SPELL_TOTEM = "(.+) wirkt (.+).";
SA_PTN_SPELL_FADE = "(.+) schwindet von (.+).";

SA_WOTF = "Wille der Verlassenen";
SA_BERSERKER_RAGE = "Berserker-Wut";
SA_AFFLICT_LIVINGBOMB = "Ihr seid von Lebende Bombe betroffen.";
SA_AFFLICT_SCATTERSHOT = "Ihr seid von Streuschuss betroffen."
SA_AFFLICT_FEAR = "Ihr seid von Furcht betroffen.";
SA_AFFLICT_INTIMIDATING_SHOUT = "Ihr seid von Demoralisierungsruf betroffen.";
SA_AFFLICT_PSYCHIC_SCREAM = "Ihr seid von Psychischer Schrei betroffen.";
SA_AFFLICT_PANIC = "Ihr seid von Panik betroffen.";
SA_AFFLICT_BELLOWING_ROAR = "You are afflicted by Bellowing Roar.";
SA_AFFLICT_ANCIENT_DESPAIR = "You are afflicted by Ancient Despair.";
SA_AFFLICT_ANCIENT_SCREECH = "You are afflicted by Terrifying Screech.";
SA_AFFLICT_POLYMORPH = "You are afflicted by Polymorph."
SA_SCATTERSHOT = "Streuschuss";
SA_FEAR = "Furcht";
SA_INTIMIDATING_SHOUT = "Demoralisierungsruf";
SA_PSYCHIC_SCREAM = "Psychischer Schrei";
SA_PANIC = "Panik";
SA_BELLOWING_ROAR = "Bellowing Roar";
SA_ANCIENT_DESPAIR = "Ancient Despair.";
SA_SCREECH = "Terrifying Screech.";
SA_POLYMORPH = "Polymorph."

elseif (GetLocale()=="frFR") then
-- French


end

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