vanilla-wow-addons – Rev 1

Subversion Repositories:
Rev:
-- Hunter Data

function SetWrangler_MakeHunterData()
        local classData = {};
        local setName, partName, partLink, partStats, partInfo;
        local setIndex;
        
        classData.sName                                                 = SW_TEXT_CLASSNAMES[SW_CLASS_HUNTER];
        classData.aSetData                                              = {};

        ------------------------------------
        -- Hunter Set 1
        ------------------------------------
        setIndex = 1;
        setName = "Beaststalker Armor";
        setTabName = "Beaststalker";
        setInfo = "Dungeon 1 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Your normal Ranged attacks have a 4% chance of returning 200 Mana.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +8 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2047\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."20\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."138\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."90\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."48\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."49\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."530\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:16677:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - "..SW_AREA_SCHOLO;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Darkmaster Gandling (7.2%)";
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16674:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - "..SW_AREA_UBRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_UBRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."General Drakkisath (6.7%)";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16678:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - "..SW_AREA_STRAT_UD;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_STRAT_UD.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Baron Rivendare (6.7%)";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16676:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - "..SW_AREA_BRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."War Master Voone (9.5%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16675:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_STRAT_UD;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_STRAT_UD.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Nerub'enkan (10.6%)";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16680:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_BRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Rage Talon Dragon Guard (2.8%)\n"
                                  .."Smolderthorn Headhunter (1.7%)\n"
                                  .."Scarshield Raider (1.0%)\n"
                                  .."Bloodaxe Raider (0.9%)\n"
                                  .."Firebrand Legionnaire (1.0%)\n"
                                  .."Firebrand Grunt (0.7%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16681:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - "..SW_AREA_STRAT;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_STRAT.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Ghoul Ravener (1.6%)\n"
                                  .."Fleshflayer Ghoul (1.9%)\n"
                                  .."Crimson Defender (1.0%)\n";
                                  classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]        = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16679:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_LBRS;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Overlord Wyrmthalak (8.5%)";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        ------------------------------------
        -- Hunter Set 2
        ------------------------------------
        setIndex = 2;
        setName = "Beastmaster Armor";
        setTabName = "Beastmaster";
        setInfo = "Dungeon 2 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +8 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Your normal ranged attacks have a 4% chance of restoring 200 mana.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2196\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."157\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."113\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."69\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1%\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."585\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:22013:0:0:0";
        partInfo        = Unknown
        partStats       = Unknown
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22060:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22017:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22015:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22061:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22010:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22011:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22016:0:0:0";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        ------------------------------------
        --  Hunter Set 3
        ------------------------------------
        setIndex = 3;
        setName = "Giantstalker Armor";
        setTabName = "Giantstalker";
        setInfo = "Tier 1 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the range of your Mend Pet spell by 50% and the effect by 10%.  Also reduces the cost by 30%.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your pet's stamina by 30 and all spell resistances by 40.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the damage of Multi-shot and Volley by 15%.\n\n"..SW_LINK_COLOR_CLOSE

                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2427\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."189\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."128\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."52\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."34\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Shadow: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."24\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."635\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:16846:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Garr (8.1%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16845:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Golemagg the Incinerator (11.0%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16847:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Magmadar (10.6%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16852:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Shazzrah (12.2%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16849:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Gehennas (10.3%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16851:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Molten Giant (0.1%)\n"
                                  .."Lava Annihilator (0.2%)\n"
                                  .."Firelord (0.2%)\n"
                                  .."Lava Elemental (0.4%)\n"
                                  .."Firewalker (0.8%)\n"
                                  .."Lava Reaver (0.1%)\n"
                                  .."Ancient Core Hound (0.2%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16850:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Molten Giant (0.2%)\n"
                                  .."Lava Annihilator (0.1%)\n"
                                  .."Firelord (0.4%)\n"
                                  .."Lava Elemental (0.4%)\n"
                                  .."Firewalker (0.1%)\n"
                                  .."Lava Reaver (0.2%)\n"
                                  .."Ancient Core Hound (0.4%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16848:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Sulfuron Harbinger (13.9%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);


        ------------------------------------
        --  Hunter Set 4
        ------------------------------------
        setIndex = 4;
        setName = "Dragonstalker Armor";
        setTabName = "Dragonstalker";
        setInfo = "Tier 2 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases Ranged Attack Power bonus of Aspect of the Hawk by 20%.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases pet's stamina by 40 and all spell resistances by 60.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Chance when ranged damage dealt to apply Expose Weakness to target. This increases Ranged Attack Power of all attackers against target by 450 for 7 sec.\n\n"..SW_LINK_COLOR_CLOSE

                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2773\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."208\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."134\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."96\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."57\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Nature: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Frost: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Shadow: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Arcane: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."5\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."635"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:16939:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - "..SW_AREA_OL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_OL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Onyxia (13.0%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16942:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Nefarian (17.6%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16938:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - "..SW_AREA_MC;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Ragnaros (19.6%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16940:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Firemaw (7.7%)\n"
                                  .."Ebonroc (1.1%)\n"
                                  .."Flamegor (5.6%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16941:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Broodlord Lashlayer (11.7%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16936:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Vaelastrasz the Corrupt (17.1%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_BELT]    = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16935:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Razorgore the Untamed (18.7%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_WRISTS]  = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:16937:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_BWL;
        partStats       = SW_TEXT_INST_HEADER.."\n"
                                  ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_DROP_HEADER.."\n"
                                  ..SW_WHITE_OPEN
                                  .."Chromaggus (24.2%)\n";
        classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(partLink, partStats, partInfo);


        ------------------------------------
        --  Hunter Set 5
        ------------------------------------
        setIndex = 5;
        setName = "Cryptstalker Armor";
        setTabName = "Cryptstalker";
        setInfo = "Tier 3 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increase the duration of your Rapid Fire by 4 seconds.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases Attack Power by 50 for both you and your pet.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Your ranged critical hits cause an Adrenaline Rush, granting you 50 mana.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the mana cost of your Multi-shot and Aimed Shot by 20.\n\n"..SW_LINK_COLOR_CLOSE

                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3186\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."253\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."184\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."82\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."0\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."7%\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4%\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Regen: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."20 mana/5 sec\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."NA"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:22438:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - ".."Cryptstalker Headpiece";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Headpiece: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 15\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22436:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - ".."Cryptstalker Tunic";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Tunic: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 25\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22437:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - ".."Cryptstalker Leggaurds";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Leggaurds: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 20\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[4]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22441:0:0:0";
        partInfo        = SW_TEXT_HANDS.." - ".."Cryptstalker Handgaurds";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Handgaurds: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[5]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22440:0:0:0";
        partInfo        = SW_TEXT_FEET.." - ".."Cryptstalker Boots";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Boots: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 12\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[6]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22442:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - ".."Cryptstalker Girdle";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Girdle: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[7]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22443:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - ".."Cryptstalker Wristgaurds";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Wristgaurds: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 6\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[8]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:22439:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - ".."Cryptstalker Spaulders";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Desecrated Spaulders: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 12\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        
        ------------------------------------
        -- Hunter Set 6,7
        ------------------------------------
        local setName, setTabName;
        local handsLink, feetLink, chestLink, legsLink, shoulderLink, headLink;

        for i=6,7 do
                if (i == 6) then
                        setName = "Lieutenant Commander's Pursuance";
                        setTabName = "Lt Commander";
                        
                        handsLink               = "item:23279:0:0:0";
                        feetLink                = "item:23278:0:0:0";
                        chestLink               = "item:23292:0:0:0";
                        legsLink                = "item:23293:0:0:0";
                        shoulderLink    = "item:23307:0:0:0";
                        headLink                = "item:23306:0:0:0";
                        
                        setInfo = "PvP Tier 1 Set - (Alliance)";
                        
                        SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_A;
                else
                        setName = "Champion's Pursuance";
                        setTabName = "Champion";

                        handsLink               = "item:22862:0:0:0";
                        feetLink                = "item:22843:0:0:0";
                        chestLink               = "item:22874:0:0:0";
                        legsLink                = "item:22875:0:0:0";
                        shoulderLink    = "item:23252:0:0:0";
                        headLink                = "item:23251:0:0:0";
                        
                        setInfo = "PvP Tier 1 Set - (Horde)";
                        
                        SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_H;
                end
                
                setIndex = i;
                setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                                  ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Agility.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cooldown of your Concussive Shot by 1 sec.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                                                          
                                  ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1902\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."106\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."88\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."21\n"..SW_LINK_COLOR_CLOSE;
                classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

                partIcon        = SW_RANK_ICONS[SW_RANK_7_INDEX];
                partInfo        = SW_TEXT_HANDS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_7_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(handsLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_7_INDEX];
                partInfo        = SW_TEXT_FEET.." - "..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_7_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(feetLink, partStats, partInfo, partIcon);
                
                partIcon        = SW_RANK_ICONS[SW_RANK_8_INDEX];
                partInfo        = SW_TEXT_CHEST.." - "..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_8_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(chestLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_8_INDEX];
                partInfo        = SW_TEXT_LEGS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_8_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(legsLink, partStats, partInfo, partIcon);
                
                partIcon        = SW_RANK_ICONS[SW_RANK_10_INDEX];
                partInfo        = SW_TEXT_HEAD.." - "..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_10_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(headLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_10_INDEX];
                partInfo        = SW_TEXT_SHOULDER.." - "..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_10_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(shoulderLink, partStats, partInfo, partIcon);
        end

        ------------------------------------
        -- Hunter  Set 8,9
        ------------------------------------
        local setName, setTabName;
        local handsLink, feetLink, chestLink, legsLink, shoulderLink, headLink;

        for i=8,9 do
                if (i == 8) then
                        setName = "Field Marshal's Pursuit";
                        setTabName = "Field Marshal";
                        
                        handsLink               = "item:16463:0:0:0";
                        feetLink                = "item:16462:0:0:0";
                        chestLink               = "item:16466:0:0:0";
                        legsLink                = "item:16467:0:0:0";
                        shoulderLink    = "item:16468:0:0:0";
                        headLink                = "item:16465:0:0:0";
                        
                        setInfo = "PvP Tier 2 Set - (Alliance)";
                                
                        SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_A;
                else
                        setName = "Warlord's Marshal's Pursuit";
                        setTabName = "Warlord";

                        handsLink               = "item:16571:0:0:0";
                        feetLink                = "item:16569:0:0:0";
                        chestLink               = "item:16565:0:0:0";
                        legsLink                = "item:16567:0:0:0";
                        shoulderLink    = "item:16568:0:0:0";
                        headLink                = "item:16566:0:0:0";
                        
                        setInfo = "PvP Tier 2 Set - (Horde)";
                                
                        SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_H;
                end
                
                setIndex = i;
                setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                                  ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cooldown of your Concussive Shot by 1 sec.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Agility.\n\n"..SW_LINK_COLOR_CLOSE
                                                          
                                  ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2485\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."175\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."144\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."59\n"..SW_LINK_COLOR_CLOSE;
                classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

                partIcon        = SW_RANK_ICONS[SW_RANK_12_INDEX];
                partInfo        = SW_TEXT_HANDS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_HANDS]   = SetWrangler_MakePartData(handsLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_13_INDEX];
                partInfo        = SW_TEXT_FEET.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_FEET]    = SetWrangler_MakePartData(feetLink, partStats, partInfo, partIcon);
                
                partIcon        = SW_RANK_ICONS[SW_RANK_12_INDEX];
                partInfo        = SW_TEXT_CHEST.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_CHEST]   = SetWrangler_MakePartData(chestLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_12_INDEX];
                partInfo        = SW_TEXT_LEGS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_LEGS]    = SetWrangler_MakePartData(legsLink, partStats, partInfo, partIcon);
                
                partIcon        = SW_RANK_ICONS[SW_RANK_13_INDEX];
                partInfo        = SW_TEXT_HEAD.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_HEAD]    = SetWrangler_MakePartData(headLink, partStats, partInfo, partIcon);

                partIcon        = SW_RANK_ICONS[SW_RANK_13_INDEX];
                partInfo        = SW_TEXT_SHOULDER.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
                partStats       = SW_TEXT_RANK_HEADER.."\n\n"
                                          ..SW_WHITE_OPEN.."       "
                                          ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX] 
                                          .." (Rank "
                                          ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
                classData.aSetData[setIndex].aPartData[SW_PART_SHOULD]  = SetWrangler_MakePartData(shoulderLink, partStats, partInfo, partIcon);
        end

        ------------------------------------
        --  Set 10
        ------------------------------------
        setIndex = 10;
        setName = "Predator's Armor";
        setTabName = "Predator";
        setInfo = "Zul'Gurub";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Decreases the cooldown of Concussive Shot by 1 sec.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the duration of Serpent Sting by 3 sec.\n\n"..SW_LINK_COLOR_CLOSE
                                                  
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."724\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."55\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."46\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."36\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."13\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Ranged Attack: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."22\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."165\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:19621:0:0:0";
        partLink2       = "item:19620:0:0:0";
        partLink3       = "item:19619:0:0:0";
        partLink4       = "item:19618:0:0:0";
        partInfo        = SW_TEXT_NECK.." - ".."Reputation with Zandalar Tribe.";
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN.."Exalted with the Zandalar Tribe\n\nA new trinket will be awarded for each rank of reputation with the Zandalar Tribe.\n\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_TEXT_OTHER.."\n\n";
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_NECK] = SetWrangler_MakePartData(partLink, partStats, partInfo, nil, partLink2, partLink3, partLink4);

        partLink        = "item:19953:0:0:0";
        partInfo        = SW_TEXT_TRINKET.." - ".."Created.  Click to see details."; -- 
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Combine the following:\n\n"
                                  .."* Punctured Voodoo Doll\n"
                                  .."* Gri'lek's Blood\n"
                                  .."* Renataki's Tooth\n"
                                  .."* Wushoolay's Mane\n"
                                  .."* Hazza'rah's Dream Thread\n\n"
                                  .."Doll parts are scattered throughout Zul'Gurub.  The other parts are dropped by the bosses at the Edge of Madness.";
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_TRINK]        = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:19831:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - ".."Paragons of Power: The Predator's Mantle";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Gurubashi Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Zulian Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Primal Hakkari Aegis: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Silver Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_CHEST]        = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:19832:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - ".."Paragons of Power: The Predator's Belt";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Razzashi Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Hakkari Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Primal Hakkari Shawl: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Green Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:19833:0:0:0";
        partInfo        = SW_TEXT_WRIST.." - ".."Paragons of Power: The Predator's Bracers";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Skullsplitter Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Sandfury Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Primal Hakkari Bindings: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Yellow Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
        classData.aSetData[setIndex].aPartData[SW_PART_ZG_WRISTS]       = SetWrangler_MakePartData(partLink, partStats, partInfo);


        ------------------------------------
        --  Set 11
        ------------------------------------
        setIndex = 11;
        setName = "The Highlander's Determination";
        setTabName = "Determination (A)";
        setInfo = "Battleground Set - Alliance";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE
                                                  
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."775\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."35\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."44\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."25\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Attack Pwr: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."34\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."185\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:20055:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Exalted with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20050:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Revered with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20043:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Honored with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        ------------------------------------
        --  Set 12
        ------------------------------------
        setIndex = 12;
        setName = "The Defiler's Determination";
        setTabName = "Determination (H)";
        setInfo = "Battleground Set - (Horde)";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE
                                                  
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."775\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."35\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."44\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."25\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Attack Pwr: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."34\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."185\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:20158:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Honored with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20154:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Revered with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20150:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Exalted with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        
        ------------------------------------
        --  Set 13
        ------------------------------------
        setIndex = 13;
        setName = "The Defiler's Fortitude";
        setTabName = "Fortitude (H)";
        setInfo = "Battleground Set - (Horde)";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE
                                                  
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."775\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."11\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."25\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."44\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."42\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."185\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:20203:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Honored with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20199:0:0:0";
        partInfo        = SW_TEXT_FEET.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Revered with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:20195:0:0:0";
        partInfo        = SW_TEXT_WAIST.." - "..SW_AREA_AB;
        partStats       = SW_TEXT_REQ.."\n\n"
                                  ..SW_WHITE_OPEN
                                  .."Exalted with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        ------------------------------------
        -- Hunter AQ20 Set 14
        ------------------------------------
        setIndex = 14;
        setName = "Trappings of the Unseen Path";
        setTabName = "Unseen Path";
        setInfo = "AQ20 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your pets Damage by 3%.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."52\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."52\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."8\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."33\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:21401:0:0:0";
        partInfo        = SW_TEXT_HAND.." - ".."Scythe of the Unseen Path ";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Spiked Hilt: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Azure Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Silver Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Exalted\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        partLink        = "item:21402:0:0:0";
        partInfo        = SW_TEXT_FINGER.." - ".."Signet of the Unseen Path";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Ceremonial Ring: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Amber Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Gold Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Clay Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Honored\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        
        partLink        = "item:21403:0:0:0";
        partInfo        = SW_TEXT_BACK.." - ".."Cloak of the Unseen Path";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Regal Drape: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."LambentIdol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Stone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Crystal Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Revered\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);
        ------------------------------------
        -- END Hunter AQ20 Set
        ------------------------------------
        
        
        ------------------------------------
        -- Hunter AQ Set
        ------------------------------------
        setIndex = 15;
        setName = "Striker's Garb";
        setTabName = "Striker";
        setInfo = "AQ40 Set";
        setStats= SW_TEXT_BONUS_HEADER.."\n\n"
                          ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cost of your Arcane Shots by 10%.\n\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cooldown of your Rapid Fire ability by 2 minutes.\n\n"..SW_LINK_COLOR_CLOSE
                          
                          ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2141\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."161\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."114\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."66\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."38\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3\n"..SW_LINK_COLOR_CLOSE
                          ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."485\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex]                                                    = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);

        partLink        = "item:21366:0:0:0";
        partInfo        = SW_TEXT_HEAD.." - ".."Striker's Diadem";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Vek'lor's Diadem: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Strife: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bronze Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Friendly\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[1]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21370:0:0:0";
        partInfo        = SW_TEXT_CHEST.." - ".."Striker's Hauberk";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Carapace of the Old God: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Life: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Gold Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Clay Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Honored\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[2]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21368:0:0:0";
        partInfo        = SW_TEXT_LEGS.." - ".."Striker's Leggings";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Skin of the Great Sandworm: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of the Sun: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Silver Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Friendly\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[3]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21365:0:0:0";
        partInfo        = SW_TEXT_FEET.." - ".."Striker's Footguards";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Bindings of Command: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of Life: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Stone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Neutral\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[4]       = SetWrangler_MakePartData(partLink, partStats, partInfo);

        partLink        = "item:21367:0:0:0";
        partInfo        = SW_TEXT_SHOULDER.." - ".."Striker's Pauldrons";  -- Quest
        partStats       = SW_TEXT_REQ_ITEMS.."\n\n"
                                  ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
                                  ..SW_GOLD_OPEN.."Qiraji Bindings of Command: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Idol of War: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Crystal Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
                                  ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Neutral\n"..SW_LINK_COLOR_CLOSE;
        classData.aSetData[setIndex].aPartData[5]  = SetWrangler_MakePartData(partLink, partStats, partInfo);
        ------------------------------------
        -- END Hunter AQ Set
        ------------------------------------
        
        
        ---------
        classData.numTabSets = math.ceil(table.getn(classData.aSetData) / SW_MAX_TABS);
        return classData;
        
end

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