vanilla-wow-addons – Rev 1
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<!--$Id: templates.xml 7996 2006-08-14 17:02:54Z hk2717 $-->
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/FrameXML\UI.xsd">
<Button name="OneBankItemButtonTemplate" inherits="BankItemButtonGenericTemplate" virtual="true">
<Scripts>
<OnLoad>
BankFrameItemButton_OnLoad()
this:SetNormalTexture("Interface\\AddOns\\OneBag\\BagSlot")
</OnLoad>
<OnShow>
BankFrameItemButton_OnUpdate()
</OnShow>
</Scripts>
<Frames>
<Model name="$parentCooldown" inherits="CooldownFrameTemplate">
<Size x="39" y="39"/>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="-1"/>
</Offset>
</Anchor>
</Anchors>
</Model>
</Frames>
</Button>
<Button name="OneBagItemButtonTemplate" inherits="ContainerFrameItemButtonTemplate" virtual="true">
<Scripts>
<OnLoad>
ContainerFrameItemButton_OnLoad()
this:SetNormalTexture("Interface\\AddOns\\OneBag\\BagSlot")
</OnLoad>
</Scripts>
</Button>
<CheckButton name="OneBagBagTemplate" inherits="BagSlotButtonTemplate" virtual="true">
<Scripts>
<OnClick>
PlaySound("BAGMENUBUTTONPRESS")
PutItemInBag(this:GetID())
if not this:GetChecked() then
OneBag:UnhighlightBagSlots(this:GetID()-19)
if OneBag.frame.bags[this:GetID()-19] then
OneBag.frame.bags[this:GetID()-19].colorLocked = false
end
else
if OneBag.frame.bags[this:GetID()-19] then
OneBag.frame.bags[this:GetID()-19].colorLocked = true
end
end
OneBag:OrganizeFrame(true)
</OnClick>
<OnEnter>
OneBag:HighlightBagSlots(this:GetID()-19)
BagSlotButton_OnEnter()
</OnEnter>
<OnLeave>
if not this:GetChecked() then
OneBag:UnhighlightBagSlots(this:GetID()-19)
if OneBag.frame.bags[this:GetID()-19] then
OneBag.frame.bags[this:GetID()-19].colorLocked = false
end
else
if OneBag.frame.bags[this:GetID()-19] then
OneBag.frame.bags[this:GetID()-19].colorLocked = true
end
end
this.updateTooltip = nil
GameTooltip:Hide()
ResetCursor()
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="OneBankBagTemplate" inherits="BankItemButtonBagTemplate" virtual="true">
<Scripts>
<OnClick>
PlaySound("BAGMENUBUTTONPRESS")
PutItemInBag(this:GetInventorySlot())
if not this:GetChecked() and OneBank.frame.bags[this:GetID()] then
OneBank:UnhighlightBagSlots(this:GetID())
OneBank.frame.bags[this:GetID()].colorLocked = false
elseif OneBank.frame.bags[this:GetID()] then
OneBank.frame.bags[this:GetID()].colorLocked = true
end
</OnClick>
<OnEnter>
OneBank:HighlightBagSlots(this:GetID())
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
if ( not GameTooltip:SetInventoryItem("player", this:GetInventorySlot()) ) then
if ( this.isBag ) then
GameTooltip:SetText(this.tooltipText)
end
end
CursorUpdate()
</OnEnter>
<OnLeave>
if not this:GetChecked() and OneBank.frame.bags[this:GetID()] then
OneBank:UnhighlightBagSlots(this:GetID())
OneBank.frame.bags[this:GetID()].colorLocked = false
elseif OneBank.frame.bags[this:GetID()] then
OneBank.frame.bags[this:GetID()].colorLocked = true
end
GameTooltip:Hide()
ResetCursor()
</OnLeave>
</Scripts>
<CheckedTexture alphaMode="ADD" file="Interface\Buttons\CheckButtonHilight"/>
</CheckButton>
<Frame name="OneBagBaseFrameTemplate" virtual="true" toplevel="true" frameStrata="LOW" enableMouse="true" movable="true" hidden="true">
<Backdrop bgFile="Interface\ChatFrame\ChatFrameBackground" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
</Backdrop>
<Scripts>
<OnShow>
this.handler:OnBaseShow()
</OnShow>
<OnHide>
this.handler:OnBaseHide()
</OnHide>
</Scripts>
</Frame>
<Frame name="OneBagFrameTemplate" inherits="OneBagBaseFrameTemplate" virtual="true">
<Frames>
<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
this:GetParent():Hide()
</OnClick>
</Scripts>
</Button>
<Button name="$parentConfigButton" inherits="UIPanelButtonTemplate">
<Anchors>
<Anchor point="RIGHT" relativeTo="$parentCloseButton" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Size>
<AbsDimension x="60" y="20"/>
</Size>
<Scripts>
<OnClick>
this:GetParent().handler:OpenMenu()
</OnClick>
<OnLoad>
this:SetText(ONEBAG_LOCALE_MENU)
</OnLoad>
</Scripts>
</Button>
<Button name="$parentBagButton">
<Size>
<AbsDimension x="32" y="30"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="3" y="-9"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
local bagFrame = this:GetParent().bagFrame
if bagFrame:IsVisible() then
this:SetNormalTexture("Interface\\Buttons\\UI-SpellbookIcon-PrevPage-Up")
this:SetPushedTexture("Interface\\Buttons\\UI-SpellbookIcon-PrevPage-Down")
bagFrame:Hide()
else
this:SetNormalTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Up")
this:SetPushedTexture("Interface\\Buttons\\UI-SpellbookIcon-NextPage-Down")
bagFrame:Show()
end
</OnClick>
<OnLoad>
getglobal(this:GetParent():GetName() .. "Name"):ClearAllPoints()
getglobal(this:GetParent():GetName() .. "Name"):SetPoint("LEFT", this:GetName(), "RIGHT", 5, 1)
</OnLoad>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/>
<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/>
<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
</Button>
<Frame name="$parentMoneyFrame" inherits="SmallMoneyFrameTemplate">
<Size>
<AbsDimension x="206" y="14"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="0" y="8"/>
</Offset>
</Anchor>
</Anchors>
</Frame>
</Frames>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parentName" inherits="GameFontNormal" justifyH="LEFT">
<Anchors>
<Anchor point="LEFT" relativeTo="$parentBagButton" relativePoint="RIGHT">
<Offset>
<AbsDimension x="5" y="1"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentInfo1" inherits="GameFontNormal" justifyH="LEFT">
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="8" y="9"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentInfo2" inherits="GameFontNormal" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentInfo1" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentInfo3" inherits="GameFontNormal" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentInfo2" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentInfo4" inherits="GameFontNormal" justifyH="LEFT">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentInfo3" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
tinsert(UISpecialFrames,this:GetName())
this:RegisterForDrag("LeftButton")
</OnLoad>
<OnDragStart>
if not this.handler.db.profile.locked then
this:StartMoving()
this.isMoving = true
for bag = -1, 10 do
if this.bags[bag] then
for slot = 1, this.bags[bag].size do
if this.bags[bag][slot] then
this.bags[bag][slot]:EnableMouse(false)
end
end
end
end
end
</OnDragStart>
<OnDragStop>
this:StopMovingOrSizing()
if this.isMoving then
local point = {}
point.top = this:GetTop()
point.left = this:GetLeft()
point.parent = this:GetParent():GetName()
this.handler.db.profile.point = point
for bag = -1, 10 do
if this.bags[bag] then
for slot = 1, this.bags[bag].size do
if this.bags[bag][slot] then
this.bags[bag][slot]:EnableMouse(true)
end
end
end
end
end
this.isMoving = false
</OnDragStop>
<OnHide>
this.handler:OnHide()
</OnHide>
<OnShow>
this.handler:OnShow()
</OnShow>
</Scripts>
</Frame>
</Ui>