vanilla-wow-addons – Rev 1
?pathlinks?
-- PVPH Data
function SetWrangler_MakePVPHData()
local classData = {};
local setName, partName, partLink, partStats, partInfo;
local setIndex;
classData.sName = SW_TEXT_CLASSNAMES[SW_CLASS_PVPH];
classData.aSetData = {};
------------------------------------
-- Set 1
------------------------------------
setIndex = 1;
setName = "High Warlord Weapons";
setTabName = "One Hand";
setInfo = "PvP Weapons - (Horde)";
classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo);
partLink = "item:23464:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_ONEHAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:16345:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_ONEHAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:18866:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_ONEHAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:18823:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_ONEHAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:23467:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_ONEHAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:18840:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_ONEHAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[6] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:18844:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_ONEHAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[7] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:23466:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_ONEHAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[8] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
------------------------------------
-- Set 2
------------------------------------
setIndex = 2;
setName = "High Warlord Weapons";
setTabName = "Two Hand";
setInfo = "PvP Weapons - (Horde)";
classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo);
partLink = "item:18831:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_HAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:23465:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_HAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:18877:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_HAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:18871:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_HAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:18868:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_HAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:18874:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_HAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[6] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
------------------------------------
-- Set 3
------------------------------------
setIndex = 3;
setName = "High Warlord Weapons";
setTabName = "Ranged";
setInfo = "PvP Weapons - (Horde)";
classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo);
partLink = "item:18837:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_RANGE.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:18835:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_RANGE.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:18860:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_RANGE.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
------------------------------------
-- Set 4
------------------------------------
setIndex = 4;
setName = "High Warlord Weapons";
setTabName = "Off Hand";
setInfo = "PvP Weapons - (Horde)";
classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo);
partLink = "item:18848:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_OHAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:18826:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_OHAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:23468:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_OHAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
partLink = "item:23469:0:0:0";
partIcon = SW_RANK_ICONS[SW_RANK_14_INDEX];
partInfo = SW_TEXT_OHAND.." - "..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX];
partStats = SW_TEXT_RANK_HEADER.."\n\n"
..SW_WHITE_OPEN.." "
..SW_TEXT_RANK_NAMES_H[SW_RANK_14_INDEX]
.." (Rank "
..SW_TEXT_RANK_NUMBERS[SW_RANK_14_INDEX]..")\n";
classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo, partIcon);
---------
classData.numTabSets = math.ceil(table.getn(classData.aSetData) / SW_MAX_TABS);
return classData;
end
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