vanilla-wow-addons – Rev 1

Subversion Repositories:
Rev:
-- Priest Data

function SetWrangler_MakePriestData()
        local classData = {};
        local setName, partName, partLink, partStats, partInfo;
        local setIndex;
        
        classData.sName                                                 = SW_TEXT_CLASSNAMES[SW_CLASS_PRIEST];
        classData.aSetData                                              = {};

        ------------------------------------
        --  Set Priest Set 1
        ------------------------------------
        setIndex = 1;
        setName = "Vestments of the Devout";
        setTabName = "Devout";
        setInfo = "Dungeon 1 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage done to Undead by magical spells and effects by up to 23.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." When struck in combat has a chance of shielding the wearer in a proctective shiled which will absorb 350 damage.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +8 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE

                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."491\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."71\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."134\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."115\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."375\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:16693:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - "..SW_AREA_SCHOLO;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Darkmaster Gandling (7.0%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16690:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - "..SW_AREA_UBRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_UBRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."General Drakkisath (6.7%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16694:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - "..SW_AREA_STRAT_UD;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_STRAT_UD.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Baron Rivendare (4.2%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16692:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - "..SW_AREA_STRAT_LIVE;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_STRAT_LIVE.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Archivist Galford (13.8%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16691:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_STRAT_UD;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_STRAT_UD.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Maleki the Pallid (8.9%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16696:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_BRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Blackhand Summoner (3.6%)\n"
                                  .."Smolderthorn Shadow Priest (1.8%)\n"
                                  .."Firebrand Darkweaver (1.0%)\n"
                                  .."Scarshield Spellbinder (0.7%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16697:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - "..SW_AREA_STRAT;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_STRAT.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Thuzadin Necromancer (0.7%)\n"
                                  .."Thuzadin Shadowcaster (%0.7)\n"
                                  .."Crimson Priest (1.6%)\n";
                                  classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]        = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16695:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_UBRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_UBRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Solakar Flamewreath (13.2%)";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        ------------------------------------
        -- Priest Set 2
        ------------------------------------
        setIndex = 2;
        setName = "Vestments of the Virtuous";
        setTabName = "Virtuous";
        setInfo = "Dungeon 2 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +8 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." When struck in combat has a chance of shielding the wearer in a protective shield which will absorb 350 damage.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage and healing done by magical spells and effects by up to 23.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."428\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."108\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."115\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."96\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."420\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:22080:0:0:0";
        partInfo        = Unknown
        partStats       = Unknown
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22083:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22085:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22081:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22084:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22078:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22079:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22082:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        
        ------------------------------------
        --  Priest Set 3
        ------------------------------------
        setIndex = 3;
        setName = "Vestments of Prophecy";
        setTabName = "Prophecy";
        setInfo = "Tier 1 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." -0.1 sec to the casting time of your Flash Heal spell.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike with Holy spells by 2%.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your chance of a critical hit with Prayer of Healing by 25%.\n\n"..SW_LINK_COLOR_CLOSE

                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."584\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."113\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."170\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."117\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."34\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Shadow: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."24\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."450\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:16813:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Garr (5.5%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16815:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Golemagg the Incinerator (11.3%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16814:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Magmadar (14.6%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16812:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Gehennas (11.5%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16811:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Shazzrah (11.1%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16817:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Flameguard (0.1%)\n"
                                  .."Molten Giant (0.1%)\n"
                                  .."Lava Annihilator (0.1%)\n"
                                  .."Firelord (0.1%)\n"
                                  .."Lava Elemental (0.1%)\n"
                                  .."Firewalker (0.1%)\n"
                                  .."Lava Reaver (0.4%)\n"
                                  .."Ancient Core Hound (0.4%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16819:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Flamewaker Priest (0.5%)\n"
                                  .."Flameguard (0.1%)\n"
                                  .."Molten Giant (0.1%)\n"
                                  .."Lava Annihilator (0.1%)\n"
                                  .."Firelord (0.1%)\n"
                                  .."Lava Elemental (0.1%)\n"
                                  .."Firewalker (0.1%)\n"
                                  .."Lava Reaver (0.1%)\n"
                                  .."Ancient Core Hound (0.1%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16816:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Sulfuron Harbinger (12.5%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        
        ------------------------------------
        -- Priest Set 4
        ------------------------------------
        setIndex = 4;
        setName = "Vestments of Transcendence";
        setTabName = "Transcendence";
        setInfo = "Tier 2 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Allows 15% of your Mana regeneration to continue while casting.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." When struck in melee there is a 50% chance you will Fade for 4 sec.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Your Greater Heals now have a heal over time component equivalent to a rank 5 Renew.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."666\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."114\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."176\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."127\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Nature: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Frost: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Shadow: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Arcane: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."450\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:16921:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - "..SW_AREA_OL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_OL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Onyxia (12.3%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16923:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Nefarian (12.0%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16922:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Ragnaros (13.2%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16920:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Firemaw (6.6%)\n"
                                  .."Ebonroc (10.3%)\n"
                                  .."Flamegor (5.6%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16919:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Broodlord Lashlayer (15.3%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16925:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Vaelastrasz the Corrupt (17.1%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16926:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Razorgore the Untamed (26.5%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16924:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Chromaggus (18.2%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        ------------------------------------
        -- Priest Set 5
        ------------------------------------
        setIndex = 5;
        setName = "Vestments of Faith";
        setTabName = "Faith";
        setInfo = "Tier 3 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the mana cost of your Renew spell by 12%.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." On Greater Heal critical hits, your target will gain Armor of Faith, absorbing up to 500 damage.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the threat from your healing spells.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Each spell you cast can trigger an Epiphany, increasing your mana regeneration by 24 for 30 sec.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."764\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."0\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."154\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."174\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."154\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."+Healing: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."+428\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Regen: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."23 mana/5 sec\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."NA"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:22514:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - ".."Circlet of Faith";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Circlet: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Mooncloth: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Cloth Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 15\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22512:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - ".."Robe of Faith";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Robe: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Mooncloth: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Cloth Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 25\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22513:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - ".."Leggings of Faith";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Leggings: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Mooncloth: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Cloth Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 20\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[4]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22517:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - ".."Gloves of Faith";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Gloves: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Mooncloth: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Cloth Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[5]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22516:0:0:0";
        partInfo        = SW_TEXT_FEET.." - ".."Sandals of Faith";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Sandals: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Mooncloth: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Cloth Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 12\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[6]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22518:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - ".."Belt of Faith";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Belt: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcane Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Mooncloth: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Cloth Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[7]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22519:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - ".."Bindings of Faith";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Bindings: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcane Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Cloth Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 6\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[8]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22515:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - ".."Shoulderpads of Faith";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Shoulderpads: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Mooncloth: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Cloth Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 12\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        ------------------------------------
        -- Priest  Set 6,7
        ------------------------------------
        local setName, setTabName;
        local handsLink, feetLink, chestLink, legsLink, shoulderLink, headLink;

        for i=6,7 do
                if (i == 6) then
                        setName = "Lieutenant Commander's Investiture";
                        setTabName = "Lt Commander";
                        
                        handsLink               = "item:23288:0:0:0";
                        feetLink                = "item:23289:0:0:0";
                        chestLink               = "item:23303:0:0:0";
                        legsLink                = "item:23302:0:0:0";
                        shoulderLink    = "item:23317:0:0:0";
                        headLink                = "item:23316:0:0:0";
                        
                        setInfo = "PvP Tier 1 Set - (Alliance)";
                        
                        SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_A;
                else
                        setName = "Champion's Investiture";
                        setTabName = "Champion";

                        handsLink               = "item:22869:0:0:0";
                        feetLink                = "item:22859:0:0:0";
                        chestLink               = "item:22885:0:0:0";
                        legsLink                = "item:22882:0:0:0";
                        shoulderLink    = "item:23262:0:0:0";
                        headLink                = "item:23261:0:0:0";
                        
                        setInfo = "PvP Tier 1 Set - (Horde)";
                        
                        SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_H;
                end
                
                setIndex = i;
                setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                                  ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage and healing done by magical spells and effects by up to 23.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the duration of your Psychic Scream spell by 1 sec.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                                                          
                                  ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."708\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."101\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."80\n"..SW_LINK_COLOR_CLOSE;
                classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

                partIcon        = SW_RANK_ICONS[SW_RANK_7_INDEX];
                partInfo        = SW_TEXT_HANDS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_7_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(handsLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_7_INDEX];
                partInfo        = SW_TEXT_FEET.." - "..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_7_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(feetLink, partStats, partInfo, partIcon);
                
                partIcon        = SW_RANK_ICONS[SW_RANK_8_INDEX];
                partInfo        = SW_TEXT_CHEST.." - "..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_8_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(chestLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_8_INDEX];
                partInfo        = SW_TEXT_LEGS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_8_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(legsLink, partStats, partInfo, partIcon);
                
                partIcon        = SW_RANK_ICONS[SW_RANK_10_INDEX];
                partInfo        = SW_TEXT_HEAD.." - "..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_10_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(headLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_10_INDEX];
                partInfo        = SW_TEXT_SHOULDER.." - "..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_10_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(shoulderLink, partStats, partInfo, partIcon);
        end

        ------------------------------------
        --  Priest Set 8,9
        ------------------------------------
        local setName, setTabName;
        local handsLink, feetLink, chestLink, legsLink, shoulderLink, headLink;

        for i=8,9 do
                if (i == 8) then
                        setName = "Field Marshal's Raiment";
                        setTabName = "Field Marshal";
                        
                        handsLink               = "item:17608:0:0:0";
                        feetLink                = "item:17607:0:0:0";
                        chestLink               = "item:17605:0:0:0";
                        legsLink                = "item:17603:0:0:0";
                        shoulderLink    = "item:17604:0:0:0";
                        headLink                = "item:17602:0:0:0";
                        setInfo = "PvP Tier 2 Set - (Alliance)";
                                        
                        SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_A;
                else
                        setName = "Warlord's Raiment";
                        setTabName = "Warlord";

                        handsLink               = "item:17620:0:0:0";
                        feetLink                = "item:17618:0:0:0";
                        chestLink               = "item:17624:0:0:0";
                        legsLink                = "item:17625:0:0:0";
                        shoulderLink    = "item:17622:0:0:0";
                        headLink                = "item:17623:0:0:0";
                        
                        setInfo = "PvP Tier 2 Set - (Horde)";
                                        
                        SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_H;
                end
                
                setIndex = i;
                setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                                  ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the duration of your Psychic Scream spell by 1 sec.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases damage and healing done by magical spells and effects by up to 23.\n\n"..SW_LINK_COLOR_CLOSE
                                  
                                  ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."898\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."154\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."128\n"..SW_LINK_COLOR_CLOSE;
                classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

                partIcon        = SW_RANK_ICONS[SW_RANK_12_INDEX];
                partInfo        = SW_TEXT_HANDS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(handsLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_12_INDEX];
                partInfo        = SW_TEXT_FEET.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(feetLink, partStats, partInfo, partIcon);
                
                partIcon        = SW_RANK_ICONS[SW_RANK_13_INDEX];
                partInfo        = SW_TEXT_CHEST.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(chestLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_12_INDEX];
                partInfo        = SW_TEXT_LEGS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(legsLink, partStats, partInfo, partIcon);
                
                partIcon        = SW_RANK_ICONS[SW_RANK_13_INDEX];
                partInfo        = SW_TEXT_HEAD.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(headLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_13_INDEX];
                partInfo        = SW_TEXT_SHOULDER.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(shoulderLink, partStats, partInfo, partIcon);
        end

        ------------------------------------
        --  Set 10
        ------------------------------------
        setIndex = 10;
        setName = "Confessor's Raiment";
        setTabName = "Confessor";
        setInfo = "Zul'Gurub";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases healing done by spells and effects by up to 22.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increase the range of your Smite and Holy Fire spells by 5 yds.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the casting time of your Mind Control spell by 0.5 sec.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."174\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."38\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."62\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."13\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."120\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:19594:0:0:0";
        partLink2       = "item:19593:0:0:0";
        partLink3       = "item:19592:0:0:0";
        partLink4       = "item:19591:0:0:0";
        partInfo        = SW_TEXT_NECK.." - ".."Reputation with Zandalar Tribe.";
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN.."Exalted with the Zandalar Tribe\n\nA new trinket will be awarded for each rank of reputation with the Zandalar Tribe.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_OTHER.."\n\n";
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_NECK] = SetWrangler_MakePartData(partLink, partStats, partInfo, nil, partLink2, partLink3, partLink4);

        partLink        = "item:19958:0:0:0";
        partInfo        = SW_TEXT_TRINKET.." - ".."Created.  Click to see details."; -- 
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Combine the following:\n\n"
                                  .."* Punctured Voodoo Doll\n"
                                  .."* Gri'lek's Blood\n"
                                  .."* Renataki's Tooth\n"
                                  .."* Wushoolay's Mane\n"
                                  .."* Hazza'rah's Dream Thread\n\n"
                                  .."Doll parts are scattered throughout Zul'Gurub.  The other parts are dropped by the bosses at the Edge of Madness.";
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_TRINK]        = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:19841:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - ".."Paragons of Power: The Confessor's Mantle";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Razzashi Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Witherbark Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Primal Hakkari Aegis: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bronze Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_CHEST]        = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:19842:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - ".."Paragons of Power: The Confessor's Bindings";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Hakkari Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Zulian Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Primal Hakkari Sash: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Orange Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:19843:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - ".."Paragons of Power: The Confessor's Wraps";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Sandfury Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bloodscalp Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Primal Hakkari Stanchion: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Yellow Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_WRISTS]       = SetWrangler_MakePartData(partLink, partStats, partInfo);


        ------------------------------------
        --  Set 11
        ------------------------------------
        setIndex = 11;
        setName = "The Highlander's Intent";
        setTabName = "Intent (A)";
        setInfo = "Battleground Set - (Alliance)";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike with spells by 1%.\n\n"..SW_LINK_COLOR_CLOSE
                                                  
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."496\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."41\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."31\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."130\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:20061:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Exalted with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20054:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Revered with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20047:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Honored with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        
        ------------------------------------
        --  Set 12
        ------------------------------------
        setIndex = 12;
        setName = "The Defiler's Intent";
        setTabName = "Intent (H)";
        setInfo = "Battleground Set - (Horde)";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike with spells by 1%.\n\n"..SW_LINK_COLOR_CLOSE
                                                  
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."496\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."41\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."31\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."130\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:20176:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Honored with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20159:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Revered with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20163:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Exalted with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        ------------------------------------
        -- Priest AQ20 Set 13
        ------------------------------------
        setIndex = 13;
        setName = "Finery of Infinite Wisdom";
        setTabName = "Infinite Wisdom";
        setInfo = "AQ20 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the damage of your Shadow Word: Pain spell by 5%.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."52\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."35\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."11\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."32\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:21410:0:0:0";
        partInfo        = SW_TEXT_HAND.." - ".."Gavel of Infinite Wisdom ";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Ornate Hilt: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Lambent Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bronze Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Exalted\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        partLink        = "item:21411:0:0:0";
        partInfo        = SW_TEXT_FINGER.." - ".."Ring of Infinite Wisdom";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Ceremonial Ring: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Obsidian Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Silver Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Honored\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        partLink        = "item:21412:0:0:0";
        partInfo        = SW_TEXT_BACK.." - ".."Shroud of Infinite Wisdom";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Marital Drape: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Jasper Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Gold Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Clay Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Revered\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        ------------------------------------
        -- END Priest AQ20 Set
        ------------------------------------
        
        ------------------------------------
        -- Priest AQ Set
        ------------------------------------
        setIndex = 14;
        setName = "Garments of the Oracle";
        setTabName = "Oracle";
        setInfo = "AQ40 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 20% chance that your heals on others will also heal you 10% of the amount healed.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the duration of your Renew spell by 3 sec.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."721\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."109\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."109\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."65\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."345\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:21348:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - ".."Tiara of the Oracle";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Vek'nilash's Circlet: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Sage: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Silver Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Friendly\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21351:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - ".."Vestments of the Oracle";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Husk of the Old God: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Death: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Stone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Crystal Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Honored\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21352:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - ".."Trousers of the Oracle";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Ouro's Intact Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Life: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Gold Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Clay Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Friendly\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21349:0:0:0";
        partInfo        = SW_TEXT_FEET.." - ".."Footwraps of the Oracle";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Bindings of Command: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Death: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bronze Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Gold Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Neutral\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[4]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21350:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - ".."Mantle of the Oracle";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Bindings of Command: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Rebirth: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Silver Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Neutral\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[5]  = SetWrangler_MakePartData(partLink, partStats, partInfo);
        ------------------------------------
        -- END Priest AQ Set
        ------------------------------------
        
        ---------
        classData.numTabSets = math.ceil(table.getn(classData.aSetData) / SW_MAX_TABS);
        return classData;
end

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