vanilla-wow-addons – Rev 1

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assert( oRA, "oRA not found!")

------------------------------
--      Are you local?      --
------------------------------

local L = AceLibrary("AceLocale-2.2"):new("oRALItem")

local compost = AceLibrary:HasInstance("Compost-2.0") and AceLibrary("Compost-2.0")
local function getnewtable() return compost and compost:Acquire() or {} end
local function reclaimtable(t) if compost then compost:Reclaim(t) end end

-- DO NOT translate these, use the locale tables below
local reagents = {
        ["PRIEST"] = "SacredCandle",
        ["MAGE"] = "ArcanePowder",
        ["DRUID"] = "WildThornroot",
        ["WARLOCK"] = "SoulShard",
        ["SHAMAN"] = "Ankh",
        ["PALADIN"] = "SymbolofDivinity",
        ["ROGUE"] = "FlashPowder",
}

----------------------------
--      Localization      --
----------------------------

L:RegisterTranslations("enUS", function() return {
        ["itemleader"] = true,
        ["item"] = true,
        ["Options for item checks."] = true,
        ["SacredCandle"] = "Sacred Candle",
        ["ArcanePowder"] = "Arcane Powder",
        ["WildThornroot"] = "Wild Thornroot",
        ["Ankh"] = "Ankh",
        ["SymbolofDivinity"] = "Symbol of Divinity",
        ["FlashPowder"] = "Flash Powder",
        ["SoulShard"] = "Soul Shard",
        ["Checks Disabled"] = true,
        ["Items"] = true,
        ["Reagents"] = true,
        ["Close"] = true,
        ["Refresh"] = true,
        ["Name"] = true,
        ["Item"] = true,
        ["Amount"] = true,
        ["Nr"] = true,
        ["Perform item check"] = true,
        ["Check the raid for an item."] = true,
        ["<item>"] = true,
        ["Perform reagent check"] = true,
        ["Check the raid for reagents."] = true,
        ["check"] = true,
        ["reagent"] = true,
        ["Leader/Item"] = true,
} end )

L:RegisterTranslations("koKR", function() return {

        ["Options for item checks."] = "아이템 확인 설정",
        ["SacredCandle"] = "성스러운 양초",
        ["ArcanePowder"] = "불가사의한 가루",
        ["WildThornroot"] = "야생 가시",
        ["Ankh"] = "십자가",
        ["SymbolofDivinity"] = "신앙의 징표",
        ["FlashPowder"] = "섬광 화약",
        ["SoulShard"] = "영혼의 조각",
        ["Checks Disabled"] = "확인 사용안함",
        ["Items"] = "아이템",
        ["Reagents"] = "재료",
        ["Close"] = "닫기",
        ["Refresh"] = "갱신",
        ["Name"] = "이름",
        ["Item"] = "아이템",
        ["Amount"] = "수량",
        ["Nr"] = "갯수",
        ["Perform item check"] = "아이템 확인 실시",
        ["Check the raid for an item."] = "공격대원의 아이템을 확인합니다.",
        ["<item>"] = "<아이템>",
        ["Perform reagent check"] = "재료 확인 실시",
        ["Check the raid for reagents."] = "공격대원의 재료를 확인합니다.",
        ["Leader/Item"] = "공격대장/아이템",
} end )

L:RegisterTranslations("zhCN", function() return {
        ["itemleader"] = "itemleader",
        ["item"] = "物品",
        ["Options for item checks."] = "物品检查选项",
        ["SacredCandle"] = "神圣蜡烛",
        ["ArcanePowder"] = "魔粉",
        ["WildThornroot"] = "野生棘根草",
        ["Ankh"] = "十字章",
        ["SymbolofDivinity"] = "神圣符印",
        ["FlashPowder"] = "闪光粉",
        ["SoulShard"] = "灵魂碎片",
        ["Checks Disabled"] = "禁止检查",
        ["Items"] = "物品",
        ["Reagents"] = "施法材料",
        ["Close"] = "关闭",
        ["Refresh"] = "刷新",
        ["Name"] = "姓名",
        ["Item"] = "物品",
        ["Amount"] = "数量",
        ["Nr"] = "数量",
        ["Perform item check"] = "进行物品检查",
        ["Check the raid for an item."] = "对团队进行物品检查",
        ["<item>"] = "<物品>",
        ["Perform reagent check"] = "进行施法材料检查",
        ["Check the raid for reagents."] = "对团队进行施法材料检查",
        ["check"] = "检查",
        ["reagent"] = "施法材料",
        ["Leader/Item"] = "Leader/Item",
} end )

L:RegisterTranslations("zhTW", function() return {
        ["itemleader"] = "itemleader",
        ["item"] = "物品",
        ["Options for item checks."] = "物品檢查選項",
        ["SacredCandle"] = "神聖蠟燭",
        ["ArcanePowder"] = "魔粉",
        ["WildThornroot"] = "野生棘根草",
        ["Ankh"] = "十字章",
        ["SymbolofDivinity"] = "神聖符印",
        ["FlashPowder"] = "閃光粉",
        ["SoulShard"] = "靈魂碎片",
        ["Checks Disabled"] = "檢查已停用",
        ["Items"] = "物品",
        ["Reagents"] = "施法材料",
        ["Close"] = "關閉",
        ["Refresh"] = "更新",
        ["Name"] = "姓名",
        ["Item"] = "物品",
        ["Amount"] = "數量",
        ["Nr"] = "數量",
        ["Perform item check"] = "進行物品檢查",
        ["Check the raid for an item."] = "對團隊進行物品檢查",
        ["<item>"] = "<物品>",
        ["Perform reagent check"] = "進行施法材料檢查",
        ["Check the raid for reagents."] = "對團隊進行施法材料檢查",
        ["check"] = "檢查",
        ["reagent"] = "施法材料",
        ["Leader/Item"] = "Leader/Item",
} end )

L:RegisterTranslations("deDE", function() return {
        ["SacredCandle"] = "Hochheilige Kerze",
        ["ArcanePowder"] = "Arkanes Pulver",
        ["WildThornroot"] = "Wilder Dornwurz",
        ["Ankh"] = "Ankh",
        ["SymbolofDivinity"] = "Symbol der Offenbarung",
        ["FlashPowder"] = "Blitzstrahlpulver",
        ["SoulShard"] = "Seelensplitter",
} end )

L:RegisterTranslations("frFR", function() return {
        --["itemleader"] = true,
        --["item"] = true,
        ["Options for item checks."] = "Options concernant les v\195\169rifications des objets.",
        ["SacredCandle"] = "Bougie sacr\195\169e",
        ["ArcanePowder"] = "Poudre des arcanes",
        ["WildThornroot"] = "Ronceterre sauvage",
        ["Ankh"] = "Ankh",
        ["SymbolofDivinity"] = "Symbole de divinit\195\169",
        ["FlashPowder"] = "Poudre aveuglante",
        ["SoulShard"] = "Fragment d'\195\162me",
        ["Checks Disabled"] = "V\195\169rifications d\195\169sactiv\195\169es.",
        ["Items"] = "Objets",
        ["Reagents"] = "Composants",
        ["Close"] = "Fermer",
        ["Refresh"] = "Rafra\195\174chir",
        ["Name"] = "Nom",
        ["Item"] = "Objet",
        ["Amount"] = "Quantit\195\169",
        ["Nr"] = "N\194\176",
        ["Perform item check"] = "V\195\169rifier un objet",
        ["Check the raid for an item."] = "V\195\169rifie la disponibilit\195\169 d'un objet dans le raid.",
        ["<item>"] = "<objet>",
        ["Perform reagent check"] = "V\195\169rifier les composants",
        ["Check the raid for reagents."] = "V\195\169rifie les composants du raid.",
        --["check"] = true,
        --["reagent"] = true,
        ["Leader/Item"] = "Chef/Objet",
} end )

----------------------------------
--      Module Declaration      --
----------------------------------

oRALItem = oRA:NewModule(L["itemleader"])
oRALItem.defaults = {
}
oRALItem.leader = true
oRALItem.name = L["Leader/Item"]
oRALItem.consoleCmd = L["item"]
oRALItem.consoleOptions = {
        type = "group",
        desc = L["Options for item checks."],
        name = L["Item"],
        args = {
                [L["check"]] = {
                        type="text", name = L["Perform item check"],
                        desc = L["Check the raid for an item."],
                        get = false,
                        set = function(v)
                                        oRALItem:PerformItemCheck(v)
                                end,
                        validate = function(v)
                                        return string.find(v, "(.+)")
                                end,
                        usage = L["<item>"],
                        disabled = function() return not oRA:IsModuleActive(oRALItem) or not oRALItem:IsValidRequest() end,
                },
                [L["reagent"]] = {
                        type="execute", name = L["Perform reagent check"],
                        desc = L["Check the raid for reagents."],
                        func = function()
                                        oRALItem:PerformReagentCheck()
                                end,
                        disabled = function() return not oRA:IsModuleActive(oRALItem) or not oRALItem:IsValidRequest() end,
                },
                
        }
}

------------------------------
--      Initialization      --
------------------------------

function oRALItem:OnEnable()
        self.items = getnewtable()
        self.sorting = getnewtable()

        self.sorting[1] = L["Name"]
        self.sorting[2] = L["Item"]
        self.sorting[3] = L["Amount"]

        self:SetupFrames()
        self:RegisterCheck("ITM", "oRA_ItemResponse")
        self:RegisterCheck("REA", "oRA_ReagentResponse") 

        self:RegisterShorthand("raitem", function(item) self:PerformItemCheck(item) end )
        self:RegisterShorthand("rareg", function() self:PerformReagentCheck() end )
end

function oRALItem:OnDisable()
        self:UnregisterAllEvents()

        self:UnregisterCheck("ITM")
        self:UnregisterCheck("REA")

        self:UnregisterShorthand("raitem")
        self:UnregisterShorthand("rareg")

        reclaimtable( self.items )
        self.items = nil
        reclaimtable( self.sorting )
        self.sorting = nil
end
        

function oRALItem:oRA_ItemResponse( msg, author)
        if not self:IsValidRequest(author, true) then return end
        msg = self:CleanMessage(msg)
        local _,_,numitems,itemname,requestby = string.find(msg, "^ITM ([-%d]+) (.+) ([^%s]+)$")
        if numitems and itemname and requestby and requestby == UnitName("player") then
                numitems = tonumber(numitems)
                if numitems == -1 then
                        self:AddPlayer( author, L["Checks Disabled"], 0 )
                else
                        self:AddPlayer( author, itemname, numitems )
                end
                self:UpdateScrollBar()
        end

end

function oRALItem:oRA_ReagentResponse( msg, author)
        msg = self:CleanMessage(msg)
        local _,_,numitems,requestby = string.find(msg, "^REA ([^%s]+) ([^%s]+)$")
        if numitems and requestby and requestby == UnitName("player") then
                numitems = tonumber(numitems)
                for i = 1, GetNumRaidMembers(), 1 do
                        local rostername, _, _, _, _, _, _, _, _ = GetRaidRosterInfo(i)
                        if rostername==author then
                                if UnitClass("raid"..i) then
                                        local _,class = UnitClass("raid"..i)
                                        if reagents[class] then
                                                self:AddPlayer( author, L[reagents[class]], numitems )
                                                self:UpdateScrollBar()
                                        end
                                end
                        end
                end

        end
end
        
---------------------------
--   Utility Functions   --
---------------------------

function oRALItem:AddPlayer( nick, item, amount )
        local update, i
        for i=1, 40, 1 do
                if (self.items[i] and self.items[i][1] == nick) then
                        update = i
                end
        end
        if (update) then
                self.items[update][3] = amount or 0
        else
                table.insert(self.items,{nick, item, amount or 0})
        end
end

function oRALItem:SetupFrames()
        local f, t, sframe, i, j

        f, _, _ = GameFontNormal:GetFont()

        self.frames = {}

        self.frames.main = CreateFrame("Frame", "oRAItemReportFrame", UIParent)
        self.frames.main:Hide()
        self.frames.main:SetWidth(325)
        self.frames.main:SetHeight(350)
        self.frames.main:EnableMouse(true)
        self.frames.main:SetMovable(true)
        self.frames.main:RegisterForDrag("LeftButton")
        self.frames.main:SetScript("OnDragStart", function() this:StartMoving() end)
        self.frames.main:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
        self.frames.main:SetBackdrop({
                bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", tile = true, tileSize = 16,
                edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
                insets = {left = 4, right = 4, top = 4, bottom = 4},
                })
        self.frames.main:SetBackdropBorderColor(.5, .5, .5)
        self.frames.main:SetBackdropColor(0,0,0)
        self.frames.main:ClearAllPoints()
        self.frames.main:SetPoint("CENTER", WorldFrame, "CENTER", 0, 0)

        self.frames.fade = self.frames.main:CreateTexture(nil, "BORDER")
        self.frames.fade:SetWidth(319)
        self.frames.fade:SetHeight(25)
        self.frames.fade:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
        self.frames.fade:SetPoint("TOP", self.frames.main, "TOP", 0, -4)
        self.frames.fade:SetBlendMode("ADD")
        self.frames.fade:SetGradientAlpha("VERTICAL", .1, .1, .1, 0, .25, .25, .25, 1)
        self.frames.main.Fade = self.frames.fade

        self.frames.header = self.frames.main:CreateFontString(nil,"OVERLAY")
        self.frames.header:SetFont(f, 14)
        self.frames.header:SetWidth(300)
        self.frames.header:SetText("Durability")
        self.frames.header:SetTextColor(1, .8, 0)
        self.frames.header:ClearAllPoints()
        self.frames.header:SetPoint("TOP", self.frames.main, "TOP", 0, -10)

        self.frames.headername = CreateFrame("Button", nil, self.frames.main)
        self.frames.headername.owner = self
        self.frames.headername:SetWidth(125)
        self.frames.headername:SetHeight(16)
        self.frames.headername:SetPoint("TOPLEFT", self.frames.main, "TOPLEFT", 10, -35)
        self.frames.headername:SetScript("OnClick",
                        function()
                                this.owner:Sort(self.items, 1)
                                this.owner:UpdateScrollBar()
                        end)

        self.frames.headernamehigh = self.frames.headername:CreateTexture(nil, "BORDER")
        self.frames.headernamehigh:SetWidth(125)
        self.frames.headernamehigh:SetHeight(16)
        self.frames.headernamehigh:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
        self.frames.headernamehigh:SetAllPoints(self.frames.headername)
        self.frames.headernamehigh:SetBlendMode("ADD")
        self.frames.headernamehigh:SetGradientAlpha("VERTICAL", .1, .08, 0, 0, .2, .16, 0, 1)
        self.frames.headername:SetHighlightTexture(self.frames.headernamehigh)

        self.frames.headernametext = self.frames.headername:CreateFontString(nil,"OVERLAY")
        self.frames.headernametext.owner = self
        self.frames.headernametext:SetFont(f, 14)
        self.frames.headernametext:SetWidth(125)
        self.frames.headernametext:SetText(L["Name"])
        self.frames.headernametext:SetTextColor(1, .8, 0)
        self.frames.headernametext:ClearAllPoints()
        self.frames.headernametext:SetJustifyH("LEFT")
        self.frames.headernametext:SetAllPoints(self.frames.headername)

        self.frames.headeritem = CreateFrame("Button", nil, self.frames.main)
        self.frames.headeritem.owner = self
        self.frames.headeritem:SetWidth(125)
        self.frames.headeritem:SetHeight(16)
        self.frames.headeritem:SetPoint("LEFT", self.frames.headername, "RIGHT")
        self.frames.headeritem:SetScript("OnClick",
                        function()
                                this.owner:Sort(self.items, 2)
                                this.owner:UpdateScrollBar()
                        end)

        self.frames.headeritemhigh = self.frames.headeritem:CreateTexture(nil, "BORDER")
        self.frames.headeritemhigh:SetWidth(125)
        self.frames.headeritemhigh:SetHeight(16)
        self.frames.headeritemhigh:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
        self.frames.headeritemhigh:SetAllPoints(self.frames.headeritem)
        self.frames.headeritemhigh:SetBlendMode("ADD")
        self.frames.headeritemhigh:SetGradientAlpha("VERTICAL", .1, .08, 0, 0, .2, .16, 0, 1)
        self.frames.headeritem:SetHighlightTexture(self.frames.headeritemhigh)


        self.frames.headeritemtext = self.frames.main:CreateFontString(nil,"OVERLAY")
        self.frames.headeritemtext:SetFont(f, 14)
        self.frames.headeritemtext:SetWidth(125)
        self.frames.headeritemtext:SetText(L["Item"])
        self.frames.headeritemtext:SetTextColor(1, .8, 0)
        self.frames.headeritemtext:ClearAllPoints()
        self.frames.headeritemtext:SetJustifyH("LEFT")
        self.frames.headeritemtext:SetAllPoints(self.frames.headeritem)

        self.frames.headeramount = CreateFrame("Button", nil, self.frames.main)
        self.frames.headeramount.owner = self
        self.frames.headeramount:SetWidth(30)
        self.frames.headeramount:SetHeight(16)
        self.frames.headeramount:SetPoint("LEFT", self.frames.headeritem, "RIGHT")
        self.frames.headeramount:SetScript("OnClick",
                        function()
                                this.owner:Sort(self.items, 3)
                                this.owner:UpdateScrollBar()
                        end)

        self.frames.headeramounthigh = self.frames.headeramount:CreateTexture(nil, "BORDER")
        self.frames.headeramounthigh:SetWidth(30)
        self.frames.headeramounthigh:SetHeight(16)
        self.frames.headeramounthigh:SetTexture("Interface\\ChatFrame\\ChatFrameBackground")
        self.frames.headeramounthigh:SetAllPoints(self.frames.headeramount)
        self.frames.headeramounthigh:SetBlendMode("ADD")
        self.frames.headeramounthigh:SetGradientAlpha("VERTICAL", .1, .08, 0, 0, .2, .16, 0, 1)
        self.frames.headeramount:SetHighlightTexture(self.frames.headeramounthigh)


        self.frames.headeramounttext = self.frames.main:CreateFontString(nil,"OVERLAY")
        self.frames.headeramounttext.owner = self
        self.frames.headeramounttext:SetFont(f, 14)
        self.frames.headeramounttext:SetWidth(30)
        self.frames.headeramounttext:SetText(L["Nr"])
        self.frames.headeramounttext:SetTextColor(1, .8, 0)
        self.frames.headeramounttext:ClearAllPoints()
        self.frames.headeramounttext:SetJustifyH("LEFT")
        self.frames.headeramounttext:SetAllPoints(self.frames.headeramount)




        self.frames.leftbutton = CreateFrame("Button", nil, self.frames.main)
        self.frames.leftbutton.owner = self
        self.frames.leftbutton:SetWidth(125)
        self.frames.leftbutton:SetHeight(32)
        self.frames.leftbutton:SetPoint("BOTTOMRIGHT", self.frames.main, "BOTTOM", -10, 10)
        
        t = self.frames.leftbutton:CreateTexture()
        t:SetWidth(125)
        t:SetHeight(32)
        t:SetPoint("CENTER", self.frames.leftbutton, "CENTER")
        t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up")
        t:SetTexCoord(0, 0.625, 0, 0.6875)
        self.frames.leftbutton:SetNormalTexture(t)

        t = self.frames.leftbutton:CreateTexture(nil, "BACKGROUND")
        t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down")
        t:SetTexCoord(0, 0.625, 0, 0.6875)
        t:SetAllPoints(self.frames.leftbutton)
        self.frames.leftbutton:SetPushedTexture(t)
        
        t = self.frames.leftbutton:CreateTexture()
        t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Highlight")
        t:SetTexCoord(0, 0.625, 0, 0.6875)
        t:SetAllPoints(self.frames.leftbutton)
        t:SetBlendMode("ADD")
        self.frames.leftbutton:SetHighlightTexture(t)
        self.frames.leftbuttontext = self.frames.leftbutton:CreateFontString(nil,"OVERLAY")
        self.frames.leftbuttontext:SetFontObject(GameFontHighlight)
        self.frames.leftbuttontext:SetText(L["Refresh"])
        self.frames.leftbuttontext:SetAllPoints(self.frames.leftbutton)

        self.frames.leftbutton:SetScript("OnClick",
                        function()
                                this.owner:PerformItemCheck()
                        end)

        self.frames.rightbutton = CreateFrame("Button", nil, self.frames.main)
        self.frames.rightbutton.owner = self
        self.frames.rightbutton:SetWidth(125)
        self.frames.rightbutton:SetHeight(32)
        self.frames.rightbutton:SetPoint("BOTTOMLEFT", self.frames.main, "BOTTOM", 10, 10)
        
        t = self.frames.rightbutton:CreateTexture()
        t:SetWidth(125)
        t:SetHeight(32)
        t:SetPoint("CENTER", self.frames.rightbutton, "CENTER")
        t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Up")
        t:SetTexCoord(0, 0.625, 0, 0.6875)
        self.frames.rightbutton:SetNormalTexture(t)

        t = self.frames.rightbutton:CreateTexture(nil, "BACKGROUND")
        t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Down")
        t:SetTexCoord(0, 0.625, 0, 0.6875)
        t:SetAllPoints(self.frames.rightbutton)
        self.frames.rightbutton:SetPushedTexture(t)
        
        t = self.frames.rightbutton:CreateTexture()
        t:SetTexture("Interface\\Buttons\\UI-Panel-Button-Highlight")
        t:SetTexCoord(0, 0.625, 0, 0.6875)
        t:SetAllPoints(self.frames.rightbutton)
        t:SetBlendMode("ADD")
        self.frames.rightbutton:SetHighlightTexture(t)
        self.frames.rightbuttontext = self.frames.rightbutton:CreateFontString(nil,"OVERLAY")
        self.frames.rightbuttontext:SetFontObject(GameFontHighlight)
        self.frames.rightbuttontext:SetText(L["Close"])
        self.frames.rightbuttontext:SetAllPoints(self.frames.rightbutton)

        self.frames.rightbutton:SetScript("OnClick",
                        function()
                                this.owner.frames.main:Hide()
                        end)


        self.frames.entry = {}
        self.frames.entry[1] = self:ScrollEntryFrame(1)
        self.frames.entry[1]:SetPoint("TOPLEFT", self.frames.main, "TOPLEFT", 10, -55 )
        
        for i=2, 15 do
                j = i - 1
                self.frames.entry[i] = self:ScrollEntryFrame()
                self.frames.entry[i]:SetPoint("TOPLEFT", self.frames.entry[j], "BOTTOMLEFT")
        end


        self.frames.sframe = CreateFrame("ScrollFrame", "oRAItemScrollFrame", self.frames.main, "FauxScrollFrameTemplate")
        self.frames.sframe.owner = self
        self.frames.sframe:SetWidth(285)
        self.frames.sframe:SetHeight(240)
        self.frames.sframe:SetPoint("TOPLEFT", self.frames.main, "TOPLEFT", 5, -55)

        self.frames.sframe:SetScript("OnVerticalScroll",
                        function()
                                FauxScrollFrame_OnVerticalScroll(16, function() this.owner:UpdateScrollBar() end)
                        end )

end

function oRALItem:ScrollEntryFrame()
        local f = CreateFrame("Button", nil, self.frames.main )
        f:SetWidth(240)
        f:SetHeight(16)

        f.textname = f:CreateFontString(nil,"ARTWORK")
        f.textname:SetFontObject(GameFontHighlight)
        f.textname:SetWidth(125)
        f.textname:SetHeight(16)
        f.textname:SetJustifyH("LEFT")
        f.textname:SetNonSpaceWrap(false)
        f.textname:ClearAllPoints()
        f.textname:SetPoint( "LEFT", f, "LEFT")
        f.textname:SetTextColor(1,1,1)
        f.textname:SetText(L["Name"])

        f.textitem = f:CreateFontString(nil,"ARTWORK")
        f.textitem:SetFontObject(GameFontHighlight)
        f.textitem:SetWidth(125)
        f.textitem:SetHeight(16)
        f.textitem:SetJustifyH("LEFT")
        f.textitem:SetNonSpaceWrap(false)
        f.textitem:ClearAllPoints()
        f.textitem:SetPoint("LEFT", f.textname, "RIGHT")
        f.textitem:SetTextColor(1,1,1)
        f.textitem:SetText("125")

        f.textamount = f:CreateFontString(nil,"ARTWORK")
        f.textamount:SetFontObject(GameFontHighlight)
        f.textamount:SetWidth(30)
        f.textamount:SetHeight(16)
        f.textamount:SetJustifyH("RIGHT")
        f.textamount:SetNonSpaceWrap(false)
        f.textamount:ClearAllPoints()
        f.textamount:SetPoint("LEFT", f.textitem, "RIGHT")
        f.textamount:SetTextColor(1,1,1)
        f.textamount:SetText("3")

        return f
end

function oRALItem:UpdateScrollBar()
        local i,j
        local entries = table.getn(self.items)
        FauxScrollFrame_Update(self.frames.sframe, entries, 15, 16)

        for i = 1, 15 do
                j = i + FauxScrollFrame_GetOffset(self.frames.sframe)

                if j <= entries then
                        self.frames.entry[i].textname:SetText(self.items[j][1])
                        self.frames.entry[i].textitem:SetText(self.items[j][2])
                        self.frames.entry[i].textamount:SetText(self.items[j][3])
                        self.frames.entry[i]:Show()
                else
                        self.frames.entry[i]:Hide()
                end
        end
end

--------------------------
--   Command Handlers   --
--------------------------

function oRALItem:PerformItemCheck( item )
        if not self:IsPromoted() then return end
        local _, _, linkName = string.find(item, "%[(.+)%]")
        if ( linkName ) then
                item = linkName
        end
        self.item = item

        reclaimtable(self.items)
        self.items = nil
        self.items = getnewtable()

        self:SendMessage( "ITMC "..item )

        self.frames.header:SetText(L["Items"])
        self.frames.leftbutton:SetScript("OnClick",
                        function()
                                this.owner:PerformItemCheck( self.item )
                        end)
        local i
        for i=1, 40 do
                if UnitExists("raid" .. i) then
                        self:AddPlayer(UnitName("raid" .. i), item)
                end
        end

        self.frames.main:Show()
        self:UpdateScrollBar()
end

function oRALItem:PerformReagentCheck()
        if not self:IsPromoted() then return end

        reclaimtable(self.items)
        self.items = nil
        self.items = getnewtable()

        self:SendMessage( "REAC" )
        self.frames.header:SetText(L["Reagents"])
        self.frames.leftbutton:SetScript("OnClick",
                        function()
                                this.owner:PerformReagentCheck()
                        end)
        self.frames.main:Show()
        self:UpdateScrollBar()
end


function oRALItem:Sort( tbl, sortBy )
        table.sort(tbl,
                function(t1, t2)
                        if (t1[sortBy] == t2[sortBy] ) then
                                return t1[1] < t2[1]
                        else
                                return t1[sortBy] > t2[sortBy]
                        end
                end
        )
end