vanilla-wow-addons – Rev 1
?pathlinks?
--[[
Parchment
This is just a simple mod for writing notes. I often want to do things and forget as I get playing, so thought this to be a good way to write down notes to remember.
Author: Valnar (AKA: Thor)
Website: www.destroyersofhope.com
Email: thor@destroyersofhope.com
Patch Notes: Located in the PatchNotes.txt file
--]]
--------------------------------
-- Global Variables
--------------------------------
PARCHMENT_VERSION = "3.11";
PARCHMENT_DEFAULT_X = 0;
PARCHMENT_DEFAULT_Y = -104;
PARCHMENT_DEFAULT_TACK_X = 0;
PARCHMENT_DEFAULT_TACK_Y = -100;
PARCHMENT_CONFIG_LOADED = nil;
PARCHMENT_VARIABLES_LOADED = nil;
PARCHMENT_INITIAL_PLAYER = ""; -- First player that loads in
PARCHMENT_PLAYER = ""; -- The player we're viewing the Parchment for
PARCHMENT_TACK_HEIGHT = 27; -- Default height of the Tack window, 27 being the minimized size
PARCHMENT_DEFAULT_TACK_WIDTH = 300;
PARCHMENT_DEFAULT_BUTTONPOS = 320;
PARCHMENT_DEFAULT_ALPHA = 255;
PARCHMENT_CONFIRM_ACTION = "";
PARCHMENT_CONFIRM_ACTION_TEXT = "";
PARCHMENT_CONFIRM_ACTION_TITLE = "";
PARCHMENT_TACK_BUTTONS = 10;
--------------------------------
-- Bindings
--------------------------------
BINDING_HEADER_PARCHMENTHEADER = "Parchment";
SLASH_PARCHMENT1 = "/parchment";
SLASH_PARCHMENT2 = "/par";
--------------------------------
-- Startup Functions
--------------------------------
function Parchment_OnLoad()
-- Register events
this:RegisterForDrag("LeftButton");
this:RegisterEvent("VARIABLES_LOADED");
this:RegisterEvent("UNIT_NAME_UPDATE");
this:RegisterEvent("ADDON_LOADED");
SlashCmdList["PARCHMENT"] = function(msg)
Parchment_SlashCommandHandler(msg);
end
tinsert(UISpecialFrames,"ParchmentFrame");
-- Register with ButtonHole
if ButtonHole then
ButtonHole.application.RegisterMod({id="Parchment032405", name="Parchment", tooltip="Easy Note Taking", buttonFrame="ParchmentButtonFrame", updateFunction="ParchmentButton_UpdatePosition"});
end
end
ParchmentDetails = {
name = "Parchment",
version = PARCHMENT_VERSION,
releaseDate = "Oct. 28, 2005",
author = "Valnar",
email = "thor@destroyersofhope.com",
website = "http://www.destroyersofhope.com",
category = MYADDONS_CATEGORY_OTHERS,
frame = "ParchmentFrame",
optionsFrame = "ParchmentOptionsFrame"
};
function Parchment_OnEvent(event)
if(event == "VARIABLES_LOADED") then
PARCHMENT_VARIABLES_LOADED = 1;
if(not PARCHMENT_CONFIG_LOADED) then
-- Only want to continue if we haven't loaded our config
PARCHMENT_INITIAL_PLAYER = UnitName("player");
if (PARCHMENT_INITIAL_PLAYER ~= nil and PARCHMENT_INITIAL_PLAYER ~= UNKNOWNOBJECT) then
-- We have a valid player so initialize
Parchment_Init();
end
end
elseif (event == "UNIT_NAME_UPDATE") then
if(not PARCHMENT_CONFIG_LOADED) then
-- Only want to continue if we haven't loaded our config
PARCHMENT_INITIAL_PLAYER = UnitName("player");
if (PARCHMENT_INITIAL_PLAYER ~= nil and PARCHMENT_INITIAL_PLAYER ~= UNKNOWNOBJECT) then
-- We have a valid player so initialize
Parchment_Init();
end
end
elseif(event == "ADDON_LOADED" and arg1 == "Parchment") then
-- Register the addon in myAddOns
if(myAddOnsFrame_Register) then
myAddOnsFrame_Register(ParchmentDetails);
end
end
end
function Parchment_Init()
if(PARCHMENT_VARIABLES_LOADED) then
-- Add the realm to the "player's name" for the config settings
PARCHMENT_INITIAL_PLAYER = PARCHMENT_INITIAL_PLAYER.."|"..GetCVar("realmName");
if(not Parchment_Data) then
Parchment_Data = {};
end
if(not Parchment_Data["General"]) then
Parchment_Data["General"] = {};
end
if(Parchment_Data["General"].text == nil) then
Parchment_Data["General"].text = "";
end
if(Parchment_Data["General"].tacked == nil) then
Parchment_Data["General"].tacked = false;
end
if(not Parchment_Data[PARCHMENT_INITIAL_PLAYER]) then
Parchment_Data[PARCHMENT_INITIAL_PLAYER] = {};
end
if(Parchment_Data[PARCHMENT_INITIAL_PLAYER].text == nil) then
Parchment_Data[PARCHMENT_INITIAL_PLAYER].text = "";
end
if(Parchment_Data[PARCHMENT_INITIAL_PLAYER].tacked == nil) then
Parchment_Data[PARCHMENT_INITIAL_PLAYER].tacked = false;
end
if(Parchment_Data[PARCHMENT_INITIAL_PLAYER].tack_expand == nil) then
Parchment_Data[PARCHMENT_INITIAL_PLAYER].tack_expand = true;
end
if(Parchment_Data[PARCHMENT_INITIAL_PLAYER].tack_button == nil) then
Parchment_Data[PARCHMENT_INITIAL_PLAYER].tack_button = 0;
end
if(not Parchment_Config) then
Parchment_Config = {};
end
if(Parchment_Config.Locked == nil) then
Parchment_Config.Locked = false;
end
if(Parchment_Config.AllRealms == nil) then
Parchment_Config.AllRealms = false;
end
if(Parchment_Config.ButtonShow == nil) then
Parchment_Config.ButtonShow = true;
end
if(Parchment_Config.ButtonPos == nil) then
Parchment_Config.ButtonPos = PARCHMENT_DEFAULT_BUTTONPOS;
end
if(Parchment_Config.ShowTack == nil) then
Parchment_Config.ShowTack = false;
end
if(Parchment_Config.LockTack == nil) then
Parchment_Config.LockTack = false;
end
if(Parchment_Config.Minimized == nil) then
Parchment_Config.Minimized = false;
end
if(Parchment_Config.Alpha == nil) then
Parchment_Config.Alpha = PARCHMENT_DEFAULT_ALPHA;
end
if(Parchment_Config.TackBorder == nil) then
Parchment_Config.TackBorder = true;
end
if(Parchment_Config.TackWidth == nil) then
Parchment_Config.TackWidth = PARCHMENT_DEFAULT_TACK_WIDTH;
end
PARCHMENT_PLAYER = PARCHMENT_INITIAL_PLAYER;
PARCHMENT_CONFIG_LOADED = true;
ParchmentButton_UpdatePosition();
ParchmentButton_Init();
ParchmentTitleText:SetText("Parchment " .. PARCHMENT_VERSION);
Parchment_Update();
end
end
function Parchment_SlashCommandHandler(msg)
if(not string.find(msg, "add ")) then
msg = string.lower(msg);
end
if(msg == "") then
ChatFrame1:AddMessage("|cffffff00/par toggle|r - This will toggle Parchment to be shown or hidden");
ChatFrame1:AddMessage("|cffffff00/par defaults|r - Resets all Options to default values");
ChatFrame1:AddMessage("|cffffff00/par lock /par unlock|r - Lock Parchment in place or unlock it");
ChatFrame1:AddMessage("|cffffff00/par reset|r - Resets Parchment to its default screen position");
ChatFrame1:AddMessage("|cffffff00/par allrealms /par thisrealm|r - View Chapters for all realms or just your current one");
ChatFrame1:AddMessage("|cffffff00/par showbutton /par hidebutton|r - Show or hide the minimap button");
ChatFrame1:AddMessage("|cffffff00/par tack /par untack|r - Tack the current Chapter to the Tack window");
ChatFrame1:AddMessage("|cffffff00/par showtack /par hidetack|r - Show or hide the Tack window");
ChatFrame1:AddMessage("|cffffff00/par locktack /par unlocktack|r - Lock or unlock the Tack window for movement");
ChatFrame1:AddMessage("|cffffff00/par resettack - Resets the Tack|r window to its default screen position");
ChatFrame1:AddMessage("|cffffff00/par showborder /par hideborder|r - Show or hide the Tack window border");
ChatFrame1:AddMessage("|cffffff00/par add all/realm Name|r - This will add a Chapter to Parchment where 'all' indicates it will be seen from any Realm/Server, or 'realm' for it to be a Realm based Chapter, and Name is what you want to call that Chapter. Example, to add a Chapter called Engineering for all realms you'd do /par add all Engineering - |cffffff00NOTE:|r Use only single words for Chapter names");
ChatFrame1:AddMessage("|cffffff00/par width size|r - Change the width of the Tack window, so /par width 200 would resize the Tack window to 200 pixels wide, the default being 300");
ChatFrame1:AddMessage("|cffffff00Left clicking a Chapter|r in the Tack window will expand or collapse the text");
ChatFrame1:AddMessage("|cffffff00Right clicking a Chapter|r in the Tack window will open Parchment to that Chapter");
ChatFrame1:AddMessage("|cffffff00Shift + left clicking a Chapter|r in the Tack window will untack that Chapter");
elseif(msg == "toggle") then
ToggleParchment();
elseif(msg == "defaults") then
Parchment_Load_Defaults();
elseif(msg == "lock") then
Parchment_Config.Locked = true;
Parchment_Update();
ChatFrame1:AddMessage("Parchment is now locked in place");
elseif(msg == "unlock") then
Parchment_Config.Locked = false;
Parchment_Update();
ChatFrame1:AddMessage("Parchment is now unlocked for movement");
elseif(msg == "reset") then
Parchment_SetPosition("FORCED");
elseif(msg == "resettack") then
ParchmentTack_SetPosition();
elseif(msg == "allrealms") then
Parchment_Config.AllRealms = true;
ChatFrame1:AddMessage("Viewing Chapters for all realms");
Parchment_Update();
elseif(msg == "thisrealm") then
Parchment_Config.AllRealms = false;
ChatFrame1:AddMessage("Viewing only Chapters from this realm");
Parchment_Update();
elseif(msg == "showbutton") then
Parchment_Config.ButtonShow = true;
ChatFrame1:AddMessage("Minimap button now being shown");
Parchment_Update();
ParchmentButtonFrame:Show();
elseif(msg == "hidebutton") then
Parchment_Config.ButtonShow = false;
ChatFrame1:AddMessage("Minimap button show being hidden");
Parchment_Update();
ParchmentButtonFrame:Hide();
elseif(msg == "tack") then
Parchment_Data[PARCHMENT_PLAYER].tacked = true;
ChatFrame1:AddMessage("This Chapter is now tacked");
Parchment_Update();
elseif(msg == "untack") then
Parchment_Data[PARCHMENT_PLAYER].tacked = false;
ChatFrame1:AddMessage("This Chapter is now untacked");
Parchment_Update();
elseif(msg == "hidetack") then
Parchment_Config.ShowTack = false;
ChatFrame1:AddMessage("The Tack window is now hidden");
Parchment_Tack_Frame:Hide();
Parchment_Update();
elseif(msg == "showtack") then
Parchment_Config.ShowTack = true;
ChatFrame1:AddMessage("The Tack window is now shown");
Parchment_Tack_Frame:Show();
Parchment_Update();
elseif(msg == "locktack") then
Parchment_Config.LockTack = true;
ChatFrame1:AddMessage("The Tack window is now locked");
Parchment_Update();
elseif(msg == "unlocktack") then
Parchment_Config.LockTack = false;
ChatFrame1:AddMessage("The Tack window is now unlocked");
Parchment_Update(); -- Tack can be open while Parchment isn't so update it
elseif(msg == "hideborder") then
Parchment_Config.TackBorder = false;
ChatFrame1:AddMessage("The Tack window border is now hidden");
Parchment_Update();
elseif(msg == "showborder") then
Parchment_Config.TackBorder = true;
ChatFrame1:AddMessage("The Tack window border is now shown");
Parchment_Update();
elseif(string.find(msg, "width ")) then
local width = Parchment_Split(msg," ")[2];
Parchment_Config.TackWidth = width;
Parchment_Update();
elseif(string.find(msg, "add ")) then
local where = Parchment_Split(msg," ")[2];
local new_parchment = Parchment_Split(msg, " ")[3];
if(where) then
if(where == "realm") then
new_parchment = new_parchment.."|"..GetCVar("realmName");
end
if(not Parchment_Data[new_parchment]) then
Parchment_Data[new_parchment] = {};
Parchment_Data[new_parchment].text = "";
Parchment_Data[new_parchment].tacked = false;
Parchment_Data[new_parchment].tack_expand = true;
Parchment_Data[new_parchment].tack_button = 0;
ChatFrame1:AddMessage(new_parchment .. " has been added to Parchment");
PARCHMENT_PLAYER = new_parchment;
Parchment_Update();
else
ChatFrame1:AddMessage(new_parchment .. " already exists in Parchment");
end
else
ChatFrame1:AddMessage("You need to specify 'all' or 'realm' when adding a new Chapter");
end
end
end
-------------------------------
-- Parchment Frame Functions
-------------------------------
function Parchment_OnDragStart()
local par = getglobal("ParchmentFrame");
if(Parchment_Config.Locked == false) then
par:StartMoving();
end
end
function Parchment_OnDragStop()
local par = getglobal("ParchmentFrame");
if(Parchment_Config.Locked == false) then
par:StopMovingOrSizing();
end
end
function ToggleParchment()
if(ParchmentFrame:IsVisible()) then
Parchment_OnHide();
else
Parchment_OnShow();
end
end
function ToggleTack()
if(Parchment_Tack_Frame:IsVisible()) then
Parchment_SlashCommandHandler("hidetack");
else
Parchment_SlashCommandHandler("showtack");
end
end
function Parchment_OnShow()
PlaySound("igQuestListOpen");
ShowUIPanel(ParchmentFrame);
ParchmentDataFrame:Show();
end
function Parchment_OnHide()
local par = getglobal("ParchmentFrame");
if(par.isMoving) then
par:StopMovingOrSizing();
end
ParchmentSaveText();
PlaySound("igQuestListClose");
ParchmentDataFrame:Hide();
ParchmentOptionsFrame:Hide();
ParchmentConfirmFrame:Hide();
ParchmentAddChapterFrame:Hide();
HideUIPanel(ParchmentFrame);
Parchment_Update();
end
function ParchmentDataFrame_OnShow()
-- Dropdown
UIDropDownMenu_Initialize(Parchment_UserDropdown, Parchment_UserDropdown_Init);
UIDropDownMenu_SetWidth(120, Parchment_UserDropdown);
-- Tooltips
Parchment_UserDropdown.tooltip = "You are viewing this player's Chapter";
ParchmentDeleteButton.tooltip = "Click this to remove the selected character from Parchment";
Parchment_Tack.tooltip = "Click to Tack this Chapter";
-- Text
ParchmentSetText();
getglobal(Parchment_Tack:GetName().."Text"):SetText("Tack");
Parchment_Update();
end
function ParchmentOptionsFrame_OnShow()
-- Tooltips
ParchmentResetButton.tooltip = "Moves Parchment to its default position";
ParchmentLock_Check.tooltip = "Check to lock Parchment in place";
ParchmentAllRealms.tooltip = "Check to view Chapters on all realms";
ParchmentShowButton.tooltip = "Check to show the minimap icon";
ParchmentShowTackButton.tooltip = "Check to show the Tack window";
ParchmentLockTackButton.tooltip = "Check to lock the Tack window in place";
ParchmentTackBorder.tooltip = "Check to show the border on the Tack window";
ParchmentTackResetButton.tooltip = "Moves the Tack window to its default position";
ParchmentAddChapterButton.tooltip = "Add a new Chapter to Parchment";
-- Text
getglobal(ParchmentLock_Check:GetName().."Text"):SetText("|cffcc0000Lock Parchment|r");
getglobal(ParchmentAllRealms:GetName().."Text"):SetText("|cffcc0000View All Realms|r");
getglobal(ParchmentShowButton:GetName().."Text"):SetText("|cffcc0000Show Minimap Icon|r");
getglobal(ParchmentShowTackButton:GetName().."Text"):SetText("|cffcc0000Show Tack Window|r");
getglobal(ParchmentLockTackButton:GetName().."Text"):SetText("|cffcc0000Lock Tack Window|r");
getglobal(ParchmentTackBorder:GetName().."Text"):SetText("|cffcc0000Show Tack Window Border|r");
getglobal(Parchment_Slider:GetName().."Text"):SetText("|cffcc0000Minimap Button Position");
getglobal(Parchment_Slider:GetName().."High"):SetText();
getglobal(Parchment_Slider:GetName().."Low"):SetText();
getglobal(Parchment_Alpha:GetName().."Text"):SetText("|cffcc0000Transparency");
getglobal(Parchment_Alpha:GetName().."High"):SetText();
getglobal(Parchment_Alpha:GetName().."Low"):SetText();
-- Set Sliders
Parchment_Slider:SetValue(Parchment_Config.ButtonPos);
Parchment_Alpha:SetValue(Parchment_Config.Alpha);
Parchment_Update();
end
-------------------------------
-- Button Functions
-------------------------------
function Parchment_Cancel()
ParchmentSetText();
HideUIPanel(ParchmentFrame);
end
function Parchment_Clear()
PARCHMENT_CONFIRM_ACTION_TEXT = "Are you sure you wish to clear all text from this Chapter?";
PARCHMENT_CONFIRM_ACTION = "clear";
PARCHMENT_CONFIRM_ACTION_TITLE = "Confirm Clear";
getglobal("ParchmentConfirmFrameInfo"):SetText(PARCHMENT_CONFIRM_ACTION_TEXT);
getglobal("ParchmentConfirmFrameTitle"):SetText(PARCHMENT_CONFIRM_ACTION_TITLE);
ParchmentConfirmFrame:Show();
end
function Parchment_Load_Defaults()
Parchment_Config.Locked = false;
Parchment_Config.AllRealms = false;
Parchment_Config.ButtonShow = true;
ParchmentButton_UpdatePosition();
Parchment_Config.ShowTack = false;
Parchment_Config.ButtonPos = PARCHMENT_DEFAULT_BUTTONPOS;
Parchment_Config.ShowTack = false;
Parchment_Config.LockTack = false;
Parchment_Config.Minimized = false;
Parchment_Config.TackBorder = true;
Parchment_Config.TackWidth = PARCHMENT_DEFAULT_TACK_WIDTH;
Parchment_Config.Alpha = PARCHMENT_DEFAULT_ALPHA;
Parchment_Slider:SetValue(Parchment_Config.ButtonPos);
Parchment_Alpha:SetValue(Parchment_Config.Alpha);
Parchment_SlashCommandHandler("reset");
Parchment_SlashCommandHandler("resettack");
Parchment_Update();
end
function Parchment_SetPosition(forced)
local par = getglobal("ParchmentFrame");
if(forced == "FORCED") then
par:ClearAllPoints();
par:SetPoint("TOPLEFT","UIParent","TOPLEFT", PARCHMENT_DEFAULT_X, PARCHMENT_DEFAULT_Y);
end
end
function ParchmentTack_SetPosition()
local tack = getglobal("Parchment_Tack_Frame");
tack:ClearAllPoints();
tack:SetPoint("TOPLEFT","UIParent","TOPLEFT", PARCHMENT_DEFAULT_TACK_X, PARCHMENT_DEFAULT_TACK_Y);
end
function Parchment_Delete_Character()
PARCHMENT_CONFIRM_ACTION_TEXT = "Are you sure you wish to delete this Chapter?";
PARCHMENT_CONFIRM_ACTION = "delete";
PARCHMENT_CONFIRM_ACTION_TITLE = "Confirm Delete";
getglobal("ParchmentConfirmFrameInfo"):SetText(PARCHMENT_CONFIRM_ACTION_TEXT);
getglobal("ParchmentConfirmFrameTitle"):SetText(PARCHMENT_CONFIRM_ACTION_TITLE);
ParchmentConfirmFrame:Show();
end
function ParchmentTab_OnClick(tab)
if(not tab) then
tab = this:GetID();
end
ParchmentConfirmFrame:Hide();
if(tab == 1) then
ParchmentOptionsFrame:Hide();
ParchmentDataFrame:Show();
else
ParchmentDataFrame:Hide();
ParchmentOptionsFrame:Show();
end
PlaySound("igCharacterInfoTab");
end
function ParchmentAddChapterButton_OnClick()
if not(ParchmentAddChapterFrame:IsVisible()) then
ParchmentAddChapterFrame:Show();
end
end
-------------------------------
-- Checkbox Functions
-------------------------------
function ParchmentTackBorder_OnClick()
local action;
local checked = this:GetChecked();
if(not checked) then
action = "hideborder";
PlaySound("igMainMenuOptionCheckBoxOff");
else
action = "showborder";
PlaySound("igMainMenuOptionCheckBoxOn");
end
Parchment_SlashCommandHandler(action);
end
function Parchment_Tack_Character()
local action;
local checked = this:GetChecked();
if(not checked) then
action = "untack";
PlaySound("igMainMenuOptionCheckBoxOff");
else
action = "tack";
PlaySound("igMainMenuOptionCheckBoxOn");
end
Parchment_SlashCommandHandler(action);
end
function ParchmentTack_OnClick()
local action;
local checked = this:GetChecked();
if(not checked) then
action = "hidetack";
PlaySound("igMainMenuOptionCheckBoxOff");
else
action = "showtack";
PlaySound("igMainMenuOptionCheckBoxOn");
end
Parchment_SlashCommandHandler(action);
end
function ParchmentLockTack_OnClick()
local action;
local checked = this:GetChecked();
if(not checked) then
action = "unlocktack";
PlaySound("igMainMenuOptionCheckBoxOff");
else
action = "locktack";
PlaySound("igMainMenuOptionCheckBoxOn");
end
Parchment_SlashCommandHandler(action);
end
function ParchmentButton_Toggle()
local action;
local checked = this:GetChecked();
if(not checked) then
action = "hidebutton";
PlaySound("igMainMenuOptionCheckBoxOff");
else
action = "showbutton";
PlaySound("igMainMenuOptionCheckBoxOn");
end
Parchment_SlashCommandHandler(action);
end
function ParchmentLock_CheckOnClick()
local action;
local checked = this:GetChecked();
if(not checked) then
action = "unlock";
PlaySound("igMainMenuOptionCheckBoxOff");
else
action = "lock";
PlaySound("igMainMenuOptionCheckBoxOn");
end
Parchment_SlashCommandHandler(action);
end
function ParchmentAllRealms_CheckOnClick()
local action;
local checked = this:GetChecked();
if(not checked) then
action = "thisrealm";
PlaySound("igMainMenuOptionCheckBoxOff");
else
action = "allrealms";
PlaySound("igMainMenuOptionCheckBoxOn");
end
Parchment_SlashCommandHandler(action);
end
-------------------------------
-- Player Dropdown Functions
-------------------------------
function Parchment_UserDropdown_OnClick()
ParchmentSaveText();
PARCHMENT_PLAYER = this.value;
ParchmentSetText();
Parchment_Update();
end
function Parchment_UserDropdown_Init()
local info;
for key, value in Parchment_Data do
local thisRealm = Parchment_Split(key, "|")[2];
info = {};
if(thisRealm) then
if(Parchment_Config.AllRealms) then
info.text = Parchment_Split(key,"|")[1].." of "..Parchment_Split(key,"|")[2];
else
if(thisRealm == GetCVar("realmName")) then
info.text = Parchment_Split(key,"|")[1];
end
end
else
info.text = key; -- This is General or a created Chapter, not a player
end
if(info.text) then -- Should be the fix to the blank space showing from other realms when set to this realm
info.value = key;
info.func = Parchment_UserDropdown_OnClick;
UIDropDownMenu_AddButton(info);
end
end
end
-------------------------------
-- Internal Functions
-------------------------------
function ParchmentSaveText()
Parchment_Data[PARCHMENT_PLAYER].text = ParchmentEditBox:GetText();
end
function ParchmentSetText()
ParchmentEditBox:SetText(Parchment_Data[PARCHMENT_PLAYER].text);
Parchment_Text_Length:SetText(strlen(ParchmentEditBox:GetText()).." Characters");
end
function Parchment_UpdateTextLength()
Parchment_Text_Length:SetText(strlen(ParchmentEditBox:GetText()).." Characters");
end
function Parchment_Update()
if(ParchmentDataFrame:IsVisible()) then
UIDropDownMenu_SetSelectedValue(Parchment_UserDropdown, PARCHMENT_PLAYER);
local thisRealm = Parchment_Split(PARCHMENT_PLAYER, "|")[2];
if(thisRealm) then
if(Parchment_Config.AllRealms) then
UIDropDownMenu_SetText(Parchment_Split(PARCHMENT_PLAYER,"|")[1].." of "..Parchment_Split(PARCHMENT_PLAYER,"|")[2], Parchment_UserDropdown);
else
UIDropDownMenu_SetText(Parchment_Split(PARCHMENT_PLAYER,"|")[1], Parchment_UserDropdown);
end
else
UIDropDownMenu_SetText(PARCHMENT_PLAYER, Parchment_UserDropdown);
end
Parchment_Tack:SetChecked(Parchment_Data[PARCHMENT_PLAYER].tacked);
elseif(ParchmentOptionsFrame:IsVisible()) then
ParchmentLock_Check:SetChecked(Parchment_Config.Locked);
ParchmentAllRealms:SetChecked(Parchment_Config.AllRealms);
ParchmentShowButton:SetChecked(Parchment_Config.ButtonShow);
ParchmentShowTackButton:SetChecked(Parchment_Config.ShowTack);
ParchmentLockTackButton:SetChecked(Parchment_Config.LockTack);
ParchmentTackBorder:SetChecked(Parchment_Config.TackBorder);
end
if(Parchment_Config.ShowTack == true) then
Parchment_Update_Tack();
end
end
function Parchment_Split(toCut, separator)
local splitted = {};
local i = 0;
local regEx = "([^" .. separator .. "]*)" .. separator .. "?";
for item in string.gfind(toCut .. separator, regEx) do
i = i + 1;
splitted[i] = Parchment_Trim(item) or '';
end
splitted[i] = nil;
return splitted;
end
function Parchment_Trim (s)
return (string.gsub(s, "^%s*(.-)%s*$", "%1"));
end
function Parchment_UpdateAlpha()
Parchment_Tack_Frame:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b, Parchment_Config.Alpha);
end
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