vanilla-wow-addons – Rev 1

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--[[
        WARNING! If you edit this file you need a good editor, not notepad.
        This file HAS to be saved in UTF-8 format (without signature) else we would have to escape
        all special chars
        
        Credits for this locale: jinsong zhao
        Thanks a LOT.
        
]]--

if (GetLocale() == "zhCN") then
-- 1.4.2 Found a chineese localization through google that needs a different pre filter so i added this
-- and added a localization for it 
SW_PRE_REGEX = "%d+";

-- There seems to be 2 different versions, one with and one without FixLogStrings
-- set this to false to skip string changes
SW_ZH_FIXSTRINGS = true;

-- the main slash commands registered (only 2)
SW_RootSlashes = {"/swstats", "/sws"};

SW_CONSOLE_NOCMD = "没有该命令: ";
SW_CONSOLE_HELP ="帮助:"
SW_CONSOLE_NIL_TRAILER = "未定义."; -- space at beginning, but chinese nothing.
SW_CONSOLE_SORTED = "分类";
SW_CONSOLE_NOREGEX = "该事件没有匹配表达式.";
SW_CONSOLE_FALLBACK = "发现匹配表达式 - 添加到映射";
SW_FALLBACK_BLOCK_INFO = "该事件被拒绝,通过自动更新.";
SW_FALLBACK_IGRNORED = "该事件被忽略.";
SW_EMPTY_EVENT = "该监听不需要事件?: ";
SW_INFO_PLAYER_NF = "无任何信息:";
SW_PRINT_INFO_FROMTO = "|cffffffff来自:|r%s, |cffffffff目标:|r%s,";
SW_PRINT_ITEM = "|cffffffff%s:|r%s,";
SW_PRINT_ITEM_DMG = "伤害";
SW_PRINT_ITEM_HEAL = "治疗";
SW_PRINT_ITEM_THROUGH = "通过";
SW_PRINT_ITEM_TYPE = "类型";
SW_PRINT_ITEM_CRIT = "|cffff2020致命|r";
SW_PRINT_ITEM_WORLD = "世界";
SW_PRINT_ITEM_NORMAL = "普通";
SW_PRINT_ITEM_RECIEVED = "收到";
SW_PRINT_INFO_RECIEVED = "|cffff2020伤害:%s|r, |cff20ff20治疗:%s|r";
SW_PRINT_ITEM_TOTAL_DONE = "总数";
SW_PRINT_ITEM_NON_SCHOOL = "其他";
SW_PRINT_ITEM_IGNORED = "忽略";
SW_PRINT_ITEM_DEATHS = "死亡";

SW_SYNC_CHAN_JOIN = "|cff20ff20SW同步频道:你已加入:|r";
SW_SYNC_CHAN_FAIL= "|cffff2020SW同步频道:无法加入:|r";
SW_SYNC_JOINCHECK_FROM = "加入同步频道 %s 从: %s?"
SW_SYNC_JOINCHECK_INFO = "原有数据将丢失!"
SW_SYNC_CURRENT = "当前同步频道: %s";
SW_BARS_WIDTHERROR = "状态条过长!"
SW_B_CONSOLE = "C";
SW_B_SETTINGS = "S";
SW_B_SYNC = "Y";
SW_B_REPORT = "R";
SW_STR_MAX = "Max";
SW_STR_EVENTCOUNT = "#";
SW_STR_AVERAGE = "ø";
SW_STR_PET_PREFIX = "[宠物] "; -- pet prefix for pet info displayed in the bars
SW_STR_VPP_PREFIX = "[全部宠物] "; -- pet prefix for virtual pet per player info displayed in the bars
SW_STR_VPR = "[团队宠物]"; -- pet string for virtual pet per raid info displayed in the bars
-- 1.5.beta.1 Reset vote
SW_STR_RV = "|cffff5d5d重置 投票!|r 发起人 |cffff5d5d%s|r.  你是否同意重制同步频道?";
SW_STR_RV_PASSED =  "|cffffff00[SW 同步]|r |cff00ff00重置投票通过!|r";
SW_STR_RV_FAILED = "|cffffff00[SW 同步]|r |cffff5d5d重置投票没通过!|r";
SW_STR_VOTE_WARN = "|cffffff00[SW 同步]|r |cffff5d5d这不是恶意投票...|r";

--1.5.3
--Raid DPS Strings
SW_RDPS_STRS = {
        ["CURR"] = "团队DPS 目前战斗",
        ["ALL"] = "团队DPS",
        ["LAST"] = "团队DPS 最后战斗",
        ["MAX"] = "团队DPS 最大值",
        ["TOTAL"] = "团队DPS 计时模式", -- a timer that keeps running, no matter if in or out of fight
}

--[[
   you can ONLY localize the values! NOT the keys
   don't change aynthing like this ["someString"]
--]]
SW_Spellnames = {
        [1] = "解除次级诅咒",
        [2] = "解除诅咒 ",
        [3] = "驱散魔法 ",
        [4] = "祛病术",
        [5] = "驱除疾病",
        [6] = "纯凈术",
        [7] = "清洁术",
        [8] = "消毒术",
        [9] = "驱毒术",
        [10] = "凈化术",
}

SW_LocalizedGUI ={
        ["SW_FrameConsole_Title"] = "SW v"..SW_VERSION,
        ["SW_FrameConsole_Tab1"] = "常规",
        ["SW_FrameConsole_Tab2"] = "事件",
        --["SW_FrameConsole_Tab3"] = "设置",
        ["SW_BarSettingsFrameV2_Tab1"] = "数据",
        ["SW_BarSettingsFrameV2_Tab2"] = "显示",
        ["SW_BarSettingsFrameV2_Tab3"] = "宠物",
        ["SW_Chk_ShowEventText"] = "显示事件->匹配表达式",
        ["SW_Chk_ShowOrigStrText"] = "显示日志消息",
        ["SW_Chk_ShowRegExText"] = "显示表达式",
        ["SW_Chk_ShowMatchText"] = "显示匹配",
        ["SW_Chk_ShowSyncInfoText"] = "显示同步消息",
        ["SW_Chk_ShowOnlyFriendsText"] = "仅报告友方阵营",
        ["SW_Chk_ShowSyncBText"] = "显示同步按钮",
        ["SW_Chk_ShowConsoleBText"] = "显示控制台按钮",
        ["SW_Chk_MergePetsText"] = "合并宠物数据到玩家",
        ["SW_Chk_ShowDPSText"] = "DPS";
        ["SW_RepTo_SayText"] = "说",
        ["SW_RepTo_GroupText"] = "队伍",
        ["SW_RepTo_RaidText"] = "团队",
        ["SW_RepTo_GuildText"] = "工会",
        ["SW_RepTo_ChannelText"] = "频道",
        ["SW_RepTo_WhisperText"] = "悄悄话",
        ["SW_RepTo_ClipboardText"] = "剪贴板",
        ["SW_RepTo_OfficerText"] = "队长",
        ["SW_BarReportFrame_Title_Text"] = "发送给..",
        ["SW_Chk_RepMultiText"] = "多行",
        ["SW_Filter_PCText"] = "PC",
        ["SW_Filter_NPCText"] = "NPC",
        ["SW_Filter_GroupText"] = "队伍/团队",
        ["SW_Filter_EverGroupText"] = "最后 队伍/团队",
        ["SW_Filter_NoneText"] = "无",
        ["SW_GeneralSettings_Title_Text"] = "常规设置",
        ["SW_BarSyncFrame_Title_Text"] = "同步频道设置",
        ["SW_BarSettingsFrameV2_Title_Text"] = "设置",
        ["SW_BarSyncFrame_SyncLeave"] = "离开",
        ["SW_BarSyncFrame_OptGroupText"] = "队伍",
        ["SW_BarSyncFrame_OptRaidText"] = "团队",
        ["SW_BarSyncFrame_OptGuildText"] = "工会",
        ["SW_BarSyncFrame_SyncSend"] = "发送",
        ["SW_CS_Damage"] = "颜色: 伤害",
        ["SW_CS_Heal"] = "颜色: 治疗",
        ["SW_CS_BarC"] = "颜色: 动作条",
        ["SW_CS_FontC"] = "颜色: 字体",
        ["SW_CS_OptC"] = "颜色: 按钮",
        ["SW_TextureSlider"] = "背景:",
        ["SW_FontSizeSlider"] = "字体大小:",
        ["SW_BarHeightSlider"] = "高度:",
        --["SW_BarWidthSlider"] = "宽度:", removed 1.4.2
        ["SW_ColCountSlider"] = "列数:", 
        ["SW_OptChk_NumText"] = "总数",
        ["SW_OptChk_RankText"] = "序号",
        ["SW_OptChk_PercentText"] = "百分比",
        ["SW_VarInfoLbl"] = "该信息需要一个目标. 输入名称或点击'使用目标'按键使用选择的目标",
        ["SW_NoPetInfoLabel"] = "没有任何宠物过滤器设置.",
        ["SW_SetInfoVarFromTarget"] = "使用目标",
        ["SW_ColorsOptUseClassText"] = "职业色彩",
        ["SW_TextWindow_Title_Text"] = "使用Ctrl+c复制.",
        ["SW_BarSyncFrame_SyncARPY"] = "允许",--{["s"] = "允许", ["f"] = SetButtonText },
        ["SW_BarSyncFrame_SyncARPN"] = "阻止",--{["s"] = "阻止", ["f"] = SetButtonText },
        -- 1.5 new pet filter labels 
        ["SW_PF_InactiveText"] = "不活动",
        ["SW_PF_ActiveText"] = "活动",
        ["SW_PF_MMText"] = "合并模式",
        ["SW_PF_MRText"] = "合并接收",
        ["SW_PF_MBText"] = "合并",
        ["SW_PF_CurrentText"] = "目前",
        ["SW_PF_VPPText"] = "显示玩家宠物",
        ["SW_PF_VPRText"] = "显示团队宠物",
        ["SW_PF_IgnoreText"] = "忽略宠物信息",

        -- 1.5.3 new color settings
        ["SW_CS_TitleBar"] = "标题栏颜色",
        ["SW_CS_TitleFont"] = "标题栏字体",
        ["SW_CS_Backdrops"] = "窗口和标签颜色",
        ["SW_CS_MainWinBack"] = "主窗口背景",
        ["SW_CS_ClassCAlpha"] = "职业色彩透明度",
}

SW_GS_Tooltips["SW_Chk_ShowOnlyFriends"] = "此选项仅被使用于,过滤发送给控制台信息的 /sws 命令.";
SW_GS_Tooltips["SW_Chk_ShowSyncB"] = "在主窗口标题栏显示扩展设置按钮.";
SW_GS_Tooltips["SW_Chk_ShowConsoleB"] = "在主窗口标题栏显示扩展控制台按钮.";
SW_GS_Tooltips["SW_CS_Damage"] = "伤害条颜色. 例如: 查看细节时的颜色.";
SW_GS_Tooltips["SW_CS_Heal"] = "治疗条颜色. 例如: 查看细节时的颜色.";
SW_GS_Tooltips["SW_CS_BarC"] = "状态条颜色. 可能被显示数据的色彩替换.";
SW_GS_Tooltips["SW_CS_FontC"] = "字体颜色.";
SW_GS_Tooltips["SW_CS_OptC"] = "改变主窗口下按钮颜色.";
SW_GS_Tooltips["SW_TextureSlider"] = "改变状态条背景";
SW_GS_Tooltips["SW_FontSizeSlider"] = "改变状态条中字体大小";
SW_GS_Tooltips["SW_BarHeightSlider"] = "改变状态条高度";
--SW_GS_Tooltips["SW_BarWidthSlider"] = "改变状态条宽度"; removed 1.4.2
SW_GS_Tooltips["SW_ColCountSlider"] = "改变列数窗口."; 
SW_GS_Tooltips["SW_SetOptTxtFrame"] = "改变主窗口下按钮文字.";
SW_GS_Tooltips["SW_SetFrameTxtFrame"] = "改变主窗口标题栏的文字.";
SW_GS_Tooltips["SW_OptChk_Num"] = "显示数值. (例如.伤害、治疗等等.).";
SW_GS_Tooltips["SW_OptChk_Rank"] = "显示等级.";
SW_GS_Tooltips["SW_OptChk_Percent"] = "显示百分比. (显示在团队中的比例.)";
SW_GS_Tooltips["SW_Filter_None"] = "无 PC/NPC/队伍/团队 过滤. 所有数据显示在状态条";
SW_GS_Tooltips["SW_Filter_PC"] = "玩家角色过滤. 玩家角色在你的队伍里或者是你当前目标时有效.";
SW_GS_Tooltips["SW_Filter_NPC"] = "NPC过滤, 你需要选择一个角色 , 目标不是玩家控制的.";
SW_GS_Tooltips["SW_Filter_Group"] = "仅显示在你队伍/团队中的玩家及宠物.";
SW_GS_Tooltips["SW_Filter_EverGroup"] = "显示最后一次参加的团队活动数据."; 
SW_GS_Tooltips["SW_ClassFilterSlider"] = "职业过滤. 仅显示指定职业的数据. (第一次运行将显示英文职业名,各职业需要加入过一次你的队伍/团队,将显示本地语言名)";
SW_GS_Tooltips["SW_InfoTypeSlider"] = "设置要显示哪种数据. (同步)标示表示该数据类型是否支持同步.";
SW_GS_Tooltips["SW_ColorsOptUseClass"] = "使用职业色彩. 使用颜色区分玩家职业. (已知玩家及怪物的职业将代替状态条的颜色) ";
SW_GS_Tooltips["SW_Chk_ShowDPS"] = "是否显示DPS到主窗口界面?";
SW_GS_Tooltips["SW_OptCountSlider"] = "改变主窗口下按键总数";
SW_GS_Tooltips["SW_AllowARP"] = "允许报告到RAID.";
SW_GS_Tooltips["SW_DisAllowARP"] = "阻止报告到RAID";
SW_GS_Tooltips["SW_OptChk_Running"] = "取消选择将暂停搜集数据. 选择上继续收集数据. 但是你在一个同步频道里不能暂停收集数据."; 
-- 1.5 new pet filter Tooltips
SW_GS_Tooltips["SW_PF_Inactive"] = "新的宠物统计已经完成,可以在这里设置宠物相关信息.";
SW_GS_Tooltips["SW_PF_Active"] = "活动,"..SW_STR_PET_PREFIX.." 控制/奴役并且显示在拥有者记录里. 仅宠物存在时统计. (控制其他怪物时不会显示在拥有者上,只会显示在团队中)";
SW_GS_Tooltips["SW_PF_MM"] = "隐藏宠物产生的伤害/治疗,将其合并在拥有者上..";
SW_GS_Tooltips["SW_PF_MR"] = "隐藏宠物获得的伤害/治疗,将其合并在拥有者上.";
SW_GS_Tooltips["SW_PF_MB"] = "隐藏宠物获得和产生的伤害/治疗,将其合并在拥有者上..";
SW_GS_Tooltips["SW_PF_Current"] = "拥有宠物的才显示.";
SW_GS_Tooltips["SW_PF_VPP"] = "所有宠物都被合并在一起.";
SW_GS_Tooltips["SW_PF_VPR"] = "所有团队宠物都被合并在一起.";
SW_GS_Tooltips["SW_PF_Ignore"] = "所有宠物信息忽略.";
--1.5.3 new color options
SW_GS_Tooltips["SW_CS_TitleBar"] =  "改变所有的标题栏和按键色彩. 可能(修改到设置) 改变主窗口上的按键颜色.";
SW_GS_Tooltips["SW_CS_TitleFont"] =  "改变所有伤害/治疗条的字体和按键的颜色.";
SW_GS_Tooltips["SW_CS_Backdrops"] =  "改变窗口周围的颜色. 标签颜色也会改变,但是不改变透明通道.";
SW_GS_Tooltips["SW_CS_MainWinBack"] = "改变主窗格背景色彩.";
SW_GS_Tooltips["SW_CS_ClassCAlpha"] = "仅仅修改被职业色彩使用的透明通道";

-- edit boxes
SW_GS_EditBoxes["SW_SetOptTxtFrame"] = {"更改","按钮名: ", "新按钮名:" };
SW_GS_EditBoxes["SW_SetFrameTxtFrame"] = {"更改","标题: ", "新标题:" };
SW_GS_EditBoxes["SW_SetInfoVarTxtFrame"] = {"更改","来源信息: ", "新玩家或NPC名字:" };
SW_GS_EditBoxes["SW_SetSyncChanTxtFrame"] = {"更改","同步频道: ", "新同步频道:" };

--popups
StaticPopupDialogs["SW_Reset"]["text"] = "你需要重置数据吗?"
StaticPopupDialogs["SW_ResetSync"]["text"] = "你正在一个同步频道,将要使用重置所有玩家的命令!你需要重置所有数据吗?";
StaticPopupDialogs["SW_ResetFailInfo"]["text"] = "你正在一个同步频道,无法重置数据,只有队长/团长才有权利重置!";
StaticPopupDialogs["SW_PostFail"]["text"] = "抱歉, 你不能报告到这个频道. 需要RAID队长允许你才可以报告数据到该频道!";
StaticPopupDialogs["SW_InvalidChan"]["text"] = "无效的频道名."

-- Minimap Icon Menu strings
SW_MiniIconMenu[2]["textShow"] = "显示主窗口";
SW_MiniIconMenu[2]["textHide"] = "隐藏主窗口";
SW_MiniIconMenu[3]["textShow"] = "显示控制台";
SW_MiniIconMenu[3]["textHide"] = "隐藏控制台";
SW_MiniIconMenu[4]["textShow"] = "显示常规设置";
SW_MiniIconMenu[4]["textHide"] = "隐藏常规设置";
SW_MiniIconMenu[5]["textShow"] = "显示同步设置";
SW_MiniIconMenu[5]["textHide"] = "隐藏同步设置";
SW_MiniIconMenu[7]["text"] = "重置数据";
SW_MiniIconMenu[9]["text"] = "更新团队信息";

-- key bindig strings
BINDING_HEADER_SW_BINDINGS = "数据同步...";
BINDING_NAME_SW_BIND_TOGGLEBARS = "显示/隐藏主窗口.";
BINDING_NAME_SW_BIND_CONSOLE = "显示/隐藏控制台.";
BINDING_NAME_SW_BIND_PAGE1 = "信息栏 1";
BINDING_NAME_SW_BIND_PAGE2 = "信息栏 2";
BINDING_NAME_SW_BIND_PAGE3 = "信息栏 3";
BINDING_NAME_SW_BIND_PAGE4 = "信息栏 4";
BINDING_NAME_SW_BIND_PAGE5 = "信息栏 5";
BINDING_NAME_SW_BIND_PAGE6 = "信息栏 6";
BINDING_NAME_SW_BIND_PAGE7 = "信息栏 7";
BINDING_NAME_SW_BIND_PAGE8 = "信息栏 8";
BINDING_NAME_SW_BIND_PAGE9 = "信息栏 9";
BINDING_NAME_SW_BIND_PAGE10 = "信息栏 10";

--info types
SW_InfoTypes[1]["t"] = "伤害列表 (同步)";
SW_InfoTypes[1]["d"] = "显示伤害列表.";
SW_InfoTypes[2]["t"] = "治疗列表 (同步)";
SW_InfoTypes[2]["d"] = "显示治疗列表. (包括过量治疗).";
SW_InfoTypes[3]["t"] = "获得伤害 (同步)";
SW_InfoTypes[3]["d"] = "显示受到的伤害列表. (谁受到最多伤害?)";
SW_InfoTypes[4]["t"] = "获得治疗 (同步)";
SW_InfoTypes[4]["d"] = "显示受到治疗的目标. (谁得到最多治疗?)";
SW_InfoTypes[5]["t"] = "治疗目标 (同步)";
SW_InfoTypes[5]["d"] = "显示详细治疗目标信息. (设定的目标治疗了谁?)";
SW_InfoTypes[6]["t"] = "治疗者 (同步)";
SW_InfoTypes[6]["d"] = "显示某人详细治疗者信息. (谁治疗了某人?)";
SW_InfoTypes[7]["t"] = "详情 (不同步)";
SW_InfoTypes[7]["d"] = "详细的技能信息.(使用了什么技能?) 括号中的数字表示此技能造成的最大伤害/治疗";
SW_InfoTypes[8]["t"] = "详情/事件 (不同步)";
SW_InfoTypes[8]["d"] = "显示技能平均信息.(例如玩家使用寒冰箭造成的平均伤害?)后面数字表示技能使用的次数. 注意: 非常大的伤害或非常小的DOT可能带小数.";
SW_InfoTypes[9]["t"] = "伤害类型 (不同步)";
SW_InfoTypes[9]["d"] = "显示伤害类型信息. (玩家造成的主要伤害? 例如: 火,冰等等.)";
SW_InfoTypes[10]["t"] = "受到伤害的类型 (不同步)";
SW_InfoTypes[10]["d"] = "显示受到伤害的类型. (玩家受到伤害的类型? 例如: 火,冰等等.)";
SW_InfoTypes[11]["t"] = "总伤害类型 (不同步)";
SW_InfoTypes[11]["d"] = "显示伤害类型.(团队造成的主要伤害类型? 例如: 火,冰 等等.) 注意: 使用职业过滤.";
SW_InfoTypes[12]["t"] = "获得伤害的类型 (不同步)";
SW_InfoTypes[12]["d"] = "显示团队受到的伤害类型.(团队受到的伤害类型? 例如: 火,冰等等.) 注意: 使用职业过滤.";
SW_InfoTypes[13]["t"] = "过量治疗(同步)";
SW_InfoTypes[13]["d"] = "显示过量治疗信息. 名字后面的百分比是自己过量治疗/总治疗的百分比,如果使用了'百分比'设置将显示在团队中过量治疗百分比.";
SW_InfoTypes[14]["t"] = "有效治疗列表 (同步)";
SW_InfoTypes[14]["d"] = "显示的治疗列表中. 过量治疗部分被减去,提供一个 '真正的' 治疗列表.";
SW_InfoTypes[15]["t"] = "技能-魔法 用量(不同步)";
SW_InfoTypes[15]["d"] = "显示每点魔法产生的伤害和治疗总量. 该数据显示出魔法使用效率 (仅对自己有效).";
SW_InfoTypes[16]["t"] = "治疗-魔法 效率 (同步)";
SW_InfoTypes[16]["d"] = "使用同步频道比较其他治疗者. 可参考数据是: 1点魔法产生2点治疗. (高于这个值更好).";
SW_InfoTypes[17]["t"] = "死亡次数 (同步)";
SW_InfoTypes[17]["d"] = "哪些人经常死亡? 这个计数统计死亡的次数!";
SW_InfoTypes[18]["t"] = "魔法-伤害 效率 (同步)";
SW_InfoTypes[18]["d"] = "使用同步频道比较其他伤害者. 可参考数据是: 1点魔法产生2点伤害. (高于这个值更好).";
SW_InfoTypes[19]["t"] = "解除诅咒次数(同步 v1.5.1+)";
SW_InfoTypes[19]["d"] = "某人解除的诅咒?:"..SW_GetSpellList();
SW_InfoTypes[20]["t"] = "能量获得(不同步)";
SW_InfoTypes[20]["d"] = "这是试验性的,它只计算能量获得的和无伤害/治疗的事件(不确定这是否显示无法治疗或做伤害的过程).";
SW_InfoTypes[21]["t"] = "团队信息/秒 (同步)";
SW_InfoTypes[21]["d"] = "显示整个团队中不同的DPS数据. 假如你单独分析这些数据和你显示在标题栏的DPS有点不同. (因为进入战斗时间的计算方法造成的不同)";

SW_LocalizedCommands = {
        ["help"] = {    ["c"] = "?",
                                        ["si"] = "显示控制台帮助.",
        },
        ["console"] = {["c"] = "con",
                                   ["si"] = "打开控制台",
        },
        ["dumpVar"] = {["c"] = "dump",
                                   ["si"] = "清除变量",
                                   ["u"] = "用法:"..SW_RootSlashes[1].." dump 变量名",
        },
        ["reset"] = {   ["c"] = "reset",
                                        ["si"] = "清空数据",
        },
        ["toggleBars"]={["c"] = "bars",
                                        ["si"] = "显示或隐藏主窗口",
                                        
        },
        ["toggleGS"] = {["c"] = "gs",
                                        ["si"] = "显示或隐藏常规设置窗口",
        },
        ["skillUsage"] ={["c"] = "su",
                                        ["si"] = "控制台中,显示同步频道里每个人的技能. 技能名字需要严格按照游戏里的.",
                                        ["u"] = "用法:"..SW_RootSlashes[1].." su 技能名字",
        },
        ["versionCheck"] ={["c"] = "vc",
                                        ["si"] = "检查同步频道里玩家的SW版本.",
        },
        ["syncKick"] ={["c"] = "kick",
                                        ["si"] = "从同步频道里踢除一个玩家.",
                                        ["u"] = "用法:"..SW_RootSlashes[1].." 踢除玩家的名字",
        },
        ["resetVote"] ={["c"] = "rv",
                                        ["si"] = "开始重置同步投票.",
        },
}

function SW_FixLogStrings(str)
        -- almost all strings don't have spaces before and after %d, but we need those
        -- %s,%d 前后加空格,避免玩家命名为 X的X;X对X;X击中X 等名字
        -- thanks for these, I'm just assuming they work for this locale :) 
        if SW_ZH_FIXSTRINGS then
                str = string.gsub(str, "(%%%d?$?s)([^%s+].)", "%1 %2");
                str = string.gsub(str, "(.[^%s+])(%%%d?$?s)", "%1 %2");
                str = string.gsub(str, "(.[^%s+])(%%%d?$?d)", "%1 %2");
                return string.gsub(str, "(%%%d?$?d)([^%s+].)", "%1 %2");
        else
                return str;
        end
end
-- this MUST go at the end of a localization
-- Again if you create a localization put SW_mergeLocalization(); at the end!!!
SW_mergeLocalization();
end

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