vanilla-wow-addons – Rev 1

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--
-- Language DE (deDE)
--

if ( GetLocale() == "deDE" ) then

        -- -- --- --- -- --
        -- LANGUAGE VARS --     -- German/Deutsch
        -- -- --- --- -- --
        -- 
        NL_LANG_RANK                    = "Rang";
        NL_MOVE_TOOLTIP                 = "Linksklick und gedr\195\188ckt halten zum Verschieben.\nRechtsklick zur Konfiguration.\nMittlerer Klick zum Minimieren.";
        NL_MOVE_TOOLTIP_MINI    = "Rechtsklick zur Konfiguration.\nMittlererklick zur Maximierung.";

        NL_WELLFED                              = "Satt";
        NL_HEALTH                               = "Leben";
        NL_MANA                                 = "Mana";
        
        NL_NEVERSHOW                    = "Ignorierte Spieler";
        NL_STICKYUNITS                  = "Spieler Permanent anzeigen";
        NL_RESURRECT                    = "Wiederbelebung";
        NL_CURSE                                = "Fluch";
        NL_DISEASE                              = "Krankheit";
        NL_POISON                               = "Gift";
        NL_MAGIC_DEBUFF                 = "Negativer Magie Effekt";
        NL_CLICKANDDRAG                 = "Klicken und geklickt halten sowie verschieben um die Priorit\195\164t zu \195\164ndern.";
        NL_USEWHENSOLO                  = "Zeige wenn allein";
        NL_USEINPARTY                   = "Zeige in Gruppe";
        NL_USEINRAID                    = "Zeige in Schlachtzug";
        NL_SHOWHEALTHBAR                = "Zeige Lebensbalken";
        NL_SHOWRAGEMANAENERGY   = "Zeige Mana/Wut/Energie";
        NL_USECASTPARTYCLICKS   = "Verwende CastParty Klicks";
        NL_LARGENEEDICONS               = "Grosse Buff Kn\195\182pfe";
        NL_GROWLISTUPWARD               = "Liste nach oben \195\182ffnen";
        NL_COLORFRAMESBYCLASS   = "Klassen farbig kennzeichnen";
        ML_SHOWTARGETMONITOR    = "Zeige Ziel des Spielers an";
        NL_SHOWHEALTHASNUMBER   = "Zeige Leben als Zahl";
        NL_SHOWHEALTHLOST               = "Zeige Lebensdefizit";
        NL_SHOWNEEDICONS                = "Zeige Ben\195\182tigte Symbole";
        NL_SHOWBUFFS                    = "Zeige Buffs";
        NL_SHOWHEALBUFFS                = "Zeige heilende Buffs";
        NL_SHOWDEBUFFS                  = "Zeige negative Buffs";
        NL_SHOWNEEDONLEFT               = "Zeige ben\195\182tigte Buffs links";
        NL_AUTOSORT                             = "Automatisch Sortieren";
        NL_SHOWTOOLTIP                  = "Zeige Maustips an";
        NL_WISPERCASTNOTIFY             = "Fl\195\188stere Buffs an Spieler";
        NL_HIDELISTWHENEMTPY    = "Verberge die Liste wenn leer";

        
        -- Priester
        NL_PRIEST_NAME                  = "Priester";
        NL_PRIEST_FORTITUDE             = "Machtwort: Seelenst\195\164rke";
        NL_PRIEST_FORTITUDE_PRAYER      = "Gebet der Seelenst\195\164rke";
        NL_PRIEST_SHADOWPROT            = "Schattenschutz";
        NL_PRIEST_SHADOWPROT_PRAYER     = "Gebet des Schattenschutzes";
        NL_PRIEST_PW_SHIELD             = "Machtwort: Schild";
        NL_PRIEST_SPIRIT                = "G\195\182ttlicher Willen";
        NL_PRIEST_SPIRIT_PRAYER         = "Gebet der Willenskraft";
        NL_PRIEST_FEARWARD              = "Furchtzauberschutz";
        NL_PRIEST_INNERFIRE             = "Inneres Feuer";
        NL_PRIEST_DISEASE               = "Krankheit Heilen";
        NL_PRIEST_DISEASE_ABOLISH       = "Krankheit Aufheben";
        NL_PRIEST_MAGIC                 = "Magiebannung";
        NL_PRIEST_RESURRECT             = "Auferstehung";
        NL_PRIEST_TOUCHOFWEAKNESS       = "Ber\195\188hrung der Schw\195\164che";               
        NL_PRIEST_FEEDBACK              = "R\195\188ckkopplung";                                
        NL_PRIEST_SHADOWGUARD           = "Schattenschild";                     

        -- Warrior
        NL_WARRIOR_NAME                 = "Krieger";
        NL_WARRIOR_BATTLESHOUT          = "Schlachtruf";

        -- Rogue
        NL_ROGUE_NAME                   = "Schurke";
        NL_ROGUE_DETECTTRAPS            = "Fallen entdecken";
        NL_ROGUE_MAINHANDPOISON         = "Waffenhand Gift";
        NL_ROGUE_OFFHANDPOISON          = "Nebenhand Gift";
        
        -- Mage
        NL_MAGE_NAME                    = "Magier";
        NL_MAGE_INTELLECT               = "Arkane Intelligenz";
        NL_MAGE_INTELLECT_BIG           = "Arkane Brillanz";
        NL_MAGE_MAGEARMOR               = "Magische R\195\188stung";
        NL_MAGE_FROSTARMOR              = "Frostr\195\188stung";
        NL_MAGE_ICEARMOR                = "Eisr\195\188stung";
        NL_MAGE_AMPLIFYMAGIC            = "Magie verst\195\164rken";
        NL_MAGE_DAMPENMAGIC             = "Magied\195\164mpfer";
        NL_MAGE_MANASHIELD              = "Manaschild";
        NL_MAGE_REMOVELESSERCURSE       = "Geringen Fluch aufheben";
        
        -- Warlock
        NL_WARLOCK_NAME                 = "Hexenmeister";
        NL_WARLOCK_SOULSTONE            = "Seelenstein-Auferstehung";
        NL_WARLOCK_DEMONSKIN            = "D\195\164monenhaut";
        NL_WARLOCK_DEMONARMOR           = "D\195\164monenr\195\188stung";
        NL_WARLOCK_UNENDINGBREATH       = "Unendlicher Atem";
        NL_WARLOCK_DETECT_LESS_INVISI   = "Geringe Unsichtbarkeit entdecken";
        NL_WARLOCK_DETECT_INVISIBILITY  = "Unsichtbarkeit entdecken";
        NL_WARLOCK_DETECT_BIG_INVISI    = "Gro\195\159e Unsichtbarkeit entdecken";
        NL_WARLOCK_DETECT_FIRESHIELD    = "Feuerschild";
        
        -- Paladin
        NL_PALADIN_NAME                 = "Paladin";
        NL_PALADIN_BLESS_MIGHT          = "Segen der Macht";
        NL_PALADIN_BLESS_MIGHT_BIG      = "Gro\195\159er Segen der Macht";
        NL_PALADIN_BLESS_WISDOM         = "Segen der Weisheit";
        NL_PALADIN_BLESS_WISDOM_BIG     = "Gro\195\159er Segen der Weisheit";
        NL_PALADIN_BLESS_KINGS          = "Segen der K\195\182nige";
        NL_PALADIN_BLESS_KINGS_BIG      = "Gro\195\159er Segen der K\195\182nige";
        NL_PALADIN_BLESS_SALVATION      = "Segen der Rettung";
        NL_PALADIN_BLESS_SALVATION_BIG  = "Gro\195\159er Segen der Rettung";
        NL_PALADIN_BLESS_LIGHT          = "Segen des Lichts";
        NL_PALADIN_BLESS_LIGHT_BIG      = "Gro\195\159er Segen des Lichts";
        NL_PALADIN_SANCTUARY            = "Segen des Refugiums";
        NL_PALADIN_SANCTUARY_BIG        = "Gro\195\159er Segen des Refugiums";
        NL_PALADIN_POISON               = "L\195\164utern";                     
        NL_PALADIN_DISEASE              = "Reinigung des Glaubens";
        NL_PALADIN_RESURRECTION         = "Erl\195\182sung";

        -- Druid
        NL_DRUID_NAME                   = "Druide";
        NL_DRUID_MOTW                   = "Mal der Wildnis";
        NL_DRUID_GOTW                   = "Gabe der Wildnis";
        NL_DRUID_THORNS                 = "Dornen";
        NL_DRUID_CLARITY                = "Omen der Klarsicht";
        NL_DRUID_POISON                 = "Vergiftung heilen";
        NL_DRUID_POISON_ABOLISH         = "Vergiftung aufheben";
        NL_DRUID_CURSE                  = "Fluch aufheben";
        NL_DRUID_RESURRECTION           = "Wiedergeburt";

        -- Hunter
        NL_HUNTER_NAME                  = "J\195\164ger";

        -- Shaman
        NL_SHAMAN_NAME                  = "Schamane";
        NL_SHAMAN_LIGHTNINGSHIELD       = "Blitzschlagschild";
        NL_SHAMAN_ROCKBITER             = "Felsbei\195\159erwaffe";
        NL_SHAMAN_FLAMETONGUE           = "Waffe der Flammenzunge";
        NL_SHAMAN_FROSTBRAND            = "Waffe des Frostbrands";
        NL_SHAMAN_WINDFURY              = "Waffe des Windfurors";
        NL_SHAMAN_POISON                = "Vergiftung heilen";
        NL_SHAMAN_DISEASE               = "Krankheit heilen";
        NL_SHAMAN_RESURRECTION          = "Geist der Ahnen";
        
        -- Beast
        NL_BEAST_NAME                   = "Bestie";

        -- Demon
        NL_DEMON_NAME                   = "Demon";
        
        -- Dwarf
        NL_DWARF_NAME                   = "Zwerg";
        
        -- Undead
        NL_UNDEAD_NAME                  = "Untoter";

        -- Human
        NL_HUMAN_NAME                   = "Mensch";

        -- Troll
        NL_TROLL_NAME                   = "Troll";

        -- Factions
        NL_FACTION_ALLIANCE             = "Alliance";
        NL_FACTION_HORDE                = "Horde";

        NL_NEEDY_CONFIG                 = "Needy List Konfiguration";
        NL_CONFIG_SPELLS                = "Einstellungen";
        NL_CONFIG_NEEDS                 = "Buff Einstellungen";
        NL_SAVE                                 = "Sichern";
        NL_CANCEL                               = "Abbruch";
        NL_STR_FRAME_WIDTH              = "Fenster breite:";
        NL_STR_MAX_UNITS                = "Maximale Anzahl gezeigter Spieler:";
        NL_STR_BLACKLIST_TIMER  = "Ausser Reichweite Spieler ignorieren f\195\188r (in Sek):";
        
        NL_CONFIG_SPELL_DESC    = "Einstellung der Zauber oder Items in eckigen Klammern [ ].";
        NL_CONFIG_SPELL_HEAL1   = "Linker Maustaste:";
        NL_CONFIG_SPELL_HEAL2   = "Rechter Maustaste:";
        NL_CONFIG_SPELL_HEAL3   = "Mittlerer Maustaste:";
        NL_CONFIG_SPELL_HEAL4   = "4. Maustaste:";
        NL_CONFIG_SPELL_HEAL5   = "5. Maustaste:";
        
        NL_LOAD_DEFAULTS                = "Zur\195\188cksetzen";

        NL_FILTER_NAMES_DESC    = "Liste der Spieler, Komma zum Trennen:";      
        NL_FILTERS                              = "Filter";
        NL_FILTER_PARTIES_ALL   = "alle Gruppen";
        NL_FILTER_PARTIES_NONE  = "keine Gruppe";
        NL_FILTER_CLASSES_ALL   = "alle Klassen";
        NL_FILTER_CLASSES_NONE  = "keine Klasse";
        
        NL_PARTY1                               = "Gruppe 1";
        NL_PARTY2                               = "Gruppe 2";
        NL_PARTY3                               = "Gruppe 3";
        NL_PARTY4                               = "Gruppe 4";
        NL_PARTY5                               = "Gruppe 5";
        NL_PARTY6                               = "Gruppe 6";
        NL_PARTY7                               = "Gruppe 7";
        NL_PARTY8                               = "Gruppe 8";
        NL_MYPARTY                              = "meine Grp";

        NL_FILTER_TYPE_NAMES = { Everyone="Alle", Units="Spieler", Multi="Gemischt" };
        
        BINDING_HEADER_NEEDYLIST = "Needy List";
        BINDING_NAME_NEEDYLIST_CURETOP = "Ersten De/Buffen mit Hauptfunktion";
        BINDING_NAME_NEEDYLIST_CURETOP_ALTERNATE = "Ersten De/Buffen mit Nebenfunktion";
        BINDING_NAME_NEEDYLIST_SORTUNITS = "Sortiere Spieler";
        BINDING_NAME_NEEDYLIST_MINIMIZE = "Verkleinere Needy List";
        BINDING_NAME_NEEDYLIST_CONFIGURE = "Konfiguriere Needy List";

        NL_STR_INTRO_PREFIX             = "Ralak's Needy List v";
        NL_STR_INTRO_SUFFIX             = " erfolgreich geladen.";
        NL_STR_INTRO_DESC               = "Rechtsklick auf den Needy List Knopf oder gebe /nlconfig ein für Optionen.";
-- end deDE

elseif ( GetLocale() == "frFR" ) then

        -- -- --- --- -- --
        -- LANGUAGE VARS --     -- French/Francais
        -- -- --- --- -- --
        -- 
        NL_LANG_RANK                    = "Rang";
        NL_MOVE_TOOLTIP                 = "Clic gauche et maintenir pour d\195\169placer.\nClic droit pour Configuration.\nClic du milieu pour minimaliser.";
        NL_MOVE_TOOLTIP_MINI    = "Clic droit pour Configuration.\nClic du milieu pour maximaliser.";

        NL_WELLFED                              = "Bien Nourri";
        NL_HEALTH                               = "Vie";
        NL_MANA                                 = "Mana";
        
        NL_NEVERSHOW                    = "Ignorer le jouer";
        NL_STICKYUNITS                  = "Toujours montrer le joueur";
        NL_RESURRECT                    = "R\195\169surrection";
        NL_CURSE                                = "Mal\195\169diction";
        NL_DISEASE                              = "Maladie";
        NL_POISON                               = "Poison";
        NL_MAGIC_DEBUFF                 = "Debuff";
        NL_CLICKANDDRAG                 = "Clic et maintenir en glissant pour modifier les priorit\195\169s.";
        NL_USEWHENSOLO                  = "Utiliser en solo";
        NL_USEINPARTY                   = "Utiliser en groupe";
        NL_USEINRAID                    = "Utiliser en Raid";
        NL_SHOWHEALTHBAR                = "Montrer barre de vie";
        NL_SHOWRAGEMANAENERGY   = "Montrer Mana/Rage/Energie";
        NL_USECASTPARTYCLICKS   = "Utiliser clics CastParty";
        NL_LARGENEEDICONS               = "Grandes ic\195\180nes";
        NL_GROWLISTUPWARD               = "Ouvrir la liste vers le haut";
        NL_COLORFRAMESBYCLASS   = "Couleurs par classe";
        ML_SHOWTARGETMONITOR    = "Montrer moniteur";
        NL_SHOWHEALTHASNUMBER   = "Vie en chiffre";
        NL_SHOWHEALTHLOST               = "Montrer perte de vie";
        NL_SHOWNEEDICONS                = "Montrer ic\195\180nes de besoin";
        NL_SHOWBUFFS                    = "Montrer les buffs";
        NL_SHOWHEALBUFFS                = "Montrer les buffs de soins";
        NL_SHOWDEBUFFS                  = "Montrer les debuffs";
        NL_SHOWNEEDONLEFT               = "Montrer les besoins \195\160 gauche";
        NL_AUTOSORT                             = "Tri automatique";
        NL_SHOWTOOLTIP                  = "Montrer les tooltips";
        NL_WISPERCASTNOTIFY             = "Chuchoter les sorts au joueur";
        NL_HIDELISTWHENEMTPY    = "Cacher la liste quand vide";

        
        -- Priester
        NL_PRIEST_NAME                  = "Pr\195\170tre";
        NL_PRIEST_FORTITUDE             = "Mot de pouvoir : Robustesse";
        NL_PRIEST_FORTITUDE_PRAYER      = "Pri\195\168re de robustesse";
        NL_PRIEST_SHADOWPROT            = "Protection contre l'Ombre";
        NL_PRIEST_SHADOWPROT_PRAYER     = "Pri\195\168re de protection contre l'Ombre";
        NL_PRIEST_PW_SHIELD             = "Mot de pouvoir : Bouclier";
        NL_PRIEST_SPIRIT                = "Esprit divin";
        NL_PRIEST_SPIRIT_PRAYER         = "Pri\195\168re d'Esprit";
        NL_PRIEST_FEARWARD              = "Gardien de peur";
        NL_PRIEST_INNERFIRE             = "Feu int\195\169rieur";
        NL_PRIEST_DISEASE               = "Gu\195\169rison des maladies";
        NL_PRIEST_DISEASE_ABOLISH       = "Abolir maladie";
        NL_PRIEST_MAGIC                 = "Dissipation de la magie";
        NL_PRIEST_RESURRECT             = "R\195\169surrection";
        NL_PRIEST_TOUCHOFWEAKNESS       = "Toucher de faiblesse";                       
        NL_PRIEST_FEEDBACK              = "R\195\169action";                            
        NL_PRIEST_SHADOWGUARD           = "Garde de l'ombre";                   

        -- Warrior
        NL_WARRIOR_NAME                 = "Guerrier";
        NL_WARRIOR_BATTLESHOUT          = "Cri de guerre";

        -- Rogue
        NL_ROGUE_NAME                   = "Voleur";
        NL_ROGUE_DETECTTRAPS            = "D\195\169tection des pi\195\168ges";
        NL_ROGUE_MAINHANDPOISON         = "Poison arme principale";
        NL_ROGUE_OFFHANDPOISON          = "Poison arme secondaire";
        
        -- Mage
        NL_MAGE_NAME                    = "Mage";
        NL_MAGE_INTELLECT               = "Intelligence des arcanes";
        NL_MAGE_INTELLECT_BIG           = "Illumination des arcanes";
        NL_MAGE_MAGEARMOR               = "Armure du mage";
        NL_MAGE_FROSTARMOR              = "Armure de givre";
        NL_MAGE_ICEARMOR                = "Armure de glace";
        NL_MAGE_AMPLIFYMAGIC            = "Amplification de la magie";
        NL_MAGE_DAMPENMAGIC             = "Att\195\169nuation de la magie";
        NL_MAGE_MANASHIELD              = "Bouclier de mana";
        NL_MAGE_REMOVELESSERCURSE       = "D\195\169livrance de la mal\195\169diction mineure";
        
        -- Warlock
        NL_WARLOCK_NAME                 = "D\195\169moniste";
        NL_WARLOCK_SOULSTONE            = "R\195\169surrection de Pierre d'\195\162me";
        NL_WARLOCK_DEMONSKIN            = "Peau de d\195\169mon";
        NL_WARLOCK_DEMONARMOR           = "Armure d\195\169moniaque";
        NL_WARLOCK_UNENDINGBREATH       = "Respiration interminable";
        NL_WARLOCK_DETECT_LESS_INVISI   = "D\195\169tection de l'invisibilit\195\169 inf\195\169rieure";
        NL_WARLOCK_DETECT_INVISIBILITY  = "D\195\169tection de l'invisibilit\195\169";
        NL_WARLOCK_DETECT_BIG_INVISI    = "D\195\169tection de l'invisibilit\195\169 sup\195\169rieure";
        NL_WARLOCK_DETECT_FIRESHIELD    = "Bouclier de feu";
        
        -- Paladin
        NL_PALADIN_NAME                 = "Paladin";
        NL_PALADIN_BLESS_MIGHT          = "B\195\169n\195\169diction de puissance";
        NL_PALADIN_BLESS_MIGHT_BIG      = "B\195\169n\195\169diction de puissance sup\195\169rieure";
        NL_PALADIN_BLESS_WISDOM         = "B\195\169n\195\169diction de sagesse";
        NL_PALADIN_BLESS_WISDOM_BIG     = "B\195\169n\195\169diction de sagesse sup\195\169rieure";
        NL_PALADIN_BLESS_KINGS          = "B\195\169n\195\169diction des rois";
        NL_PALADIN_BLESS_KINGS_BIG      = "B\195\169n\195\169diction des rois sup\195\169rieure";
        NL_PALADIN_BLESS_SALVATION      = "B\195\169n\195\169diction de salut";
        NL_PALADIN_BLESS_SALVATION_BIG  = "B\195\169n\195\169diction de salut sup\195\169rieure";
        NL_PALADIN_BLESS_LIGHT          = "B\195\169n\195\169diction de lumière";
        NL_PALADIN_BLESS_LIGHT_BIG      = "B\195\169n\195\169diction de lumière sup\195\169rieure";
        NL_PALADIN_SANCTUARY            = "B\195\169n\195\169diction du sanctuaire";
        NL_PALADIN_SANCTUARY_BIG        = "B\195\169n\195\169diction du sanctuaire sup\195\169rieure";
        NL_PALADIN_POISON               = "Purification";                       
        NL_PALADIN_DISEASE              = "Epuration";
        NL_PALADIN_RESURRECTION         = "R\195\169demption";

        -- Druid
        NL_DRUID_NAME                   = "Druide";
        NL_DRUID_MOTW                   = "Marque du fauve";
        NL_DRUID_GOTW                   = "Don du fauve";
        NL_DRUID_THORNS                 = "Epines";
        NL_DRUID_CLARITY                = "Augure de clart\195\169";
        NL_DRUID_POISON                 = "Gu\195\169rison du poison";
        NL_DRUID_POISON_ABOLISH         = "Abolir le poison";
        NL_DRUID_CURSE                  = "D\195\169livrance de la mal\195\169diction";
        NL_DRUID_RESURRECTION           = "Renaissance";

        -- Hunter
        NL_HUNTER_NAME                  = "Chasseur";

        -- Shaman
        NL_SHAMAN_NAME                  = "Chaman";
        NL_SHAMAN_LIGHTNINGSHIELD       = "Bouclier de foudre";
        NL_SHAMAN_ROCKBITER             = "Arme Croque-roc";
        NL_SHAMAN_FLAMETONGUE           = "Arme Langue de Feu";
        NL_SHAMAN_FROSTBRAND            = "Arme de givre";
        NL_SHAMAN_WINDFURY              = "Arme Furie-des-vents";
        NL_SHAMAN_POISON                = "Gu\195\169rison du poison";
        NL_SHAMAN_DISEASE               = "Gu\195\169rison des maladies";
        NL_SHAMAN_RESURRECTION          = "Esprit ancestral";
        
        -- Beast
        NL_BEAST_NAME                   = "B\195\170te";

        -- Demon
        NL_DEMON_NAME                   = "D\195\169mon";
        
        -- Dwarf
        NL_DWARF_NAME                   = "Nain";
        
        -- Undead
        NL_UNDEAD_NAME                  = "Mort-Vivant";

        -- Human
        NL_HUMAN_NAME                   = "Humain";

        -- Troll
        NL_TROLL_NAME                   = "Troll";

        -- Factions
        NL_FACTION_ALLIANCE             = "Alliance";
        NL_FACTION_HORDE                = "Horde";

        NL_NEEDY_CONFIG                 = "Configuration Needy List";
        NL_CONFIG_SPELLS                = "Options des sorts";
        NL_CONFIG_NEEDS                 = "Options des besoins";
        NL_SAVE                                 = "Sauver";
        NL_CANCEL                               = "Cancel";
        NL_STR_FRAME_WIDTH              = "Largeur de fen\195\170tre:";
        NL_STR_MAX_UNITS                = "Nombre max. de joueurs \195\160 afficher:";
        NL_STR_BLACKLIST_TIMER  = "Nombre de seconde sur liste noire (pour les joueurs trop \195\169loign\195\169s):";
        
        NL_CONFIG_SPELL_DESC    = "Introduisez les sorts ou objects entre [ ].";
        NL_CONFIG_SPELL_HEAL1   = "Clic gauche:";
        NL_CONFIG_SPELL_HEAL2   = "Clic droit:";
        NL_CONFIG_SPELL_HEAL3   = "Clic du milieu:";
        NL_CONFIG_SPELL_HEAL4   = "Bouton 4:";
        NL_CONFIG_SPELL_HEAL5   = "Bouton 5:";
        
        NL_LOAD_DEFAULTS                = "Config. par d\195\169faut";

        NL_FILTER_NAMES_DESC    = "Liste des joueurs, s\195\169par\195\169s par ',':";  
        NL_FILTERS                              = "Filtre";
        NL_FILTER_PARTIES_ALL   = "tous les groupes";
        NL_FILTER_PARTIES_NONE  = "aucun groupe";
        NL_FILTER_CLASSES_ALL   = "toutes les classes";
        NL_FILTER_CLASSES_NONE  = "aucune classe";
        
        NL_PARTY1                               = "Groupe 1";
        NL_PARTY2                               = "Groupe 2";
        NL_PARTY3                               = "Groupe 3";
        NL_PARTY4                               = "Groupe 4";
        NL_PARTY5                               = "Groupe 5";
        NL_PARTY6                               = "Groupe 6";
        NL_PARTY7                               = "Groupe 7";
        NL_PARTY8                               = "Groupe 8";
        NL_MYPARTY                              = "mon Groupe";

        NL_FILTER_TYPE_NAMES = { Everyone="Tous", Units="Joueurs", Multi="Multi" };
        
        BINDING_HEADER_NEEDYLIST = "Needy List";
        BINDING_NAME_NEEDYLIST_CURETOP = "Cure Top Need";
        BINDING_NAME_NEEDYLIST_CURETOP_ALTERNATE = "Cure Top Need Alternate";
        BINDING_NAME_NEEDYLIST_SORTUNITS = "Trier les joueurs";
        BINDING_NAME_NEEDYLIST_MINIMIZE = "Minimiser Needy List";
        BINDING_NAME_NEEDYLIST_CONFIGURE = "Configurer Needy List";

        NL_STR_INTRO_PREFIX             = "Ralak's Needy List v";
        NL_STR_INTRO_SUFFIX             = " charg\195\169.";
        NL_STR_INTRO_DESC               = "Clic droit sur le bouton Needy List ou taper /nlconfig pour les Options.";
-- end frFR


else
        -- Language English (default)
        
        -- -- --- --- -- --
        -- LANGUAGE VARS --     -- English
        -- -- --- --- -- --
        
        NL_LANG_RANK                    = "Rank";
        NL_MOVE_TOOLTIP                 = "Left-click and drag to move Needy List.\nRight-click for configuration options.\nMiddle-click to minimize.";
        NL_MOVE_TOOLTIP_MINI            = "Right-click for configuration options.\nMiddle-click to show list (and allow movement of list).";
        NL_WELLFED                      = "Well Fed";
        NL_HEALTH                       = "Health";
        NL_MANA                         = "Mana";
        NL_NEVERSHOW                    = "Unmonitored Units";
        NL_STICKYUNITS                  = "Stickied Units";
        NL_RESURRECT                    = "Resurrection";
        NL_CURSE                        = "Curse";
        NL_DISEASE                      = "Disease";
        NL_POISON                       = "Poison";
        NL_MAGIC_DEBUFF                 = "Magic Debuff";
        NL_CLICKANDDRAG                 = "Click and drag up or down to change need priority.";
        NL_USEWHENSOLO                  = "Use when solo";
        NL_USEINPARTY                   = "Use in party";
        NL_USEINRAID                    = "Use in raid";
        NL_SHOWHEALTHBAR                = "Show health bar";
        NL_SHOWRAGEMANAENERGY           = "Show mana/rage/energy bar";
        NL_USECASTPARTYCLICKS           = "Use CastParty clicks";
        NL_LARGENEEDICONS               = "Large need icons";
        NL_GROWLISTUPWARD               = "Grow list upward";
        NL_COLORFRAMESBYCLASS           = "Color frames by class";
        ML_SHOWTARGETMONITOR            = "Show target monitor";
        NL_SHOWHEALTHASNUMBER           = "Show health as a number";
        NL_SHOWHEALTHLOST               = "Show health lost";
        NL_SHOWNEEDICONS                = "Show need icons";
        NL_SHOWBUFFS                    = "Show buffs";
        NL_SHOWHEALBUFFS                = "Show heal buffs";
        NL_SHOWDEBUFFS                  = "Show debuffs";
        NL_SHOWNEEDONLEFT               = "Show needs on left";
        NL_AUTOSORT                     = "Auto sort";
        NL_SHOWTOOLTIP                  = "Show tooltips";
        NL_WISPERCASTNOTIFY             = "Whisper casting notification";
        NL_HIDELISTWHENEMTPY            = "Hide list when empty";
        
        -- Priest
        NL_PRIEST_NAME                  = "Priest";
        NL_PRIEST_FORTITUDE             = "Power Word: Fortitude";
        NL_PRIEST_FORTITUDE_PRAYER      = "Prayer of Fortitude";
        NL_PRIEST_SHADOWPROT            = "Shadow Protection";
        NL_PRIEST_SHADOWPROT_PRAYER     = "Prayer of Shadow Protection";
        NL_PRIEST_PW_SHIELD             = "Power Word: Shield";
        NL_PRIEST_SPIRIT                = "Divine Spirit";
        NL_PRIEST_SPIRIT_PRAYER         = "Prayer of Spirit";
        NL_PRIEST_FEARWARD              = "Fear Ward";
        NL_PRIEST_INNERFIRE             = "Inner Fire";
        NL_PRIEST_DISEASE               = "Cure Disease";
        NL_PRIEST_DISEASE_ABOLISH       = "Abolish Disease";
        NL_PRIEST_MAGIC                 = "Dispel Magic";
        NL_PRIEST_RESURRECT             = "Resurrection";
        NL_PRIEST_TOUCHOFWEAKNESS       = "Touch of Weakness";
        NL_PRIEST_FEEDBACK              = "Feedback";
        NL_PRIEST_SHADOWGUARD           = "Shadowguard";
        
        -- Warrior
        NL_WARRIOR_NAME                 = "Warrior";
        NL_WARRIOR_BATTLESHOUT          = "Battle Shout";
        
        -- Rogue
        NL_ROGUE_NAME                   = "Rogue";
        NL_ROGUE_DETECTTRAPS            = "Detect Traps";
        NL_ROGUE_MAINHANDPOISON         = "Mainhand Poison";
        NL_ROGUE_OFFHANDPOISON          = "Offhand Poison";
        
        -- Mage
        NL_MAGE_NAME                    = "Mage";
        NL_MAGE_INTELLECT               = "Arcane Intellect";
        NL_MAGE_INTELLECT_BIG           = "Arcane Brilliance";
        NL_MAGE_MAGEARMOR               = "Mage Armor";
        NL_MAGE_FROSTARMOR              = "Frost Armor";
        NL_MAGE_ICEARMOR                = "Ice Armor";
        NL_MAGE_AMPLIFYMAGIC            = "Amplify Magic";
        NL_MAGE_DAMPENMAGIC             = "Dampen Magic";
        NL_MAGE_MANASHIELD              = "Mana Shield";
        NL_MAGE_REMOVELESSERCURSE       = "Remove Lesser Curse";
        
        -- Warlock
        NL_WARLOCK_NAME                 = "Warlock";
        NL_WARLOCK_SOULSTONE            = "Soulstone Resurrection";
        NL_WARLOCK_DEMONSKIN            = "Demon Skin";
        NL_WARLOCK_DEMONARMOR           = "Demon Armor";
        NL_WARLOCK_UNENDINGBREATH       = "Unending Breath";
        NL_WARLOCK_DETECT_LESS_INVISI   = "Detect Lesser Invisibility";
        NL_WARLOCK_DETECT_INVISIBILITY  = "Detect Invisibility";
        NL_WARLOCK_DETECT_BIG_INVISI    = "Detect Greater Invisibility";
        NL_WARLOCK_DETECT_FIRESHIELD    = "Fire Shield";
                
        -- Paladin
        NL_PALADIN_NAME                 = "Paladin";
        NL_PALADIN_BLESS_MIGHT          = "Blessing of Might";
        NL_PALADIN_BLESS_MIGHT_BIG      = "Greater Blessing of Might";
        NL_PALADIN_BLESS_WISDOM         = "Blessing of Wisdom";
        NL_PALADIN_BLESS_WISDOM_BIG     = "Greater Blessing of Wisdom";
        NL_PALADIN_BLESS_KINGS          = "Blessing of Kings";
        NL_PALADIN_BLESS_KINGS_BIG      = "Greater Blessing of Kings";
        NL_PALADIN_BLESS_SALVATION      = "Blessing of Salvation";
        NL_PALADIN_BLESS_SALVATION_BIG  = "Greater Blessing of Salvation";
        NL_PALADIN_BLESS_LIGHT          = "Blessing of Light";
        NL_PALADIN_BLESS_LIGHT_BIG      = "Greater Blessing of Light";
        NL_PALADIN_SANCTUARY            = "Blessing of Sanctuary";
        NL_PALADIN_SANCTUARY_BIG        = "Greater Blessing of Sanctuary";
        NL_PALADIN_POISON               = "Purify";
        NL_PALADIN_DISEASE              = "Cleanse";
        NL_PALADIN_RESURRECTION         = "Redemption";
                
        -- Druid
        NL_DRUID_NAME                   = "Druid";
        NL_DRUID_MOTW                   = "Mark of the Wild";
        NL_DRUID_GOTW                   = "Gift of the Wild";
        NL_DRUID_THORNS                 = "Thorns";
        NL_DRUID_CLARITY                = "Omen of Clarity";
        NL_DRUID_POISON                 = "Cure Poison";
        NL_DRUID_POISON_ABOLISH         = "Abolish Poison";
        NL_DRUID_CURSE                  = "Remove Curse";
        NL_DRUID_RESURRECTION           = "Rebirth";
                
        -- Hunter
        NL_HUNTER_NAME                  = "Hunter";
        
        -- Shaman
        NL_SHAMAN_NAME                  = "Shaman";
        NL_SHAMAN_LIGHTNINGSHIELD       = "Lightning Shield";
        NL_SHAMAN_ROCKBITER             = "Rockbiter Weapon";
        NL_SHAMAN_FLAMETONGUE           = "Flametongue Weapon";
        NL_SHAMAN_FROSTBRAND            = "Frostbrand Weapon";
        NL_SHAMAN_WINDFURY              = "Windfury Weapon";
        NL_SHAMAN_POISON                = "Cure Poison";
        NL_SHAMAN_DISEASE               = "Cure Disease";
        NL_SHAMAN_RESURRECTION          = "Ancestral Spirit";
        
        -- Beast
        NL_BEAST_NAME                   = "Beast";
        
        -- Demon
        NL_DEMON_NAME                   = "Demon";
        
        -- Dwarf
        NL_DWARF_NAME                   = "Dwarf";

        -- Undead
        NL_UNDEAD_NAME                  = "Undead";

        -- Human
        NL_HUMAN_NAME                   = "Human";

        -- Troll
        NL_TROLL_NAME                   = "Troll";

        -- Factions
        NL_FACTION_ALLIANCE             = "Alliance";
        NL_FACTION_HORDE                = "Horde";

        NL_NEEDY_CONFIG                 = "Needy List Configuration";

        NL_CONFIG_SPELLS                = "Configure Spells";
        NL_CONFIG_NEEDS                 = "Configure Needs";
        NL_SAVE                                 = "Save";
        NL_CANCEL                               = "Cancel";
        NL_STR_FRAME_WIDTH              = "Frame width:";
        NL_STR_MAX_UNITS                = "Maximum number of displayed units:";
        NL_STR_BLACKLIST_TIMER  = "Number of seconds to keep out-of-range units blacklisted:";

        NL_CONFIG_SPELL_DESC    = "Enter heal spell names, or item names in brackets [ ].";
        NL_CONFIG_SPELL_HEAL1   = "Left button heal:";
        NL_CONFIG_SPELL_HEAL2   = "Right button heal:";
        NL_CONFIG_SPELL_HEAL3   = "Middle button heal:";
        NL_CONFIG_SPELL_HEAL4   = "Button 4 heal:";
        NL_CONFIG_SPELL_HEAL5   = "Button 5 heal:";

        NL_LOAD_DEFAULTS                = "Load Defaults";

        NL_FILTER_NAMES_DESC    = "List of names, comma separated:";    
        NL_FILTERS                              = "Filters";
        NL_FILTER_PARTIES_ALL   = "All Parties";
        NL_FILTER_PARTIES_NONE  = "No Parties";
        NL_FILTER_CLASSES_ALL   = "All Classes";
        NL_FILTER_CLASSES_NONE  = "No Classes";
        
        NL_PARTY1                               = "Party 1";
        NL_PARTY2                               = "Party 2";
        NL_PARTY3                               = "Party 3";
        NL_PARTY4                               = "Party 4";
        NL_PARTY5                               = "Party 5";
        NL_PARTY6                               = "Party 6";
        NL_PARTY7                               = "Party 7";
        NL_PARTY8                               = "Party 8";
        NL_MYPARTY                              = "My Party";

        NL_FILTER_TYPE_NAMES = { Everyone="Everyone", Units="Units", Multi="Multi" };
        
        BINDING_HEADER_NEEDYLIST = "Needy List";
        BINDING_NAME_NEEDYLIST_CURETOP = "Cure Top Need";
        BINDING_NAME_NEEDYLIST_CURETOP_ALTERNATE = "Cure Top Need Alternate";
        BINDING_NAME_NEEDYLIST_SORTUNITS = "Sort Units";
        BINDING_NAME_NEEDYLIST_MINIMIZE = "Minimize Needy List";
        BINDING_NAME_NEEDYLIST_CONFIGURE = "Configure Needy List";
        
        NL_STR_INTRO_PREFIX             = "Loaded Ralak's Needy List v";
        NL_STR_INTRO_SUFFIX             = ".";
        NL_STR_INTRO_DESC               = "Right-click the Needy List button or type /nlconfig for options.";
end



-- -- --- --- -- --- -- -- --
-- LANGUAGE IMPLEMENTATION --   
-- -- --- --- -- --- -- -- --
        
NL_BUFF_SPELLS = {};
NL_BUFF_SPELLS[NL_PRIEST_NAME] = {
                Fortitude = { NL_PRIEST_FORTITUDE, NL_PRIEST_FORTITUDE_PRAYER, Icons={"Spell_Holy_WordFortitude","Spell_Holy_PrayerOfFortitude"}, Ranks={1,12,24,36,48,60} },
                ShadowProt = { NL_PRIEST_SHADOWPROT, NL_PRIEST_SHADOWPROT_PRAYER, Icons={"Spell_Shadow_AntiShadow","Spell_Holy_PrayerofShadowProtection"}, Ranks={30,42,56} },
                PWShield = { NL_PRIEST_PW_SHIELD, Icons={"Spell_Holy_PowerWordShield"}, Ranks={6,12,18,24,30,36,42,48,54,60} },
                DivineSpirit = { NL_PRIEST_SPIRIT, NL_PRIEST_SPIRIT_PRAYER, Icons={"Spell_Holy_DivineSpirit","Spell_Holy_PrayerofSpirit"}, Ranks={30,40,50,60} },
                FearWard = { NL_PRIEST_FEARWARD, Icons={"Spell_Holy_Excorcism"} },
                InnerFire = { NL_PRIEST_INNERFIRE, Icons={"Spell_Holy_InnerFire"}, NoTarget=true },
                TouchOfWeakness = { NL_PRIEST_TOUCHOFWEAKNESS, Icons={"Spell_Shadow_DeadofNight"}, NoTarget=true },
                Feedback = { NL_PRIEST_FEEDBACK, Icons={"Spell_Shadow_RitualOfSacrifice"}, NoTarget=true },
                Shadowguard = { NL_PRIEST_SHADOWGUARD, Icons={"Spell_Nature_LightningShield"}, NoTarget=true },
                };
NL_BUFF_SPELLS[NL_DRUID_NAME] = {
                Mark = { NL_DRUID_MOTW, NL_DRUID_GOTW, Icons={"Spell_Nature_Regeneration","Spell_Nature_Regeneration"}, Ranks = {1,10,20,30,40,50,60}},
                Thorns = { NL_DRUID_THORNS, Icons={"Spell_Nature_Thorns"}, Ranks={6,14,24,34,44,54}},
                Clarity = { NL_DRUID_CLARITY, Icons={"Spell_Nature_CrystalBall"} },
                };
NL_BUFF_SPELLS[NL_MAGE_NAME] = {
                Intellect = { NL_MAGE_INTELLECT, NL_MAGE_INTELLECT_BIG, Icons={"Spell_Holy_MagicalSentry","Spell_Holy_ArcaneIntellect"}, Ranks={1,14,28,42,56}},
                MageArmor = { NL_MAGE_MAGEARMOR, Icons={"Spell_MageArmor"}, NoTarget=true},
                FrostArmor = { NL_MAGE_FROSTARMOR, Icons={"Spell_Frost_FrostArmor02"}, NoTarget=true},
                IceArmor = { NL_MAGE_ICEARMOR, Icons={"Spell_Frost_FrostArmor02"}, NoTarget=true},
                AmplifyMagic = { NL_MAGE_AMPLIFYMAGIC, Icons={"Spell_Holy_FlashHeal"}, Ranks={18,30,42,54}},
                DampenMagic = { NL_MAGE_DAMPENMAGIC, Icons={"Spell_Nature_AbolishMagic"}, Ranks={12,24,36,48,60}},
                ManaShield = { NL_MAGE_MANASHIELD, Icons={"Spell_Shadow_DetectLesserInvisibility"}, NoTarget=true}
                };
NL_BUFF_SPELLS[NL_PALADIN_NAME] = {
                BlessMight = { NL_PALADIN_BLESS_MIGHT, NL_PALADIN_BLESS_MIGHT_BIG, Icons={"Spell_Holy_FistOfJustice", "Spell_Holy_GreaterBlessingofKings"}, Ranks={4,12,22,32,42,52,60} },
                BlessWisdom = { NL_PALADIN_BLESS_WISDOM, NL_PALADIN_BLESS_WISDOM_BIG, Icons={"Spell_Holy_SealOfWisdom", "Spell_Holy_GreaterBlessingofWisdom"}, Ranks={14,24,34,44,54,60}},
                BlessKings = { NL_PALADIN_BLESS_KINGS, NL_PALADIN_BLESS_KINGS_BIG, Icons={"Spell_Magic_MageArmor", "Spell_Magic_GreaterBlessingofKings"}},
                BlessSalvation = { NL_PALADIN_BLESS_SALVATION, NL_PALADIN_BLESS_SALVATION_BIG, Icons={"Spell_Holy_SealOfSalvation", "Spell_Holy_GreaterBlessingofSalvation"}},
                BlessLight = { NL_PALADIN_BLESS_LIGHT, NL_PALADIN_BLESS_LIGHT_BIG, Icons={"Spell_Holy_PrayerOfHealing02", "Spell_Holy_GreaterBlessingofLight"}, Ranks={40,50,60}},
                BlessSanctuary = { NL_PALADIN_SANCTUARY, NL_PALADIN_SANCTUARY_BIG, Icons={"Spell_Nature_LightningShield","Spell_Holy_GreaterBlessingofSanctuary"}, Ranks={20,30,40,50,60}},
                };
NL_BUFF_SPELLS[NL_WARLOCK_NAME] = {
                Soulstone = { NL_WARLOCK_SOULSTONE, Icons={"Spell_Shadow_SoulGem"}},
                DemonSkin = { NL_WARLOCK_DEMONSKIN, Icons={"Spell_Shadow_RagingScream"}, NoTarget=true},
                DemonArmor = { NL_WARLOCK_DEMONARMOR, Icons={"Spell_Shadow_RagingScream"}, NoTarget=true},
                UnendingBreath = { NL_WARLOCK_UNENDINGBREATH, Icons={"Spell_Shadow_DemonBreath"}},
                DetectLesserInvis = { NL_WARLOCK_DETECT_LESS_INVISI, Icons={"Spell_Shadow_DetectLesserInvisibility"}},
                DetectInvis = { NL_WARLOCK_DETECT_INVISIBILITY, Icons={"Spell_Shadow_DetectInvisibility"}},
                DetectGreaterInvis = { NL_WARLOCK_DETECT_BIG_INVISI, Icons={"Spell_Shadow_DetectInvisibility"}},
                FireShield = { NL_WARLOCK_DETECT_FIRESHIELD, Icons={"Spell_Fire_FireArmor"}},
                };
NL_BUFF_SPELLS[NL_ROGUE_NAME] = {
                DetectTraps = { NL_ROGUE_DETECTTRAPS, Icons={"Ability_Spy"}, NoTarget=true}
                };
NL_BUFF_SPELLS[NL_SHAMAN_NAME] = {
                LightningShield = { NL_SHAMAN_LIGHTNINGSHIELD, Icons={"Spell_Nature_LightningShield"}, NoTarget=true},
                };
NL_BUFF_SPELLS[NL_WARRIOR_NAME] = {
                BattleShout = { NL_WARRIOR_BATTLESHOUT, Icons={"Ability_Warrior_BattleShout"}, NoTarget=true},
                };

NL_ENCHANT_SPELLS = {};
NL_ENCHANT_SPELLS[NL_SHAMAN_NAME] = {
                Rockbiter = { NL_SHAMAN_ROCKBITER, Icon="Spell_Nature_RockBiter", Ranks={1,8,24,34,44,54}},
                Flametongue = { NL_SHAMAN_FLAMETONGUE, Icon="Spell_Fire_FlameTounge", Ranks={10,18,26,36,46,56}},
                Frostbrand = { NL_SHAMAN_FROSTBRAND, Icon="Spell_Frost_FrostBrand", Ranks={20,28,38,48,58}},
                Windfury = { NL_SHAMAN_WINDFURY, Icon="Spell_Nature_Cyclone", Ranks={30,40,50,60}},
                };
NL_ENCHANT_SPELLS[NL_ROGUE_NAME] = {
                MainhandPoison = { NL_ROGUE_MAINHANDPOISON, Icon="Ability_Poisons"},
                OffhandPoison = { NL_ROGUE_OFFHANDPOISON, Icon="Ability_Poisons"}
                };

NL_CURE_SPELLS = {};
NL_CURE_SPELLS[NL_PRIEST_NAME] = {
                Disease = { NL_PRIEST_DISEASE, NL_PRIEST_DISEASE_ABOLISH, Icon="Spell_Holy_NullifyDisease" },
                Magic = { NL_PRIEST_MAGIC, Icon="Spell_Holy_DispelMagic", CanTargetEnemy=true },
                Resurrection = { NL_PRIEST_RESURRECT, Icon="Ability_Vanish", Ranks={10,22,34,46,58} },
                };
NL_CURE_SPELLS[NL_DRUID_NAME] = {
                Poison = { NL_DRUID_POISON, NL_DRUID_POISON_ABOLISH, Icon="Spell_Nature_NullifyPoison"},
                Curse = { NL_DRUID_CURSE, Icon="Spell_Nature_RemoveCurse"},
                Resurrection = { NL_DRUID_RESURRECTION, Icon="Ability_Vanish", Ranks={20,30,40,50,60} },
                };
NL_CURE_SPELLS[NL_MAGE_NAME] = {
                Curse = { NL_MAGE_REMOVELESSERCURSE, Icon="Spell_Nature_RemoveCurse"},
                };
NL_CURE_SPELLS[NL_PALADIN_NAME] = {
                Poison = { NL_PALADIN_POISON, NL_PALADIN_DISEASE, Icon="Spell_Nature_NullifyPoison"},
                Disease = { NL_PALADIN_POISON, NL_PALADIN_DISEASE, Icon="Spell_Nature_NullifyDisease"},
                Magic = { NL_PALADIN_DISEASE, Icon="Spell_Holy_DispelMagic"},
                Resurrection = { NL_PALADIN_RESURRECTION, Icon="Ability_Vanish", Ranks={12,24,36,48,60}},
                };
NL_CURE_SPELLS[NL_SHAMAN_NAME] = {
                Poison = { NL_SHAMAN_POISON, Icon="Spell_Nature_NullifyPoison"},
                Disease = { NL_SHAMAN_DISEASE, Icon="Spell_Nature_NullifyDisease"},
                Resurrection = { NL_SHAMAN_RESURRECTION, Icon="Ability_Vanish", Ranks={12,24,36,48,60}},
                };

NL_OTHER = {
        WellFed = { NL_WELLFED, Icon="Spell_Misc_Food"},
        Health = { NL_HEALTH, Icon="Spell_Holy_Heal"},
        Mana = { NL_MANA, Icon="Spell_Nature_Lightning"},
};


NLClassLists = {};
NLClassLists[1] = {};
NLClassLists[1][NL_FACTION_ALLIANCE] = NL_WARRIOR_NAME;
NLClassLists[1][NL_FACTION_HORDE] = NL_WARRIOR_NAME;
NLClassLists[2] = {};
NLClassLists[2][NL_FACTION_ALLIANCE] = NL_PRIEST_NAME;
NLClassLists[2][NL_FACTION_HORDE] = NL_PRIEST_NAME;
NLClassLists[3] = {};
NLClassLists[3][NL_FACTION_ALLIANCE] = NL_ROGUE_NAME;
NLClassLists[3][NL_FACTION_HORDE] = NL_ROGUE_NAME;
NLClassLists[4] = {};
NLClassLists[4][NL_FACTION_ALLIANCE] = NL_MAGE_NAME;
NLClassLists[4][NL_FACTION_HORDE] = NL_MAGE_NAME;
NLClassLists[5] = {};
NLClassLists[5][NL_FACTION_ALLIANCE] = NL_HUNTER_NAME;
NLClassLists[5][NL_FACTION_HORDE] = NL_HUNTER_NAME;
NLClassLists[6] = {};
NLClassLists[6][NL_FACTION_ALLIANCE] = NL_DRUID_NAME;
NLClassLists[6][NL_FACTION_HORDE] = NL_DRUID_NAME;
NLClassLists[7] = {};
NLClassLists[7][NL_FACTION_ALLIANCE] = NL_WARLOCK_NAME;
NLClassLists[7][NL_FACTION_HORDE] = NL_WARLOCK_NAME;
NLClassLists[8] = {};
NLClassLists[8][NL_FACTION_ALLIANCE] = NL_PALADIN_NAME;
NLClassLists[8][NL_FACTION_HORDE] = NL_SHAMAN_NAME;
NLClassLists[9] = {};
NLClassLists[9][NL_FACTION_ALLIANCE] = NL_BEAST_NAME;
NLClassLists[9][NL_FACTION_HORDE] = NL_BEAST_NAME;
NLClassLists[10] = {};
NLClassLists[10][NL_FACTION_ALLIANCE] = NL_DEMON_NAME;
NLClassLists[10][NL_FACTION_HORDE] = NL_DEMON_NAME;