vanilla-wow-addons – Rev 1
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<!--
LootLink 3.15: An in-game item database
copyright 2004 by Telo
- Watches all chat links you see to cache link color and link data
- Automatically extracts data from items already in or added to your inventory
- Automatically caches link data from items already in or added to your bank
- Automatically inspects your target and extracts data for each of their equipped items
- Automatically gets link data from your auction queries
- Can perform a fully automatic scan of the entire auction house inventory
- Stores sell prices for items that you've moused over while a merchant window was open
and displays them in the tooltips for stacks of items that you are looting, stacks of items
in your inventory and entries in the LootLink browse window
- Converts green loot messages into correctly colored item messages if the item is cached
- Provides a browsable, searchable window that allows you to find any item in the cache
- Allows you to shift-click items in the browse window to insert links in the chat edit box
-->
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
C:\Projects\WoW\Bin\Interface\FrameXML\UI.xsd">
<Script file="localization.lua"/>
<Script file="LootLink.lua"/>
<GameTooltip name="LootLinkTooltip" inherits="GameTooltipTemplate" frameStrata="TOOLTIP" parent="UIParent" hidden="true"/>
<GameTooltip name="LLHiddenTooltip" inherits="GameTooltipTemplate" frameStrata="TOOLTIP" hidden="false">
<Scripts>
<OnLoad>
this:SetOwner(WorldFrame, "ANCHOR_NONE");
</OnLoad>
</Scripts>
</GameTooltip>
<Frame name="LootLinkUpdateFrame" parent="UIParent">
<Scripts>
<OnUpdate>
LootLink_OnUpdate(arg1);
</OnUpdate>
</Scripts>
</Frame>
<Button name="LootLinkItemButtonTemplate" virtual="true">
<Size>
<AbsDimension x="300" y="16"/>
</Size>
<Scripts>
<OnLoad>
this:RegisterForClicks("LeftButtonUp", "RightButtonUp");
</OnLoad>
<OnClick>
LootLinkItemButton_OnClick(arg1);
</OnClick>
<OnEnter>
LootLinkItemButton_OnEnter();
</OnEnter>
<OnLeave>
LootLinkItemButton_OnLeave();
</OnLeave>
</Scripts>
<NormalText name="$parentText" inherits="GameFontNormal" justifyH="LEFT">
<Size>
<AbsDimension x="275" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="20" y="0"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentType" file="Interface\GossipFrame\AvailableQuestIcon">
<Size>
<AbsDimension x="12" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="4" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture name="$parentIndexed" file="Interface\MoneyFrame\Arrow-Right-Down">
<Size>
<AbsDimension x="12" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="20" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
</Button>
<Frame name="LootLinkOptionFrameBoxTemplate" inherits="OptionFrameBoxTemplate" virtual="true">
<Size>
<AbsDimension x="180" y="44"/>
</Size>
<Frames>
<Frame name="$parentRedBox" inherits="OptionFrameBoxTemplate">
<Size>
<AbsDimension x="180" y="44"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0.5, 0.0, 0.0);
</OnLoad>
</Scripts>
</Frame>
</Frames>
</Frame>
<Frame name="LootLinkFrame" toplevel="true" enableMouse="true" movable="true" parent="UIParent" hidden="true">
<Size>
<AbsDimension x="384" y="512"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-104"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="35" top="0" bottom="75"/>
</HitRectInsets>
<Layers>
<Layer level="BACKGROUND">
<Texture name="LootLinkFramePortrait" file="Interface\PetitionFrame\GuildCharter-Icon">
<Size>
<AbsDimension x="58" y="58"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="8" y="-9"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="ARTWORK">
<Texture file="Interface\TaxiFrame\UI-TaxiFrame-TopLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
<Texture file="Interface\TaxiFrame\UI-TaxiFrame-TopRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="256" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\TalentFrame\UI-TalentFrame-BotLeft">
<Size>
<AbsDimension x="256" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-256"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<Texture file="Interface\TalentFrame\UI-TalentFrame-BotRight">
<Size>
<AbsDimension x="128" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="256" y="-256"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="LootLinkTitleText" inherits="GameFontHighlight" text="LOOTLINK_TITLE">
<Size>
<AbsDimension x="300" y="14"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="LootLinkFrame" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="LootLinkHighlightFrame" hidden="true">
<Size>
<AbsDimension x="293" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="LootLinkHighlight" file="Interface\QuestFrame\UI-QuestLogTitleHighlight" alphaMode="ADD"/>
</Layer>
</Layers>
</Frame>
<EditBox name="LootLinkFrameQuickSearch" autoFocus="false" letters="34" historyLines="0">
<Size>
<AbsDimension x="240" y="20"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="27" y="-420"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLeft" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
<Size>
<AbsDimension x="12" y="29"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-11" y="2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.09375" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
<Size>
<AbsDimension x="225" y="29"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.09375" right="0.90625" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentRight" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
<Size>
<AbsDimension x="12" y="29"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.90625" right="1.0" top="0" bottom="1.0"/>
</Texture>
<FontString inherits="GameFontNormal" text="LOOTLINK_QUICK_LABEL">
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Color r="0.3" g="0.3" b="0.3"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnTextChanged>
LootLinkQuickSearch_Search();
</OnTextChanged>
<OnEscapePressed>
this:ClearFocus()
</OnEscapePressed>
<OnTabPressed>
LootLinkQuickSearch_Search(1);
</OnTabPressed>
<OnEnterPressed>
LootLinkQuickSearch_FullSearch();
</OnEnterPressed>
</Scripts>
<FontString inherits="ChatFontNormal"/>
</EditBox>
<Button name="LootLinkFrameQuickClearButton" toplevel="true">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<HitRectInsets>
<AbsInset left="9" right="7" top="-7" bottom="10"/>
</HitRectInsets>
<Anchors>
<Anchor point="RIGHT" relativeTo="LootLinkFrameQuickSearch" relativePoint="RIGHT">
<Offset>
<AbsDimension x="1" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
LootLinkQuickSearch_Clear();
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\CancelButton-Up"/>
<PushedTexture file="Interface\Buttons\CancelButton-Down"/>
<HighlightTexture file="Interface\Buttons\CancelButton-Highlight" alphaMode="ADD"/>
</Button>
<!--<Button name="LootLinkFrameOptionsButton" inherits="UIPanelButtonTemplate" text="LOOTLINK_OPTIONS_LABEL">
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="305" y="-420"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
LootLinkSearchFrame:Hide();
LootLinkOptionsFrame:Show();
</OnClick>
</Scripts>
</Button>-->
<Button name="LootLinkFrameSearchButton" inherits="UIPanelButtonTemplate" text="LOOTLINK_SEARCH_LABEL">
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="305" y="-420"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
LootLink_Search();
</OnClick>
</Scripts>
</Button>
<Button name="LootLinkFrameCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="LootLinkFrame" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-29" y="-8"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkFrameDropDown" inherits="UIDropDownMenuTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="59" y="-40"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
LootLinkFrameDropDown_OnLoad();
</OnLoad>
</Scripts>
</Button>
<Button name="LootLinkFrameOptionsButton" inherits="UIPanelButtonTemplate" text="LOOTLINK_OPTIONS_LABEL">
<Size>
<AbsDimension x="75" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="177" y="-43"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
LootLinkSearchFrame:Hide();
LootLinkOptionsFrame:Show();
</OnClick>
</Scripts>
</Button>
<!--<Button name="LootLinkFrameSearchButton" inherits="UIPanelButtonTemplate" text="LOOTLINK_SEARCH_LABEL">
<Size>
<AbsDimension x="75" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="177" y="-43"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
LootLink_Search();
</OnClick>
</Scripts>
</Button>-->
<Button name="LootLinkFrameRefreshButton" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="75" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="257" y="-43"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetText(LOOTLINK_REFRESH_LABEL);
</OnLoad>
<OnClick>
LootLink_Refresh();
</OnClick>
</Scripts>
</Button>
<Button name="LootLinkItem1" inherits="LootLinkItemButtonTemplate" id="1" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkFrame">
<Offset>
<AbsDimension x="19" y="-75"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem2" inherits="LootLinkItemButtonTemplate" id="2" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem1" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem3" inherits="LootLinkItemButtonTemplate" id="3" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem2" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem4" inherits="LootLinkItemButtonTemplate" id="4" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem3" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem5" inherits="LootLinkItemButtonTemplate" id="5" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem4" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem6" inherits="LootLinkItemButtonTemplate" id="6" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem5" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem7" inherits="LootLinkItemButtonTemplate" id="7" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem6" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem8" inherits="LootLinkItemButtonTemplate" id="8" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem7" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem9" inherits="LootLinkItemButtonTemplate" id="9" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem8" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem10" inherits="LootLinkItemButtonTemplate" id="10" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem9" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem11" inherits="LootLinkItemButtonTemplate" id="11" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem10" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem12" inherits="LootLinkItemButtonTemplate" id="12" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem11" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem13" inherits="LootLinkItemButtonTemplate" id="13" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem12" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem14" inherits="LootLinkItemButtonTemplate" id="14" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem13" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem15" inherits="LootLinkItemButtonTemplate" id="15" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem14" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem16" inherits="LootLinkItemButtonTemplate" id="16" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem15" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem17" inherits="LootLinkItemButtonTemplate" id="17" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem16" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem18" inherits="LootLinkItemButtonTemplate" id="18" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem17" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem19" inherits="LootLinkItemButtonTemplate" id="19" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem18" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem20" inherits="LootLinkItemButtonTemplate" id="20" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem19" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem21" inherits="LootLinkItemButtonTemplate" id="21" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem20" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="LootLinkItem22" inherits="LootLinkItemButtonTemplate" id="22" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem21" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<!--<Button name="LootLinkItem23" inherits="LootLinkItemButtonTemplate" id="23" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkItem22" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Button>-->
<ScrollFrame name="LootLinkListScrollFrame" inherits="FauxScrollFrameTemplate">
<Size>
<AbsDimension x="296" y="332"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LootLinkFrame">
<Offset>
<AbsDimension x="19" y="-75"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="256"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-2" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.484375" top="0" bottom="1.0"/>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ScrollBar">
<Size>
<AbsDimension x="31" y="106"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-2" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.515625" right="1.0" top="0" bottom="0.4140625"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnVerticalScroll>
FauxScrollFrame_OnVerticalScroll(LOOTLINK_ITEM_HEIGHT, LootLink_Update);
</OnVerticalScroll>
</Scripts>
</ScrollFrame>
</Frames>
<Scripts>
<OnLoad>
LootLink_OnLoad();
</OnLoad>
<OnEvent>
LootLink_OnEvent();
</OnEvent>
<OnShow>
LootLink_OnShow();
</OnShow>
<OnHide>
LootLink_OnHide();
</OnHide>
</Scripts>
</Frame>
<Button name="LootLinkSearchButtonTemplate" inherits="UIPanelButtonTemplate" virtual="true">
<Size>
<AbsDimension x="104" y="21"/>
</Size>
<NormalText inherits="GameFontHighlight"/>
<DisabledText inherits="GameFontDisable"/>
<HighlightText inherits="GameFontHighlight"/>
</Button>
<EditBox name="LLS_EditBoxTemplate" letters="256" historyLines="0" virtual="true">
<Size>
<AbsDimension x="200" y="20"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLeft" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
<Size>
<AbsDimension x="12" y="29"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-11" y="2"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.09375" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
<Size>
<AbsDimension x="195" y="29"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.09375" right="0.90625" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentRight" file="Interface\ClassTrainerFrame\UI-ClassTrainer-FilterBorder">
<Size>
<AbsDimension x="12" y="29"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.90625" right="1.0" top="0" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnEscapePressed>
LootLinkSearchFrame_Cancel();
</OnEscapePressed>
<OnEnterPressed>
LootLinkSearchFrame_Okay();
</OnEnterPressed>
<OnTabPressed>
LootLinkSearchFrame_ChangeFocus();
</OnTabPressed>
</Scripts>
<FontString inherits="ChatFontNormal"/>
</EditBox>
<Frame name="LootLinkSearchFrame" toplevel="true" frameStrata="DIALOG" enableMouse="true" enableKeyboard="true" movable="true" parent="UIParent" hidden="true">
<Size>
<AbsDimension x="384" y="512"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<Texture name="LootLinkSearchFrameHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="256" y="64"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString inherits="GameFontNormal" text="LOOTLINK_SEARCH_TITLE">
<Anchors>
<Anchor point="TOP" relativeTo="LootLinkSearchFrameHeader">
<Offset>
<AbsDimension x="0" y="-14"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_TextLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" text="LLS_TEXT">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="8" y="-35"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_TextDisabled" inherits="GameFontNormal" justifyH="LEFT" justifyV="BOTTOM" text="LLS_TEXT_DISABLED" hidden="true">
<Size>
<AbsDimension x="200" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_TextLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="8" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_NameLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" text="LLS_NAME">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_TextLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_RarityLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" text="LLS_RARITY">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_NameLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_BindsLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" text="LLS_BINDS">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_RarityLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_LocationLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" text="LLS_LOCATION">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_BindsLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_MinimumLevelLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" text="LLS_MINIMUM_LEVEL">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_LocationLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_MaximumLevelLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" text="LLS_MAXIMUM_LEVEL">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MinimumLevelLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_TypeLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" text="LLS_TYPE">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MaximumLevelLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_SubtypeLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" hidden="true">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_TypeLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<!-- container items -->
<FontString name="LLS_MinimumSlotsLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" hidden="true" text="LLS_MINIMUM_SLOTS">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_SubtypeLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<!-- weapon items -->
<FontString name="LLS_MinimumDamageLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" hidden="true" text="LLS_MINIMUM_DAMAGE">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_SubtypeLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_MaximumDamageLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" hidden="true" text="LLS_MAXIMUM_DAMAGE">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MinimumDamageLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_MaximumSpeedLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" hidden="true" text="LLS_MAXIMUM_SPEED">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MaximumDamageLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_MinimumDPSLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" hidden="true" text="LLS_MINIMUM_DPS">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MaximumSpeedLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<!-- armor and shield items -->
<FontString name="LLS_MinimumArmorLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" hidden="true" text="LLS_MINIMUM_ARMOR">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_SubtypeLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_MinimumBlockLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" hidden="true" text="LLS_MINIMUM_BLOCK">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MinimumArmorLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<!-- recipe items -->
<FontString name="LLS_MinimumSkillLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" hidden="true" text="LLS_MINIMUM_SKILL">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_SubtypeLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="LLS_MaximumSkillLabel" inherits="GameFontNormal" justifyH="RIGHT" justifyV="BOTTOM" hidden="true" text="LLS_MAXIMUM_SKILL">
<Size>
<AbsDimension x="134" y="14"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MinimumSkillLabel" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="LootLinkSearchFrameReset" inherits="LootLinkSearchButtonTemplate">
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="16" y="16"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetText(LOOTLINK_RESET_LABEL);
</OnLoad>
<OnClick>
LootLinkFrame.SearchParams = nil;
LootLinkSearch_LoadValues();
</OnClick>
</Scripts>
</Button>
<Button name="LootLinkSearchFrameCancel" inherits="LootLinkSearchButtonTemplate">
<Anchors>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-16" y="16"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetText(CANCEL);
</OnLoad>
<OnClick>
LootLinkSearchFrame_Cancel();
</OnClick>
</Scripts>
</Button>
<Button name="LootLinkSearchFrameOkay" inherits="LootLinkSearchButtonTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="LootLinkSearchFrameCancel" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="-4" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetText(OKAY);
</OnLoad>
<OnClick>
LootLinkSearchFrame_Okay();
</OnClick>
</Scripts>
</Button>
<EditBox name="LLS_TextEditBox" inherits="LLS_EditBoxTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_TextLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.next = "LLS_NameEditBox";
</OnLoad>
</Scripts>
</EditBox>
<EditBox name="LLS_NameEditBox" inherits="LLS_EditBoxTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_NameLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.previous = "LLS_TextEditBox";
this.next = "LLS_MinimumLevelEditBox";
</OnLoad>
</Scripts>
</EditBox>
<Button name="LLS_RarityDropDown" inherits="UIDropDownMenuTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_RarityLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-10" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
LLS_RarityDropDown_OnLoad();
</OnLoad>
</Scripts>
</Button>
<CheckButton name="LLS_ServerCheckButton">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_RarityDropDown" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-10" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormalSmall" text="LLS_SERVER">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
</CheckButton>
<Button name="LLS_BindsDropDown" inherits="UIDropDownMenuTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_BindsLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-10" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
LLS_BindsDropDown_OnLoad();
</OnLoad>
</Scripts>
</Button>
<CheckButton name="LLS_UniqueCheckButton">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_BindsDropDown" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-10" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormalSmall" text="LLS_UNIQUE">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
</CheckButton>
<Button name="LLS_LocationDropDown" inherits="UIDropDownMenuTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_LocationLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-10" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
LLS_LocationDropDown_OnLoad();
</OnLoad>
</Scripts>
</Button>
<CheckButton name="LLS_UsableCheckButton">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_LocationDropDown" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-10" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormalSmall" text="LLS_USABLE">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
</CheckButton>
<EditBox name="LLS_MinimumLevelEditBox" inherits="LLS_EditBoxTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MinimumLevelLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</EditBox>
<EditBox name="LLS_MaximumLevelEditBox" inherits="LLS_EditBoxTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MaximumLevelLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</EditBox>
<Button name="LLS_TypeDropDown" inherits="UIDropDownMenuTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_TypeLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-10" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
LLS_TypeDropDown_OnLoad();
</OnLoad>
</Scripts>
</Button>
<Button name="LLS_SubtypeDropDown" inherits="UIDropDownMenuTemplate" id="1" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_SubtypeLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-10" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
LLS_SubtypeDropDown_OnLoad();
</OnLoad>
</Scripts>
</Button>
<CheckButton name="LLS_SetCheckButton">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_TypeDropDown" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-10" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormalSmall" text="LLS_SET">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
</CheckButton>
<CheckButton name="LLS_SpoofCheckButton">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_TypeDropDown" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-10" y="-29"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormalSmall" text="LLS_SPOOF">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<NormalTexture file="Interface\Buttons\UI-CheckBox-Up"/>
<PushedTexture file="Interface\Buttons\UI-CheckBox-Down"/>
<HighlightTexture file="Interface\Buttons\UI-CheckBox-Highlight" alphaMode="ADD"/>
<CheckedTexture file="Interface\Buttons\UI-CheckBox-Check"/>
<DisabledCheckedTexture file="Interface\Buttons\UI-CheckBox-Check-Disabled"/>
</CheckButton>
<!-- container items -->
<EditBox name="LLS_MinimumSlotsEditBox" inherits="LLS_EditBoxTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MinimumSlotsLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</EditBox>
<!-- weapon items -->
<EditBox name="LLS_MinimumDamageEditBox" inherits="LLS_EditBoxTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MinimumDamageLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</EditBox>
<EditBox name="LLS_MaximumDamageEditBox" inherits="LLS_EditBoxTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MaximumDamageLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</EditBox>
<EditBox name="LLS_MaximumSpeedEditBox" inherits="LLS_EditBoxTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MaximumSpeedLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</EditBox>
<EditBox name="LLS_MinimumDPSEditBox" inherits="LLS_EditBoxTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MinimumDPSLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</EditBox>
<!-- armor and shield items -->
<EditBox name="LLS_MinimumArmorEditBox" inherits="LLS_EditBoxTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MinimumArmorLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</EditBox>
<EditBox name="LLS_MinimumBlockEditBox" inherits="LLS_EditBoxTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MinimumBlockLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</EditBox>
<!-- recipe items -->
<EditBox name="LLS_MinimumSkillEditBox" inherits="LLS_EditBoxTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MinimumSkillLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</EditBox>
<EditBox name="LLS_MaximumSkillEditBox" inherits="LLS_EditBoxTemplate" hidden="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="LLS_MaximumSkillLabel" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="16" y="0"/>
</Offset>
</Anchor>
</Anchors>
</EditBox>
</Frames>
<Scripts>
<OnShow>
LootLinkSearch_LoadValues();
LootLinkSearchFrame_SaveSearchParams();
LootLinkOptionsFrame_Cancel();
</OnShow>
<!--<OnKeyDown>
if( arg1 == "ESCAPE" ) then
LootLinkSearchFrame_Cancel();
end
</OnKeyDown>-->
</Scripts>
</Frame>
<Frame name="LootLinkTooltipIcon" toplevel="true" frameStrata="DIALOG" parent="UIParent" hidden="true">
<Size>
<AbsDimension x="36" y="36"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentTexture" file="Interface\Icons\INV_Misc_QuestionMark">
<Size>
<AbsDimension x="36" y="36"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
</Frame>
<Frame name="LootLinkOptionsFrame" frameStrata="DIALOG" enableMouse="true" enableKeyboard="false" movable="true" parent="UIParent" hidden="true">
<Size>
<AbsDimension x="384" y="512"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="256" y="64"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString inherits="GameFontNormal" text="LOOTLINK_OPTIONS_TITLE">
<Anchors>
<Anchor point="TOP" relativeTo="$parentHeader">
<Offset>
<AbsDimension x="0" y="-14"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentDefaults" inherits="LootLinkSearchButtonTemplate">
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="16" y="16"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetText(DEFAULTS);
</OnLoad>
<OnClick>
LootLinkOptionsFrame_Defaults();
</OnClick>
</Scripts>
</Button>
<Button name="$parentCancel" inherits="LootLinkSearchButtonTemplate">
<Anchors>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-16" y="16"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetText(CANCEL);
</OnLoad>
<OnClick>
LootLinkOptionsFrame_Cancel();
</OnClick>
</Scripts>
</Button>
<Button name="$parentOkay" inherits="LootLinkSearchButtonTemplate">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentCancel" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="-4" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetText(OKAY);
</OnLoad>
<OnClick>
LootLinkOptionsFrame_Okay();
</OnClick>
</Scripts>
</Button>
<Frame name="$parentGeneralFrame" inherits="OptionFrameBoxTemplate">
<Size>
<AbsDimension x="360" y="88"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-35"/>
</Offset>
</Anchor>
</Anchors>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentFixFrame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-20"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<CheckButton name="LLO_MouseoverCheckButton" inherits="UIOptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="8" y="-8"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_MOUSEOVER);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="LLO_IconCheckButton" inherits="UIOptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="188" y="-8"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_ICON);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="LLO_ExtraInfoCheckButton" inherits="UIOptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="8" y="-32"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_EXTRA_INFO);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="LLO_TypeLinksCheckButton" inherits="UIOptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="188" y="-32"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if ( this:GetChecked() ) then
LLO_AutoTypeLinksCheckButton:Enable();
LLO_AutoTypeLinksCheckButtonText:SetTextColor(1, 0.82, 0);
else
LLO_AutoTypeLinksCheckButton:Disable();
LLO_AutoTypeLinksCheckButtonText:SetTextColor(0.3, 0.3, 0.3);
end
</OnClick>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_TYPE_LINKS);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="LLO_AutoTypeLinksCheckButton" inherits="UIOptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="198" y="-56"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_AUTO_TYPE_LINKS);
</OnLoad>
</Scripts>
</CheckButton>
</Frames>
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0.15, 0.15, 0.15);
getglobal(this:GetName().."Title"):SetText(LLO_GENERAL_LABEL);
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentMinimapFrame" inherits="OptionFrameBoxTemplate">
<Size>
<AbsDimension x="360" y="100"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentGeneralFrame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-20"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<CheckButton name="LLO_HideMinimap" inherits="UIOptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="8" y="-48"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_MINIMAP_HIDE);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="LLO_LockMinimap" inherits="UIOptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="8" y="-68"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_MINIMAP_LOCK);
</OnLoad>
</Scripts>
</CheckButton>
<Slider name="LLO_MinimapPos" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="340" y="16"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-23" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_MINIMAP_POS.." "..0);
getglobal(this:GetName().."High"):SetText(360);
getglobal(this:GetName().."Low"):SetText(0);
this:SetMinMaxValues(0,360);
this:SetValueStep(1);
</OnLoad>
<OnValueChanged>
getglobal(this:GetName().."Text"):SetText(LLO_MINIMAP_POS.." "..this:GetValue());
LootLink_Minimap_Position(this:GetValue());
</OnValueChanged>
</Scripts>
</Slider>
<Slider name="LLO_MinimapOffset" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="170" y="16"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="85" y="-63" />
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_MINIMAP_OFFSET.." "..0);
getglobal(this:GetName().."High"):SetText(30);
getglobal(this:GetName().."Low"):SetText(-30);
this:SetMinMaxValues(-30,30);
this:SetValueStep(1);
</OnLoad>
<OnValueChanged>
getglobal(this:GetName().."Text"):SetText(LLO_MINIMAP_OFFSET.." "..this:GetValue());
LootLink_Minimap_Position(nil,this:GetValue());
</OnValueChanged>
</Scripts>
</Slider>
</Frames>
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0.15, 0.15, 0.15);
getglobal(this:GetName().."Title"):SetText(LLO_MINIMAP_LABEL);
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentCacheFrame" inherits="OptionFrameBoxTemplate">
<Size>
<AbsDimension x="360" y="110"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentMinimapFrame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-20"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<CheckButton name="LLO_ServerCheckButton" inherits="UIOptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="8" y="-8"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_SERVER);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="LLO_SpoofCheckButton" inherits="UIOptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="8" y="-32"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_SPOOF);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="LLO_SameNameCheckButton" inherits="UIOptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="188" y="-8"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if ( this:GetChecked() ) then
LLO_VariantCheckButton:Enable();
LLO_VariantCheckButtonText:SetTextColor(1, 0.82, 0);
LLO_EnchantsCheckButton:Enable();
LLO_EnchantsCheckButtonText:SetTextColor(1, 0.82, 0);
else
LLO_VariantCheckButton:Disable();
LLO_VariantCheckButtonText:SetTextColor(0.3, 0.3, 0.3);
LLO_EnchantsCheckButton:Disable();
LLO_EnchantsCheckButtonText:SetTextColor(0.3, 0.3, 0.3);
end
</OnClick>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_SAME_NAME);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="LLO_VariantCheckButton" inherits="UIOptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="198" y="-32"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_VARIANT);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="LLO_EnchantsCheckButton" inherits="UIOptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="198" y="-56"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_ENCHANTS);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="LLO_LiteModeCheckButton" inherits="UIOptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="188" y="-80"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if ( this:GetChecked() and not LootLinkState.LightMode ) then
StaticPopup_Show("LOOTLINK_LITEMODE_CONFIRM");
else
StaticPopup_Hide("LOOTLINK_LITEMODE_CONFIRM");
end
</OnClick>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(LLO_LITE_MODE);
this:Disable();
getglobal(this:GetName().."Text"):SetTextColor(0.3, 0.3, 0.3);
</OnLoad>
</Scripts>
</CheckButton>
<Button name="LLO_RarityDropDown" inherits="UIDropDownMenuTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-8" y="-72"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="$parentLabel" inherits="GameFontNormalSmall" text="LLO_RARITY_THRESHOLD">
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="21" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
LLO_RarityDropDown_OnLoad();
</OnLoad>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0.15, 0.15, 0.15);
getglobal(this:GetName().."Title"):SetText(LLO_FIX_LABEL);
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parentFixFrame" inherits="LootLinkOptionFrameBoxTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parentCacheFrame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Button name="LLO_Fix" inherits="LootLinkSearchButtonTemplate" text="LLO_FIX">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
LootLinkProcess_Process("FIXCACHE");
</OnClick>
</Scripts>
</Button>
<Button name="LLO_Purge" inherits="LootLinkSearchButtonTemplate" text="LLO_PURGE">
<Anchors>
<Anchor point="CENTER" relativeTo="$parentRedBox">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
LootLinkOptions_SaveValues();
LootLinkProcess_Process("PURGE");
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(0.15, 0.15, 0.15);
--getglobal(this:GetName().."Title"):SetText(LLO_FIX_LABEL);
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnShow>
LootLinkOptions_LoadValues();
</OnShow>
<OnHide>
LootLinkOptionsFrame_Cancel();
</OnHide>
</Scripts>
</Frame>
<Button name="LootLinkMinimapButton" parent="Minimap" enableMouse="true" hidden="true" frameStrata="MEDIUM">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="Minimap" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\PetitionFrame\GuildCharter-Icon">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="-1" y="1"/>
</Offset>
</Anchor>
</Anchors>
</NormalTexture>
<PushedTexture file="Interface\PetitionFrame\GuildCharter-Icon">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</PushedTexture>
<HighlightTexture alphaMode="ADD" file="Interface\Minimap\UI-Minimap-ZoomButton-Highlight"/>
<Layers>
<Layer level="OVERLAY">
<Texture name="$parentFrame" file="Interface\Minimap\MiniMap-TrackingBorder">
<Size>
<AbsDimension x="52" y="52"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnClick>
if ( arg1 == "RightButton" and ( LootLinkFrame.process or LootLink_Process:IsVisible() ) ) then
if ( LootLink_Process:IsVisible() ) then
LootLink_Process:Hide();
else
LootLink_Process:Show();
end
return;
end
if ( LootLinkFrame:IsVisible() ) then
HideUIPanel(LootLinkFrame);
else
ShowUIPanel(LootLinkFrame);
end
</OnClick>
<OnEnter>
LootLink_Minimap_OnEnter();
</OnEnter>
<OnLoad>
this:RegisterForClicks("LeftButtonUp", "RightButtonUp");
this:RegisterForDrag("LeftButton", "RightButton");
</OnLoad>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnDragStart>
LootLink_Minimap_DragStart();
</OnDragStart>
<OnDragStop>
LootLink_Minimap_DragStop();
</OnDragStop>
<OnMouseUp>
LootLink_Minimap_DragStop();
</OnMouseUp>
</Scripts>
</Button>
<Frame name="LootLink_Process" parent="UIParent" hidden="true" movable="true">
<Size>
<AbsDimension x="206" y="26"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-120"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture>
<Size>
<AbsDimension x="195" y="13"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Color r="0" g="0" b="0" a="0.5"/>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parent_Num" inherits="GameFontHighlight">
<Size>
<AbsDimension x="185" y="16"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent_Header" inherits="GameFontHighlight">
<Size>
<AbsDimension x="185" y="16"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="18"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent_Time" inherits="GameFontHighlight">
<Size>
<AbsDimension x="185" y="16"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-18"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<Texture file="Interface\Tooltips\UI-StatusBar-Border">
<Size>
<AbsDimension x="205" y="20"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Button name="$parentCloseButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="LootLink_Process" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="25"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
LootLink_Process_Cancel();
</OnClick>
</Scripts>
</Button>
<Button name="$parentMinimizeButton">
<Size>
<AbsDimension x="16" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parentCloseButton" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-24" y="-8"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
this:GetParent():Hide();
</OnClick>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText("Minimize");
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-MinusButton-Up"/>
<PushedTexture file="Interface\Buttons\UI-MinusButton-Down"/>
<DisabledTexture file="Interface\Buttons\UI-MinusButton-Disabled"/>
<HighlightTexture file="Interface\Buttons\UI-PlusButton-Hilight" alphaMode="ADD"/>
</Button>
<StatusBar name="$parent_Bar">
<Size>
<AbsDimension x="195" y="13"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetFrameLevel(this:GetFrameLevel() - 1)
</OnLoad>
</Scripts>
<BarTexture file="Interface\TargetingFrame\UI-StatusBar"/>
<BarColor r="1.0" g="1.0" b="0.0"/>
</StatusBar>
</Frames>
<Scripts>
<OnMouseDown>
this:StartMoving();
</OnMouseDown>
<OnMouseUp>
this:StopMovingOrSizing();
</OnMouseUp>
<OnDragStop>
this:StopMovingOrSizing();
</OnDragStop>
</Scripts>
</Frame>
</Ui>