vanilla-wow-addons – Rev 1
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<Ui>
<Script file="DeathEstimator.lua"/>
<Frame name="DeathEstimatorFrame" hidden="false" frameStrata="LOW" toplevel="true" enableMouse="true" movable="true" parent="UIParent">
<Size>
<AbsDimension x="128" y="64"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
</Backdrop>
<Frames>
<Button name="DeathEstimatorPlayerButton">
<Size>
<AbsDimension x="128" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="DeathEstimatorPlayerLabel" justifyH="RIGHT" justifyV="CENTER" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="64" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="DeathEstimatorPlayerText" justifyH="RIGHT" justifyV="CENTER" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="52" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="64" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnMouseDown>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StartMoving();
end
</OnMouseDown>
<OnMouseUp>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StopMovingOrSizing();
end
</OnMouseUp>
</Scripts>
</Button>
<Button name="DeathEstimatorPetButton">
<Size>
<AbsDimension x="128" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="2" y="-16"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="DeathEstimatorPetLabel" justifyH="RIGHT" justifyV="CENTER" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="64" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="DeathEstimatorPetText" justifyH="RIGHT" justifyV="CENTER" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="52" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="64" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnMouseDown>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StartMoving();
end
</OnMouseDown>
<OnMouseUp>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StopMovingOrSizing();
end
</OnMouseUp>
</Scripts>
</Button>
<Button name="DeathEstimatorTargetButton">
<Size>
<AbsDimension x="128" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="2" y="-32"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="DeathEstimatorTargetLabel" justifyH="RIGHT" justifyV="CENTER" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="64" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="DeathEstimatorTargetText" justifyH="RIGHT" justifyV="CENTER" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="52" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="64" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnMouseDown>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StartMoving();
end
</OnMouseDown>
<OnMouseUp>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StopMovingOrSizing();
end
</OnMouseUp>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
DeathEstimator_OnLoad();
</OnLoad>
<OnEvent>
DeathEstimator_OnEvent(event);
</OnEvent>
<OnUpdate>
DeathEstimator_OnUpdate();
</OnUpdate>
<OnMouseDown>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StartMoving();
end
</OnMouseDown>
<OnMouseUp>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StopMovingOrSizing();
end
</OnMouseUp>
</Scripts>
</Frame>
<Frame name="DeathEstimatorPartyFrame" hidden="true" frameStrata="LOW" toplevel="true" enableMouse="true" movable="true" parent="DeathEstimatorFrame">
<Size>
<AbsDimension x="128" y="80"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT" relativeTo="DeathEstimatorFrame">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
</Backdrop>
<Frames>
<Button name="DeathEstimatorParty1Button">
<Size>
<AbsDimension x="128" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="DeathEstimatorParty1Label" justifyH="RIGHT" justifyV="CENTER" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="64" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="DeathEstimatorParty1Text" justifyH="RIGHT" justifyV="CENTER" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="52" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="64" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnMouseDown>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StartMoving();
end
</OnMouseDown>
<OnMouseUp>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StopMovingOrSizing();
end
</OnMouseUp>
</Scripts>
</Button>
<Button name="DeathEstimatorParty2Button">
<Size>
<AbsDimension x="128" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-16"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="DeathEstimatorParty2Label" justifyH="RIGHT" justifyV="CENTER" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="64" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="DeathEstimatorParty2Text" justifyH="RIGHT" justifyV="CENTER" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="52" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="64" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnMouseDown>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StartMoving();
end
</OnMouseDown>
<OnMouseUp>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StopMovingOrSizing();
end
</OnMouseUp>
</Scripts>
</Button>
<Button name="DeathEstimatorParty3Button">
<Size>
<AbsDimension x="128" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-32"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="DeathEstimatorParty3Label" justifyH="RIGHT" justifyV="CENTER" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="64" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="DeathEstimatorParty3Text" justifyH="RIGHT" justifyV="CENTER" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="52" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="64" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnMouseDown>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StartMoving();
end
</OnMouseDown>
<OnMouseUp>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StopMovingOrSizing();
end
</OnMouseUp>
</Scripts>
</Button>
<Button name="DeathEstimatorParty4Button">
<Size>
<AbsDimension x="128" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-48"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="DeathEstimatorParty4Label" justifyH="RIGHT" justifyV="CENTER" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="64" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="DeathEstimatorParty4Text" justifyH="RIGHT" justifyV="CENTER" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="52" y="12"/>
</Size>
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="64" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnMouseDown>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StartMoving();
end
</OnMouseDown>
<OnMouseUp>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StopMovingOrSizing();
end
</OnMouseUp>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
DeathEstimator_PartyOnLoad();
</OnLoad>
<OnEvent>
DeathEstimator_OnEvent();
</OnEvent>
<OnMouseDown>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StartMoving();
end
</OnMouseDown>
<OnMouseUp>
if ( arg1 == "LeftButton" ) then
DeathEstimatorFrame:StopMovingOrSizing();
end
</OnMouseUp>
</Scripts>
</Frame>
</Ui>
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