vanilla-wow-addons – Rev 1

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-- Title: ImproveDressingRoom v1.2
-- Author: TotalPackage
-- Date: 05/21/2006


function ImproveAHDressingRoomModel_Load()
        if( not AuctionDressUpModel ) then
                this:RegisterEvent("ADDON_LOADED");
        else
                ImproveAHDressingRoomFrame:SetParent("AuctionDressUpFrame");
                ImproveAHDressingRoomFrame:SetFrameLevel(AuctionDressUpFrame:GetFrameLevel() + 1);
                ImproveAHDressingRoomFrame:SetPoint("BOTTOM", "AuctionDressUpFrame", "BOTTOM", 0, 3);
                ImproveAHDressingRoomFrame:Show();
                AuctionDressUpModelRotateRightButton:Hide();
                AuctionDressUpModelRotateLeftButton:Hide();
                AuctionDressUpModel:SetHeight(370);
                AuctionDressUpModel:SetPoint("BOTTOM", "AuctionDressUpFrame", "BOTTOM", 0, 10);
                AuctionDressUpFrameResetButton:SetPoint("BOTTOM", "AuctionDressUpFrame", "BOTTOM", 0, 15);
        end
end


function ImproveAHDressingRoomModel_Event()
        if (event == "ADDON_LOADED") then
                if (arg1 == "Blizzard_AuctionUI") then
                        this:UnregisterEvent("ADDON_LOADED");
                        ImproveAHDressingRoomFrame:SetParent("AuctionDressUpFrame");
                        ImproveAHDressingRoomFrame:SetFrameLevel(AuctionDressUpFrame:GetFrameLevel() + 1);
                        ImproveAHDressingRoomFrame:SetPoint("BOTTOM", "AuctionDressUpFrame", "BOTTOM", 0, 3);
                        ImproveAHDressingRoomFrame:Show();
                        AuctionDressUpModelRotateRightButton:Hide();
                        AuctionDressUpModelRotateLeftButton:Hide();
                        AuctionDressUpModel:SetHeight(370);
                        AuctionDressUpModel:SetPoint("BOTTOM", "AuctionDressUpFrame", "BOTTOM", 0, 10);
                        AuctionDressUpFrameResetButton:SetPoint("BOTTOM", "AuctionDressUpFrame", "BOTTOM", 0, 15);
                end
        end
end


function ImproveDressingRoomModel_OnLoad()
        idu_ismoving = nil;
        idu_ispaning = nil;
end


function ImproveDressingRoom_OnMouseDown(arg1)
        if (arg1 == "LeftButton") then
                idu_ismoving = 1;
                previousx, previousy = GetCursorPosition();
        end
        if (arg1 == "RightButton") then
                idu_ispaning = 1;
                previousx, previousy = GetCursorPosition();
        end
end


function ImproveDressingRoom_OnMouseUp(arg1,frameName)
        if (arg1 == "LeftButton") then
                idu_ismoving = nil;
        end
        if (arg1 == "RightButton") then
                idu_ispaning = nil;
        end
end


function ImproveDressingRoom_OnMouseWheel(value,frameName)
        if (frameName == "ImproveDressingRoomFrame") then
                local cz, cx, cy = DressUpModel:GetPosition();
                if ( value > 0 ) then
                        idu_zoom = cz + 0.75;
                else
                        idu_zoom = cz - 0.75;
                end
                DressUpModel:SetPosition(idu_zoom, cx, cy);
        elseif (frameName == "ImproveAHDressingRoomFrame") then
                local cz, cx, cy = AuctionDressUpModel:GetPosition();
                if ( value > 0 ) then
                        idu_ahzoom = cz + 0.75;
                else
                        idu_ahzoom = cz - 0.75;
                end
                AuctionDressUpModel:SetPosition(idu_ahzoom, cx, cy);
        end
end


function ImproveDressingRoom_OnUpdate(elapsedTime)
        if ( idu_ismoving ) then
                local currentx, currenty = GetCursorPosition();
                if (ImproveAHDressingRoomFrame:IsVisible()) then
                        idu_rotation = AuctionDressUpModel:GetFacing() + ((currentx - previousx)/50);
                        AuctionDressUpModel:SetFacing(idu_rotation);
                elseif (ImproveDressingRoomFrame:IsVisible()) then
                        idu_rotation = DressUpModel:GetFacing() + ((currentx - previousx)/50);
                        DressUpModel:SetFacing(idu_rotation);
                end
                previousx, previousy = GetCursorPosition();
        elseif ( idu_ispaning ) then
                local currentx, currenty = GetCursorPosition();
                if (ImproveAHDressingRoomFrame:IsVisible()) then
                        local cz, cx, cy = AuctionDressUpModel:GetPosition();
                        idu_ahpositionx = cx + ((currentx - previousx)/50);
                        idu_ahpositiony = cy + ((currenty - previousy)/50);
                        AuctionDressUpModel:SetPosition(cz, idu_ahpositionx, idu_ahpositiony);
                elseif (ImproveDressingRoomFrame:IsVisible()) then
                        local cz, cx, cy = DressUpModel:GetPosition();
                        idu_positionx = cx + ((currentx - previousx)/50);
                        idu_positiony = cy + ((currenty - previousy)/50);
                        DressUpModel:SetPosition(cz, idu_positionx, idu_positiony);
                end
                previousx, previousy = GetCursorPosition();
        end
end