vanilla-wow-addons – Rev 1
?pathlinks?
SimpleCombatLog.patterns = {
hit = "[%s] %s %s [%s] %s", -- source, skill, hit/crit/dot, victim, amount.
heal = "[%s] %s heal [%s] %s", -- source, skill, victim, amount.
miss = "[%s] %s %s [%s]", -- source, skill, missType, victim.
buff = "[%s] %s %s", -- victim, gainSign, skill.
debuff = "[%s] %s %s", -- victim, gainSign, skill.
fade = "[%s] -- %s", -- victim, skill.
failDispel = "[%s] -- [%s] %s failed", -- source, victim, skill
gain = "[%s] %s : [%s] + %s %s", -- source, skill, victim, victim, amount, attribute.
extraattack = "[%s] + %s attacks (%s)", -- victim, amount, skill.
beginCast = "[%s] begins %s", -- source, skill.
cast = "[%s] %s", -- source, skill.
castTargetted = "[%s] %s [%s]",
interrupt = "[%s] int [%s] %s", -- source, victim, skill.
death = "Death: [%s]", -- victim.
environment = "[%s] %s %s", -- victim, environmentType, amount.
create = "[%s] create %s", -- source, item.
fail = "%s fail: %s", -- skill, reason.
drain = "[%s] %s : [%s] - %s %s", -- source, skill, victim, amount, attribute.
leech = "[%s] %s : [%s] - %s %s, [%s] + %s %s", -- source, skill, victim, amount, attribute, sourceGained, amountGained, attributeGained.
honor = "Honor: %s", -- amount
dishonor = "|cffff0000Dishonor|r: %s", -- source.
experience = "Exp: %s", -- amount.
reputation = "Rep: %s %s", -- faction, amount or new standing.
enchant = "Enchant: [%s] %s to [%s] %s", -- source, skill, victim, item.
feedpet = "[%s] pet eat %s", -- owner, food.
gainSign = "++", -- used in buff and debuff, this will be colored differently for buff and debuff.
-- Trailers
crushing = "(C)",
glancing = "(G)",
absorb = "(A%s)", -- amountAbsorbed.
resist = "(R%s)", -- amountResisted
block = "(B%s)", -- amountBlocked
vulnerable = "(V%s)", -- amountVulnerable
}
SimpleCombatLog.defaultColors = {
player = { r=0.5, g=0.5, b=1 },
pet = { r=0.5, g=0.3, b=0.15 },
raid = { r=1, g=0.5, b=0.2 },
party = { r=0.65, g=0.65, b=1 },
target = { r=1, g=0.5, b=1 },
other = { r=1, g=1, b=1 },
physical = { r=1, g=1, b=1 },
holy = { r=1, g=1, b=0.3 },
fire = { r=1, g=0.15, b=0.18 },
nature = { r=0.4, g=1, b=0.4 },
frost = { r=0.3, g=0.3, b=0.9 },
shadow = { r=1, g=0.7, b=1 },
arcane = { r=0.75, g=0.75, b=0.75 },
heal = { r=1, g=1, b=0.3 },
miss = { r=1, g=0.5, b=0.5 },
buff = { r=0.2, g=1, b=0.2 },
debuff = { r=1, g=0.2, b=0.2 },
skill = { r=1, g=1, b=0.4 },
}