vanilla-wow-addons – Rev 1

Subversion Repositories:
Rev:
-- Shaman Data

function SetWrangler_MakeShamanData()
        local classData = {};
        local setName, partName, partLink, partStats, partInfo;
        local setIndex;
        
        classData.sName                                                 = SW_TEXT_CLASSNAMES[SW_CLASS_SHAMAN];
        classData.aSetData                                              = {};

        ------------------------------------
        --  Shaman Set 1
        ------------------------------------
        setIndex = 1;
        setName = "The Elements";
        setTabName = "Elements";
        setInfo = "Dungeon 1 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage and healing done by magical spells and effects by up to 23 .\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Chance on spell cast to increase your damage and healing by up to 95 for 10 sec.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +8 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE

                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2047\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."43\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."15\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."64\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."110\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."108\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."530\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:16667:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - "..SW_AREA_SCHOLO;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Darkmaster Gandling (1.6%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16666:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - "..SW_AREA_UBRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_UBRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."General Drakkisath (2.9%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16668:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - "..SW_AREA_STRAT_UD;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_STRAT_UD.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Baron Rivendare (1.0%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16672:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - "..SW_AREA_UBRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_UBRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Pyroguard Emberseer (15.3%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16670:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_LBRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Urok Doomhowl (17.6%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16673:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_BRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Quartermaster Zigris (0.5%)\n"
                                  .."Rage Talon Flamescale (3.1%)\n"
                                  .."Smolderthorn Witch Doctor (2.3%)\n"
                                  .."Firebrand Invoker (0.7%)\n"
                                  .."Bloodaxe Evoker (1.2%)\n"
                                  .."Scarshield Warlock (0.6%)\n"
                                  .."Firebrand Pyromancer (1.3%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16671:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - "..SW_AREA_STRAT;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_STRAT.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Crypt Beast (1.5%)\n"
                                  .."Crypt Crawler (2.0%)\n"
                                  .."Crimson Monk (1.6%)\n";
                                  classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]        = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16669:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_UBRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_UBRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Gyth (14.8%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);


        ------------------------------------
        -- Shaman Set 2
        ------------------------------------
        setIndex = 2;
        setName = "The Five Thunders";
        setTabName = "Five Thunders";
        setInfo = "Dungeon 2 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +8 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Chance on spell cast to increase your damage and healing by up to 95 for 10 seconds.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage and healing done by magical spells and effects by up to 23.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2196\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."63\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."113\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."112\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."73\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."585\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:22097:0:0:0";
        partInfo        = Unknown
        partStats       = Unknown
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22102:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22100:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22099:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22096:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22098:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22095:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22101:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);



        ------------------------------------
        --  Shaman Set 3
        ------------------------------------
        setIndex = 3;
        setName = "The Earthfury";
        setTabName = "Earthfury";
        setInfo = "Tier 1 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." The radius of your totems that affect friendly targets is increased by 10 yd.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." After casting your Healing Wave or Lesser Healing Wave spell, gives you a 25% chance to gain Mana equal to 35% of the base cost of the spell.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Your Healing Wave will now jump to additional nearby targets. Each jump reduces the effectiveness of the heal by 80%, and the spell will jump to up to two additional targets.\n\n"..SW_LINK_COLOR_CLOSE

                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2427\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."127\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."148\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."112\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."34\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Shadow: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."24\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."635\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:16842:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Garr (2.0%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16841:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Golemagg the Incinerator (3.8%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16843:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Magmadar (3.5%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16839:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Gehennas (3.3%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16837:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Lucifron (2.9%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16838:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Flameguard (0.1%)\n"
                                  .."Molten Giant (0.2%)\n"
                                  .."Lava Annihilator (0.1%)\n"
                                  .."Firelord (0.1%)\n"
                                  .."Lava Elemental (0.1%)\n"
                                  .."Firewalker (0.1%)\n"
                                  .."Lava Reaver (0.3%)\n"
                                  .."Ancient Core Hound (0.1%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16840:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Flameguard (0.1%)\n"
                                  .."Molten Giant (0.1%)\n"
                                  .."Lava Annihilator (0.1%)\n"
                                  .."Firelord (0.1%)\n"
                                  .."Lava Elemental (0.1%)\n"
                                  .."Firewalker (0.1%)\n"
                                  .."Lava Reaver (0.1%)\n"
                                  .."Ancient Core Hound (0.1%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16844:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Baron Geddon (4.5%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        
        ------------------------------------
        -- Shaman Set 4
        ------------------------------------
        setIndex = 4;
        setName = "The Ten Storms";
        setTabName = "Ten Storms";
        setInfo = "Tier 2 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the amount healed by Chain Heal to targets beyond the first by 30%.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike with Nature spells by 3%.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." When you cast a Healing Wave or Lesser Healing Wave, there is a 25% chance the target also receives a free Lightning Shield that causes 50 Nature damage to attacker on hit.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2773\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."134\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."157\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."105\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Nature: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Frost: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Shadow: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Arcane: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."635"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:16947:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - "..SW_AREA_OL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_OL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Onyxia (3.9%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16950:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Nefarian (?%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16946:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Ragnaros (4.0%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16948:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Ebonroc (2.3%)\n"
                                  .."Flamegor (1.1%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16949:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Broodlord Lashlayer (3.7%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16944:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Vaelastrasz the Corrupt (6.3%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16943:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Razorgore the Untamed (7.8%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16945:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Chromaggus (3.8%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        ------------------------------------
        -- Shaman Set 5
        ------------------------------------
        setIndex = 5;
        setName = "The Earthshatterer";
        setTabName = "Earthshatter";
        setInfo = "Tier 3 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cost of your totem spells by 12%.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increase the mana gained from your Mana Spring totems by 25%.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Your Healing Wave and Lesser Healing Wave spells have a chance to imbue your target with Totemic Power.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Your Lightning Shield spell also grants you 15 mana per 5 sec. while active.\n\n"..SW_LINK_COLOR_CLOSE

                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3186\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."0\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."180\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."207\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."0\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."+Healing: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."+375\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Regen: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."58 mana/5 sec\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."NA"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:22466:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - ".."Earthshatter Headpiece";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Headpiece: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 15\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22464:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - ".."Earthshatter Tunic";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Tunic: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 25\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22465:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - ".."Earthshatter Leggaurds";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Leggaurds: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 20\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[4]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22469:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - ".."Earthshatter Handgaurds";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Handgaurds: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[5]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22468:0:0:0";
        partInfo        = SW_TEXT_FEET.." - ".."Earthshatter Boots";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Boots: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 12\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[6]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22470:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - ".."Earthshatter Girdle";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Girdle: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[7]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22471:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - ".."Earthshatter Wristgaurds";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Wristgaurds: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 6\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[8]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22467:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - ".."Earthshatter Spaulders";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Spaulders: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 12\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);


        ------------------------------------
        -- Shaman  Set 6
        ------------------------------------
        local setName, setTabName;
        local handsLink, feetLink, chestLink, legsLink, shoulderLink, headLink;

        setName = "Champion's Stormcaller";
        setTabName = "Champion";

        handsLink               = "item:22867:0:0:0";
        feetLink                = "item:22857:0:0:0";
        chestLink               = "item:22876:0:0:0";
        legsLink                = "item:22887:0:0:0";
        shoulderLink    = "item:23260:0:0:0";
        headLink                = "item:23259:0:0:0";
                
        setIndex = 6;
        setInfo = "PvP Tier 1 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike with all Shock spells by 2%.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                                                  
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1902\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."41\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."105\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."82\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partIcon        = SW_RANK_ICONS[SW_RANK_7_INDEX];
        partInfo        = SW_TEXT_HANDS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX];
        partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                  ..SW_WHITE_OPEN.."       "
                                  ..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX] 
                                  .." (Rank "
                                  ..SW_TEXT_RANK_NUMBERS[SW_RANK_7_INDEX]..")\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(handsLink, partStats, partInfo, partIcon);

        partIcon        = SW_RANK_ICONS[SW_RANK_7_INDEX];
        partInfo        = SW_TEXT_FEET.." - "..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX];
        partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                  ..SW_WHITE_OPEN.."       "
                                  ..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX] 
                                  .." (Rank "
                                  ..SW_TEXT_RANK_NUMBERS[SW_RANK_7_INDEX]..")\n";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(feetLink, partStats, partInfo, partIcon);
        
        partIcon        = SW_RANK_ICONS[SW_RANK_8_INDEX];
        partInfo        = SW_TEXT_CHEST.." - "..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX];
        partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                  ..SW_WHITE_OPEN.."       "
                                  ..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX] 
                                  .." (Rank "
                                  ..SW_TEXT_RANK_NUMBERS[SW_RANK_8_INDEX]..")\n";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(chestLink, partStats, partInfo, partIcon);

        partIcon        = SW_RANK_ICONS[SW_RANK_8_INDEX];
        partInfo        = SW_TEXT_LEGS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX];
        partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                  ..SW_WHITE_OPEN.."       "
                                  ..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX] 
                                  .." (Rank "
                                  ..SW_TEXT_RANK_NUMBERS[SW_RANK_8_INDEX]..")\n";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(legsLink, partStats, partInfo, partIcon);
        
        partIcon        = SW_RANK_ICONS[SW_RANK_10_INDEX];
        partInfo        = SW_TEXT_HEAD.." - "..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX];
        partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                  ..SW_WHITE_OPEN.."       "
                                  ..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX] 
                                  .." (Rank "
                                  ..SW_TEXT_RANK_NUMBERS[SW_RANK_10_INDEX]..")\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(headLink, partStats, partInfo, partIcon);

        partIcon        = SW_RANK_ICONS[SW_RANK_10_INDEX];
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX];
        partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                  ..SW_WHITE_OPEN.."       "
                                  ..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX] 
                                  .." (Rank "
                                  ..SW_TEXT_RANK_NUMBERS[SW_RANK_10_INDEX]..")\n";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(shoulderLink, partStats, partInfo, partIcon);

        ------------------------------------
        --  Shaman Set 7
        ------------------------------------
        local setName, setTabName;
        local handsLink, feetLink, chestLink, legsLink, shoulderLink, headLink;

        setName = "Warlord's Earthshaker";
        setTabName = "Warlord";

        handsLink               = "item:16574:0:0:0";
        feetLink                = "item:16573:0:0:0";
        chestLink               = "item:16577:0:0:0";
        legsLink                = "item:16579:0:0:0";
        shoulderLink    = "item:16580:0:0:0";
        headLink                = "item:16578:0:0:0";
                
        setIndex = 7;
        setInfo = "PvP Tier 2 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike with all Shock spells by 2%.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE

                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2265\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."354\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."9\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."147\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."114\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partIcon        = SW_RANK_ICONS[SW_RANK_12_INDEX];
        partInfo        = SW_TEXT_HANDS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
        partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                  ..SW_WHITE_OPEN.."       "
                                  ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] 
                                  .." (Rank "
                                  ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(handsLink, partStats, partInfo, partIcon);

        partIcon        = SW_RANK_ICONS[SW_RANK_12_INDEX];
        partInfo        = SW_TEXT_FEET.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
        partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                  ..SW_WHITE_OPEN.."       "
                                  ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] 
                                  .." (Rank "
                                  ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(feetLink, partStats, partInfo, partIcon);
        
        partIcon        = SW_RANK_ICONS[SW_RANK_13_INDEX];
        partInfo        = SW_TEXT_CHEST.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
        partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                  ..SW_WHITE_OPEN.."       "
                                  ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] 
                                  .." (Rank "
                                  ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(chestLink, partStats, partInfo, partIcon);

        partIcon        = SW_RANK_ICONS[SW_RANK_12_INDEX];
        partInfo        = SW_TEXT_LEGS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
        partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                  ..SW_WHITE_OPEN.."       "
                                  ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] 
                                  .." (Rank "
                                  ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(legsLink, partStats, partInfo, partIcon);
        
        partIcon        = SW_RANK_ICONS[SW_RANK_13_INDEX];
        partInfo        = SW_TEXT_HEAD.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
        partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                  ..SW_WHITE_OPEN.."       "
                                  ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] 
                                  .." (Rank "
                                  ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(headLink, partStats, partInfo, partIcon);

        partIcon        = SW_RANK_ICONS[SW_RANK_13_INDEX];
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
        partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                  ..SW_WHITE_OPEN.."       "
                                  ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] 
                                  .." (Rank "
                                  ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(shoulderLink, partStats, partInfo, partIcon);


        ------------------------------------
        --  Set 8
        ------------------------------------
        setIndex = 8;
        setName = "Augur's Regalia";
        setTabName = "Augur";
        setInfo = "Zul'Gurub";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Restores 4 mana per 5 sec.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves the duration of your Frost Shock spell by 1 sec.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increase the range of your Lightning Bolt spell by 5 yds.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."814\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."6\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."51\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."57\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."9\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."220\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:19609:0:0:0";
        partLink2       = "item:19608:0:0:0";
        partLink3       = "item:19607:0:0:0";
        partLink4       = "item:19606:0:0:0";
        partInfo        = SW_TEXT_NECK.." - ".."Reputation with Zandalar Tribe.";
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN.."Exalted with the Zandalar Tribe\n\nA new trinket will be awarded for each rank of reputation with the Zandalar Tribe.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_OTHER.."\n\n";
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_NECK] = SetWrangler_MakePartData(partLink, partStats, partInfo, nil, partLink2, partLink3, partLink4);

        partLink        = "item:19956:0:0:0";
        partInfo        = SW_TEXT_TRINKET.." - ".."Created.  Click to see details."; -- 
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Combine the following:\n\n"
                                  .."* Punctured Voodoo Doll\n"
                                  .."* Gri'lek's Blood\n"
                                  .."* Renataki's Tooth\n"
                                  .."* Wushoolay's Mane\n"
                                  .."* Hazza'rah's Dream Thread\n\n"
                                  .."Doll parts are scattered throughout Zul'Gurub.  The other parts are dropped by the bosses at the Edge of Madness.";
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_TRINK]        = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:19828:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - ".."Paragons of Power: The Augur's Hauberk";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Witherbark Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Hakkari Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Primal Hakkari Tabard: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Gold Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_CHEST]        = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:19829:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - ".."Paragons of Power: The Augur's Belt";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Gurubashi Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Skullsplitter Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Primal Hakkari Girdle: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Purple Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:19830:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - ".."Paragons of Power: The Augur's Bracers";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Razzashi Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bloodscalp Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Primal Hakkari Armsplints: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Blue Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_WRISTS]       = SetWrangler_MakePartData(partLink, partStats, partInfo);


        
        ------------------------------------
        --  Set 9
        ------------------------------------
        setIndex = 9;
        setName = "The Defiler's Determination";
        setTabName = "Determination (H)";
        setInfo = "Battleground Set - (Horde)";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE
                                                  
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."775\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."35\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."44\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."25\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Attack Pwr: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."34\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."185\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:20158:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Honored with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20154:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Revered with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20150:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Exalted with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        
        ------------------------------------
        --  Set 10
        ------------------------------------
        setIndex = 10;
        setName = "The Defiler's Fortitude";
        setTabName = "Fortitude (H)";
        setInfo = "Battleground Set - (Horde)";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE
                                                  
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."775\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."11\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."25\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."44\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."42\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."185\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:20203:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Honored with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20199:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Revered with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20195:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Exalted with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        ------------------------------------
        -- Shaman AQ20 Set 11
        ------------------------------------
        setIndex = 11;
        setName = "Gift of the Gathering Storm";
        setTabName = "Gathering Storm";
        setInfo = "AQ20 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the chain target damage multiplier of your Chain Lightning Spell by 5%.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."9\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."52\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."33\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."26\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:21398:0:0:0";
        partInfo        = SW_TEXT_HAND.." - ".."Hammer of the Gathering Storm ";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Spiked Hilt: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Amber Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bronze Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Exalted\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        partLink        = "item:21399:0:0:0";
        partInfo        = SW_TEXT_FINGER.." - ".."Ring of the Gathering Storm";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Magisterial Ring: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Vermillion Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Silver Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Honored\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        partLink        = "item:21400:0:0:0";
        partInfo        = SW_TEXT_BACK.." - ".."Cloak of the Gathering Storm";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Regal Drape: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Obsidian Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Clay Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Gold Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Revered\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        ------------------------------------
        -- END Shaman AQ20 Set
        ------------------------------------
        
        
        ------------------------------------
        -- Shaman AQ Set
        ------------------------------------
        setIndex = 12;
        setName = "Stormcaller's Garb";
        setTabName = "Stormcaller";
        setInfo = "AQ40 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Your Lightning Bolt, Chain Lightning, and Shock spells have a 20% chance to grant up to 50 Nature damage to spells for 8 sec.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." -0.4 seconds on the casting time of your Chain Heal spell.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2128\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."57\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."46\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."97\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."95\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."47\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."485\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:21372:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - ".."Stormcaller's Diadem";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Vek'lor's Diadem: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Rebirth: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Stone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Crystal Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Friendly\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21374:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - ".."Stormcaller's Hauberk";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Carapace of the Old God: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Sage: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Silver Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Honored\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21375:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - ".."Stormcaller's Leggings";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Skin of the Great Sandworm: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Strife: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bronze Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Friendly\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21373:0:0:0";
        partInfo        = SW_TEXT_FEET.." - ".."Stormcaller's Footguards";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Bindings of Dominance: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Sage: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bronze Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Clay Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Neutral\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[4]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21376:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - ".."Stormcaller's Pauldrons";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Bindings of Dominance: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Life: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Gold Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Crystal Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Neutral\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[5]  = SetWrangler_MakePartData(partLink, partStats, partInfo);
        ------------------------------------
        -- END Shaman AQ Set
        ------------------------------------
        
        ---------
        classData.numTabSets = math.ceil(table.getn(classData.aSetData) / SW_MAX_TABS);
        return classData;
end

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