vanilla-wow-addons – Rev 1
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
<Frame name="NecrosisShardMenu" frameStrata="DIALOG" movable="false" enableMouse="true" parent="NecrosisGeneralFrame">
<Size>
<AbsDimension x="350" y="452"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="NecrosisGeneralFrame"/>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="35" top="0" bottom="75"/>
</HitRectInsets>
<Layers>
<Layer level="ARTWORK">
<FontString name="NecrosisShardsInventory_Section" inherits="GameFontNormalSmall">
<Color r="1.0" g="0.5" b="1.0" a="1"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
<Offset>
<AbsDimension x="30" y="-20"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="NecrosisSoulshardSort_Option" inherits="GameFontNormalSmall">
<Color r="1.0" g="1.0" b="1.0" a="1"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
<Offset>
<AbsDimension x="60" y="-40"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="NecrosisSoulshardDestroy_Option" inherits="GameFontNormalSmall">
<Color r="1.0" g="1.0" b="1.0" a="1"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
<Offset>
<AbsDimension x="60" y="-60"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="NecrosisShardsCount_Section" inherits="GameFontNormalSmall">
<Color r="1.0" g="0.5" b="1.0" a="1"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
<Offset>
<AbsDimension x="30" y="-145"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="NecrosisShowCount_Option" inherits="GameFontNormalSmall">
<Color r="1.0" g="1.0" b="1.0" a="1"/>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
<Offset>
<AbsDimension x="60" y="-165"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Slider name="NecrosisBag_Slider" inherits="OptionsSliderTemplate" minValue="0" maxValue="4" valueStep="1" virtual="true">
<Size>
<AbsDimension x="150" y="16"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="NecrosisShardMenu" relativeFrom="TOP">
<Offset>
<AbsDimension x="0" y="120"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(5-this:GetValue());
</OnEnter>
<OnValueChanged>
GameTooltip:SetText(5-this:GetValue());
</OnValueChanged>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnMouseUp>
GameTooltip:SetText(5-this:GetValue());
NecrosisConfig.SoulshardContainer = 4-this:GetValue();
Necrosis_SoulshardSwitch("MOVE");
</OnMouseUp>
</Scripts>
</Slider>
<Slider name="NecrosisCountType_Slider" inherits="OptionsSliderTemplate" minValue="1" maxValue="3" valueStep="1" virtual="true">
<Size>
<AbsDimension x="150" y="16"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="NecrosisShardMenu" relativeFrom="TOP">
<Offset>
<AbsDimension x="0" y="15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
if this:GetValue() == 1 then
GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard);
elseif this:GetValue() == 2 then
GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Inferno);
else
GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez);
end
</OnEnter>
<OnValueChanged>
if this:GetValue() == 1 then
GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard);
elseif this:GetValue() == 2 then
GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Inferno);
else
GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez);
end
</OnValueChanged>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnMouseUp>
NecrosisConfig.CountType = this:GetValue();
Necrosis_BagExplore();
</OnMouseUp>
</Scripts>
</Slider>
<Slider name="NecrosisCircle_Slider" inherits="OptionsSliderTemplate" minValue="1" maxValue="2" valueStep="1" virtual="true">
<Size>
<AbsDimension x="150" y="16"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="NecrosisShardMenu" relativeFrom="TOP">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
if this:GetValue() == 1 then
GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard);
else
GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez);
end
</OnEnter>
<OnValueChanged>
if this:GetValue() == 1 then
GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Shard);
else
GameTooltip:SetText(NECROSIS_CONFIGURATION.Count.Rez);
end
</OnValueChanged>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnMouseUp>
NecrosisConfig.Circle = this:GetValue();
Necrosis_BagExplore();
</OnMouseUp>
</Scripts>
</Slider>
<Slider name="NecrosisColor_Slider" inherits="OptionsSliderTemplate" minValue="1" maxValue="6" valueStep="1" virtual="true">
<Size>
<AbsDimension x="150" y="16"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="NecrosisShardMenu" relativeFrom="TOP">
<Offset>
<AbsDimension x="0" y="-75"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
if (this:GetValue() == 1) then
GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Pink);
elseif (this:GetValue() == 2) then
GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Blue);
elseif (this:GetValue() == 3) then
GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Orange);
elseif (this:GetValue() == 4) then
GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Turquoise);
elseif (this:GetValue() == 5) then
GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Purple);
else
GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.X);
end
</OnEnter>
<OnValueChanged>
GameTooltip:SetText(this:GetValue());
if (this:GetValue() == 1) then
GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Pink);
NecrosisConfig.NecrosisColor = "Rose";
NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Rose\\Shard16");
elseif (this:GetValue() == 2) then
GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Blue);
NecrosisConfig.NecrosisColor = "Bleu";
NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Bleu\\Shard16");
elseif (this:GetValue() == 3) then
GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Orange);
NecrosisConfig.NecrosisColor = "Orange";
NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Orange\\Shard16");
elseif (this:GetValue() == 4) then
GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Turquoise);
NecrosisConfig.NecrosisColor = "Turquoise";
NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Turquoise\\Shard16");
elseif (this:GetValue() == 5) then
GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.Purple);
NecrosisConfig.NecrosisColor = "Violet";
NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\Violet\\Shard16");
else
GameTooltip:SetText(NECROSIS_COLOR_TOOLTIP.X);
NecrosisConfig.NecrosisColor = "X";
NecrosisButton:SetNormalTexture("Interface\\AddOns\\Necrosis\\UI\\X\\Shard16");
end
</OnValueChanged>
<OnLeave>
GameTooltip:Hide();
Necrosis_BagExplore();
</OnLeave>
</Scripts>
</Slider>
<CheckButton name="NecrosisSoulshardSort_Button" enableMouse="true" inherits="UICheckButtonTemplate" checked="false">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
<Offset>
<AbsDimension x="30" y="-35"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if (this:GetChecked()) then
NecrosisConfig.SoulshardSort = true;
else
NecrosisConfig.SoulshardSort = false;
end
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="NecrosisSoulshardDestroy_Button" enableMouse="true" inherits="UICheckButtonTemplate" checked="false">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
<Offset>
<AbsDimension x="30" y="-55"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if (this:GetChecked()) then
NecrosisConfig.SoulshardDestroy = true;
else
NecrosisConfig.SoulshardDestroy = false;
end
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="NecrosisShowCount_Button" enableMouse="true" inherits="UICheckButtonTemplate" checked="false">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="NecrosisShardMenu" relativeFrom="TOPLEFT">
<Offset>
<AbsDimension x="30" y="-160"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if (this:GetChecked()) then
NecrosisConfig.ShowCount = true;
else
NecrosisConfig.ShowCount = false;
end
Necrosis_BagExplore();
</OnClick>
</Scripts>
</CheckButton>
</Frames>
<Scripts>
<OnLoad>
HideUIPanel(NecrosisShardMenu);
</OnLoad>
</Scripts>
</Frame>
</Ui>