vanilla-wow-addons – Rev 1
?pathlinks?
-- Saved Data
PartySpotterSettings = {};
-- Local Variables
local timeSinceLastUpdate = 0;
local iiInterval = 10;
local timeSinceLastWMUpdate = 0;
local timeSinceLastBFMUpdate = 0;
local timeSinceLastAMUpdate = 0;
local updateInterval;
local highlightedGroup = 0;
local singleOut = "";
local PSTOPC = {};
PSTOPC.r = 0.64;
PSTOPC.g = 0.21;
PSTOPC.b = 0.93;
local groupColours = {
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup1",
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup2",
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup3",
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup4",
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup5",
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup6",
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup7",
};
local groupNumbers = {
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup1t",
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup2t",
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup3t",
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup4t",
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup5t",
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup6t",
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup7t",
"Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup8t",
};
local friendA = {};
local numberOfFriends = 0;
local ignoreA = {};
guildA = {};
numberOfGuildMembers = 0;
-- Local Constants
local PSTOP_DEFAULT_INTERVAL = 1;
local MAX_RAID_GROUPINGS = 8;
-- AddOn Functions
function PartySpotter_OnLoad()
this:RegisterEvent("ADDON_LOADED");
this:RegisterEvent("FRIENDLIST_UPDATE");
this:RegisterEvent("IGNORELIST_UPDATE");
this:RegisterEvent("GUILD_ROSTER_UPDATE");
this:RegisterEvent("PLAYER_ENTERING_WORLD");
SlashCmdList["PTSPOT"] = function(pList)
PartySpotter_CmdLine(pList);
end
SLASH_PTSPOT1 = "/pspot";
if ( not PartySpotterSettings.updateInterval ) then
updateInterval = PSTOP_DEFAULT_INTERVAL;
PartySpotterSettings.updateInterval = updateInterval;
else
updateInterval = PartySpotterSettings.updateInterval;
end
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter v2.52.11200", PSTOPC.r, PSTOPC.g, PSTOPC.b);
end
function WorldMapPartySpotterKey_OnLoad()
WorldMapPartySpotterKeyBttn1IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup1t");
WorldMapPartySpotterKeyBttn2IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup2t");
WorldMapPartySpotterKeyBttn3IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup3t");
WorldMapPartySpotterKeyBttn4IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup4t");
WorldMapPartySpotterKeyBttn5IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup5t");
WorldMapPartySpotterKeyBttn6IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup6t");
WorldMapPartySpotterKeyBttn7IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup7t");
WorldMapPartySpotterKeyBttn8IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup8t");
end
function AlphaMapPartySpotterKey_OnLoad()
AlphaMapPartySpotterKeyBttn1IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup1t");
AlphaMapPartySpotterKeyBttn2IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup2t");
AlphaMapPartySpotterKeyBttn3IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup3t");
AlphaMapPartySpotterKeyBttn4IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup4t");
AlphaMapPartySpotterKeyBttn5IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup5t");
AlphaMapPartySpotterKeyBttn6IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup6t");
AlphaMapPartySpotterKeyBttn7IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup7t");
AlphaMapPartySpotterKeyBttn8IconsNumber:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGroup8t");
end
function PartySpotter_OnEvent()
if ( event == "ADDON_LOADED" ) then
if ( ( arg1 ) and ( arg1 == "Blizzard_BattlefieldMinimap" ) ) then
PartySpotter_LoadBFM();
end
elseif ( event == "FRIENDLIST_UPDATE" ) then
PartySpotter_UpdateFriends();
elseif ( event == "IGNORELIST_UPDATE" ) then
PartySpotter_UpdateIgnores();
elseif ( event == "GUILD_ROSTER_UPDATE" ) then
PartySpotter_UpdateGuild();
elseif ( event == "PLAYER_ENTERING_WORLD" ) then
PartySpotter_UpdateGuild();
PartySpotter_UpdateIgnores();
PartySpotter_UpdateFriends();
end
end
function PartySpotter_CmdLine(pList)
nList = tonumber(pList);
if ( nList == nil ) then
nList = -1;
end
pList = string.lower(pList);
local t2 = string.sub(pList, 1, 2);
local tCap = string.sub(pList, 4, 4);
local tRest = string.sub(pList, 5);
if ( ( nList > 0 ) and ( nList < 9.001 ) ) then
updateInterval = nList;
PartySpotterSettings.updateInterval = updateInterval;
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter On : "..updateInterval..PSPOT_DELAY_SUFFIX, PSTOPC.r, PSTOPC.g, PSTOPC.b);
elseif ( t2 == "-l" ) then
if ( PartySpotterSettings.showLeader ) then
PartySpotterSettings.showLeader = nil;
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_LEADER.." "..PSPOT_OFF, PSTOPC.r, PSTOPC.g, PSTOPC.b);
else
PartySpotterSettings.showLeader = true;
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_LEADER, PSTOPC.r, PSTOPC.g, PSTOPC.b);
end
elseif ( t2 == "-t" ) then
if ( ( tCap ) and ( tCap ~= "" ) and ( tCap ~= " " ) and ( tRest ) ) then
tCap = string.upper(tCap);
singleOut = tCap..tRest;
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_INDI.." "..singleOut, PSTOPC.r, PSTOPC.g, PSTOPC.b);
else
singleOut = "";
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_INDI.." "..PSPOT_OFF, PSTOPC.r, PSTOPC.g, PSTOPC.b);
end
elseif ( nList == 0 ) then
updateInterval = 0;
PartySpotterSettings.updateInterval = 0;
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter "..PSPOT_OFF, PSTOPC.r, PSTOPC.g, PSTOPC.b);
elseif ( pList == "reset" ) then
PartySpotter_Reset();
DEFAULT_CHAT_FRAME:AddMessage(PSPOT_HELP_TEXT);
PartySpotter_ReportStatus();
elseif ( pList == "showgroups icons" ) then
PartySpotterSettings.showGroups = "Icons";
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_COLOUR_GROUPS, PSTOPC.r, PSTOPC.g, PSTOPC.b);
elseif ( pList == "showgroups numbers" ) then
PartySpotterSettings.showGroups = "Numbers";
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_NUMBER_GROUPS, PSTOPC.r, PSTOPC.g, PSTOPC.b);
elseif ( pList == "showgroups off" ) then
PartySpotterSettings.showGroups = nil;
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_DFLT_GROUPS, PSTOPC.r, PSTOPC.g, PSTOPC.b);
elseif ( ( pList == "showfriends" ) or ( pList == "togglefriends" ) ) then
PartySpotterSettings.showIgnores = nil;
PartySpotterSettings.showGuild = nil;
if ( pList == "showfriends" ) then
if ( PartySpotterSettings.showFriends ) then
PartySpotterSettings.showFriends = nil;
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_SHOW_FRIENDS.." " ..PSPOT_OFF, PSTOPC.r, PSTOPC.g, PSTOPC.b);
else
PartySpotterSettings.showFriends = "1";
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_SHOW_FRIENDS, PSTOPC.r, PSTOPC.g, PSTOPC.b);
end
else
PartySpotterSettings.showFriends = "1";
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_SHOW_FRIENDS, PSTOPC.r, PSTOPC.g, PSTOPC.b);
end
elseif ( ( pList == "showignores" ) or ( pList == "toggleignores" ) ) then
PartySpotterSettings.showFriends = nil;
PartySpotterSettings.showGuild = nil;
if ( pList == "showignores" ) then
if ( PartySpotterSettings.showIgnores ) then
PartySpotterSettings.showIgnores = nil;
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_SHOW_IGNORES.." " ..PSPOT_OFF, PSTOPC.r, PSTOPC.g, PSTOPC.b);
else
PartySpotterSettings.showIgnores = "1";
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_SHOW_IGNORES, PSTOPC.r, PSTOPC.g, PSTOPC.b);
end
else
PartySpotterSettings.showIgnores = "1";
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_SHOW_IGNORES, PSTOPC.r, PSTOPC.g, PSTOPC.b);
end
elseif ( ( pList == "showguild" ) or ( pList == "toggleguild" ) ) then
PartySpotterSettings.showFriends = nil;
PartySpotterSettings.showIgnores = nil;
if ( pList == "showguild" ) then
if ( PartySpotterSettings.showGuild ) then
PartySpotterSettings.showGuild = nil;
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_SHOW_GUILD.." " ..PSPOT_OFF, PSTOPC.r, PSTOPC.g, PSTOPC.b);
else
PartySpotterSettings.showGuild = "1";
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_SHOW_GUILD, PSTOPC.r, PSTOPC.g, PSTOPC.b);
end
else
PartySpotterSettings.showGuild = "1";
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_SHOW_GUILD, PSTOPC.r, PSTOPC.g, PSTOPC.b);
end
else
DEFAULT_CHAT_FRAME:AddMessage(PSPOT_HELP_TEXT);
PartySpotter_ReportStatus();
local index = 0;
local value = getglobal("PSPOT_HELP_TEXT"..index);
while( value ) do
DEFAULT_CHAT_FRAME:AddMessage(value);
index = index + 1;
value = getglobal("PSPOT_HELP_TEXT"..index);
end
DEFAULT_CHAT_FRAME:AddMessage(PSPOT_HELP_TEXT);
end
end
function PartySpotter_ReportStatus()
if ( ( PartySpotterSettings.updateInterval > 0 ) and ( PartySpotterSettings.updateInterval < 9 ) ) then
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PartySpotterSettings.updateInterval..PSPOT_DELAY_SUFFIX, PSTOPC.r, PSTOPC.g, PSTOPC.b);
if ( singleOut == "" ) then
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_INDI.." "..PSPOT_OFF, PSTOPC.r, PSTOPC.g, PSTOPC.b);
else
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_INDI.." "..singleOut, PSTOPC.r, PSTOPC.g, PSTOPC.b);
end
if ( PartySpotterSettings.showLeader ) then
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_LEADER, PSTOPC.r, PSTOPC.g, PSTOPC.b);
else
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_LEADER.." "..PSPOT_OFF, PSTOPC.r, PSTOPC.g, PSTOPC.b);
end
if ( PartySpotterSettings.showFriends ) then
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_SHOW_FRIENDS, PSTOPC.r, PSTOPC.g, PSTOPC.b);
elseif ( PartySpotterSettings.showIgnores ) then
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_SHOW_IGNORES, PSTOPC.r, PSTOPC.g, PSTOPC.b);
elseif ( PartySpotterSettings.showGuild ) then
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_SHOW_GUILD, PSTOPC.r, PSTOPC.g, PSTOPC.b);
else
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_NO_HLIGHTS, PSTOPC.r, PSTOPC.g, PSTOPC.b);
end
if ( PartySpotterSettings.showGroups == "Icons" ) then
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_COLOUR_GROUPS, PSTOPC.r, PSTOPC.g, PSTOPC.b);
elseif ( PartySpotterSettings.showGroups == "Numbers" ) then
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_NUMBER_GROUPS, PSTOPC.r, PSTOPC.g, PSTOPC.b);
else
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_DFLT_GROUPS, PSTOPC.r, PSTOPC.g, PSTOPC.b);
end
else
DEFAULT_CHAT_FRAME:AddMessage("PartySpotter : "..PSPOT_OFF, PSTOPC.r, PSTOPC.g, PSTOPC.b);
end
end
function PartySpotter_OnUpdate(arg1)
timeSinceLastUpdate = timeSinceLastUpdate + arg1;
if ( timeSinceLastUpdate > iiInterval ) then
PartySpotter_UpdateIgnores();
timeSinceLastUpdate = 0;
end
end
function PartySpotterWM_OnUpdate(arg1)
timeSinceLastWMUpdate = timeSinceLastWMUpdate + arg1;
if ( timeSinceLastWMUpdate > updateInterval ) then
PartySpotter_Update("WorldMap");
timeSinceLastWMUpdate = 0;
end
end
function PartySpotterBFM_OnUpdate(arg1)
timeSinceLastBFMUpdate = timeSinceLastBFMUpdate + arg1;
if ( timeSinceLastBFMUpdate > updateInterval ) then
PartySpotter_Update("BattlefieldMinimap");
timeSinceLastBFMUpdate = 0;
end
end
function PartySpotterAM_OnUpdate(arg1)
timeSinceLastAMUpdate = timeSinceLastAMUpdate + arg1;
if ( timeSinceLastAMUpdate > updateInterval ) then
PartySpotter_Update("AlphaMap");
timeSinceLastAMUpdate = 0;
end
end
function PartySpotter_KeyButton_OnClick(mouseBttn, id)
if ( highlightedGroup > 0 ) then
local WMBttn = getglobal("WorldMapPartySpotterKeyBttn"..highlightedGroup);
if ( WMBttn ) then
WMBttn:UnlockHighlight();
end
local AMBttn = getglobal("AlphaMapPartySpotterKeyBttn"..highlightedGroup);
if ( AMBttn ) then
AMBttn:UnlockHighlight();
end
end
if ( id == highlightedGroup ) then
highlightedGroup = 0;
else
highlightedGroup = id;
local WMBttn = getglobal("WorldMapPartySpotterKeyBttn"..id);
if ( WMBttn ) then
WMBttn:LockHighlight();
end
local AMBttn = getglobal("AlphaMapPartySpotterKeyBttn"..id);
if ( AMBttn ) then
AMBttn:LockHighlight();
end
end
end
function PartySpotter_Update(Map)
PartySpotter_ResetRaidSpots(Map);
PartySpotter_ResetPartySpots(Map);
if ( PartySpotterSettings.updateInterval == 0 ) then
WorldMapPartySpotterKey:Hide();
AlphaMapPartySpotterKey:Hide();
return;
end
if ( ( not UnitInRaid("player") ) and ( GetNumPartyMembers() < 1 ) ) then
if ( ( singleOut ~= "" ) or ( PartySpotterSettings.showFriends ) or ( PartySpotterSettings.showIgnores ) or ( PartySpotterSettings.showGuild ) ) then
WorldMapPartySpotterKey:Hide();
AlphaMapPartySpotterKey:Hide();
for i=1, MAX_PARTY_MEMBERS, 1 do
local partyIcon = getglobal(Map.."Party"..i);
if ( ( partyIcon ) and ( partyIcon:IsVisible() ) ) then
PartySpotter_UpdatePartyHighlight(Map, partyIcon, i);
-- else
-- break;
end
end
for i=1, MAX_RAID_MEMBERS, 1 do
local raidIcon = getglobal(Map.."Raid"..i);
if ( ( raidIcon ) and ( raidIcon:IsVisible() ) ) then
PartySpotter_UpdateRaidHighlight(Map, raidIcon, i);
-- else
-- break;
end
end
return;
end
elseif ( UnitInRaid("player") ) then
local pName = UnitName("player");
local localGroup = 0;
for i=1, MAX_RAID_MEMBERS, 1 do
local rName, rDiscard, rSubGroup = GetRaidRosterInfo(i);
if ( rName == pName ) then
localGroup = rSubGroup;
end
end
local mapKey = getglobal(Map.."PartySpotterKey");
if ( ( PartySpotterSettings.showGroups ) and ( ( Map == "WorldMap" ) or ( Map == "AlphaMap" ) ) ) then
if ( mapKey ) then
for i = 1, MAX_RAID_GROUPINGS, 1 do
local KeyOther = getglobal(Map.."PartySpotterKeyBttn"..i.."IconsOther");
local KeyNumber = getglobal(Map.."PartySpotterKeyBttn"..i.."IconsNumber");
local KeyParty = getglobal(Map.."PartySpotterKeyBttn"..i.."IconsParty");
if ( i < localGroup ) then
if ( PartySpotterSettings.showGroups == "Icons" ) then
KeyOther:SetTexture(groupColours[i]);
KeyOther:Show();
else
KeyOther:Hide();
end
KeyParty:Hide();
elseif ( i > localGroup ) then
if ( PartySpotterSettings.showGroups == "Icons" ) then
KeyOther:SetTexture(groupColours[i-1]);
KeyOther:Show();
else
KeyOther:Hide();
end
KeyParty:Hide();
else
KeyOther:Hide();
KeyParty:Show();
end
mapKey:Show();
end
end
else
if ( mapKey ) then
mapKey:Hide();
end
end
-- Set Map Icons accordingly
for i=1, MAX_RAID_MEMBERS, 1 do
local raidIcon = getglobal(Map.."Raid"..i);
if ( raidIcon ) then
local unitHighlighted = nil;
if ( ( singleOut ~= "" ) or ( PartySpotterSettings.showFriends ) or ( PartySpotterSettings.showIgnores ) or ( PartySpotterSettings.showGuild ) ) then
unitHighlighted = PartySpotter_UpdateRaidHighlight(Map, raidIcon, i);
end
if ( not unitHighlighted ) then
local spotRaid = getglobal(Map.."SpotRaid"..i);
if ( raidIcon.name ) then
spotRaid:Hide();
else
local rName, rRank, rSubGroup = GetRaidRosterInfo(i);
local spotRaidTextureParty = getglobal(Map.."SpotRaid"..i.."PartySpot");
local spotRaidTextureRaid = getglobal(Map.."SpotRaid"..i.."RaidSpot");
local gIndex = rSubGroup;
local raidUnitName;
local uType = raidIcon.unit;
if ( ( not uType ) or ( uType == "" ) or ( uType == "unit" ) ) then
raidUnitName = "~";
else
raidUnitName = UnitName(uType);
end
if ( ( PartySpotterSettings.showLeader ) and ( rRank == 2 ) ) then
spotRaidTextureRaid:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotLeader");
spotRaid:SetFrameLevel( raidIcon:GetFrameLevel() + 3 );
spotRaidTextureParty:Hide();
spotRaidTextureRaid:Show();
spotRaid:Show();
elseif ( rSubGroup == localGroup ) then
spotRaid:SetFrameLevel( raidIcon:GetFrameLevel() + 2 );
spotRaidTextureRaid:Hide();
spotRaidTextureParty:Show();
spotRaid:Show();
else
if ( PartySpotterSettings.showGroups == "Icons" ) then
if ( rSubGroup > localGroup ) then
rSubGroup = rSubGroup - 1;
end
spotRaidTextureRaid:SetTexture(groupColours[rSubGroup]);
elseif ( PartySpotterSettings.showGroups == "Numbers" ) then
spotRaidTextureRaid:SetTexture(groupNumbers[rSubGroup]);
else
spotRaidTextureRaid:SetTexture(groupColours[1]);
end
if ( gIndex == highlightedGroup ) then
spotRaid:SetFrameLevel( raidIcon:GetFrameLevel() + 3 );
else
spotRaid:SetFrameLevel( raidIcon:GetFrameLevel() );
end
spotRaidTextureParty:Hide();
spotRaidTextureRaid:Show();
spotRaid:Show();
end
end
end
-- else
-- return;
end
end
else
for i = 1, MAX_PARTY_MEMBERS, 1 do
local partyIcon = getglobal(Map.."Party"..i);
if ( ( partyIcon ) and ( partyIcon:IsVisible() ) ) then
local unitHighlighted = nil;
if ( ( singleOut ~= "" ) or ( PartySpotterSettings.showFriends ) or ( PartySpotterSettings.showIgnores ) or ( PartySpotterSettings.showGuild ) ) then
unitHighlighted = PartySpotter_UpdatePartyHighlight(Map, partyIcon, i);
end
if ( not unitHighlighted ) then
local spotParty = getglobal(Map.."SpotParty"..i);
local spotPartyIcon = getglobal(Map.."SpotParty"..i.."PartySpot");
spotPartyIcon:Show();
spotParty:Show();
end
-- else
-- return;
end
end
end
end
function PartySpotter_ResetRaidSpots(Map)
for i=1, MAX_RAID_MEMBERS, 1 do
local raidIcon = getglobal(Map.."Raid"..i);
if ( ( raidIcon ) and ( raidIcon:IsVisible() ) ) then
local spotRaid = getglobal(Map.."SpotRaid"..i);
if ( spotRaid ) then
spotRaid:Hide();
end
else
return;
end
end
end
function PartySpotter_ResetPartySpots(Map)
for i=1, MAX_PARTY_MEMBERS, 1 do
local partyIcon = getglobal(Map.."Party"..i);
if ( ( partyIcon ) and ( partyIcon:IsVisible() ) ) then
local spotParty = getglobal(Map.."SpotParty"..i);
local spotPartyTexture = getglobal(Map.."SpotParty"..i.."PartySpot");
if ( spotParty ) then
spotPartyTexture:SetTexture("Interface\\AddOns\\PartySpotter\\Artwork\\SpotPartyIcon");
spotParty:Hide();
end
else
return;
end
end
end
function PartySpotter_UpdateRaidHighlight(Map, raidIcon, raidIndex)
local unitHighlighted = nil;
local rName, spotRaid, spotRaidTextureParty, spotRaidTextureRaid;
if ( raidIcon.name ) then
rName = raidIcon.name;
else
local uType = raidIcon.unit;
if ( ( uType == nil ) or ( uType == "" ) or ( uType == "unit" ) ) then
return;
end
rName = UnitName(uType);
end
if ( rName == singleOut ) then
spotRaid = getglobal(Map.."SpotRaid"..raidIndex);
spotRaidTextureParty = getglobal(Map.."SpotRaid"..raidIndex.."PartySpot");
spotRaidTextureRaid = getglobal(Map.."SpotRaid"..raidIndex.."RaidSpot");
spotRaidTextureParty:Hide();
spotRaidTextureRaid:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotTarget");
spotRaid:SetFrameLevel( raidIcon:GetFrameLevel() + 3 );
spotRaidTextureRaid:Show();
spotRaid:Show();
unitHighlighted = true;
elseif ( PartySpotterSettings.showFriends ) then
if ( numberOfFriends == 0 ) then
PartySpotter_UpdateFriends();
end
if ( friendA[rName] ) then
spotRaid = getglobal(Map.."SpotRaid"..raidIndex);
spotRaidTextureParty = getglobal(Map.."SpotRaid"..raidIndex.."PartySpot");
spotRaidTextureRaid = getglobal(Map.."SpotRaid"..raidIndex.."RaidSpot");
spotRaidTextureParty:Hide();
spotRaidTextureRaid:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotFriend");
spotRaidTextureRaid:Show();
spotRaid:Show();
unitHighlighted = true;
end
elseif ( PartySpotterSettings.showIgnores ) then
if ( ignoreA[rName] ) then
spotRaid = getglobal(Map.."SpotRaid"..raidIndex);
spotRaidTextureParty = getglobal(Map.."SpotRaid"..raidIndex.."PartySpot");
spotRaidTextureRaid = getglobal(Map.."SpotRaid"..raidIndex.."RaidSpot");
spotRaidTextureParty:Hide();
spotRaidTextureRaid:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotIgnore");
spotRaidTextureRaid:Show();
spotRaid:Show();
unitHighlighted = true;
end
elseif ( PartySpotterSettings.showGuild ) then
if ( numberOfGuildMembers == 0 ) then
PartySpotter_UpdateGuild();
end
if ( guildA[rName] ) then
spotRaid = getglobal(Map.."SpotRaid"..raidIndex);
spotRaidTextureParty = getglobal(Map.."SpotRaid"..raidIndex.."PartySpot");
spotRaidTextureRaid = getglobal(Map.."SpotRaid"..raidIndex.."RaidSpot");
spotRaidTextureParty:Hide();
spotRaidTextureRaid:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGuild");
spotRaidTextureRaid:Show();
spotRaid:Show();
unitHighlighted = true;
end
end
return unitHighlighted;
end
function PartySpotter_UpdatePartyHighlight(Map, partyIcon, partyIndex)
local unitHighlighted = nil;
local spotParty, spotPartyTextureParty, spotPartyTextureRaid;
local rName = UnitName(partyIcon.unit);
if ( rName == singleOut ) then
spotParty = getglobal(Map.."SpotParty"..partyIndex);
spotPartyTextureParty = getglobal(Map.."SpotParty"..partyIndex.."PartySpot");
spotPartyTextureRaid = getglobal(Map.."SpotParty"..partyIndex.."RaidSpot");
spotPartyTextureRaid:Hide();
spotPartyTextureParty:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotTarget");
spotParty:SetFrameLevel( partyIcon:GetFrameLevel() + 3 );
spotPartyTextureParty:Show();
spotParty:Show();
unitHighlighted = true;
elseif ( PartySpotterSettings.showFriends ) then
if ( numberOfFriends == 0 ) then
PartySpotter_UpdateFriends();
end
if ( friendA[rName] ) then
spotParty = getglobal(Map.."SpotParty"..partyIndex);
spotPartyTextureParty = getglobal(Map.."SpotParty"..partyIndex.."PartySpot");
spotPartyTextureRaid = getglobal(Map.."SpotParty"..partyIndex.."RaidSpot");
spotPartyTextureRaid:Hide();
spotPartyTextureParty:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotFriend");
spotPartyTextureParty:Show();
spotParty:Show();
unitHighlighted = true;
end
elseif ( PartySpotterSettings.showIgnores ) then
if ( ignoreA[rName] ) then
spotParty = getglobal(Map.."SpotParty"..partyIndex);
spotPartyTextureParty = getglobal(Map.."SpotParty"..partyIndex.."PartySpot");
spotPartyTextureRaid = getglobal(Map.."SpotParty"..partyIndex.."RaidSpot");
spotPartyTextureRaid:Hide();
spotPartyTextureParty:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotIgnore");
spotPartyTextureParty:Show();
spotParty:Show();
unitHighlighted = true;
end
elseif ( PartySpotterSettings.showGuild ) then
if ( numberOfGuildMembers == 0 ) then
PartySpotter_UpdateGuild();
end
if ( guildA[rName] ) then
spotParty = getglobal(Map.."SpotParty"..partyIndex);
spotPartyTextureParty = getglobal(Map.."SpotParty"..partyIndex.."PartySpot");
spotPartyTextureRaid = getglobal(Map.."SpotParty"..partyIndex.."RaidSpot");
spotPartyTextureRaid:Hide();
spotPartyTextureParty:SetTexture("Interface\\Addons\\PartySpotter\\Artwork\\SpotGuild");
spotPartyTextureParty:Show();
spotParty:Show();
unitHighlighted = true;
end
end
return unitHighlighted;
end
function PartySpotter_LoadBFM()
PartySpotterBFM:SetParent(BattlefieldMinimap);
BattlefieldMinimapSpotParty1:SetParent(BattlefieldMinimapParty1);
BattlefieldMinimapSpotParty2:SetParent(BattlefieldMinimapParty2);
BattlefieldMinimapSpotParty3:SetParent(BattlefieldMinimapParty3);
BattlefieldMinimapSpotParty4:SetParent(BattlefieldMinimapParty4);
BattlefieldMinimapSpotRaid1:SetParent(BattlefieldMinimapRaid1);
BattlefieldMinimapSpotRaid2:SetParent(BattlefieldMinimapRaid2);
BattlefieldMinimapSpotRaid3:SetParent(BattlefieldMinimapRaid3);
BattlefieldMinimapSpotRaid4:SetParent(BattlefieldMinimapRaid4);
BattlefieldMinimapSpotRaid5:SetParent(BattlefieldMinimapRaid5);
BattlefieldMinimapSpotRaid6:SetParent(BattlefieldMinimapRaid6);
BattlefieldMinimapSpotRaid7:SetParent(BattlefieldMinimapRaid7);
BattlefieldMinimapSpotRaid8:SetParent(BattlefieldMinimapRaid8);
BattlefieldMinimapSpotRaid9:SetParent(BattlefieldMinimapRaid9);
BattlefieldMinimapSpotRaid10:SetParent(BattlefieldMinimapRaid10);
BattlefieldMinimapSpotRaid11:SetParent(BattlefieldMinimapRaid11);
BattlefieldMinimapSpotRaid12:SetParent(BattlefieldMinimapRaid12);
BattlefieldMinimapSpotRaid13:SetParent(BattlefieldMinimapRaid13);
BattlefieldMinimapSpotRaid14:SetParent(BattlefieldMinimapRaid14);
BattlefieldMinimapSpotRaid15:SetParent(BattlefieldMinimapRaid15);
BattlefieldMinimapSpotRaid16:SetParent(BattlefieldMinimapRaid16);
BattlefieldMinimapSpotRaid17:SetParent(BattlefieldMinimapRaid17);
BattlefieldMinimapSpotRaid18:SetParent(BattlefieldMinimapRaid18);
BattlefieldMinimapSpotRaid19:SetParent(BattlefieldMinimapRaid19);
BattlefieldMinimapSpotRaid20:SetParent(BattlefieldMinimapRaid20);
BattlefieldMinimapSpotRaid21:SetParent(BattlefieldMinimapRaid21);
BattlefieldMinimapSpotRaid22:SetParent(BattlefieldMinimapRaid22);
BattlefieldMinimapSpotRaid23:SetParent(BattlefieldMinimapRaid23);
BattlefieldMinimapSpotRaid24:SetParent(BattlefieldMinimapRaid24);
BattlefieldMinimapSpotRaid25:SetParent(BattlefieldMinimapRaid25);
BattlefieldMinimapSpotRaid26:SetParent(BattlefieldMinimapRaid26);
BattlefieldMinimapSpotRaid27:SetParent(BattlefieldMinimapRaid27);
BattlefieldMinimapSpotRaid28:SetParent(BattlefieldMinimapRaid28);
BattlefieldMinimapSpotRaid29:SetParent(BattlefieldMinimapRaid29);
BattlefieldMinimapSpotRaid30:SetParent(BattlefieldMinimapRaid30);
BattlefieldMinimapSpotRaid31:SetParent(BattlefieldMinimapRaid31);
BattlefieldMinimapSpotRaid32:SetParent(BattlefieldMinimapRaid32);
BattlefieldMinimapSpotRaid33:SetParent(BattlefieldMinimapRaid33);
BattlefieldMinimapSpotRaid34:SetParent(BattlefieldMinimapRaid34);
BattlefieldMinimapSpotRaid35:SetParent(BattlefieldMinimapRaid35);
BattlefieldMinimapSpotRaid36:SetParent(BattlefieldMinimapRaid36);
BattlefieldMinimapSpotRaid37:SetParent(BattlefieldMinimapRaid37);
BattlefieldMinimapSpotRaid38:SetParent(BattlefieldMinimapRaid38);
BattlefieldMinimapSpotRaid39:SetParent(BattlefieldMinimapRaid39);
BattlefieldMinimapSpotRaid40:SetParent(BattlefieldMinimapRaid40);
BattlefieldMinimapSpotParty1:SetPoint("CENTER", "BattlefieldMinimapParty1", "CENTER", 0, 0);
BattlefieldMinimapSpotParty2:SetPoint("CENTER", "BattlefieldMinimapParty2", "CENTER", 0, 0);
BattlefieldMinimapSpotParty3:SetPoint("CENTER", "BattlefieldMinimapParty3", "CENTER", 0, 0);
BattlefieldMinimapSpotParty4:SetPoint("CENTER", "BattlefieldMinimapParty4", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid1:SetPoint("CENTER", "BattlefieldMinimapRaid1", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid2:SetPoint("CENTER", "BattlefieldMinimapRaid2", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid3:SetPoint("CENTER", "BattlefieldMinimapRaid3", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid4:SetPoint("CENTER", "BattlefieldMinimapRaid4", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid5:SetPoint("CENTER", "BattlefieldMinimapRaid5", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid6:SetPoint("CENTER", "BattlefieldMinimapRaid6", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid7:SetPoint("CENTER", "BattlefieldMinimapRaid7", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid8:SetPoint("CENTER", "BattlefieldMinimapRaid8", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid9:SetPoint("CENTER", "BattlefieldMinimapRaid9", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid10:SetPoint("CENTER", "BattlefieldMinimapRaid10", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid11:SetPoint("CENTER", "BattlefieldMinimapRaid11", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid12:SetPoint("CENTER", "BattlefieldMinimapRaid12", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid13:SetPoint("CENTER", "BattlefieldMinimapRaid13", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid14:SetPoint("CENTER", "BattlefieldMinimapRaid14", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid15:SetPoint("CENTER", "BattlefieldMinimapRaid15", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid16:SetPoint("CENTER", "BattlefieldMinimapRaid16", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid17:SetPoint("CENTER", "BattlefieldMinimapRaid17", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid18:SetPoint("CENTER", "BattlefieldMinimapRaid18", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid19:SetPoint("CENTER", "BattlefieldMinimapRaid19", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid20:SetPoint("CENTER", "BattlefieldMinimapRaid20", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid21:SetPoint("CENTER", "BattlefieldMinimapRaid21", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid22:SetPoint("CENTER", "BattlefieldMinimapRaid22", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid23:SetPoint("CENTER", "BattlefieldMinimapRaid23", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid24:SetPoint("CENTER", "BattlefieldMinimapRaid24", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid25:SetPoint("CENTER", "BattlefieldMinimapRaid25", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid26:SetPoint("CENTER", "BattlefieldMinimapRaid26", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid27:SetPoint("CENTER", "BattlefieldMinimapRaid27", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid28:SetPoint("CENTER", "BattlefieldMinimapRaid28", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid29:SetPoint("CENTER", "BattlefieldMinimapRaid29", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid30:SetPoint("CENTER", "BattlefieldMinimapRaid30", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid31:SetPoint("CENTER", "BattlefieldMinimapRaid31", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid32:SetPoint("CENTER", "BattlefieldMinimapRaid32", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid33:SetPoint("CENTER", "BattlefieldMinimapRaid33", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid34:SetPoint("CENTER", "BattlefieldMinimapRaid34", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid35:SetPoint("CENTER", "BattlefieldMinimapRaid35", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid36:SetPoint("CENTER", "BattlefieldMinimapRaid36", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid37:SetPoint("CENTER", "BattlefieldMinimapRaid37", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid38:SetPoint("CENTER", "BattlefieldMinimapRaid38", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid39:SetPoint("CENTER", "BattlefieldMinimapRaid39", "CENTER", 0, 0);
BattlefieldMinimapSpotRaid40:SetPoint("CENTER", "BattlefieldMinimapRaid40", "CENTER", 0, 0);
BattlefieldMinimapSpotParty1:SetFrameLevel( BattlefieldMinimapParty1:GetFrameLevel() + 1 );
BattlefieldMinimapSpotParty2:SetFrameLevel( BattlefieldMinimapParty2:GetFrameLevel() + 1 );
BattlefieldMinimapSpotParty3:SetFrameLevel( BattlefieldMinimapParty3:GetFrameLevel() + 1 );
BattlefieldMinimapSpotParty4:SetFrameLevel( BattlefieldMinimapParty4:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid1:SetFrameLevel( BattlefieldMinimapRaid1:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid2:SetFrameLevel( BattlefieldMinimapRaid2:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid3:SetFrameLevel( BattlefieldMinimapRaid3:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid4:SetFrameLevel( BattlefieldMinimapRaid4:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid5:SetFrameLevel( BattlefieldMinimapRaid5:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid6:SetFrameLevel( BattlefieldMinimapRaid6:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid7:SetFrameLevel( BattlefieldMinimapRaid7:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid8:SetFrameLevel( BattlefieldMinimapRaid8:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid9:SetFrameLevel( BattlefieldMinimapRaid9:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid10:SetFrameLevel( BattlefieldMinimapRaid10:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid11:SetFrameLevel( BattlefieldMinimapRaid11:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid12:SetFrameLevel( BattlefieldMinimapRaid12:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid13:SetFrameLevel( BattlefieldMinimapRaid13:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid14:SetFrameLevel( BattlefieldMinimapRaid14:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid15:SetFrameLevel( BattlefieldMinimapRaid15:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid16:SetFrameLevel( BattlefieldMinimapRaid16:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid17:SetFrameLevel( BattlefieldMinimapRaid17:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid18:SetFrameLevel( BattlefieldMinimapRaid18:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid19:SetFrameLevel( BattlefieldMinimapRaid19:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid20:SetFrameLevel( BattlefieldMinimapRaid20:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid21:SetFrameLevel( BattlefieldMinimapRaid21:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid22:SetFrameLevel( BattlefieldMinimapRaid22:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid23:SetFrameLevel( BattlefieldMinimapRaid23:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid24:SetFrameLevel( BattlefieldMinimapRaid24:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid25:SetFrameLevel( BattlefieldMinimapRaid25:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid26:SetFrameLevel( BattlefieldMinimapRaid26:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid27:SetFrameLevel( BattlefieldMinimapRaid27:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid28:SetFrameLevel( BattlefieldMinimapRaid28:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid29:SetFrameLevel( BattlefieldMinimapRaid29:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid30:SetFrameLevel( BattlefieldMinimapRaid30:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid31:SetFrameLevel( BattlefieldMinimapRaid31:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid32:SetFrameLevel( BattlefieldMinimapRaid32:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid33:SetFrameLevel( BattlefieldMinimapRaid33:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid34:SetFrameLevel( BattlefieldMinimapRaid34:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid35:SetFrameLevel( BattlefieldMinimapRaid35:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid36:SetFrameLevel( BattlefieldMinimapRaid36:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid37:SetFrameLevel( BattlefieldMinimapRaid37:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid38:SetFrameLevel( BattlefieldMinimapRaid38:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid39:SetFrameLevel( BattlefieldMinimapRaid39:GetFrameLevel() + 1 );
BattlefieldMinimapSpotRaid40:SetFrameLevel( BattlefieldMinimapRaid40:GetFrameLevel() + 1 );
PartySpotterBFM:Show();
end
function PartySpotter_UpdateFriends()
friendA = {};
numberOfFriends = 0;
for i = 1, GetNumFriends(), 1 do
local fName = GetFriendInfo(i);
if ( ( fName ) and ( fName ~= "" ) ) then
friendA[fName] = "1";
numberOfFriends = numberOfFriends + 1;
end
end
end
function PartySpotter_UpdateIgnores()
ignoreA = {};
for i = 1, GetNumIgnores(), 1 do
local iName = GetIgnoreName(i);
if ( ( iName ) and ( iName ~= "" ) ) then
ignoreA[iName] = "1";
end
end
local pKey = GetCVar("realmName");
if ( ( InfinateIgnore_Config ) and ( InfinateIgnore_Config[pKey] ) and ( InfinateIgnore_Config[pKey].Ignoring ) ) then
local index, value;
for index, value in InfinateIgnore_Config[pKey].Ignoring do
local formattedCap = string.upper( string.sub(index, 1, 1) );
local formattedRest = string.sub(index, 2, -1);
local formattedName = formattedCap..formattedRest;
ignoreA[formattedName] = "1";
end
end
end
function PartySpotter_UpdateGuild()
GuildRoster();
guildA = {};
numberOfGuildMembers = 0;
for i = 1, GetNumGuildMembers(), 1 do
local gName = GetGuildRosterInfo(i);
if ( ( gName ) and ( gName ~= "" ) ) then
guildA[gName] = "1";
numberOfGuildMembers = numberOfGuildMembers + 1;
end
end
end
function PartySpotter_Cycle_Mode()
if ( ( PartySpotterSettings.showGroups ) and ( PartySpotterSettings.showGroups == "Icons" ) ) then
PartySpotter_CmdLine("showgroups numbers");
elseif ( ( PartySpotterSettings.showGroups ) and ( PartySpotterSettings.showGroups == "Numbers" ) ) then
PartySpotter_CmdLine("showgroups off");
else
PartySpotter_CmdLine("showgroups icons");
end
end
function PartySpotter_Cycle_Highlight()
if ( PartySpotterSettings.showFriends ) then
PartySpotter_CmdLine("toggleignores");
elseif ( PartySpotterSettings.showIgnores ) then
PartySpotter_CmdLine("toggleguild");
elseif ( PartySpotterSettings.showGuild ) then
PartySpotter_CmdLine("showguild");
else
PartySpotter_CmdLine("togglefriends");
end
end
function PartySpotter_Reset()
PartySpotterSettings.updateInterval = PSTOP_DEFAULT_INTERVAL;
PartySpotterSettings.showGroups = nil;
PartySpotterSettings.showFriends = nil;
PartySpotterSettings.showIgnores = nil;
PartySpotterSettings.showGuild = nil;
PartySpotterSettings.showLeader = nil;
singleOut = "";
if ( highlightedGroup > 0 ) then
local dummyBttn = "nil";
PartySpotter_KeyButton_OnClick(dummyBttn, highlightedGroup);
end
WorldMapPartySpotterKey:SetUserPlaced(0);
WorldMapPartySpotterKey:ClearAllPoints();
WorldMapPartySpotterKey:SetPoint("BOTTOMRIGHT", WorldMapButton, "BOTTOMRIGHT", 0, 0);
if ( AlphaMapFrame ) then
AlphaMapPartySpotterKey:SetUserPlaced(0);
AlphaMapPartySpotterKey:ClearAllPoints();
AlphaMapPartySpotterKey:SetPoint("BOTTOMRIGHT", AlphaMapFrame, "BOTTOMRIGHT", 0, 0);
end
end
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