vanilla-wow-addons – Rev 1
?pathlinks?
--[[
Omni Cooldown Count
A universal cooldown count, based on Gello's spec
--]]
--[[
Saved Variables
These values are reloaded from saved variables if the user already has saved settings.
So, the settings always exist
--]]
OmniCC = {
min = 3, --minimum duration to show text
font = STANDARD_TEXT_FONT, --cooldown text font; ClearFont loads before OmniCC and will be used if its there.
size = 20, --cooldown text size
long = {r = 0.8, g = 0.8, b = 0.9}, --long duration color
medium = {r = 1, g = 1, b = 0.4}, --medium duration color
short = {r = 1, g = 0, b = 0}, --short duration color
--hideModel = nil,
}
--returns the formatted time, scaling to use, color, and the time until the next update is needed
local function GetFormattedTime(time)
--day
if (time >= 86400) then
return ( math.floor((time / 86400 + 0.5)) .. DAY_ONELETTER_ABBR ), 0.6, OmniCC.long.r, OmniCC.long.g, OmniCC.long.b, math.mod(time, 86400);
--hour
elseif (time >= 3600) then
return ( math.floor((time / 3600 + 0.5)) .. HOUR_ONELETTER_ABBR ), 0.6, OmniCC.long.r, OmniCC.long.g, OmniCC.long.b, math.mod(time, 3600);
--minute
elseif (time >= 60) then
return ( math.floor((time / 60 + 0.5)) .. MINUTE_ONELETTER_ABBR ), 0.8, OmniCC.long.r, OmniCC.long.g, OmniCC.long.b, math.mod(time, 60);
--second, more than 5 seconds left
elseif (time > 5) then
return math.floor(time + 1), 1.0, OmniCC.medium.r, OmniCC.medium.g, OmniCC.medium.b, 0.2;
end
--[[
Tenths of seconds left, doesn't look all that good
if( OmniCC.useTenths and time <= 1) then
return string.format("%.1f", time), 1.1, OmniCC.short.r, OmniCC.short.g, OmniCC.short.b, 0;
end
--]]
--second, 5 or less left
return math.floor(time + 0.5), 1.3, OmniCC.short.r, OmniCC.short.g, OmniCC.short.b, 0.1;
end
--[[
Text cooldown constructor
Its a seperate frame to prevent some rendering issues.
--]]
local function CreateCooldownCount(cooldown, start, duration)
--yet another failsafe for the font
if(not OmniCCFont) then
CreateFont("OmniCCFont");
if( not OmniCCFont:SetFont(OmniCC.font, OmniCC.size) ) then
OmniCC.font = STANDARD_TEXT_FONT;
end
end
cooldown.textFrame = CreateFrame("Frame", nil, cooldown:GetParent());
cooldown.textFrame:SetAllPoints(cooldown:GetParent());
cooldown.textFrame:SetFrameLevel(cooldown.textFrame:GetFrameLevel() + 1);
cooldown.textFrame.text = cooldown.textFrame:CreateFontString(nil, "OVERLAY");
cooldown.textFrame.text:SetPoint("CENTER", cooldown.textFrame, "CENTER", 0, 1);
cooldown.textFrame:SetAlpha(cooldown:GetParent():GetAlpha());
--[[
OmniCC hides the text cooldown if the icon the button is hidden or not.
This makes it a bit more dependent on other mods as far as their icon format goes.
Its the only way I can think of to absolutely make sure that the text cooldown is hidden properly.
--]]
cooldown.textFrame.icon =
--standard action button icon, $parentIcon
getglobal(cooldown:GetParent():GetName() .. "Icon") or
--standard item button icon, $parentIconTexture
getglobal(cooldown:GetParent():GetName() .. "IconTexture") or
--discord action button, $parent_Icon
getglobal(cooldown:GetParent():GetName() .. "_Icon");
if(cooldown.textFrame.icon) then
cooldown.textFrame:SetScript("OnUpdate", OmniCC_OnUpdate);
end
cooldown.textFrame:Hide();
end
--[[
Slash Command Handler
--]]
SlashCmdList["OmniCCCOMMAND"] = function(msg)
if(not msg or msg == "" or msg == "help" or msg == "?") then
--print help messages
DEFAULT_CHAT_FRAME:AddMessage("OmniCC Commands:");
DEFAULT_CHAT_FRAME:AddMessage("/omnicc size <value> - Set font size. 24 is the default.");
DEFAULT_CHAT_FRAME:AddMessage("/omnicc font <value> - Set the font to use. " .. STANDARD_TEXT_FONT .. " is the default.");
DEFAULT_CHAT_FRAME:AddMessage("/omnicc color <duration> <red> <green> <blue> - Set the color to use for cooldowns of <duration>. Duration can be long, medium or short.");
DEFAULT_CHAT_FRAME:AddMessage("/omnicc min <value> - Set the minimum duration (seconds) a cooldown should be to show text. Default value of 3.");
DEFAULT_CHAT_FRAME:AddMessage("/omnicc hidemodel - Hide the cooldown model");
DEFAULT_CHAT_FRAME:AddMessage("/omnicc showmodel - Show the cooldown model (default behavior)");
DEFAULT_CHAT_FRAME:AddMessage("/omnicc reset - Go back to default settings.");
else
local args = {};
local word;
for word in string.gfind(msg, "[^%s]+") do
table.insert(args, word );
end
cmd = string.lower(args[1]);
--/omnicc size <size>
if(cmd == "size" and tonumber(args[2]) ) then
if(tonumber(args[2]) > 0) then
OmniCC.size = tonumber(args[2]);
else
DEFAULT_CHAT_FRAME:AddMessage("Invalid font size.");
end
--/omnicc font <font>
elseif(cmd == "font" and args[2] ) then
--this font is created solely for testing if the user's selection is a valid font or not.
if(not OmniCCFont) then
CreateFont("OmniCCFont");
end
if( OmniCCFont:SetFont(args[2], OmniCC.size) ) then
OmniCC.font = args[2];
DEFAULT_CHAT_FRAME:AddMessage("Set font to " .. OmniCC.font .. ".");
else
DEFAULT_CHAT_FRAME:AddMessage(args[2] .. " is an invalid font. Using previous selection.");
end
--/omnicc min <size>
elseif(cmd == "min" and tonumber(args[2]) ) then
OmniCC.min = tonumber(args[2]);
elseif(cmd == "hidemodel") then
OmniCC.hideModel = 1;
elseif(cmd == "showmodel") then
OmniCC.hideModel = nil;
elseif(cmd == "color" and args[2] and tonumber(args[3]) and tonumber(args[4]) and tonumber(args[5]) ) then
local index = string.lower(args[2]);
if(index == "long" or index == "short" or index == "medium") then
OmniCC[index] = {r = tonumber(args[3]), g = tonumber(args[4]), b = tonumber(args[5])};
end
elseif(cmd == "reset") then
OmniCC = {
min = 3, --minimum duration to show text
font = STANDARD_TEXT_FONT, --cooldown text font
size = 20, --cooldown text size
long = {r = 0.8, g = 0.8, b = 0.9}, --long duration color
medium = {r = 1, g = 1, b = 0.4}, --medium duration color
short = {r = 1, g = 0, b = 0}, --short duration color
--hideModel = nil,
}
end
end
end
SLASH_OmniCCCOMMAND1 = "/omnicc";
--[[
OnX functions
It now uses a seperate OnX function, but it no longer blinks.
--]]
function OmniCC_OnUpdate()
if( this.timeToNextUpdate <= 0 or not this.icon:IsVisible() ) then
local remain = this.duration - (GetTime() - this.start);
if( remain >= 0 and this.icon:IsVisible() ) then
local time, scale, r, g, b, timeToNextUpdate = GetFormattedTime( remain );
this.text:SetFont(OmniCC.font , OmniCC.size * scale, "OUTLINE");
this.text:SetText( time );
this.text:SetTextColor(r, g, b);
this.timeToNextUpdate = timeToNextUpdate;
else
this:Hide();
end
else
this.timeToNextUpdate = this.timeToNextUpdate - arg1;
end
end
--[[
Function Overrides
--]]
function CooldownFrame_SetTimer(this, start, duration, enable)
if ( start > 0 and duration > 0 and enable > 0) then
this.start = start;
this.duration = duration;
this.stopping = 0;
this:SetSequence(0);
if(OmniCC.hideModel) then
this:Hide();
else
this:Show();
end
if( duration > OmniCC.min ) then
if( not this.textFrame ) then
CreateCooldownCount(this, start, duration);
end
this.textFrame.start = start;
this.textFrame.duration = duration;
this.textFrame.timeToNextUpdate = 0;
this.textFrame:Show();
elseif( this.textFrame ) then
this.textFrame:Hide();
end
else
this:Hide();
if( this.textFrame ) then
this.textFrame:Hide();
end
end
end
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