vanilla-wow-addons – Rev 1
?pathlinks?
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="Perl_CombatDisplay.lua"/>
<Frame name="Perl_CombatDisplay_Frame" movable="true" parent="UIParent" enableMouse="true">
<Size>
<AbsDimension x="211" y="40"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="300"/>
</Offset>
</Anchor>
</Anchors>
<!-- Script Events -->
<Scripts>
<OnLoad>
Perl_CombatDisplay_OnLoad();
</OnLoad>
<OnEvent>
Perl_CombatDisplay_OnEvent(event);
</OnEvent>
</Scripts>
<Frames>
<!-- Frame for the drop down menu. -->
<Frame name="Perl_CombatDisplay_DropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
Perl_CombatDisplayDropDown_OnLoad();
</OnLoad>
</Scripts>
</Frame>
<!-- Frame to display Mana/Energy/Rage/CPs. -->
<Frame name="Perl_CombatDisplay_ManaFrame">
<Size>
<AbsDimension x="220" y="42"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\AddOns\Perl_Config\Perl_Black" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Frames>
<Button name="Perl_CombatDisplay_ManaFrame_CastClickOverlay">
<Size>
<AbsDimension x="220" y="42"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:RegisterForClicks('LeftButtonUp', 'RightButtonUp', 'MiddleButtonUp', 'Button4Up', 'Button5Up');
</OnLoad>
<OnClick>
Perl_CombatDisplay_MouseClick(arg1);
</OnClick>
<OnMouseDown>
Perl_CombatDisplay_MouseDown(arg1);
</OnMouseDown>
<OnMouseUp>
Perl_CombatDisplay_MouseUp(arg1);
</OnMouseUp>
</Scripts>
</Button>
<!-- Health Bar -->
<StatusBar name="Perl_CombatDisplay_HealthBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture name="Perl_CombatDisplay_HealthBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="0.8" b="0"/>
<Layers>
<!-- Health Text -->
<Layer level="OVERLAY">
<Fontstring name="Perl_CombatDisplay_HealthBarText" inherits="GameFontNormal" text="Error!">
<Anchors>
<Anchor point="TOP" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Fontstring>
</Layer>
</Layers>
</StatusBar>
<StatusBar name="Perl_CombatDisplay_HealthBarBG" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_HealthBar">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
<BarColor r="0" g="0.8" b="0" a="0.25"/>
</StatusBar>
<!-- Mana Bar -->
<StatusBar name="Perl_CombatDisplay_ManaBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="Perl_CombatDisplay_HealthBar">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture name="Perl_CombatDisplay_ManaBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/>
<Layers>
<!-- Mana Text -->
<Layer level="OVERLAY">
<Fontstring name="Perl_CombatDisplay_ManaBarText" inherits="GameFontNormal" text="Error!">
<Anchors>
<Anchor point="TOP" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Fontstring>
</Layer>
</Layers>
</StatusBar>
<StatusBar name="Perl_CombatDisplay_ManaBarBG" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_ManaBar">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
<BarColor r="0" g="1" b="0" a="0.25"/>
</StatusBar>
<!-- Druid Mana Bar -->
<StatusBar name="Perl_CombatDisplay_DruidBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="Perl_CombatDisplay_HealthBar">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture name="Perl_CombatDisplay_DruidBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="0" b="1"/>
<Layers>
<!-- Text -->
<Layer level="OVERLAY">
<Fontstring name="Perl_CombatDisplay_DruidBarText" inherits="GameFontNormalSmall" text="Error!">
<Anchors>
<Anchor point="TOP" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1" g="1" b="1"/>
</Fontstring>
</Layer>
</Layers>
</StatusBar>
<StatusBar name="Perl_CombatDisplay_DruidBarBG" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_DruidBar">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
<BarColor r="0" g="0" b="1" a="0.25"/>
</StatusBar>
<!-- Bar for CPs -->
<StatusBar name="Perl_CombatDisplay_CPBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="Perl_CombatDisplay_ManaBar">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture name="Perl_CombatDisplay_CPBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="1" g="0" b="0"/>
<Layers>
<!-- Combo Point Text -->
<Layer level="OVERLAY">
<Fontstring name="Perl_CombatDisplay_CPBarText" inherits="GameFontNormal" text="Error!">
<Anchors>
<Anchor point="TOP" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Fontstring>
</Layer>
</Layers>
</StatusBar>
<StatusBar name="Perl_CombatDisplay_CPBarBG" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_CPBar">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
<BarColor r="1" g="0" b="0" a="0.25"/>
</StatusBar>
<!-- Pet Health Bar -->
<StatusBar name="Perl_CombatDisplay_PetHealthBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="Perl_CombatDisplay_ManaBar">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture name="Perl_CombatDisplay_PetHealthBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="0.8" b="0"/>
<Layers>
<!-- Health Text -->
<Layer level="OVERLAY">
<Fontstring name="Perl_CombatDisplay_PetHealthBarText" inherits="GameFontNormal" text="Error!">
<Anchors>
<Anchor point="TOP" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Fontstring>
</Layer>
</Layers>
</StatusBar>
<StatusBar name="Perl_CombatDisplay_PetHealthBarBG" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_PetHealthBar">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
<BarColor r="0" g="0.8" b="0" a="0.25"/>
</StatusBar>
<!-- Pet Mana Bar -->
<StatusBar name="Perl_CombatDisplay_PetManaBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="BOTTOM" relativeTo="Perl_CombatDisplay_PetHealthBar">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture name="Perl_CombatDisplay_PetManaBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/>
<Layers>
<!-- Mana Text -->
<Layer level="OVERLAY">
<Fontstring name="Perl_CombatDisplay_PetManaBarText" inherits="GameFontNormal" text="Error!">
<Anchors>
<Anchor point="TOP" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Fontstring>
</Layer>
</Layers>
</StatusBar>
<StatusBar name="Perl_CombatDisplay_PetManaBarBG" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_PetManaBar">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
<BarColor r="0" g="1" b="0" a="0.25"/>
</StatusBar>
</Frames>
</Frame>
</Frames>
</Frame>
<Frame name="Perl_CombatDisplay_Target_Frame" movable="true" parent="UIParent" enableMouse="true">
<Size>
<AbsDimension x="211" y="40"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" relativeTo="Perl_CombatDisplay_Frame">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<!-- Script Events -->
<Scripts>
<OnLoad>
Perl_CombatDisplay_Target_OnLoad();
</OnLoad>
</Scripts>
<Frames>
<!-- Frame for the drop down menu. -->
<Frame name="Perl_CombatDisplay_Target_DropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
<Size>
<AbsDimension x="10" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
Perl_CombatDisplayTargetDropDown_OnLoad();
</OnLoad>
</Scripts>
</Frame>
<!-- Frame to display Mana/Energy/Rage/CPs. -->
<Frame name="Perl_CombatDisplay_Target_ManaFrame">
<Size>
<AbsDimension x="220" y="42"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\AddOns\Perl_Config\Perl_Black" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
<Frames>
<Button name="Perl_CombatDisplay_Target_ManaFrame_CastClickOverlay">
<Size>
<AbsDimension x="220" y="42"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:RegisterForClicks('LeftButtonUp', 'RightButtonUp', 'MiddleButtonUp', 'Button4Up', 'Button5Up');
</OnLoad>
<OnClick>
Perl_CombatDisplay_Target_MouseClick(arg1);
</OnClick>
<OnMouseDown>
Perl_CombatDisplay_Target_MouseDown(arg1);
</OnMouseDown>
<OnMouseUp>
Perl_CombatDisplay_Target_MouseUp(arg1);
</OnMouseUp>
</Scripts>
</Button>
<!-- Health Bar -->
<StatusBar name="Perl_CombatDisplay_Target_HealthBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture name="Perl_CombatDisplay_Target_HealthBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="0.8" b="0"/>
<Layers>
<!-- Health Text -->
<Layer level="OVERLAY">
<Fontstring name="Perl_CombatDisplay_Target_HealthBarText" inherits="GameFontNormal" text="Error!">
<Anchors>
<Anchor point="TOP" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Fontstring>
</Layer>
</Layers>
</StatusBar>
<StatusBar name="Perl_CombatDisplay_Target_HealthBarBG" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_Target_HealthBar">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
<BarColor r="0" g="0.8" b="0" a="0.25"/>
</StatusBar>
<!-- Mana Bar -->
<StatusBar name="Perl_CombatDisplay_Target_ManaBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-22"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture name="Perl_CombatDisplay_Target_ManaBarTex" file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0" g="1" b="0"/>
<Layers>
<!-- Mana Text -->
<Layer level="OVERLAY">
<Fontstring name="Perl_CombatDisplay_Target_ManaBarText" inherits="GameFontNormal" text="Error!">
<Anchors>
<Anchor point="TOP" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Fontstring>
</Layer>
</Layers>
</StatusBar>
<StatusBar name="Perl_CombatDisplay_Target_ManaBarBG" inherits="TextStatusBar">
<Size>
<AbsDimension x="200" y="10"/>
</Size>
<Anchors>
<Anchor point="TOP" relativePoint="TOP" relativeTo="Perl_CombatDisplay_Target_ManaBar">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<BarTexture file="Interface\TargetingFrame\UI-TargetingFrame-BarFill"/>
<BarColor r="0" g="1" b="0" a="0.25"/>
</StatusBar>
</Frames>
</Frame>
</Frames>
</Frame>
</Ui>
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