vanilla-wow-addons – Rev 1
?pathlinks?
<UI xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/FrameXML/UI.xsd">
<Button name="OutfitterTabTemplate" inherits="CharacterFrameTabButtonTemplate" virtual="true">
<Scripts>
<OnClick>
PlaySound("igMainMenuOpen");
PanelTemplates_Tab_OnClick(OutfitterFrame);
Outfitter_ShowPanel(OutfitterFrame.selectedTab);
</OnClick>
</Scripts>
</Button>
<EditBox name="OutfitterInputBoxTemplate" inherits="InputBoxTemplate" virtual="true">
<Scripts>
<OnLoad>
OutfitterInputBox_OnLoad(0);
</OnLoad>
<OnTabPressed>
OutfitterInputBox_TabPressed();
</OnTabPressed>
</Scripts>
</EditBox>
<Frame name="OutfitterScrollbarTrenchTemplate" virtual="true">
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentTop" file="Interface\Addons\Outfitter\Textures\ScrollbarTrench">
<Size>
<AbsDimension x="27" y="26"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0" right="0.84375" top="0" bottom="0.1015625"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\Addons\Outfitter\Textures\ScrollbarTrench">
<Size>
<AbsDimension x="27" y="0"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentTop" relativePoint="BOTTOMLEFT"/>
</Anchors>
<TexCoords left="0" right="0.84375" top="0.1015625" bottom="0.90234375"/>
</Texture>
<Texture name="$parentBottom" file="Interface\Addons\Outfitter\Textures\ScrollbarTrench">
<Size>
<AbsDimension x="27" y="25"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT"/>
</Anchors>
<TexCoords left="0" right="0.84375" top="0.90234375" bottom="1"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnSizeChanged>
OutfitterScrollbarTrench_SizeChanged(this);
</OnSizeChanged>
</Scripts>
</Frame>
<CheckButton name="OutfitterEnableTemplate" virtual="true">
<Size>
<AbsDimension x="24" y="24" />
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture>
<Size>
<AbsDimension x="14" y="14" />
</Size>
<Anchors>
<Anchor point="CENTER" />
</Anchors>
<Color r="0" g="0" b="0" a="0.6" />
</Texture>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
<Scripts>
<OnClick>
Outfitter_SlotEnableClicked(this, arg1);
</OnClick>
<OnReceiveDrag>
Outfitter_SlotEnableClicked(this, "LeftButton", 1);
</OnReceiveDrag>
<OnEnter>
GameTooltip_AddNewbieTip(Outfitter_cSlotEnableTitle, 1, 1, 1, Outfitter_cSlotEnableDescription, 1);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<Button name="OutfitterSmallButtonTemplate" virtual="true">
<NormalText name="$parentText" inherits="GameFontNormalSmall" />
<DisabledText inherits="GameFontDisableSmall" />
<HighlightText inherits="GameFontHighlightSmall" />
<NormalTexture inherits="UIPanelButtonUpTexture" />
<PushedTexture inherits="UIPanelButtonDownTexture" />
<DisabledTexture inherits="UIPanelButtonDisabledTexture" />
<HighlightTexture inherits="UIPanelButtonHighlightTexture" />
</Button>
<Button name="OutfitterItemMenuTemplate" virtual="true">
<Size>
<AbsDimension x="17" y="17"/>
</Size>
<Scripts>
<OnClick>
ToggleDropDownMenu(nil, nil, this);
PlaySound("igMainMenuOptionCheckBoxOn");
</OnClick>
<OnHide>
CloseDropDownMenus();
</OnHide>
<OnLoad>
this.SavedHeight = this:GetHeight();
this.ChangedValueFunc = Outfitter_OutfitItemSelected;
</OnLoad>
<OnShow>
OutfitterItemDropDown_OnLoad();
</OnShow>
</Scripts>
<NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up">
<TexCoords left="0.09375" top="0.09375" right="0.90625" bottom="0.90625"/>
</NormalTexture>
<PushedTexture name="$parentPushedTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down">
<TexCoords left="0.09375" top="0.09375" right="0.90625" bottom="0.90625"/>
</PushedTexture>
<DisabledTexture name="$parentDisabledTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled">
<TexCoords left="0.09375" top="0.09375" right="0.90625" bottom="0.90625"/>
</DisabledTexture>
<HighlightTexture name="$parentHighlightTexture" file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
</Button>
<Frame name="OutfitterItemTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="224" y="18" />
</Size>
<Frames>
<Frame name="$parentItem" hidden="true" setAllPoints="true">
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentIcon" file="">
<Size>
<AbsDimension x="16" y="16" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="28" y="-1" />
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="$parentName" text="Outfit name" inherits="GameFontNormal" justifyH="LEFT"
justifyV="BOTTOM">
<Size>
<AbsDimension x="175" y="16" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentIcon" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="3" y="2" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="$parentOutfit" hidden="true" setAllPoints="true">
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentName" text="Outfit name" inherits="GameFontNormal" justifyH="LEFT"
justifyV="BOTTOM">
<Size>
<AbsDimension x="175" y="16" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="28" y="1" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<CheckButton name="$parentSelected" hidden="false">
<Size>
<AbsDimension x="24" y="24" />
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="5" y="-3" />
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up" />
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down" />
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD" />
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check" />
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled" />
<Scripts>
<OnClick>
OutfitterItem_CheckboxClicked(this:GetParent():GetParent());
</OnClick>
</Scripts>
</CheckButton>
<Button name="$parentMenu" inherits="OutfitterItemMenuTemplate">
<Anchors>
<Anchor point="CENTER" relativeTo="$parentName" relativePoint="RIGHT">
<Offset>
<AbsDimension x="10" y="-2" />
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
</Frame>
<Frame name="$parentCategory" hidden="true" setAllPoints="true">
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT" justifyV="BOTTOM">
<Size>
<AbsDimension x="200" y="16" />
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="21" y="3" />
</Offset>
</Anchor>
</Anchors>
<Color r="1" g="1" b="1" />
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentExpand">
<Size>
<AbsDimension x="16" y="16" />
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="5" y="1" />
</Offset>
</Anchor>
</Anchors>
<NormalTexture setAllPoints="true" file="Interface\Buttons\UI-MinusButton-UP" />
<HighlightTexture setAllPoints="true" name="$parentHighlight" file="Interface\Buttons\UI-PlusButton-Hilight"
alphaMode="ADD" />
<Scripts>
<OnLoad>
this:RegisterForClicks("LeftButtonUp", "RightButtonUp");
</OnLoad>
<OnClick>
OutfitterItem_OnClick(this:GetParent():GetParent(), arg1);
</OnClick>
</Scripts>
</Button>
</Frames>
</Frame>
</Frames>
<Scripts>
<OnLoad>
this:RegisterForClicks("LeftButtonUp", "RightButtonUp");
</OnLoad>
<OnClick>
OutfitterItem_OnClick(this, arg1);
</OnClick>
<OnEnter>
OutfitterItem_OnEnter(this);
</OnEnter>
<OnLeave>
OutfitterItem_OnLeave(this);
</OnLeave>
</Scripts>
</Frame>
<Frame name="OutfitterButtonFrame" hidden="false" parent="PaperDollFrame" setAllPoints="true">
<Frames>
<Button name="OutfitterButton" hidden="false">
<Size>
<AbsDimension x="64" y="32" />
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-32" y="-40" />
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\Addons\Outfitter\Textures\Outfitter-Button">
<TexCoords left="0" right="1" top="0" bottom="0.5" />
</NormalTexture>
<PushedTexture file="Interface\Addons\Outfitter\Textures\Outfitter-Button">
<TexCoords left="0" right="1" top="0.5" bottom="1" />
</PushedTexture>
<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD" />
<Scripts>
<OnClick>
Outfitter_ToggleOutfitterFrame();
</OnClick>
</Scripts>
</Button>
<Frame name="OutfitterFrame" frameStrata="HIGH" enableMouse="true" hidden="true">
<Size>
<AbsDimension x="256" y="344" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-33" y="-40" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BORDER">
<Texture file="Interface\AddOns\Outfitter\Textures\OutfitterFrame-Top">
<Size>
<AbsDimension x="256" y="256" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" />
</Anchors>
</Texture>
<Texture file="Interface\AddOns\Outfitter\Textures\OutfitterFrame-Bottom">
<Size>
<AbsDimension x="256" y="128" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-256" />
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parentTitle" text="Outfitter_cTitleVersion" inherits="GameFontHighlight">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="-10" y="-6" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="OutfitterCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="4" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Frame name="OutfitterMainFrame" hidden="true" setAllPoints="true">
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentHighlight" hidden="true" alphaMode="ADD" file="Interface\HelpFrame\HelpFrameButton-Highlight">
<Size>
<AbsDimension x="224" y="18" />
</Size>
<Anchors>
<Anchor point="TOPLEFT" />
</Anchors>
<TexCoords left="0" right="1.0" top="0" bottom="0.578125" />
</Texture>
<FontString text="Outfitter_cTitle" inherits="GameFontNormalLarge">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-36"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\Addons\Outfitter\Textures\Icon">
<Size>
<AbsDimension x="226" y="226"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-13" y="-20"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentButtonBarBackground" file="Interface\Addons\Outfitter\Textures\ButtonBarBackground">
<Size>
<AbsDimension x="253" y="20"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="7"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentScrollbarTrench" inherits="OutfitterScrollbarTrenchTemplate">
<Size>
<AbsDimension x="27" y="258"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parentButtonBarBackground" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
<Button name="OutfitterItem0" inherits="OutfitterItemTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="1" y="-63" />
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="OutfitterItem1" inherits="OutfitterItemTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterItem0" relativePoint="BOTTOMLEFT" />
</Anchors>
</Button>
<Button name="OutfitterItem2" inherits="OutfitterItemTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterItem1" relativePoint="BOTTOMLEFT" />
</Anchors>
</Button>
<Button name="OutfitterItem3" inherits="OutfitterItemTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterItem2" relativePoint="BOTTOMLEFT" />
</Anchors>
</Button>
<Button name="OutfitterItem4" inherits="OutfitterItemTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterItem3" relativePoint="BOTTOMLEFT" />
</Anchors>
</Button>
<Button name="OutfitterItem5" inherits="OutfitterItemTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterItem4" relativePoint="BOTTOMLEFT" />
</Anchors>
</Button>
<Button name="OutfitterItem6" inherits="OutfitterItemTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterItem5" relativePoint="BOTTOMLEFT" />
</Anchors>
</Button>
<Button name="OutfitterItem7" inherits="OutfitterItemTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterItem6" relativePoint="BOTTOMLEFT" />
</Anchors>
</Button>
<Button name="OutfitterItem8" inherits="OutfitterItemTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterItem7" relativePoint="BOTTOMLEFT" />
</Anchors>
</Button>
<Button name="OutfitterItem9" inherits="OutfitterItemTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterItem8" relativePoint="BOTTOMLEFT" />
</Anchors>
</Button>
<Button name="OutfitterItem10" inherits="OutfitterItemTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterItem9" relativePoint="BOTTOMLEFT" />
</Anchors>
</Button>
<Button name="OutfitterItem11" inherits="OutfitterItemTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterItem10" relativePoint="BOTTOMLEFT" />
</Anchors>
</Button>
<Button name="OutfitterItem12" inherits="OutfitterItemTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterItem11" relativePoint="BOTTOMLEFT" />
</Anchors>
</Button>
<Button name="OutfitterItem13" inherits="OutfitterItemTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterItem12" relativePoint="BOTTOMLEFT" />
</Anchors>
</Button>
<ScrollFrame name="$parentScrollFrame" hidden="false" inherits="FauxScrollFrameTemplate">
<Size>
<AbsDimension x="224" y="252"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterItem0">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(OutfitterItem0:GetHeight(), Outfitter_OnVerticalScroll);
</OnVerticalScroll>
</Scripts>
</ScrollFrame>
<Button name="OutfitterNewButton" inherits="UIPanelButtonTemplate" text="Outfitter_cNewOutfit">
<Size>
<AbsDimension x="115" y="21" />
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-7" y="6" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
Outfitter_CreateNewOutfit();
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
OutfitterMainFrameBackground:SetVertexColor(1, 1, 1, 0.20);
</OnLoad>
</Scripts>
</Frame>
<Frame name="OutfitterOptionsFrame" hidden="true" setAllPoints="true">
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBackground" file="Interface\Addons\Outfitter\Textures\MinimapButton">
<Size>
<AbsDimension x="280" y="280"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString text="Outfitter_cOptionsTitle" inherits="GameFontNormalLarge">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-36"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<CheckButton name="OutfitterShowMinimapButton" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="15" y="-120"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(Outfitter_cShowMinimapButton);
</OnLoad>
<OnClick>
Outfitter_SetShowMinimapButton(this:GetChecked());
</OnClick>
<OnEnter>
if this:GetChecked() then
GameTooltip_AddNewbieTip(Outfitter_cShowMinimapButton, 1.0, 1.0, 1.0, Outfitter_cShowMinimapButtonOnDescription, 1);
else
GameTooltip_AddNewbieTip(Outfitter_cShowMinimapButton, 1.0, 1.0, 1.0, Outfitter_cShowMinimapButtonOffDescription, 1);
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterRememberVisibility" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterShowMinimapButton" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(Outfitter_cRememberVisibility);
</OnLoad>
<OnClick>
Outfitter_SetRememberVisibility(this:GetChecked());
</OnClick>
<OnEnter>
if this:GetChecked() then
GameTooltip_AddNewbieTip(Outfitter_cRememberVisibility, 1.0, 1.0, 1.0, Outfitter_cRememberVisibilityOnDescription, 1);
else
GameTooltip_AddNewbieTip(Outfitter_cRememberVisibility, 1.0, 1.0, 1.0, Outfitter_cRememberVisibilityOffDescription, 1);
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterShowHotkeyMessages" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="OutfitterRememberVisibility" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(Outfitter_cShowHotkeyMessages);
</OnLoad>
<OnClick>
Outfitter_SetShowHotkeyMessages(this:GetChecked());
</OnClick>
<OnEnter>
if this:GetChecked() then
GameTooltip_AddNewbieTip(Outfitter_cShowHotkeyMessages, 1.0, 1.0, 1.0, Outfitter_cShowHotkeyMessagesOnDescription, 1);
else
GameTooltip_AddNewbieTip(Outfitter_cShowHotkeyMessages, 1.0, 1.0, 1.0, Outfitter_cShowHotkeyMessagesOffDescription, 1);
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
</Frames>
<Scripts>
<OnLoad>
OutfitterOptionsFrameBackground:SetVertexColor(1, 1, 1, 0.20);
</OnLoad>
</Scripts>
</Frame>
<Frame name="OutfitterAboutFrame" hidden="true" setAllPoints="true">
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\Addons\Outfitter\Textures\GuildLogo2">
<Size>
<AbsDimension x="220" y="220"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString text="Outfitter_cAboutTitle" inherits="GameFontNormalLarge">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-36"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="OutfitterAboutTitleVersion" text="Outfitter_cTitleVersion" inherits="GameFontNormalLarge">
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-80"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="OutfitterAboutAuthor" text="Outfitter_cAuthor" inherits="GameFontHighlight">
<Size>
<AbsDimension x="230"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="OutfitterAboutTitleVersion" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="OutfitterTestersTitle" text="Outfitter_cTestersTitle" inherits="GameFontNormal">
<Size>
<AbsDimension x="230"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="OutfitterAboutTitleVersion" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-65"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="OutfitterTestersNames" text="Outfitter_cTestersNames" inherits="GameFontHighlightSmall">
<Size>
<AbsDimension x="230"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="OutfitterTestersTitle" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="OutfitterSpecialThanksTitle" text="Outfitter_cSpecialThanksTitle" inherits="GameFontNormal">
<Size>
<AbsDimension x="230"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="OutfitterTestersNames" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-50"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="OutfitterSpecialThanksNames" text="Outfitter_cSpecialThanksNames" inherits="GameFontHighlight">
<Size>
<AbsDimension x="230"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="OutfitterSpecialThanksTitle" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="OutfitterGuildURL" text="Outfitter_cGuildURL" inherits="GameFontHighlightSmall">
<Size>
<AbsDimension x="230" y="13"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="30"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="OutfitterGuildURL2" text="Outfitter_cGuildURL2" inherits="GameFontHighlightSmall">
<Size>
<AbsDimension x="230" y="13"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="OutfitterGuildURL" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="OutfitterTranslationCredit" text="Outfitter_cTranslationCredit" inherits="GameFontHighlightSmall">
<Size>
<AbsDimension x="230" y="13"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="OutfitterGuildURL">
<Offset>
<AbsDimension x="0" y="20"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
</Frames>
</Frame>
<Button name="OutfitterFrameTab1" inherits="OutfitterTabTemplate" id="1" text="Outfitter_cOutfitterTabTitle">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-7" y="-29"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="OutfitterFrameTab2" inherits="OutfitterTabTemplate" id="2" text="Outfitter_cOptionsTabTitle">
<Anchors>
<Anchor point="RIGHT" relativeTo="OutfitterFrameTab1" relativePoint="LEFT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="OutfitterFrameTab3" inherits="OutfitterTabTemplate" id="3" text="Outfitter_cAboutTabTitle">
<Anchors>
<Anchor point="RIGHT" relativeTo="OutfitterFrameTab2" relativePoint="LEFT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
<Scripts>
<OnLoad>
Outfitter_OnLoad();
</OnLoad>
<OnShow>
Outfitter_OnShow();
</OnShow>
<OnHide>
Outfitter_OnHide();
</OnHide>
<OnEvent>
Outfitter_OnEvent(event);
</OnEvent>
</Scripts>
</Frame>
<Frame name="OutfitterSlotEnables" hidden="true" setAllPoints="true">
<Frames>
<Button name="OutfitterEnableAll" inherits="OutfitterSmallButtonTemplate" text="Outfitter_cEnableNone">
<Size>
<AbsDimension x="80" y="18" />
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="PaperDollFrame">
<Offset>
<AbsDimension x="-45" y="-57" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
Outfitter_SetAllSlotEnables(false);
</OnClick>
</Scripts>
</Button>
<Button name="OutfitterEnableNone" inherits="OutfitterSmallButtonTemplate" text="Outfitter_cEnableAll">
<Size>
<AbsDimension x="80" y="18" />
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="PaperDollFrame">
<Offset>
<AbsDimension x="45" y="-57" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
Outfitter_SetAllSlotEnables(true);
</OnClick>
</Scripts>
</Button>
<CheckButton name="OutfitterEnableHeadSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterHeadSlot">
<Offset>
<AbsDimension x="-4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "HeadSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableNeckSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterNeckSlot">
<Offset>
<AbsDimension x="-4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "NeckSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableShoulderSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterShoulderSlot">
<Offset>
<AbsDimension x="-4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "ShoulderSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableBackSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterBackSlot">
<Offset>
<AbsDimension x="-4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "BackSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableChestSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterChestSlot">
<Offset>
<AbsDimension x="-4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "ChestSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableShirtSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterShirtSlot">
<Offset>
<AbsDimension x="-4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "ShirtSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableTabardSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterTabardSlot">
<Offset>
<AbsDimension x="-4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "TabardSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableWristSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterWristSlot">
<Offset>
<AbsDimension x="-4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "WristSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableHandsSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="CharacterHandsSlot">
<Offset>
<AbsDimension x="4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "HandsSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableWaistSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="CharacterWaistSlot">
<Offset>
<AbsDimension x="4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "WaistSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableLegsSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="CharacterLegsSlot">
<Offset>
<AbsDimension x="4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "LegsSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableFeetSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="CharacterFeetSlot">
<Offset>
<AbsDimension x="4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "FeetSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableFinger0Slot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="CharacterFinger0Slot">
<Offset>
<AbsDimension x="4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "Finger0Slot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableFinger1Slot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="CharacterFinger1Slot">
<Offset>
<AbsDimension x="4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "Finger1Slot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableTrinket0Slot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="CharacterTrinket0Slot">
<Offset>
<AbsDimension x="4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "Trinket0Slot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableTrinket1Slot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="CharacterTrinket1Slot">
<Offset>
<AbsDimension x="4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "Trinket1Slot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableMainHandSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterMainHandSlot">
<Offset>
<AbsDimension x="-4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "MainHandSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableSecondaryHandSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterSecondaryHandSlot">
<Offset>
<AbsDimension x="-4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "SecondaryHandSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableRangedSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterRangedSlot">
<Offset>
<AbsDimension x="-4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "RangedSlot";</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="OutfitterEnableAmmoSlot" inherits="OutfitterEnableTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="CharacterAmmoSlot">
<Offset>
<AbsDimension x="-4" y="4" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>this.SlotName = "AmmoSlot";</OnLoad>
</Scripts>
</CheckButton>
</Frames>
</Frame>
</Frames>
</Frame>
<Frame name="OutfitterNameOutfitDialog" toplevel="true" frameStrata="DIALOG" enableMouse="true"
hidden="true" parent="OutfitterFrame">
<Size>
<AbsDimension x="315" y="172" />
</Size>
<Anchors>
<Anchor point="CENTER" />
</Anchors>
<Backdrop bgFile="Interface\Addons\Outfitter\Textures\DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border"
tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11" />
</BackgroundInsets>
<TileSize>
<AbsValue val="32" />
</TileSize>
<EdgeSize>
<AbsValue val="32" />
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentFrameHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="256" y="64" />
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="12" />
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="$parentTitle" inherits="GameFontNormal" text="Outfitter_cNewOutfit">
<Anchors>
<Anchor point="TOP" relativeTo="$parentFrameHeader">
<Offset>
<AbsDimension x="0" y="-14" />
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentError" inherits="GameFontRed" hidden="true" text="Outfitter_cNameAlreadyUsedError">
<Size>
<AbsDimension x="280"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="48"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<EditBox name="$parentName" letters="40" historyLines="0" autofocus="false" inherits="OutfitterInputBoxTemplate">
<Size>
<AbsDimension x="170" y="20" />
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="115" y="-40" />
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString inherits="GameFontNormalSmall" text="Outfitter_cNameLabel" justifyH="RIGHT">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT">
<Offset>
<AbsDimension x="-12" y="0" />
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnTextChanged>
OutfitterNameOutfit_Update()
</OnTextChanged>
<OnEditFocusLost></OnEditFocusLost>
<OnEscapePressed>
this:ClearFocus();
</OnEscapePressed>
<OnEnterPressed>
OutfitterNameOutfit_Done();
</OnEnterPressed>
</Scripts>
<FontString inherits="ChatFontNormal" />
</EditBox>
<Frame name="$parentCreateUsing" inherits="UIDropDownMenuTemplate" hidden="false">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentName">
<Offset>
<AbsDimension x="-24" y="-30"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parentTitle" text="Outfitter_cCreateUsingTitle" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="14" y="13"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
OutfitterStatDropdown_OnLoad();
</OnLoad>
<OnShow>
OutfitterStatDropdown_OnLoad();
</OnShow>
</Scripts>
</Frame>
<Button name="$parentCancelButton" inherits="UIPanelButtonTemplate" text="CANCEL">
<Size>
<AbsDimension x="80" y="21" />
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-15" y="20" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
OutfitterNameOutfit_Cancel();
</OnClick>
</Scripts>
</Button>
<Button name="$parentDoneButton" inherits="UIPanelButtonTemplate" text="OKAY">
<Size>
<AbsDimension x="80" y="21" />
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentCancelButton" relativePoint="LEFT">
<Offset>
<AbsDimension x="-7" y="0" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
PlaySound("igMainMenuOptionCheckBoxOn");
OutfitterNameOutfit_Done();
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
this.baseHeight = this:GetHeight();
</OnLoad>
<OnShow>
OutfitterNameOutfit_Update();
</OnShow>
</Scripts>
</Frame>
<Button name="OutfitterMinimapButton" hidden="false" enableMouse="true" movable="true" parent="Minimap" toplevel="true">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset><AbsDimension x="-80" y="0"/></Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\Addons\Outfitter\Textures\MinimapButton"/>
<HighlightTexture alphaMode="ADD" file="Interface\Minimap\UI-Minimap-ZoomButton-Highlight"/>
<Scripts>
<OnLoad>
this:RegisterForDrag("LeftButton");
</OnLoad>
<OnDragStart>
OutfitterMinimapButton_DragStart();
</OnDragStart>
<OnDragStop>
OutfitterMinimapButton_DragEnd();
</OnDragStop>
<OnMouseDown>
OutfitterMinimapButton_MouseDown();
</OnMouseDown>
<OnMouseUp>
OutfitterMinimapDropDown_OnLoad();
this.ChangedValueFunc = OutfitterMinimapButton_ItemSelected;
ToggleDropDownMenu(nil, nil, this);
-- Hack to force the menu to position correctly. UIDropDownMenu code
-- keeps thinking that it's off the screen and trying to reposition
-- it, which it does very poorly
OutfitterMinimapDropDown_AdjustScreenPosition(this);
PlaySound("igMainMenuOptionCheckBoxOn");
</OnMouseUp>
<OnEnter>
GameTooltip_AddNewbieTip(Outfitter_cMinimapButtonTitle, 1, 1, 1, Outfitter_cMinimapButtonDescription, 1);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<GameTooltip name="OutfitterTooltip" parent="UIParent" hidden="true" inherits="GameTooltipTemplate">
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
</GameTooltip>
<Frame name="OutfitterUpdateFrame" toplevel="true" parent="UIParent" hidden="true">
<Scripts>
<OnUpdate>OutfitterUpdateFrame_OnUpdate(arg1);</OnUpdate>
</Scripts>
</Frame>
<Frame name="OutfitterQuickSlotItemTemplate" hidden="true" virtual="true">
<Size>
<AbsDimension x="37" y="37"/>
</Size>
<Frames>
<Button name="$parentItem1" hidden="false" inherits="ContainerFrameItemButtonTemplate">
<Scripts>
<OnEnter>
OutfitterQuickSlotItemButton_OnEnter(this);
</OnEnter>
<OnUpdate>
if GameTooltip:IsOwned(this) then
OutfitterQuickSlotItemButton_OnEnter(this);
end
</OnUpdate>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnEvent>
ContainerFrame_OnEvent();
</OnEvent>
<OnLoad>
OutfitterQuickSlotItem_OnLoad();
</OnLoad>
<OnShow>
OutfitterQuickSlotItem_OnShow();
</OnShow>
<OnHide>
OutfitterQuickSlotItem_OnHide();
</OnHide>
</Scripts>
</Frame>
<Frame name="OutfitterQuickSlots" enableMouse="true" frameStrata="DIALOG" parent="PaperDollFrame" hidden="true">
<Size>
<AbsDimension x="95" y="51"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentBack0" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
<Size>
<AbsDimension x="26" y="51"/>
</Size>
<Anchors>
<Anchor point="LEFT"/>
</Anchors>
<TexCoords left="0" top="0" right="0.203125" bottom="0.796875"/>
</Texture>
<Texture name="$parentBack1" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
<Size>
<AbsDimension x="42" y="51"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBack0" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
</Texture>
<Texture name="$parentBack2" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
<Size>
<AbsDimension x="42" y="51"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBack1" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
</Texture>
<Texture name="$parentBack3" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
<Size>
<AbsDimension x="42" y="51"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBack2" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
</Texture>
<Texture name="$parentBack4" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
<Size>
<AbsDimension x="42" y="51"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBack3" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
</Texture>
<Texture name="$parentBack5" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
<Size>
<AbsDimension x="42" y="51"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBack4" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
</Texture>
<Texture name="$parentBack6" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
<Size>
<AbsDimension x="42" y="51"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBack5" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
</Texture>
<Texture name="$parentBack7" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
<Size>
<AbsDimension x="42" y="51"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBack6" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
</Texture>
<Texture name="$parentBack8" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
<Size>
<AbsDimension x="42" y="51"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBack7" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.203125" top="0" right="0.53125" bottom="0.796875"/>
</Texture>
<Texture name="$parentBackEnd" file="Interface\Addons\Outfitter\Textures\QuickSlotsBackground">
<Size>
<AbsDimension x="27" y="51"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBack8" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.53125" top="0" right="0.7421875" bottom="0.796875"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame name="$parentItem1" ID="1" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
<Frame name="$parentItem2" ID="2" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
<Frame name="$parentItem3" ID="3" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
<Frame name="$parentItem4" ID="4" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
<Frame name="$parentItem5" ID="5" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
<Frame name="$parentItem6" ID="6" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
<Frame name="$parentItem7" ID="7" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
<Frame name="$parentItem8" ID="8" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
<Frame name="$parentItem9" ID="9" hidden="true" inherits="OutfitterQuickSlotItemTemplate"/>
</Frames>
<Scripts>
<OnLoad>
OutfitterQuickSlots_OnLoad();
</OnLoad>
<OnShow>
OutfitterQuickSlots_OnShow();
</OnShow>
<OnHide>
OutfitterQuickSlots_OnHide();
</OnHide>
<OnEvent>
OutfitterQuickSlots_OnEvent(event);
</OnEvent>
</Scripts>
</Frame>
</UI>