vanilla-wow-addons – Rev 1

Subversion Repositories:
Rev:
-- Rogue Data

function SetWrangler_MakeRogueData()
        local classData = {};
        local setName, partName, partLink, partStats, partInfo;
        local setIndex;
        
        classData.sName                                                 = SW_TEXT_CLASSNAMES[SW_CLASS_ROGUE];
        classData.aSetData                                              = {};

        ------------------------------------
        --  Set 1 Rogue
        ------------------------------------
        setIndex = 1;
        setName = "Shadowcraft Armor";
        setTabName = "Shadowcraft";
        setInfo = "Dungeon 1 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Chnce on Melee attack to restore 35 Energy to the wearer.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +8 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE

                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."978\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."43\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."157\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."87\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."36\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."450\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:16707:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - "..SW_AREA_SCHOLO;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Darkmaster Gandling (6.0%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16721:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - "..SW_AREA_UBRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_UBRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."General Drakkisath (6.1%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16709:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - "..SW_AREA_STRAT_UD;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_STRAT_UD.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Baron Rivendare (6.8%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16712:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - "..SW_AREA_LBRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Shadow Hunter Vosh'gajin (11.6%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16711:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_SCHOLO;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Rattlegore (11.5%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16713:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_BRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Blackhand Assassin (3.9%)\n"
                                  .."Scarshield Legionnaire (1.0%)\n"
                                  .."Firebrand Grunt (0.5%)\n"
                                  .."Bloodaxe Warmonger (1.0%)\n"
                                  .."Smolderthorn Shadow Hunter (1.3%)\n"
                                  .."Quartermaster Zigris (0.4%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16710:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - "..SW_AREA_SCHOLO;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Instructor Malicia (2.3%)\n"
                                  .."Dark Shade (2.2%)\n"
                                  .."Risen Construct (1.7%)\n";
                                  classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]        = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16708:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_STRAT_LIVE;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_STRAT_LIVE.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Cannon Master Willey (10.2%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);


        ------------------------------------
        -- Rogue Set 2
        ------------------------------------
        setIndex = 2;
        setName = "Darkmantle Armor";
        setTabName = "Darkmantle";
        setInfo = "Dungeon 2 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +8 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Chance on melee attack to restore 35 energy.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1047\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."184\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."97\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."57\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1%\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."495\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:22005:0:0:0";
        partInfo        = Unknown
        partStats       = Unknown
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22009:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22007:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22006:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22003:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22002:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22004:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22008:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);


        ------------------------------------
        --  Rogue Set 3
        ------------------------------------
        setIndex = 3;
        setName = "Nightslayer Armor";
        setTabName = "Nightslayer";
        setInfo = "Tier 1 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cooldown of your Vanish ability by 30 sec.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your maximum Energy by 10.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Heals the rogue for 500 when Vanish is performed.\n\n"..SW_LINK_COLOR_CLOSE

                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1152\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."50\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."189\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."134\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."34\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Shadow: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."24\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."5\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."530\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:16821:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Garr (7.5%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16820:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Golemagg the Incinerator (14.9%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16822:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Magmadar (14.0%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16826:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Gehennas (12.7%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16824:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Shazzrah (9.3%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16827:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Flameguard (0.1%)\n"
                                  .."Molten Giant (0.2%)\n"
                                  .."Lava Annihilator (0.1%)\n"
                                  .."Firelord (0.1%)\n"
                                  .."Lava Elemental (0.1%)\n"
                                  .."Firewalker (0.1%)\n"
                                  .."Lava Reaver (0.1%)\n"
                                  .."Ancient Core Hound (0.4%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16825:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Flameguard (0.1%)\n"
                                  .."Molten Giant (0.1%)\n"
                                  .."Lava Annihilator (0.1%)\n"
                                  .."Firelord (0.1%)\n"
                                  .."Lava Elemental (0.1%)\n"
                                  .."Firewalker (0.1%)\n"
                                  .."Lava Reaver (0.2%)\n"
                                  .."Ancient Core Hound (0.1%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16823:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Sulfuron Harbinger (15.7%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        
        ------------------------------------
        -- Rogue Set 4
        ------------------------------------
        setIndex = 4;
        setName = "Bloodfang Armor";
        setTabName = "Bloodfang";
        setInfo = "Tier 2 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the chance to apply poisons to your target by 5%.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves the threat reduction of Feint by 25%.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Gives the Rogue a chance to inflict 283 to 317 damage on the target and heal the Rogue for 50 health every 1 sec. for 6 sec. on a melee hit.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1292\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."86\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."203\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."141\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Nature: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Frost: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Shadow: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Arcane: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Dodge: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."530"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:16908:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - "..SW_AREA_OL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_OL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Onyxia (14.7%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16905:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Nefarian (16.9%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16909:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Ragnaros (15.3%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16907:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Firemaw (2.2%)\n"
                                  .."Ebonroc (5.7%)\n"
                                  .."Flamegor (9.0%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16906:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Broodlord Lashlayer (20.2%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16910:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Vaelastrasz the Corrupt (17.7%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16911:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Razorgore the Untamed (15.5%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16832:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Chromaggus (18.2%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        ------------------------------------
        -- Rogue Set 5
        ------------------------------------
        setIndex = 5;
        setName = "Bonescythe Armor";
        setTabName = "Bonescythe";
        setInfo = "Tier 3 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Your normal melee swings have a chance to Invigorate you, healing you for 90-110.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Your Backstab, Sinister Strike, and Hemorrhage critical hits cause you to regain 5 energy.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Your Eviscerate has a chance per combo point to reveal a flaw in your opponent's armor, granting a 100% critical hit chance for your next Backstab, Sinister Strike, or Hemorrhage.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1456\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."134\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."170\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."94\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10%\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."6%\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Atk Power: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."210\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."NA"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:22478:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - ".."Bonescythe Helmet";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Helmet: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Leather Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 15\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22476:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - ".."Bonescythe Breastplate";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Breastplate: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 6\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Leather Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 25\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22477:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - ".."Bonescythe Legplates";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Legplates: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Leather Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 20\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[4]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22481:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - ".."Bonescythe Gauntlets";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Gauntlets: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Leather Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[5]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22480:0:0:0";
        partInfo        = SW_TEXT_FEET.." - ".."Bonescythe Sabatons";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Sabatons: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Leather Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 12\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[6]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22482:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - ".."Bonescythe Waistguard";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Waistguard: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Leather Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[7]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22483:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - ".."Bonescythe Bracers";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Bracers: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Leather Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 6\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[8]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22479:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - ".."Bonescythe Spaulders";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Pauldrons: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Leather Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 12\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);


        ------------------------------------
        -- Rogue Set 6,7
        ------------------------------------
        local setName, setTabName;
        local handsLink, feetLink, chestLink, legsLink, shoulderLink, headLink;

        for i=6,7 do
                if (i == 6) then
                        setName = "Lieutenant Commander's Guard";
                        setTabName = "Lt Commander";
                        
                        handsLink               = "item:23284:0:0:0";
                        feetLink                = "item:23285:0:0:0";
                        chestLink               = "item:23298:0:0:0";
                        legsLink                = "item:23299:0:0:0";
                        shoulderLink    = "item:23313:0:0:0";
                        headLink                = "item:23312:0:0:0";
                        
                        setInfo = "PvP Tier 1 Set - (Alliance)";
                        
                        SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_A;
                else
                        setName = "Champion's Guard";
                        setTabName = "Champion";

                        handsLink               = "item:22864:0:0:0";
                        feetLink                = "item:22856:0:0:0";
                        chestLink               = "item:22879:0:0:0";
                        legsLink                = "item:22880:0:0:0";
                        shoulderLink    = "item:23258:0:0:0";
                        headLink                = "item:23257:0:0:0";
                        
                        setInfo = "PvP Tier 1 Set - (Horde)";
                        
                        SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_H;
                end
                
                setIndex = i;
                setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                                  ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cooldown of your Gouge ability by 1 sec.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                                                          
                                  ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1128\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1l20\n"..SW_LINK_COLOR_CLOSE;
                classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

                partIcon        = SW_RANK_ICONS[SW_RANK_7_INDEX];
                partInfo        = SW_TEXT_HANDS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_7_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(handsLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_7_INDEX];
                partInfo        = SW_TEXT_FEET.." - "..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_7_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(feetLink, partStats, partInfo, partIcon);
                
                partIcon        = SW_RANK_ICONS[SW_RANK_8_INDEX];
                partInfo        = SW_TEXT_CHEST.." - "..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_8_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(chestLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_8_INDEX];
                partInfo        = SW_TEXT_LEGS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_8_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(legsLink, partStats, partInfo, partIcon);
                
                partIcon        = SW_RANK_ICONS[SW_RANK_10_INDEX];
                partInfo        = SW_TEXT_HEAD.." - "..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_10_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(headLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_10_INDEX];
                partInfo        = SW_TEXT_SHOULDER.." - "..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_10_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(shoulderLink, partStats, partInfo, partIcon);
        end

        ------------------------------------
        --  Rogue Set 8,9
        ------------------------------------
        local setName, setTabName;
        local handsLink, feetLink, chestLink, legsLink, shoulderLink, headLink;

        for i=8,9 do
                if (i == 8) then
                        setName = "Field Marshal's Vestments";
                        setTabName = "Field Marshal";
                        
                        handsLink               = "item:16454:0:0:0";
                        feetLink                = "item:16446:0:0:0";
                        chestLink               = "item:16453:0:0:0";
                        legsLink                = "item:16456:0:0:0";
                        shoulderLink    = "item:16457:0:0:0";
                        headLink                = "item:16455:0:0:0";
                        
                        setInfo = "PvP Tier 2 Set - (Alliance)";
                                        
                        SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_A;
                else
                        setName = "Warlord's Vestments";
                        setTabName = "Warlord";

                        handsLink               = "item:16560:0:0:0";
                        feetLink                = "item:16558:0:0:0";
                        chestLink               = "item:16563:0:0:0";
                        legsLink                = "item:16564:0:0:0";
                        shoulderLink    = "item:16562:0:0:0";
                        headLink                = "item:16561:0:0:0";
                        
                        setInfo = "PvP Tier 2 Set - (Horde)";
                                        
                        SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_H;
                end
                
                setIndex = i;
                setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                                  ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cooldown of your Gouge ability by 1 sec.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
                                                          
                                  ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1319\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."143\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."164\n"..SW_LINK_COLOR_CLOSE;
                classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

                partIcon        = SW_RANK_ICONS[SW_RANK_12_INDEX];
                partInfo        = SW_TEXT_HANDS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(handsLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_12_INDEX];
                partInfo        = SW_TEXT_FEET.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(feetLink, partStats, partInfo, partIcon);
                
                partIcon        = SW_RANK_ICONS[SW_RANK_13_INDEX];
                partInfo        = SW_TEXT_CHEST.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(chestLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_12_INDEX];
                partInfo        = SW_TEXT_LEGS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(legsLink, partStats, partInfo, partIcon);
                
                partIcon        = SW_RANK_ICONS[SW_RANK_13_INDEX];
                partInfo        = SW_TEXT_HEAD.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(headLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_13_INDEX];
                partInfo        = SW_TEXT_SHOULDER.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(shoulderLink, partStats, partInfo, partIcon);
        end

        ------------------------------------
        --  Set 10
        ------------------------------------
        setIndex = 10;
        setName = "Madcap's Outfit";
        setTabName = "Madcap";
        setInfo = "Zul'Gurub";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Decreases the cooldown of Blind by 20 sec.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Decrease the energy cost of Eviscerate and Rupture by 5.\n\n"..SW_LINK_COLOR_CLOSE
                                                  
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."420\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."13\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."49\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."52\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Attack Pwr: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."44\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."215\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:19617:0:0:0";
        partLink2       = "item:19616:0:0:0";
        partLink3       = "item:19615:0:0:0";
        partLink4       = "item:19614:0:0:0";
        partInfo        = SW_TEXT_NECK.." - ".."Reputation with Zandalar Tribe.";
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN.."Exalted with the Zandalar Tribe\n\nA new trinket will be awarded for each rank of reputation with the Zandalar Tribe.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_OTHER.."\n\n";
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_NECK] = SetWrangler_MakePartData(partLink, partStats, partInfo, nil, partLink2, partLink3, partLink4);

        partLink        = "item:19954:0:0:0";
        partInfo        = SW_TEXT_TRINKET.." - ".."Created.  Click to see details."; -- 
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Combine the following:\n\n"
                                  .."* Punctured Voodoo Doll\n"
                                  .."* Gri'lek's Blood\n"
                                  .."* Renataki's Tooth\n"
                                  .."* Wushoolay's Mane\n"
                                  .."* Hazza'rah's Dream Thread\n\n"
                                  .."Doll parts are scattered throughout Zul'Gurub.  The other parts are dropped by the bosses at the Edge of Madness.";
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_TRINK]        = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:19834:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - ".."Paragons of Power: The Madcap's Tunic";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Hakkari Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Skullsplitter Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Primal Hakkari Aegis: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Gold Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_CHEST]        = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:19835:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - ".."Paragons of Power: The Madcap's Mantle";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Zulian Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Razzashi Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Primal Hakkari Girdle: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Purple Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:19836:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - ".."Paragons of Power: The Madcap's Bracers";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Bloodscalp Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Vilebranch Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Primal Hakkari Armsplint: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Blue Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_WRISTS]       = SetWrangler_MakePartData(partLink, partStats, partInfo);


        ------------------------------------
        --  Set 11
        ------------------------------------
        setIndex = 11;
        setName = "The Highlander's Purpose";
        setTabName = "Purpose (A)";
        setInfo = "Battleground Set - (Alliance)";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE
                                                  
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."598\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Attack Pwr: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."80\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."155\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:20059:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Exalted with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20052:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Revered with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20045:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Honored with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);


        ------------------------------------
        --  Set 12
        ------------------------------------
        setIndex = 12;
        setName = "The Highlander's Will";
        setTabName = "Will (A)";
        setInfo = "Battleground Set - (Alliance)";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike with spells by 1%.\n\n"..SW_LINK_COLOR_CLOSE
                                                  
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."598\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."20\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."37\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Attack Pwr: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."46\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."155\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:20060:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Exalted with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20053:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Revered with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20046:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Honored with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);


        ------------------------------------
        --  Set 13
        ------------------------------------
        setIndex = 13;
        setName = "The Defiler's Purpose";
        setTabName = "Purpose (H)";
        setInfo = "Battleground Set - (Horde)";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE
                                                  
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."598\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Attack Pwr: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."80\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."155\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:20194:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Honored with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20186:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Revered with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20190:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Exalted with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);


        ------------------------------------
        --  Set 14
        ------------------------------------
        setIndex = 14;
        setName = "The Defiler's Will";
        setTabName = "Will (H)";
        setInfo = "Battleground Set - (Horde)";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike with spells by 1%.\n\n"..SW_LINK_COLOR_CLOSE
                                                  
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."598\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."20\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."37\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Attack Pwr: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."46\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."155\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:20175:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Honored with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20167:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Revered with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20171:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Exalted with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        ------------------------------------
        -- Rogue AQ20 Set 15
        ------------------------------------
        setIndex = 15;
        setName = "Emblems of Veiled Shadow";
        setTabName = "Veiled Shadow";
        setInfo = "AQ20 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." -10 Energy cost of your Slice and Dice ability.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."51\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."52\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."19\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."18\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:21404:0:0:0";
        partInfo        = SW_TEXT_HAND.." - ".."Dagger of Veiled Shadow ";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Spiked Hilt: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Vermillion Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Gold Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Clar Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Exalted\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        partLink        = "item:21405:0:0:0";
        partInfo        = SW_TEXT_FINGER.." - ".."Band of Veiled Shadow";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Ceremonial Ring: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Onyx Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Stone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Crystal Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Honored\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        partLink        = "item:21406:0:0:0";
        partInfo        = SW_TEXT_BACK.." - ".."Cloak of Veiled Shadow";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Marital Drape: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Azure Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bronze Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Revered\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        ------------------------------------
        -- END Rogue AQ20 Set
        ------------------------------------


        ------------------------------------
        -- Rogue AQ Set
        ------------------------------------
        setIndex = 16;
        setName = "Deathdealer's Embrace";
        setTabName = "Deathdealer";
        setInfo = "AQ40 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cooldown of your Evasion ability by -1 min.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 15% increased damage to your Eviscerate ability.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."982\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."94\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."157\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."122\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."410\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:21360:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - ".."Deathdealer's Helm";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Vek'lor's Diadem: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of War: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Clay Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Gold Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Friendly\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21364:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - ".."Deathdealer's Vest ";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Carapace of the Old God: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Strife: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bronze Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Honored\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21362:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - ".."Deathdealer's Leggings";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Ouro's Intact Night: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Stone of Death: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Crystal Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Gold Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Friendly\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21359:0:0:0";
        partInfo        = SW_TEXT_FEET.." - ".."Deathdealer's Boots";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Bindings of Command: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Strife: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Crystal Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Neutral\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[4]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21361:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - ".."Deathdealer's Spaulders";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Bindings of Command: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Sun: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Silver Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Clay Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Neutral\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[5]  = SetWrangler_MakePartData(partLink, partStats, partInfo);
        ------------------------------------
        -- END Rogue AQ Set
        ------------------------------------
        
        ---------
        classData.numTabSets = math.ceil(table.getn(classData.aSetData) / SW_MAX_TABS);
        return classData;
end