vanilla-wow-addons – Rev 1
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<Ui xmlns="http://www.blizzard.com/wow/ui/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\..\FrameXML\UI.xsd">
<Frame name="StatRingsEnemyHealth" parent="UIParent" inherits="StatRingsRingTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="StatRingsHealth">
<Offset>
<AbsDimension x="-15" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
StatRings_RegisterRing(this, "Enemy Health");
StatRingsRingTemplate_OnLoad();
this:SetAlpha(0.1);
this:RegisterEvent("PLAYER_ENTERING_WORLD");
this:RegisterEvent("UNIT_HEALTH");
this:RegisterEvent("UNIT_MAXHEALTH");
this:RegisterEvent("PLAYER_TARGET_CHANGED");
this:UpdateColor({["r"] = 1, ["g"] = 0, ["b"] = 0});
if not UnitExists("target") then
this:SetMax(100);
this:SetValue(0);
else
this:SetMax(UnitHealthMax("target"));
this:SetValue(UnitHealth("target"));
end
function this:UpdateAlpha()
if this.startValue < this.maxValue then
StatRingsTest_SetAlpha(self, 0.6);
elseif this.startValue == this.maxValue then
StatRingsTest_SetAlpha(self, 0.05);
end
end
this:AddUpdateFunction(this.UpdateAlpha);
</OnLoad>
<OnEvent>
if (event == "PLAYER_ENTERING_WORLD") then
this:UpdateColor({["r"] = 1, ["g"] = 0, ["b"] = 0});
this:SetValue(UnitHealth("target"));
return;
elseif event == "PLAYER_TARGET_CHANGED" then
if (UnitIsTapped("target") and not UnitIsTappedByPlayer("target")) then
this:UpdateColor({["r"] = 0.5, ["g"] = 0.5, ["b"] = 0.5});
else
this:UpdateColor({["r"] = 1, ["g"] = 0, ["b"] = 0});
end
StatRingsTest_SetAlpha(this, 0.6, 1);
this.alphaState = -1;
if not UnitExists("target") then
this:SetMax(100);
this:SetValue(0);
this.startValue = 0;
else
this:SetMax(UnitHealthMax("target"));
this:SetValue(UnitHealth("target"));
end
elseif (event == "UNIT_MAXHEALTH" and arg1 == "target") then
local max = UnitHealthMax("target");
this:SetMax(max);
elseif (event == "UNIT_HEALTH" and arg1 == "target") then
if (UnitIsTapped("target") and not UnitIsTappedByPlayer("target")) then
this:UpdateColor({["r"] = 0.5, ["g"] = 0.5, ["b"] = 0.5});
end
if(UnitIsDead("target")) then
this:SetValue(0);
else
this:SetValue(UnitHealth("target"));
end
end
</OnEvent>
</Scripts>
</Frame>
</Ui>
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