vanilla-wow-addons – Rev 1
?pathlinks?
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
C:\Projects\WoW\Bin\Interface\FrameXML\UI.xsd">
<!--
//////////////////////////////////////////////
//
// Nurfed_PlayerFrame.xml
// NurfedVersion++2004.10.14++
//
// Moves the player frame to the bottom
// left corner of the screen.
// Adds health, mana, and experience
// text, as well as hit point percentage
// and rested experience bonus to the right
// and below the default player frame.
// Adds graphical framework to accomodate
// the textual displays.
// Moves the right click player window
// to be viewable with the new player frame
// placement.
//
//////////////////////////////////////////////
-->
<!-- Script file with text display functions and functions to move player frame and right click menu -->
<Script file="Nurfed_PlayerFrame.lua"/>
<!-- Frame displays hp, mana, and exp text, and graphic overlays, and runs needed scripting -->
<Frame name="Nurfed_PlayerFrame" parent="PlayerFrame">
<Scripts>
<OnLoad>
<!-- Moving default player frame, registering for events -->
Nurfed_PlayerFrameOnLoad();
TargetFrame:ClearAllPoints();TargetFrame:SetPoint("LEFT", "PlayerFrame", "RIGHT", 100, 0);
</OnLoad>
<OnEvent>
<!-- Updating display values and moving target frame if pet frame is visible -->
Nurfed_PlayerFrameOnEvent(event);
</OnEvent>
</Scripts>
<Layers>
<Layer level="BACKGROUND">
<!-- Dark shading for right side graphic, under health and mana -->
<Texture name="Nurfed_PlayerFrameRightBackground">
<Size>
<AbsDimension x="81" y="42"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="PlayerFrame">
<Offset>
<AbsDimension x="75" y="-23"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0.5"/>
</Texture>
</Layer>
</Layers>
<Frames>
<Frame setAllPoints="true">
<Frames>
<Frame setAllPoints="true">
<Layers>
<Layer level="OVERLAY">
<!-- Overlay graphic to frame health, hp percentage, and mana text -->
<Texture name="Nurfed_PlayerFrameRight" file="Interface\AddOns\Nurfed_PlayerFrame\Nurfed_PlayerFrameRight">
<Size>
<AbsDimension x="128" y="128"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="220" y="-19"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="Nurfed_PlayerFrameBottom" file="Interface\AddOns\Nurfed_PlayerFrame\Nurfed_PlayerFrameBottom.tga">
<Size>
<AbsDimension x="256" y="128"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="77" y="-60"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<!-- Player health text, 1234 / 1234 -->
<FontString name="Nurfed_PlayerHealthText" inherits="GameFontNormalSmall" text="Loading...">
<Size>
<AbsDimension x="100" y="10" />
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="PlayerFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="215" y="-33"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<!-- Player health percentage, 100% -->
<FontString name="Nurfed_PlayerHealthPercent" inherits="GameFontNormalSmall" text="Loading...">
<Size>
<AbsDimension x="100" y="10" />
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="PlayerFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="215" y="-47"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<!-- Player mana text, 1234 / 1234 -->
<FontString name="Nurfed_PlayerManaText" inherits="GameFontNormalSmall" text="Loading...">
<Size>
<AbsDimension x="100" y="10" />
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="PlayerFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="215" y="-58"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<!-- Player experience, CurrentXP / MaxXP (+RestedXPBonus) -->
<FontString name="Nurfed_ExpAmount" inherits="GameFontNormalSmall" text="Loading...">
<Size>
<AbsDimension x="150" y="10" />
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="Nurfed_PlayerFrameBottom" relativePoint="CENTER">
<Offset>
<AbsDimension x="0" y="53"/>
</Offset>
</Anchor>
</Anchors>
<Color r="1" g="1" b="0"/>
</FontString>
</Layer>
</Layers>
</Frame>
<StatusBar name="Nurfed_PlayerFrameExpBar" inherits="TextStatusBar">
<Size>
<AbsDimension x="230" y="12"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="Nurfed_PlayerFrameBottom" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
Nurfed_PlayerFrameExpBarOnLoad();
</OnLoad>
<OnEvent>
Nurfed_PlayerFrameExpBarOnEvent(event);
</OnEvent>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="0.58" g="0.0" b="0.55"/>
<Frames>
<Frame name="Nurfed_PlayerFrameExpBarBackground">
<Scripts>
<OnLoad>
this:SetFrameLevel("1");
</OnLoad>
</Scripts>
<Layers>
<Layer level="BACKGROUND">
<!-- Dark shading for the bottom graphic, under experince -->
<Texture name="Nurfed_PlayerFrameLowerBackground1">
<Size>
<AbsDimension x="214" y="12"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="PlayerFrame">
<Offset>
<AbsDimension x="84" y="23"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0.5"/>
</Texture>
<Texture name="Nurfed_PlayerFrameLowerBackground2">
<Size>
<AbsDimension x="10" y="6"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="PlayerFrame">
<Offset>
<AbsDimension x="-28" y="22"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0.5"/>
</Texture>
</Layer>
</Layers>
</Frame>
</Frames>
</StatusBar>
</Frames>
</Frame>.
<!-- Transparent button frame to catch all clicks that would otherwise fall through to the default player button -->
<Button name="Nurfed_PlayerFrameClickCatcher" parent="Nurfed_PlayerFrame">
<Size>
<AbsDimension x="305" y="100"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="PlayerFrame" relativePoint="TOPLEFT"/>
</Anchors>
<Scripts>
<OnLoad>
<!-- Register for clicks -->
Nurfed_PlayerFrameClickCatchOnLoad();
</OnLoad>
<OnClick>
<!-- Handle clicks in the same way as the default window -->
Nurfed_PlayerFrameClickCatch(arg1);
</OnClick>
</Scripts>
</Button>
<Button name="Nurfed_PlayerFrameRestedTooltip" parent="Nurfed_PlayerFrame">
<Size>
<AbsDimension x="50" y="10"/>
</Size>
<Anchors>
<Anchor point="RIGHT" relativeTo="Nurfed_ExpAmount" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetFrameLevel("10");
</OnLoad>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText("Total experience to be\ngained from rested state.", 1.0, 1.0, 1.0);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
</Frames>
</Frame>
</Ui>
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