vanilla-wow-addons – Rev 1
?pathlinks?
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
<Script file="localization.lua"/>
<Script file="GB_Get.lua"/>
<Script file="GB_Hooks.lua"/>
<Script file="GB_UnitFrames.lua"/>
<Script file="GB_Initialization.lua"/>
<Script file="GB_Main.lua"/>
<Script file="GB_Options.lua"/>
<Script file="GB_Bars.lua"/>
<Script file="GB_Buttons.lua"/>
<Script file="GB_MiniSpellbook.lua"/>
<Frame name="GB_BGTemplate" hidden="false" virtual="true">
<Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
<EdgeSize>
<AbsValue val="16"/>
</EdgeSize>
<TileSize>
<AbsValue val="16"/>
</TileSize>
<BackgroundInsets>
<AbsInset left="5" right="5" top="5" bottom="5"/>
</BackgroundInsets>
</Backdrop>
</Frame>
<Button name="GB_ActionButtonTemplate" hidden="true" virtual="true">
<Size><AbsDimension x="36" y="36"/></Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parent_Icon" file="Interface\AddOns\GroupButtons\EmptyButton">
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<Model name="$parent_Cooldown" inherits="CooldownFrameTemplate"/>
<Frame name="$parentTextFrame">
<Size><AbsDimension x="36" y="36"/></Size>
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Layers>
<Layer level="OVERLAY">
<FontString name="$parent_CooldownCount" inherits="GB_CooldownCountFont" justifyH="CENTER">
<Anchors>
<Anchor point="LEFT">
<Offset><AbsDimension x="2" y="0"/></Offset>
</Anchor>
<Anchor point="RIGHT">
<Offset><AbsDimension x="-2" y="0"/></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parent_HotKey" inherits="GB_KeybindingsFont" justifyH="RIGHT">
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="2" y="-2"/></Offset>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset><AbsDimension x="-2" y="-2"/></Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent_DynamicHotKey" inherits="GB_DynamicKeybindingsFont" justifyH="RIGHT">
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="2" y="-12"/></Offset>
</Anchor>
<Anchor point="TOPRIGHT">
<Offset><AbsDimension x="-2" y="-12"/></Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parent_Count" inherits="GB_ItemCountFont" justifyH="RIGHT">
<Anchors>
<Anchor point="BOTTOMRIGHT">
<Offset><AbsDimension x="-2" y="2"/></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="OVERLAY">
<FontString name="$parent_Name" inherits="GB_MacroNameFont" outline="THICK">
<Size><AbsDimension x="36" y="10"/></Size>
<Anchors>
<Anchor point="BOTTOMLEFT">
<Offset><AbsDimension x="0" y="3"/></Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset><AbsDimension x="0" y="3"/></Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
</Frames>
<HighlightTexture alphaMode="ADD" file="Interface\Buttons\ButtonHilight-Square"/>
<Scripts>
<OnLoad>
this:RegisterForClicks("LeftButtonUp", "RightButtonUp");
this:RegisterForDrag("LeftButton");
this.inContext = true;
</OnLoad>
<OnEvent>
GB_ActionButton_OnEvent(event);
</OnEvent>
<OnMouseDown>
if (not GB_Settings[GB_INDEX].barsLocked) then
GB_StartMoving(this:GetParent());
elseif (IsShiftKeyDown() and IsControlKeyDown()) then
GB_StartMoving(this:GetParent());
end
</OnMouseDown>
<OnMouseUp>
if (not GB_Settings[GB_INDEX].barsLocked) then
GB_StopMoving(this:GetParent());
elseif (IsShiftKeyDown() and IsControlKeyDown()) then
GB_StopMoving(this:GetParent());
end
</OnMouseUp>
<OnHide>
if (GB_INITIALIZED and (not GB_Settings[GB_INDEX].barsLocked)) then
GB_StopMoving(this:GetParent());
end
</OnHide>
<OnClick>
if (GB_MOUSE_ACTION.id and (not GB_Settings[GB_INDEX].buttonsLocked)) then
GB_Update_Spellbox(this:GetID(), this:GetParent().index);
elseif (GB_Settings[GB_INDEX].barsLocked) then
GB_ActionButton_OnClick(this:GetParent():GetName(), this:GetID());
end
</OnClick>
<OnDragStart>
if (not GB_Settings[GB_INDEX].buttonsLocked) then
GB_Update_Spellbox(this:GetID(), this:GetParent().index);
else
GB_ActionButton_OnClick(this:GetParent():GetName(), this:GetID());
end
</OnDragStart>
<OnEnter>
this:GetParent().timer = nil;
GB_Show_Tooltip(this:GetParent().index, this:GetID());
</OnEnter>
<OnLeave>
if (GB_Settings[GB_INDEX][this:GetParent().index].mouseover) then
this:GetParent().timer = GB_MOUSEOUT_TIME;
end
GameTooltip:Hide();
</OnLeave>
<OnUpdate>
GB_ActionButton_OnUpdate(arg1);
</OnUpdate>
<OnShow>
GB_ActionButton_UpdateCooldown();
</OnShow>
</Scripts>
</Button>
<Frame name="GB_ActionBarTemplate" hidden="true" virtual="true" frameStrata="low" movable="true">
<Size><AbsDimension x="10" y="10"/></Size>
<Frames>
<Frame name="$parent_Label" hidden="true">
<Size><AbsDimension x="50" y="20"/></Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parent_Border">
<Size><AbsDimension x="52" y="22"/></Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="-1" y="1"/></Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset><AbsDimension x="1" y="-1"/></Offset>
</Anchor>
</Anchors>
<Color r=".9" g=".9" b="0"/>
</Texture>
<Texture name="$parent_Background">
<Size><AbsDimension x="50" y="20"/></Size>
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Color r=".6" g="0" b="0"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parent_Text" inherits="GameFontNormal" justifyH="CENTER">
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Color r="1" g="1" b="0"/>
</FontString>
</Layer>
</Layers>
</Frame>
<Button name="$parent_Button_1" inherits="GB_ActionButtonTemplate" id="1"/>
<Button name="$parent_Button_2" inherits="GB_ActionButtonTemplate" id="2"/>
<Button name="$parent_Button_3" inherits="GB_ActionButtonTemplate" id="3"/>
<Button name="$parent_Button_4" inherits="GB_ActionButtonTemplate" id="4"/>
<Button name="$parent_Button_5" inherits="GB_ActionButtonTemplate" id="5"/>
<Button name="$parent_Button_6" inherits="GB_ActionButtonTemplate" id="6"/>
<Button name="$parent_Button_7" inherits="GB_ActionButtonTemplate" id="7"/>
<Button name="$parent_Button_8" inherits="GB_ActionButtonTemplate" id="8"/>
<Button name="$parent_Button_9" inherits="GB_ActionButtonTemplate" id="9"/>
<Button name="$parent_Button_10" inherits="GB_ActionButtonTemplate" id="10"/>
<Button name="$parent_Button_11" inherits="GB_ActionButtonTemplate" id="11"/>
<Button name="$parent_Button_12" inherits="GB_ActionButtonTemplate" id="12"/>
<Button name="$parent_Button_13" inherits="GB_ActionButtonTemplate" id="13"/>
<Button name="$parent_Button_14" inherits="GB_ActionButtonTemplate" id="14"/>
<Button name="$parent_Button_15" inherits="GB_ActionButtonTemplate" id="15"/>
<Button name="$parent_Button_16" inherits="GB_ActionButtonTemplate" id="16"/>
<Button name="$parent_Button_17" inherits="GB_ActionButtonTemplate" id="17"/>
<Button name="$parent_Button_18" inherits="GB_ActionButtonTemplate" id="18"/>
<Button name="$parent_Button_19" inherits="GB_ActionButtonTemplate" id="19"/>
<Button name="$parent_Button_20" inherits="GB_ActionButtonTemplate" id="20"/>
</Frames>
<Scripts>
<OnUpdate>
GB_Bar_OnUpdate();
</OnUpdate>
<OnEvent>
GB_Bar_OnEvent(event);
</OnEvent>
<OnHide>
if (GB_INITIALIZED and (not GB_Settings[GB_INDEX].barsLocked)) then
GB_StopMoving();
end
</OnHide>
<OnShow>
if (GB_INITIALIZED) then
for i=1, 20 do
GB_ActionButton_CheckAllContexts(getglobal(this:GetName().."_Button_"..i));
end
GB_Set_Layout(this.index, this:GetName());
end
</OnShow>
</Scripts>
</Frame>
<Button name="GB_ClickboxTemplate" hidden="true" virtual="true">
<Size><AbsDimension x="100" y="100"/></Size>
<Layers>
<Layer level="OVERLAY">
<Texture name="$parent_Texture" hidden="true">
<Color r=".7" g=".7" b=".7" a=".5"/>
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnEnter>
GB_UnitFrame_OnEnter();
</OnEnter>
<OnLeave>
GB_UnitFrame_OnLeave();
</OnLeave>
<OnEvent>
GB_UnitFrame_OnEvent(event);
</OnEvent>
<OnMouseDown>
GB_UnitFrame_OnMouseDown(arg1);
</OnMouseDown>
<OnMouseUp>
GB_UnitFrame_OnMouseUp(arg1);
</OnMouseUp>
<OnClick>
GB_UnitFrame_OnClick(arg1);
</OnClick>
<OnReceiveDrag>
GB_UnitFrame_OnReceiveDrag();
</OnReceiveDrag>
<OnShow>
this:Raise()
</OnShow>
</Scripts>
</Button>
<Frame name="GB_PetRaidBarTemplate" hidden="true" virtual="true" frameStrata="low" movable="true">
<Size><AbsDimension x="10" y="10"/></Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Frames>
<Frame name="$parent_Label" hidden="true">
<Size><AbsDimension x="50" y="20"/></Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parent_Border">
<Size><AbsDimension x="52" y="22"/></Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="-1" y="1"/></Offset>
</Anchor>
<Anchor point="BOTTOMRIGHT">
<Offset><AbsDimension x="1" y="-1"/></Offset>
</Anchor>
</Anchors>
<Color r=".9" g=".9" b="0"/>
</Texture>
<Texture name="$parent_Background">
<Size><AbsDimension x="50" y="20"/></Size>
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Color r=".6" g="0" b="0"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parent_Text" inherits="GameFontNormal" justifyH="CENTER">
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Color r="1" g="1" b="0"/>
</FontString>
</Layer>
</Layers>
</Frame>
<Button name="$parent_Button_1" inherits="GB_ActionButtonTemplate" id="1"/>
<Button name="$parent_Button_2" inherits="GB_ActionButtonTemplate" id="2"/>
<Button name="$parent_Button_3" inherits="GB_ActionButtonTemplate" id="3"/>
<Button name="$parent_Button_4" inherits="GB_ActionButtonTemplate" id="4"/>
<Button name="$parent_Button_5" inherits="GB_ActionButtonTemplate" id="5"/>
<Button name="$parent_Button_6" inherits="GB_ActionButtonTemplate" id="6"/>
</Frames>
<Scripts>
<OnUpdate>
GB_Bar_OnUpdate();
</OnUpdate>
<OnEvent>
GB_Bar_OnEvent(event);
</OnEvent>
<OnHide>
if (GB_INITIALIZED and (not GB_Settings[GB_INDEX].barsLocked)) then
GB_StopMoving();
end
</OnHide>
<OnShow>
if (GB_INITIALIZED) then
for i=1, 6 do
GB_ActionButton_CheckAllContexts(getglobal(this:GetName().."_Button_"..i));
end
GB_Set_Layout(this.index, this:GetName());
end
</OnShow>
</Scripts>
</Frame>
</Ui>
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