vanilla-wow-addons – Rev 1

Subversion Repositories:
Rev:
if( GetLocale() == "deDE" ) then
        --abilities-----------------------------------------
        --shots
        SHT_AIMED_SHOT = "Gezielter Schuss";
        SHT_CONC_SHOT = "Ersch\195\188tternder Schuss";
        SHT_IMP_CONC = "Verbesserter Ersch\195\188tternder Schuss";
        SHT_IMP_CONC_SHORT = "Verb. Ersch\195\188tternder Schuss";
        SHT_SCATTER = "Streuschuss";
        SHT_AUTO_SHOT = "Autom. Schuss";
        
        --buffs
        SHT_HUNTERS_MARK = "Mal des J\195\164gers";
        SHT_RAPID_FIRE = "Schnellfeuer";
        SHT_QUICK_SHOTS = "Schnelle Sch\195\188sse";
        SHT_EXPOSE_WEAKNESS = "Schw\195\164che aufdecken";
        SHT_PRIMAL_BLESSING = "Ursegen";
        SHT_BERSERKING = "Berserker";

        --Trinkets
        SHT_DEVILSAUR = "Auge eines Teufelssauriers";
        SHT_DEVILSAUR_PROC = "Zorn des Teufelssauriers";
        SHT_ZHM = "Zandalarianisches Heldenmedallion";
        SHT_ZHM_PROC = "Ruhelose St\195\164rke";
        SHT_EARTHSTRIKE = "Erdschlag";
        SHT_SWARMGUARD = "Abzeichen der Schwarmwache";
        SHT_JOM_GABBAR = "Jom Gabbar";
        SHT_KISS_SPIDER = "Kuss der Spinne";

        --pet abilities
        SHT_PET_INTIM = "Tier Einsch\195\188chterung";
        SHT_INTIM = "Einsch\195\188chterung";
        SHT_BW = "Zorn des Wildtiers";
        
        --traps
        SHT_TRAP = "falle";
        SHT_FROST_TRAP = "Frostfalle";
        SHT_EXPL_TRAP = "Sprengfalle";
        SHT_IMMO_TRAP = "Feuerbrandfalle";
        SHT_FREEZING_TRAP = "Eisk\195\164ltefalle";
        SHT_ENTRAPMENT = "Einfangen";
        SHT_AURA = "-Aura";
        SHT_PRIMED = "gelegt";
        
        --Melee abilities
        SHT_WING_CLIP = "Zurechtstutzen";
        SHT_IMP_WC = "Verbessertes Zurechtstutzen";
        SHT_IMP_WC_SHORT = "Verb. Zurechtstutzen";
        SHT_COUNTER = "Gegenangriff";
        SHT_DETERRENCE = "Abschreckung";
        
        --Stings
        SHT_STING = "biss|stich|Stich";
        -- needs to be "biss" or "stich" or "Stich"
        SHT_WYVERN = "Stich des Fl\195\188geldrachen";
        SHT_WYVERN_TEXT = "Stich des Fl\195\188geldrachen (Schlaf)";
        SHT_SERPENT = "Schlangenbiss";
        SHT_VIPER = "Vipernbiss";
        SHT_SCORPID = "Skorpidstich";
        
        --other
        SHT_FLARE = "Leuchtfeuer";
        SHT_FEAR_BEAST = "Wildtier \195\164ngstigen";
        SHT_YOUR = "";
        SHT_DONE = "Fertig!"
        SHT_FEIGN_DEATH = "Totstellen";
        
        --enemies
        SHT_FRENZY = "Raserei";
        SHT_FRENZY_EMOTE = "ger\195\164t in t\195\182dliche Raserei!";
        SHT_FRENZY_FLAMEGOR = "ger\195\164t in Raserei!";
        SHT_CHROMAGGUS = "Chromaggus";
        SHT_FLAMEGOR = "Flammenmaul";
        SHT_MAGMADAR = "Magmadar";
        SHT_HUHURAN = "Prinzessin Huhuran";
        SHT_GLUTH = "Gluth";
        
        --messages
        SHT_RESIST = "widerstanden";
        SHT_IMMUNE = "immun";
        SHT_EVADE = "ausgewichen";
        SHT_FADE = "schwindet";
        SHT_FAILED = "scheitert";
        SHT_HITS = "trifft";
        SHT_CRITS = "kritisch";
        SHT_MISSES = "verfehlt";
        
        --status text---------------------------------------
        SHT_ON = "an";
        SHT_OFF = "aus";
        --Slash text
        SHT_SLASH_HELP = {
                [1] = "Sorren's Hunter Timers "..SHT_VERSION,
                [2] = "Befehle: /sht",
                [3] = "/sht "..SHT_ON.."/"..SHT_OFF,
                [4] = "/sht menu (zeigt das SHT Men\195\188)",
                [5] = "/sht reset (resets all the visible bars)",
                [6] = "/sht resetpos (resets the bar frame position)",
                [7] = "/sht aimed "..SHT_ON.."/"..SHT_OFF.." (schaltet Zauberleiste an/aus)",
                [8] = "/sht delay <Zeit> (Zeit in Milisekunden f\195\188r Lagverz\195\182gerung)",
                [9] = "/sht aimeddelay <time> (time is in milliseconds)",
                [10] = "/sht flash <Zeit> (\195\188brige Zeit in Sekunden, ab der die Leiste blinkt, 0 f\195\188r Aus)",
                [11] = "/sht step <Schritt> (Gr\195\182ssere Schritte bedeutet schnelleres Blinken wenn Zeit abl\195\164uft)",
                [12] = "/sht barcolor r g b (Leistenfarbe, r, g, b Werte zwischen 0 und 1)",
                [13] = "/sht barendcolor r g b (Leisten-Endfarbe, r, g, b Werte zwischen 0 und 1)",
                [14] = "/sht setbgcolor r g b a (Hintergrundfarbe, r, g, b, a Werte zwischen 0 und 10)",
                [15] = "/sht colorchange "..SHT_ON.."/"..SHT_OFF.." (color change feature)",
                [16] = "/sht up/down (cascade bars up or down)",
                [17] = "/sht scale % (/sht scale 100 = 100% Skalierung)",
                [18] = "/sht lock/unlock (lock or unlock the frame)",
                [19] = "/sht status",
                [20] = "/sht clear all (resets all options to defaults)",
                [21] = "/sht debug (debug info for testing purposes)"
        };
        SHT_STATUS_STRINGS = {
                [1] = "|cFFFFFF00Sorren's Hunter Timers "..SHT_VERSION.."|r",
                [2] = "|cFFFFFF00Status:|r %s |cFFFFFF00Gezielter Schuss Zauberleiste:|r %s",
                [3] = "|cFFFFFF00Schuss Verz\195\182gerung:|r %dms |cFFFFFF00Gezielter Schuss Verz\195\182gerung:|r %dms", 
                [4] = "|cFFFFFF00Flash time:|r %ds |cFFFFFF00Step:|r %f",
                [5] = "|cFFFFFF00Leistenfarbe:|r %s |cFFFFFF00Leisten-Endfarbe:|r %s",
                [6] = "|cFFFFFF00Farb\195\164nderung:|r %s |cFFFFFF00Vergr\195\182sserung:|r %s",
                [7] = "|cFFFFFF00Skalierung:|r %d%%"
        };
        
        SHT_OPTIONS_COLOR_CHANGE = "Farb\195\164nderung";
        SHT_OPTIONS_MILI = "ms";
        SHT_OPTIONS_LOCK = "Sperren";
        SHT_OPTIONS_BAR_DIST = "Abstand zwischen Leisten";
        SHT_OPTIONS_SCALE = "Skalierung";
        SHT_OPTIONS_FLASH = "Blink Zeit";
        SHT_OPTIONS_STEP = "Blink Schritte";
        SHT_OPTIONS_BARSTART = "Leiste Anfangsfarbe";
        SHT_OPTIONS_BAREND = "Leiste Endfarbe";
        SHT_OPTIONS_BACKDROP = "Hintergrundfarbe";
        SHT_OPTIONS_TIMERS_TEXT = "Timer";
        SHT_OPTIONS_BARS_TEXT = "Leisten";
        SHT_OPTIONS_DECIMALS = "Dezimalstellen";
        SHT_OPTIONS_AIMED_DELAY = "Gez. Schuss Verz\195\182gerung";
        SHT_OPTIONS_SHOT_DELAY = "Schuss Verz\195\182gerung";
        SHT_OPTIONS_SHOW_TEX = "Zeige Texturen";
        SHT_OPTIONS_LARGE_TEX = "Grosse Texturen";
        SHT_OPTIONS_APPEND = "Ziel anh\195\164ngen";
        SHT_OPTIONS_BORDER = "Rahmenfarbe";
        SHT_OPTIONS_TEXT_COLOR = "Text Farbe";
        SHT_OPTIONS_TIME_COLOR = "Zeit Farbe";
        SHT_OPTIONS_TARGET_COLOR = "Ziel Text Farbe";
        SHT_OPTIONS_OVERALL_OPACITY = "Durchsichtigkeit";
        SHT_OPTIONS_HIDE_TEXT = "Verstecke Text";
        SHT_OPTIONS_HIDE_TIME = "Verstecke Zeit";
        SHT_OPTIONS_HIDE_GAP = "Verstecke L\195\188cke";
        SHT_OPTIONS_BAR_THICKNESS = "Leistendicke";
        SHT_OPTIONS_HIDE_PADDING = "Verstecke Padding";
        SHT_OPTIONS_STICKY = "Sticky Auto Shot";
        
        --Regular Expression Strings
        SHT_TRAP_AFFLICT_STRING = "(.+) ist von (.+falle) betroffen";
        SHT_AFFLICT_STRING = "(.+) ist von (.+) betroffen";
        SHT_FAILED_STRING = "Ihr scheitert beim Wirken von (.+)"; -- kA wo das benutzt wird
        SHT_MISSES_STRING = "(.+) hat %a+ verfehlt"; -- auch kA wofür das ist ;)
        SHT_FIND_TRAP_FAILED = "s (.+falle) wurde"; -- Muss ich noch testen...
        SHT_FADE_STRING = "(.+) schwindet von (.+)%.";
        SHT_SPELL_RANK_STRIP = "(.+)%(Rang %d+%)"; -- Für Aimed Shot Casting Bar
        SHT_DIES = "(.+) stirbt";
        -- Beutju
        
        --Options moved to globals because they dealt with other variables
                
end