vanilla-wow-addons – Rev 1
?pathlinks?
--[[
path: /PetFeeder/
filename: PetFeeder_FoodsFrame.lua
author: Jeff Parker <jeff3parker@gmail.com>
created: Tue, 22 Jan 2005 14:15:00 -0800
updated: Tue, 22 Jan 2005 21:39:00 -0800
Pet Feeder: a GUI interface allowing you configure happiness level for your pet &
drag/drop foods you wish your pet to eat. When the pet happiness drops below
the selected threshold will automatically feed your pet.
To remove a food from the list, simply click on it.
]]
--[[
=============================================================================
Called when we want to display a list of foods
=============================================================================
]]
function PetFeeder_FoodsFrame_OnReceiveDrag()
PetFeeder_DroptheItem( "foods",PETFEEDER_FL_UNKNOWN );
PetFeeder_Update_Frames();
end
function PetFeeder_FoodsFrame_OnShow()
if ( PeetFeederPlayer_Config.Level ) then
UIDropDownMenu_SetSelectedID(PetFeederFrameDropDown, PeetFeederPlayer_Config.Level, PETFEEDER_LEVELS_DROPDOWN);
UIDropDownMenu_SetText(PETFEEDER_LEVELS_DROPDOWN[PeetFeederPlayer_Config.Level].name, PetFeederFrameDropDown);
end
PetFeeder_Update_Frames();
end
--[[
=============================================================================
Called when we want to display a list of foods
=============================================================================
]]
function PetFeeder_FoodsFrame_Update()
PetFeeder_FoodsFrame_UpdateExt(PETFEEDER_FL_UNKNOWN)
end
--[[
=============================================================================
Called when Clear Foods button is clicked
=============================================================================
]]
function PetFeeder_FoodsFrameClearFoodsButton_Update()
PetFeeder_ClearFoods(PETFEEDER_FL_UNKNOWN);
end
--[[
=============================================================================
Called when Clear Foods button is clicked
=============================================================================
]]
function PetFeeder_FoodsFrameUpdateFoodsButton_Update()
if not ( UnitExists("pet") ) then
UIErrorsFrame:AddMessage(PETFEEDER_NEED_PET, 0.8, 0, 0, 1.0, UIERRORS_HOLD_TIME);
return;
end
PetFeeder_PetName = UnitName( "pet" );
PetFeeder_PopulateFoods();
PetFeeder_Update_Frames();
end
--[[
=============================================================================
Called when the button item is clicked
=============================================================================
]]
function PetFeeder_FoodsFrameItemButton_OnClick(button,name)
if ( button == "LeftButton" ) then
PetFeeder_ApproveFoodItem(name);
end
end