vanilla-wow-addons – Rev 1
?pathlinks?
assert( oRA, "oRA not found!")
------------------------------
-- Are you local? --
------------------------------
local L = AceLibrary("AceLocale-2.2"):new("oRALReady")
----------------------------
-- Localization --
----------------------------
L:RegisterTranslations("enUS", function() return {
["ready"] = true,
["readyleader"] = true,
["Options for ready checks and votes."] = true,
["sound"] = true,
["Sound"] = true,
["Toggle an audio warning upon a ready check or vote."] = true,
["Ready"] = true,
["Not Ready"] = true,
["Are you Ready?"] = true,
["Yes"] = true,
["No"] = true,
["Ready Check"] = true,
["check"] = true,
["Perform a ready check."] = true,
["Close"] = true,
["<CTRaid> %s has performed a ready check."] = true,
["AFK: "] = true,
["Not Ready: "] = true,
["Yes: %d No: %d AFK: %d"] = true,
["Vote Results for: "] = true,
["<CTRaid> %s has performed a vote: %s"] = true,
["Vote"] = true,
["vote"] = true,
["Perform a vote."] = true,
["<vote>"] = true,
["Leader/Ready"] = true,
} end)
L:RegisterTranslations("koKR", function() return {
["Options for ready checks and votes."] = "준비확인과 투표 설정",
["Sound"] = "소리",
["Toggle an audio warning upon a ready check or vote."] = "준비확인시와 투표시에 경고음 재생 기능을 토글합니다.",
["Ready"] = "준비완료",
["Not Ready"] = "준비안됨",
["Are you Ready?"] = "준비 되셨습니까?",
["Yes"] = "예",
["No"] = "아니오",
["Ready Check"] = "준비 확인",
["Perform a ready check."] = "준비 상태를 확인 합니다.",
["Close"] = "닫기",
["<CTRaid> %s has performed a ready check."] = "<공격대 도우미> %s님이 준비 상태를 확인합니다.",
["AFK: "] = "자리비움: ",
["Not Ready: "] = "준비안됨: ",
["Yes: %d No: %d AFK: %d"] = "예: %d 아니오: %d 자리비움: %d",
["Vote Results for: "] = "투표 결과: ",
["<CTRaid> %s has performed a vote: %s"] = "<공격대 도우미> %s님이 투표를 실시합니다.: %s",
["Vote"] = "투표",
["Perform a vote."] = "투표를 실시합니다.",
["<vote>"] = "투표",
["Leader/Ready"] = "공격대장/준비확인",
} end)
L:RegisterTranslations("zhCN", function() return {
["ready"] = "就位确认",
["readyleader"] = "就位确认与投票助手",
["Options for ready checks and votes."] = "就位确认与投票设置",
["sound"] = "声音",
["Sound"] = "声音",
["Toggle an audio warning upon a ready check or vote."] = "就位确认与投票时播放音效",
["Ready"] = "就位确认",
["Not Ready"] = "未准备好",
["Are you Ready?"] = "准备好了么?",
["Yes"] = "是",
["No"] = "否",
["Ready Check"] = "就位确认",
["check"] = "检查",
["Perform a ready check."] = "进行检查",
["Close"] = "关闭",
["<CTRaid> %s has performed a ready check."] = "<CTRaid>%s正在进行就位检查",
["AFK: "] = "暂离: ",
["Not Ready: "] = "未就绪",
["Yes: %d No: %d AFK: %d"] = "是:%d 否:%d 暂离:%d",
["Vote Results for: "] = "投票结果:",
["<CTRaid> %s has performed a vote: %s"] = "<CTRaid>%s开始一场投票:%s",
["Vote"] = "投票",
["vote"] = "投票",
["Perform a vote."] = "进行投票",
["<vote>"] = "<vote>",
["Leader/Ready"] = "Leader/Ready",
} end)
L:RegisterTranslations("zhTW", function() return {
["ready"] = "就位確認",
["readyleader"] = "readyleader",
["Options for ready checks and votes."] = "就位確認與投票選項",
["sound"] = "聲音",
["Sound"] = "聲音",
["Toggle an audio warning upon a ready check or vote."] = "就位確認與投票時播放音效",
["Ready"] = "已就緒",
["Not Ready"] = "未就緒",
["Are you Ready?"] = "準備好了嗎?",
["Yes"] = "是",
["No"] = "否",
["Ready Check"] = "就位確認",
["check"] = "檢查",
["Perform a ready check."] = "進行就位確認",
["Close"] = "關閉",
["<CTRaid> %s has performed a ready check."] = "<CTRaid>%s正在進行就位確認",
["AFK: "] = "暫離: ",
["Not Ready: "] = "未就緒",
["Yes: %d No: %d AFK: %d"] = "是:%d 否:%d 暫離:%d",
["Vote Results for: "] = "投票結果:",
["<CTRaid> %s has performed a vote: %s"] = "<CTRaid>%s開始一場投票:%s",
["Vote"] = "投票",
["vote"] = "投票",
["Perform a vote."] = "進行投票",
["<vote>"] = "<投票>",
["Leader/Ready"] = "領隊/就位確認",
} end)
L:RegisterTranslations("frFR", function() return {
--["ready"] = true,
--["readyleader"] = true,
["Options for ready checks and votes."] = "Options concernant les appels et les votes.",
--["sound"] = true,
["Sound"] = "Son",
["Toggle an audio warning upon a ready check or vote."] = "Joue ou non un avertissement sonore lors d'un appel ou d'un vote.",
["Ready"] = "Pr\195\170t",
["Not Ready"] = "Pas pr\195\170t",
["Are you Ready?"] = "\195\138tes-vous pr\195\170t ?",
["Yes"] = "Oui",
["No"] = "Non",
["Ready Check"] = "Appel",
--["check"] = true,
["Perform a ready check."] = "Effectue l'appel.",
["Close"] = "Fermer",
["<CTRaid> %s has performed a ready check."] = "<CTRaid> %s a commenc\195\169 l'appel.",
["AFK: "] = "ABS : ",
["Not Ready: "] = "Pas pr\195\170t : ",
["Yes: %d No: %d AFK: %d"] = "Oui : %d Non : %d ABS : %d",
["Vote Results for: "] = "R\195\169sultat du vote pour : ",
["<CTRaid> %s has performed a vote: %s"] = "<CTRaid> %s a lanc\195\169 un vote: %s",
--["Vote"] = true,
--["vote"] = true,
["Perform a vote."] = "Soumet un vote au raid.",
--["<vote>"] = true,
["Leader/Ready"] = "Chef/Appel",
} end)
----------------------------------
-- Module Declaration --
----------------------------------
oRALReady = oRA:NewModule(L["readyleader"])
oRALReady.defaults = {
sound = true,
}
oRALReady.leader = true
oRALReady.name = L["Leader/Ready"]
oRALReady.consoleCmd = L["ready"]
oRALReady.consoleOptions = {
type = "group",
desc = L["Options for ready checks and votes."],
name = L["Ready"],
args = {
[L["check"]] = {
name = L["Ready Check"], type = "execute",
desc = L["Perform a ready check."],
func = function()
oRALReady:PerformReadyCheck()
end,
disabled = function() return not oRA:IsModuleActive(oRALReady) or not oRALReady:IsValidRequest() end,
},
[L["vote"]] = {
name = L["Vote"], type = "text",
desc = L["Perform a vote."],
usage = L["<vote>"],
get = false,
set = function(v)
oRALReady:PerformVote(v)
end,
validate = function(v)
return string.find(v, "^(.+)$")
end,
disabled = function() return not oRA:IsModuleActive(oRALReady) or not oRALReady:IsValidRequest() end,
}
}
}
------------------------------
-- Initialization --
------------------------------
function oRALReady:OnEnable()
self.votes = {}
self.ready = {}
self:RegisterCheck("READY", "oRA_Ready")
self:RegisterCheck("NOTREADY", "oRA_NotReady")
self:RegisterCheck("VOTEYES", "oRA_VoteYes")
self:RegisterCheck("VOTENO", "oRA_VoteNo")
self:RegisterShorthand("raready", function() self:PerformReadyCheck() end )
self:RegisterShorthand("rar", function() self:PerformReadyCheck() end )
self:RegisterShorthand("ravote", function(vote) self:PerformVote(vote) end )
self:SetupFrames()
end
function oRALReady:OnDisable()
self:UnregisterAllEvents()
self:UnregisterCheck("READY")
self:UnregisterCheck("NOTREADY")
self:UnregisterCheck("VOTEYES")
self:UnregisterCheck("VOTENO")
self:UnregisterShorthand("raready")
self:UnregisterShorthand("rar")
self:UnregisterShorthand("ravote")
self.ready = {}
self.votes = {}
end
-------------------------
-- Command Handlers --
-------------------------
function oRALReady:PerformReadyCheck()
if not self:IsPromoted() then return end
self.ready = {}
for i = 1, GetNumRaidMembers(), 1 do
local name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(i)
if online then self.ready[name] = "no reply" end
end
name = UnitName("player")
self.ready[name] = "ready"
self.frames.rheader:SetText(L["Ready Check"])
self.frames.leftinfo:SetText("")
self.frames.rightinfo:SetText("")
self.frames.closebuttontext:SetText(L["Close"])
self.frames.closebutton:SetScript("OnClick",
function()
this.owner:ReportReadyStatus()
this.owner.frames.report:Hide()
end )
self.frames.report:Show()
self:UpdateReport(self.ready, "ready", "not ready")
SendChatMessage(string.format( L["<CTRaid> %s has performed a ready check."], name), "RAID")
self:SendMessage("CHECKREADY")
end
function oRALReady:PerformVote( question )
if not self:IsPromoted() then return end
if not question or question == "" then return end
self.question = question
self.votes = {}
for i = 1, GetNumRaidMembers(), 1 do
local name, rank, subgroup, level, class, fileName, zone, online, isDead = GetRaidRosterInfo(i)
if online and name ~= UnitName("player") then self.votes[name] = "no reply" end
end
self.frames.rheader:SetText(L["Vote"])
self.frames.leftinfo:SetText("")
self.frames.rightinfo:SetText("")
self.frames.closebuttontext:SetText(L["Close"])
self.frames.closebutton:SetScript("OnClick",
function()
this.owner:ReportVoteStatus()
this.owner.frames.report:Hide()
end )
self.frames.report:Show()
self:UpdateReport(self.votes, "yes", "no")
SendChatMessage(string.format( L["<CTRaid> %s has performed a vote: %s"], UnitName("player"), question), "RAID")
self:SendMessage("VOTE "..question)
end
-------------------------
-- Event Handlers --
-------------------------
function oRALReady:oRA_Ready(msg, author)
if not self:IsPromoted() then return end
self.ready[author] = "ready"
self:UpdateReport(self.ready, "ready", "not ready")
end
function oRALReady:oRA_NotReady(msg, author)
if not self:IsPromoted() then return end
self.ready[author] = "not ready"
self:UpdateReport(self.ready, "ready", "not ready")
end
function oRALReady:oRA_VoteYes(msg, author)
if not self:IsPromoted() then return end
self.votes[author] = "yes"
self:UpdateReport(self.votes, "yes", "no")
end
function oRALReady:oRA_VoteNo(msg, author)
if not self:IsPromoted() then return end
self.votes[author] = "no"
self:UpdateReport(self.votes, "yes", "no")
end
--------------------------
-- Core function --
--------------------------
function oRALReady:ReportReadyStatus()
local noreply, notready = "", ""
for name, ready in pairs(self.ready) do
if ready == "no reply" then noreply = noreply..name.." "
elseif ready == "not ready" then notready = notready..name.." "
end
end
if noreply ~= "" then self:Print(L["AFK: "]..noreply) end
if notready ~= "" then self:Print(L["Not Ready: "]..notready) end
end
function oRALReady:ReportVoteStatus()
local noreply, yes, no = 0,0,0
for name, vote in pairs(self.votes) do
if vote == "no reply" then noreply = noreply + 1
elseif vote == "no" then no = no + 1
else yes = yes + 1
end
end
SendChatMessage( L["Vote Results for: "]..self.question, "RAID")
SendChatMessage( string.format(L["Yes: %d No: %d AFK: %d"], yes, no, noreply), "RAID")
end
------------------------------------
-- Frame Setup and Handling --
------------------------------------
function oRALReady:UpdateReport(t, green, red)
local text = ""
local i = 0
for name, state in pairs(t) do
i = i + 1
if i == 21 then text = "" end
if state == "no reply" then
text = text .. "|c00CCCCCC" .. name .. "|r\n"
elseif state == red then
text = text .. "|c00FF0000" .. name .. "|r\n"
else
text = text .. "|c0000FF00" .. name .. "|r\n"
end
if i <= 20 then self.frames.leftinfo:SetText(text)
else self.frames.rightinfo:SetText(text) end
end
end
function oRALReady:SetupFrames()
local f, t
f, _, _ = GameFontNormal:GetFont()
self.frames = {}
self.frames.report = CreateFrame("Frame", nil, UIParent)
self.frames.report:Hide()
self.frames.report:SetWidth(325)
self.frames.report:SetHeight(325)
self.frames.report:EnableMouse(true)
self.frames.report:SetMovable(true)
self.frames.report:RegisterForDrag("LeftButton")
self.frames.report:SetScript("OnDragStart", function() this:StartMoving() end)
self.frames.report:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
self.frames.report:SetBackdrop({
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", tile = true, tileSize = 16,
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
insets = {left = 4, right = 4, top = 4, bottom = 4},
})
self.frames.report:SetBackdropBorderColor(.5, .5, .5)
self.frames.report:SetBackdropColor(0,0,0)
self.frames.report:ClearAllPoints()
self.frames.report:SetPoint("CENTER", WorldFrame, "CENTER", 0, 0)
self.frames.rfade = self.frames.report:CreateTexture(nil, "BORDER")
self.frames.rfade:SetWidth(319)
self.frames.rfade:SetHeight(25)
self.frames.rfade:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
self.frames.rfade:SetPoint("TOP", self.frames.report, "TOP", 0, -4)
self.frames.rfade:SetBlendMode("ADD")
self.frames.rfade:SetGradientAlpha("VERTICAL", .1, .1, .1, 0, .25, .25, .25, 1)
self.frames.report.Fade = self.frames.fade
self.frames.rheader = self.frames.report:CreateFontString(nil,"OVERLAY")
self.frames.rheader:SetFont(f, 14)
self.frames.rheader:SetWidth(300)
self.frames.rheader:SetText("header")
self.frames.rheader:SetTextColor(1, .8, 0)
self.frames.rheader:ClearAllPoints()
self.frames.rheader:SetPoint("TOP", self.frames.report, "TOP", 0, -10)
self.frames.leftinfo = self.frames.report:CreateFontString(nil,"OVERLAY")
self.frames.leftinfo:SetFont(f, 12)
self.frames.leftinfo:SetWidth(175)
self.frames.leftinfo:SetHeight(300)
self.frames.leftinfo:SetJustifyV("TOP")
self.frames.leftinfo:SetText("leftinfo")
self.frames.leftinfo:ClearAllPoints()
self.frames.leftinfo:SetPoint("TOPLEFT", self.frames.report, "TOPLEFT", 0, -30)
self.frames.rightinfo = self.frames.report:CreateFontString(nil,"OVERLAY")
self.frames.rightinfo:SetFont(f, 12)
self.frames.rightinfo:SetWidth(175)
self.frames.rightinfo:SetHeight(300)
self.frames.rightinfo:SetJustifyV("TOP")
self.frames.rightinfo:SetText("rightinfo")
self.frames.rightinfo:ClearAllPoints()
self.frames.rightinfo:SetPoint("TOPRIGHT", self.frames.report, "TOPRIGHT", 0, -30)
self.frames.closebutton = CreateFrame("Button", nil, self.frames.report)
self.frames.closebutton.owner = self
self.frames.closebutton:SetWidth(125)
self.frames.closebutton:SetHeight(32)
self.frames.closebutton:SetPoint("BOTTOM", self.frames.report, "BOTTOM", 0, 10)
t = self.frames.closebutton:CreateTexture()
t:SetWidth(125)
t:SetHeight(32)
t:SetPoint("CENTER", self.frames.closebutton, "CENTER")
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up")
t:SetTexCoord(0, 0.625, 0, 0.6875)
self.frames.closebutton:SetNormalTexture(t)
t = self.frames.closebutton:CreateTexture(nil, "BACKGROUND")
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down")
t:SetTexCoord(0, 0.625, 0, 0.6875)
t:SetAllPoints(self.frames.closebutton)
self.frames.closebutton:SetPushedTexture(t)
t = self.frames.closebutton:CreateTexture()
t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Highlight")
t:SetTexCoord(0, 0.625, 0, 0.6875)
t:SetAllPoints(self.frames.closebutton)
t:SetBlendMode("ADD")
self.frames.closebutton:SetHighlightTexture(t)
self.frames.closebuttontext = self.frames.closebutton:CreateFontString(nil,"OVERLAY")
self.frames.closebuttontext:SetFontObject(GameFontHighlight)
self.frames.closebuttontext:SetText("left")
self.frames.closebuttontext:SetAllPoints(self.frames.closebutton)
end