vanilla-wow-addons – Rev 1
?pathlinks?
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<Script file="localization.lua"/>
<Script file="localization.de.lua"/>
<Script file="localization.fr.lua"/>
<Script file="localization.cn.lua"/>
<Script file="localization.tw.lua"/>
<Script file="localization.es.lua"/>
<Script file="globals.lua"/>
<Script file="SHunterTimers.lua"/>
<Frame name="SHunterTimersBarTemplate" virtual="true" hidden="true" >
<Size>
<AbsDimension x="220" y="10"/>
</Size>
<Frames>
<StatusBar name="$parentBar" inherits="TextStatusBar" enableMouse="true" >
<Size>
<AbsDimension x="220" y="10"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
<BarColor r="0" g="0.8" b="0" />
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentLeftText" inherits="GameFontNormal" text="Error!">
<Anchors>
<Anchor point="LEFT" relativePoint="LEFT">
<Offset>
<AbsDimension x="10" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentRightText" inherits="GameFontNormal" text="Error!">
<Anchors>
<Anchor point="RIGHT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-10" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter>
SHunterTimers_Tooltip(this:GetParent());
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</StatusBar>
<StatusBar name="$parentBGBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP" relativeTo="$parentBar">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
<BarColor r="0" g="0.8" b="0" a="0.25"/>
</StatusBar>
</Frames>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentIcon" hidden="true">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this.texture = nil;
this.channeling = false;
this.fadeOut = false;
this.startTime = nil;
this.endTime = nil;
this.duration = nil;
this.step = 0;
this.target = nil;
</OnLoad>
<OnUpdate>
SHunterTimers_OnUpdateBar(this:GetID());
</OnUpdate>
</Scripts>
</Frame>
<CheckButton name="SHTCheckBoxTemplate" inherits="OptionsCheckButtonTemplate" virtual="true">
<HitRectInsets>
<AbsInset left="0" right="-50" top="0" bottom="0"/>
</HitRectInsets>
<Scripts>
<OnClick>
if ( this:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOff");
else
PlaySound("igMainMenuOptionCheckBoxOn");
end
</OnClick>
</Scripts>
</CheckButton>
<Frame name="SHunterTimersAnchor" hidden="true" parent="UIParent" movable="true" enableMouse="true">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Scripts>
<OnLoad>
this:RegisterForDrag("LeftButton");
</OnLoad>
<OnDragStart>
this:StartMoving();
</OnDragStart>
<OnDragStop>
this:StopMovingOrSizing();
</OnDragStop>
<OnEnter>
GameTooltip:ClearLines();
GameTooltip:AddLine("Hunter Timers Anchor.");
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="SHunterTimersFrame" parent="UIParent" hidden="true">
<Size>
<AbsDimension x="240" y="30"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="CENTER" relativeTo="SHunterTimersAnchor">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Scripts>
<OnLoad>
SHunterTimers_OnLoad();
this.updateTime = 0;
</OnLoad>
<OnUpdate>
SHunterTimersFrame_OnUpdate(GetTime());
</OnUpdate>
<OnEvent>
SHunterTimersFrame_OnEvent();
</OnEvent>
<OnDragStart>
this:StartMoving();
</OnDragStart>
<OnDragStop>
this:StopMovingOrSizing();
</OnDragStop>
</Scripts>
</Frame>
<Frame name="SHunterTimersStatus1" inherits="SHunterTimersBarTemplate" id="1" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="TOP" relativeTo="SHunterTimersFrame">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus2" inherits="SHunterTimersBarTemplate" id="2" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus1">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus3" inherits="SHunterTimersBarTemplate" id="3" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus2">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus4" inherits="SHunterTimersBarTemplate" id="4" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus3">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus5" inherits="SHunterTimersBarTemplate" id="5" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus4">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus6" inherits="SHunterTimersBarTemplate" id="6" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus5">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus7" inherits="SHunterTimersBarTemplate" id="7" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus6">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus8" inherits="SHunterTimersBarTemplate" id="8" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus7">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus9" inherits="SHunterTimersBarTemplate" id="9" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus8">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus10" inherits="SHunterTimersBarTemplate" id="10" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus9">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Frame name="SHunterTimersStatus11" inherits="SHunterTimersBarTemplate" id="11" parent="UIParent">
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="SHunterTimersStatus10">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<GameTooltip name="SHuntersTooltip" frameStrata="TOOLTIP" hidden="true" inherits="GameTooltipTemplate">
<Scripts>
<OnLoad>
this:SetOwner(WorldFrame, "ANCHOR_NONE");
</OnLoad>
</Scripts>
</GameTooltip>
-- Main GUI Screen
<Frame name="SHunterTimersOptions" hidden="true" movable="true" enableKeyboard="true">
<Size>
<AbsDimension x="1015" y="581" />
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="UIParent">
<Offset>
<AbsDimension x="0" y="0" />
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11" />
</BackgroundInsets>
<TileSize>
<AbsValue val="32" />
</TileSize>
<EdgeSize>
<AbsValue val="32" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer>
<Texture name="$parentTitleBorder" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="270" y="32" />
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="5" />
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.2" right="0.8" top="0" bottom="0.6" />
</Texture>
<FontString name="$parentTitleString" inherits="GameFontNormal" text="Sorren's Hunter Timers">
<Size>
<AbsDimension x="200" y="0" />
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-6" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentButtonOkay" text="Okay">
<Size>
<AbsDimension x="66" y="22" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="40" y="-535" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>SHunterTimers_SaveCloseOptions();
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-Panel-Button-Up">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</NormalTexture>
<PushedTexture file="Interface\Buttons\UI-Panel-Button-Down">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</DisabledTexture>
<HighlightTexture file="Interface\Buttons\UI-Panel-Button-Highlight" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont name="$parentText" inherits="GameFontNormal">
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</NormalFont>
<HighlightFont inherits="GameFontNormal">
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</HighlightFont>
<DisabledFont inherits="GameFontNormal">
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="0.4901961" g="0.4901961" b="0.4901961" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</DisabledFont>
<PushedTextOffset x="0" y="0" />
</Button>
<Button name="$parentButtonApply" text="Apply">
<Size>
<AbsDimension x="66" y="22" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="137" y="-535" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>SHunterTimers_SaveOptions();
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-Panel-Button-Up">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</NormalTexture>
<PushedTexture file="Interface\Buttons\UI-Panel-Button-Down">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</DisabledTexture>
<HighlightTexture file="Interface\Buttons\UI-Panel-Button-Highlight" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont name="$parentText" inherits="GameFontNormal">
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</NormalFont>
<HighlightFont inherits="GameFontNormal">
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</HighlightFont>
<DisabledFont inherits="GameFontNormal">
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="0.4901961" g="0.4901961" b="0.4901961" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</DisabledFont>
<PushedTextOffset x="0" y="0" />
</Button>
<Button name="$parentButtonCancel" text="Cancel">
<Size>
<AbsDimension x="66" y="22" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="233" y="-535" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>SHunterTimersOptions:Hide();
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-Panel-Button-Up">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</NormalTexture>
<PushedTexture file="Interface\Buttons\UI-Panel-Button-Down">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</PushedTexture>
<DisabledTexture file="Interface\Buttons\UI-Panel-Button-Disabled">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</DisabledTexture>
<HighlightTexture file="Interface\Buttons\UI-Panel-Button-Highlight" alphaMode="ADD">
<TexCoords left="0" right="0.625" top="0" bottom="0.6875" />
</HighlightTexture>
<ButtonText>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
</ButtonText>
<NormalFont name="$parentText" inherits="GameFontNormal">
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</NormalFont>
<HighlightFont inherits="GameFontNormal">
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</HighlightFont>
<DisabledFont inherits="GameFontNormal">
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="0.4901961" g="0.4901961" b="0.4901961" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</DisabledFont>
<PushedTextOffset x="0" y="0" />
</Button>
<Frame name="$parentBars">
<Size>
<AbsDimension x="474" y="462" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="520" y="-30" />
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5" />
</BackgroundInsets>
<TileSize>
<AbsValue val="16" />
</TileSize>
<EdgeSize>
<AbsValue val="16" />
</EdgeSize>
</Backdrop>
<Frames>
<Frame name="SHunterTimersOptionsBarsLabel1">
<Size>
<AbsDimension x="75" y="18" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="210" y="-10" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentLabel" inherits="SystemFont" text="Bars">
<Anchors>
<Anchor point="TOPLEFT" />
<Anchor point="BOTTOMRIGHT" />
</Anchors>
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<CheckButton name="$parentCheckButtonOn">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-30" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentText" inherits="GameFontNormalSmall" text="On">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<Button name="$parentColor1" id="1">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="170" y="-30" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>SHT_ColorPicker(this:GetID());
</OnClick>
</Scripts>
<NormalTexture name="$parentSwatch" file="Interface\ChatFrame\ChatFrameColorSwatch">
<TexCoords left="0" right="1" top="0" bottom="1" />
</NormalTexture>
<PushedTextOffset x="0" y="0" />
</Button>
<Frame name="SHunterTimersOptionsBarsLabel3">
<Size>
<AbsDimension x="97" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="200" y="-30" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="Bar Start Color" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT" />
<Anchor point="BOTTOMRIGHT" />
</Anchors>
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<Button name="$parentColor5" id="5">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="320" y="-30" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>SHT_ColorPicker(this:GetID());
</OnClick>
</Scripts>
<NormalTexture name="$parentSwatch" file="Interface\ChatFrame\ChatFrameColorSwatch">
<TexCoords left="0" right="1" top="0" bottom="1" />
</NormalTexture>
<PushedTextOffset x="0" y="0" />
</Button>
<Frame name="SHunterTimersOptionsBarsLabel4">
<Size>
<AbsDimension x="97" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="350" y="-30" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="Text Color" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT" />
<Anchor point="BOTTOMRIGHT" />
</Anchors>
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<CheckButton name="SHunterTimersOptionsBarsCheckButton1">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-68" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentText" inherits="GameFontNormalSmall" text="Lock">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<Button name="$parentColor2" id="2">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="170" y="-68" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>SHT_ColorPicker(this:GetID());
</OnClick>
</Scripts>
<NormalTexture name="$parentSwatch" file="Interface\ChatFrame\ChatFrameColorSwatch">
<TexCoords left="0" right="1" top="0" bottom="1" />
</NormalTexture>
<PushedTextOffset x="0" y="0" />
</Button>
<Frame name="SHunterTimersOptionsBarsLabel6">
<Size>
<AbsDimension x="97" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="200" y="-68" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="Bar End Color" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT" />
<Anchor point="BOTTOMRIGHT" />
</Anchors>
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<Button name="$parentColor6" id="6">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="320" y="-68" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>SHT_ColorPicker(this:GetID());
</OnClick>
</Scripts>
<NormalTexture name="$parentSwatch" file="Interface\ChatFrame\ChatFrameColorSwatch">
<TexCoords left="0" right="1" top="0" bottom="1" />
</NormalTexture>
<PushedTextOffset x="0" y="0" />
</Button>
<Frame name="SHunterTimersOptionsBarsLabel7">
<Size>
<AbsDimension x="97" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="350" y="-68" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="Time Color" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT" />
<Anchor point="BOTTOMRIGHT" />
</Anchors>
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="$parentSlider1">
<Size>
<AbsDimension x="128" y="50" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-110" />
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentSlider" enableMouse="true" minValue="0" maxValue="10" defaultValue="5" valueStep="1" orientation="HORIZONTAL">
<Size>
<AbsDimension x="128" y="17" />
</Size>
<Anchors>
<Anchor point="LEFT" />
<Anchor point="RIGHT" />
</Anchors>
<Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true">
<BackgroundInsets>
<AbsInset left="3" right="3" top="6" bottom="6" />
</BackgroundInsets>
<TileSize>
<AbsValue val="8" />
</TileSize>
<EdgeSize>
<AbsValue val="8" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer>
<FontString name="$parentTitle" inherits="GameFontNormalSmall" text="Distance Between Bars">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<FontString name="$parentLow" inherits="GameFontNormalSmall" text="Low">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<FontString name="$parentHigh" inherits="GameFontNormalSmall" text="High">
<Anchors>
<Anchor point="TOPRIGHT" relativePoint="BOTTOMRIGHT" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<ThumbTexture name="$parentThumb" file="Interface\Buttons\UI-SliderBar-Button-Horizontal">
<Size>
<AbsDimension x="32" y="32" />
</Size>
</ThumbTexture>
</Slider>
</Frames>
</Frame>
<Frame name="$parentSlider2">
<Size>
<AbsDimension x="128" y="50" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="170" y="-110" />
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentSlider" enableMouse="true" minValue="0.5" maxValue="1.5" defaultValue="1" valueStep="0.01" orientation="HORIZONTAL">
<Size>
<AbsDimension x="128" y="17" />
</Size>
<Anchors>
<Anchor point="LEFT" />
<Anchor point="RIGHT" />
</Anchors>
<Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true">
<BackgroundInsets>
<AbsInset left="3" right="3" top="6" bottom="6" />
</BackgroundInsets>
<TileSize>
<AbsValue val="8" />
</TileSize>
<EdgeSize>
<AbsValue val="8" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer>
<FontString name="$parentTitle" inherits="GameFontNormalSmall" text="Scale">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<FontString name="$parentLow" inherits="GameFontNormalSmall" text="Low">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<FontString name="$parentHigh" inherits="GameFontNormalSmall" text="High">
<Anchors>
<Anchor point="TOPRIGHT" relativePoint="BOTTOMRIGHT" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<ThumbTexture name="$parentThumb" file="Interface\Buttons\UI-SliderBar-Button-Horizontal">
<Size>
<AbsDimension x="32" y="32" />
</Size>
</ThumbTexture>
</Slider>
</Frames>
</Frame>
<Frame name="$parentSlider3">
<Size>
<AbsDimension x="128" y="50" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="320" y="-110" />
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentSlider" enableMouse="true" minValue="0" maxValue="3" defaultValue="2" valueStep="1" orientation="HORIZONTAL">
<Size>
<AbsDimension x="128" y="17" />
</Size>
<Anchors>
<Anchor point="LEFT" />
<Anchor point="RIGHT" />
</Anchors>
<Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true">
<BackgroundInsets>
<AbsInset left="3" right="3" top="6" bottom="6" />
</BackgroundInsets>
<TileSize>
<AbsValue val="8" />
</TileSize>
<EdgeSize>
<AbsValue val="8" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer>
<FontString name="$parentTitle" inherits="GameFontNormalSmall" text="Decimals">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<FontString name="$parentLow" inherits="GameFontNormalSmall" text="Low">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<FontString name="$parentHigh" inherits="GameFontNormalSmall" text="High">
<Anchors>
<Anchor point="TOPRIGHT" relativePoint="BOTTOMRIGHT" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<ThumbTexture name="$parentThumb" file="Interface\Buttons\UI-SliderBar-Button-Horizontal">
<Size>
<AbsDimension x="32" y="32" />
</Size>
</ThumbTexture>
</Slider>
</Frames>
</Frame>
<Frame name="$parentSlider4">
<Size>
<AbsDimension x="128" y="50" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="20" y="-155" />
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentSlider" enableMouse="true" minValue="0" maxValue="10" defaultValue="5" valueStep="1" orientation="HORIZONTAL">
<Size>
<AbsDimension x="128" y="17" />
</Size>
<Anchors>
<Anchor point="LEFT" />
<Anchor point="RIGHT" />
</Anchors>
<Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true">
<BackgroundInsets>
<AbsInset left="3" right="3" top="6" bottom="6" />
</BackgroundInsets>
<TileSize>
<AbsValue val="8" />
</TileSize>
<EdgeSize>
<AbsValue val="8" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer>
<FontString name="$parentTitle" inherits="GameFontNormalSmall" text="Flash Time">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<FontString name="$parentLow" inherits="GameFontNormalSmall" text="Low">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<FontString name="$parentHigh" inherits="GameFontNormalSmall" text="High">
<Anchors>
<Anchor point="TOPRIGHT" relativePoint="BOTTOMRIGHT" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<ThumbTexture name="$parentThumb" file="Interface\Buttons\UI-SliderBar-Button-Horizontal">
<Size>
<AbsDimension x="32" y="32" />
</Size>
</ThumbTexture>
</Slider>
</Frames>
</Frame>
<Frame name="$parentSlider5">
<Size>
<AbsDimension x="128" y="50" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="170" y="-155" />
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentSlider" enableMouse="true" minValue="0.01" maxValue="0.05" defaultValue="0.015" valueStep="0.005" orientation="HORIZONTAL">
<Size>
<AbsDimension x="128" y="17" />
</Size>
<Anchors>
<Anchor point="LEFT" />
<Anchor point="RIGHT" />
</Anchors>
<Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true">
<BackgroundInsets>
<AbsInset left="3" right="3" top="6" bottom="6" />
</BackgroundInsets>
<TileSize>
<AbsValue val="8" />
</TileSize>
<EdgeSize>
<AbsValue val="8" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer>
<FontString name="$parentTitle" inherits="GameFontNormalSmall" text="Flash Step">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<FontString name="$parentLow" inherits="GameFontNormalSmall" text="Low">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<FontString name="$parentHigh" inherits="GameFontNormalSmall" text="High">
<Anchors>
<Anchor point="TOPRIGHT" relativePoint="BOTTOMRIGHT" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<ThumbTexture name="$parentThumb" file="Interface\Buttons\UI-SliderBar-Button-Horizontal">
<Size>
<AbsDimension x="32" y="32" />
</Size>
</ThumbTexture>
</Slider>
</Frames>
</Frame>
<Frame name="$parentSlider6">
<Size>
<AbsDimension x="128" y="50" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="320" y="-155" />
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentSlider" enableMouse="true" minValue="0" maxValue="1" defaultValue="1" valueStep="0.01" orientation="HORIZONTAL">
<Size>
<AbsDimension x="128" y="17" />
</Size>
<Anchors>
<Anchor point="LEFT" />
<Anchor point="RIGHT" />
</Anchors>
<Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true">
<BackgroundInsets>
<AbsInset left="3" right="3" top="6" bottom="6" />
</BackgroundInsets>
<TileSize>
<AbsValue val="8" />
</TileSize>
<EdgeSize>
<AbsValue val="8" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer>
<FontString name="$parentTitle" inherits="GameFontNormalSmall" text="Overall Opacity">
<Anchors>
<Anchor point="BOTTOM" relativePoint="TOP" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<FontString name="$parentLow" inherits="GameFontNormalSmall" text="Low">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<FontString name="$parentHigh" inherits="GameFontNormalSmall" text="High">
<Anchors>
<Anchor point="TOPRIGHT" relativePoint="BOTTOMRIGHT" />
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<ThumbTexture name="$parentThumb" file="Interface\Buttons\UI-SliderBar-Button-Horizontal">
<Size>
<AbsDimension x="32" y="32" />
</Size>
</ThumbTexture>
</Slider>
</Frames>
</Frame>
<Frame name="SHunterTimersOptionsBarsLabel8">
<Size>
<AbsDimension x="83" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="2" y="-220" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="Aimed Delay" justifyH="RIGHT">
<Anchors>
<Anchor point="TOPLEFT" />
<Anchor point="BOTTOMRIGHT" />
</Anchors>
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<EditBox name="$parentEditBox1" autoFocus="false" enableMouse="true" inherits="InputBoxTemplate">
<Size>
<AbsDimension x="34" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="99" y="-220" />
</Offset>
</Anchor>
</Anchors>
<FontString inherits="GameFontNormal">
<FontHeight>
<AbsValue val="14" />
</FontHeight>
<Color r="1" g="1" b="1" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
<Scripts>
<OnClick>
this:SetFocus();
</OnClick>
<OnEnterPressed>
this:ClearFocus();
</OnEnterPressed>
<OnEscapePressed>
this:ClearFocus();
</OnEscapePressed>
</Scripts>
</EditBox>
<Frame name="SHunterTimersOptionsBarsLabel9">
<Size>
<AbsDimension x="21" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="141" y="-220" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="ms" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT" />
<Anchor point="BOTTOMRIGHT" />
</Anchors>
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<Button name="$parentColor4" id="4">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="170" y="-220" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>SHT_ColorPicker(this:GetID());
</OnClick>
</Scripts>
<NormalTexture name="$parentSwatch" file="Interface\ChatFrame\ChatFrameColorSwatch">
<TexCoords left="0" right="1" top="0" bottom="1" />
</NormalTexture>
<PushedTextOffset x="0" y="0" />
</Button>
<Frame name="SHunterTimersOptionsBarsLabel2">
<Size>
<AbsDimension x="97" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="200" y="-220" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="Border Color" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT" />
<Anchor point="BOTTOMRIGHT" />
</Anchors>
<FontHeight>
<AbsValue val="12" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="$parentSlider7">
<Size>
<AbsDimension x="128" y="50" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="320" y="-200" />
</Offset>
</Anchor>
</Anchors>
<Frames>
<Slider name="$parentSlider" enableMouse="true" minValue="10" maxValue="32" defaultValue="10" valueStep="1" orientation="HORIZONTAL">
<Size>
<AbsDimension x="128" y="17" />
</Size>
<Anchors>
<Anchor point="LEFT" />
<Anchor point="RIGHT" />
</Anchors>
<Backdrop bgFile="Interface\Buttons\UI-SliderBar-Background" edgeFile="Interface\Buttons\UI-SliderBar-Border" tile="true">
<BackgroundInsets>
<AbsInset left="3" right="3" top="6" bottom="6" />
</BackgroundInsets>
<TileSize>
<AbsValue val="8" />
</TileSize>
<EdgeSize>
<AbsValue val="8" />
</EdgeSize>
</Backdrop>
<Layers>
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this:SetFocus();
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this:ClearFocus();
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this:ClearFocus();
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<AbsDimension x="-2" y="0" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<CheckButton name="SHunterTimersOptionsTimersCheckButton24">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="150" y="-448" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentText" inherits="GameFontNormalSmall" text="Berserking">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<CheckButton name="SHunterTimersOptionsTimersCheckButton25">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="280" y="-30" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentText" inherits="GameFontNormalSmall" text="Quick Shots">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<CheckButton name="SHunterTimersOptionsTimersCheckButton26">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="280" y="-68" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentText" inherits="GameFontNormalSmall" text="Expose Weakness">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<CheckButton name="SHunterTimersOptionsTimersCheckButton27">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="280" y="-106" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentText" inherits="GameFontNormalSmall" text="Primal Blessing">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<CheckButton name="SHunterTimersOptionsTimersCheckButton28">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="280" y="-144" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentText" inherits="GameFontNormalSmall" text="Devilsaur Eye">
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<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0" />
</Offset>
</Anchor>
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<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
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<Color r="0" g="0" b="0" />
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</Offset>
</Shadow>
</FontString>
</Layer>
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<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<CheckButton name="SHunterTimersOptionsTimersCheckButton29">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="280" y="-182" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentText" inherits="GameFontNormalSmall" text="Zandalarian Hero Medallion">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<CheckButton name="SHunterTimersOptionsTimersCheckButton30">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="280" y="-220" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentText" inherits="GameFontNormalSmall" text="Earthstrike">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0" />
</Offset>
</Anchor>
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<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<CheckButton name="SHunterTimersOptionsTimersCheckButton31">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="280" y="-258" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentText" inherits="GameFontNormalSmall" text="Badge of the Swarmguard">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<CheckButton name="SHunterTimersOptionsTimersCheckButton32">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="280" y="-296" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentText" inherits="GameFontNormalSmall" text="Jom Gabbar">
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<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0" />
</Offset>
</Anchor>
</Anchors>
<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
<CheckButton name="SHunterTimersOptionsTimersCheckButton33">
<Size>
<AbsDimension x="32" y="32" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="280" y="-334" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer>
<FontString name="$parentText" inherits="GameFontNormalSmall" text="Kiss of the Spider">
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<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0" />
</Offset>
</Anchor>
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<FontHeight>
<AbsValue val="10" />
</FontHeight>
<Color r="1" g="0.8196079" b="0" />
<Shadow>
<Color r="0" g="0" b="0" />
<Offset>
<AbsDimension x="1" y="-1" />
</Offset>
</Shadow>
</FontString>
</Layer>
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<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
</CheckButton>
</Frames>
</Frame>
</Frames>
<Scripts>
<OnLoad>this:RegisterForDrag("LeftButton");</OnLoad>
<OnDragStart>this:StartMoving();</OnDragStart>
<OnDragStop>this:StopMovingOrSizing();</OnDragStop>
</Scripts>
</Frame>
</Ui>