vanilla-wow-addons – Rev 1
?pathlinks?
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
<Frame name="GB_Action_Options" hidden="true" frameStrata="high" parent="GB_BarOptions">
<Size><AbsDimension x="320" y="415"/></Size>
<Frames>
<Button name="$parent_Close" hidden="false">
<Size><AbsDimension x="35" y="35"/></Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset><AbsDimension x="5" y="5"/></Offset>
</Anchor>
</Anchors>
<NormalTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Up"/>
<PushedTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Down"/>
<HighlightTexture file="Interface\Buttons\UI-Panel-MinimizeButton-Highlight" alphaMode="ADD"/>
<Scripts>
<OnClick>
GB_Action_Options:Hide();
</OnClick>
</Scripts>
</Button>
<Button name="$parent_Cast_Button" inherits="UIPanelButtonTemplate">
<Size><AbsDimension x="130" y="26"/></Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="20" y="-30"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetText(GB_TEXT.CastOptions);
</OnLoad>
<OnClick>
GB_Action_Options_Cast:Show();
GB_Action_Options_Display:Hide();
</OnClick>
</Scripts>
</Button>
<Button name="$parent_Display_Button" inherits="UIPanelButtonTemplate">
<Size><AbsDimension x="130" y="26"/></Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent_Cast_Button" relativePoint="RIGHT"/>
</Anchors>
<Scripts>
<OnLoad>
this:SetText(GB_TEXT.DisplayOptions);
</OnLoad>
<OnClick>
GB_Action_Options_Cast:Hide();
GB_Action_Options_Display:Show();
</OnClick>
</Scripts>
</Button>
</Frames>
<Layers>
<Layer level="BACKGROUND">
<Texture>
<Size><AbsDimension x="1" y="1"/></Size>
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Color r="0" g="0" b="0"/>
</Texture>
</Layer>
<Layer level="BORDER">
<Texture>
<Size><AbsDimension x="1" y="1"/></Size>
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="BOTTOMLEFT"/>
</Anchors>
<Color r=".9" g=".9" b=".9"/>
</Texture>
<Texture>
<Size><AbsDimension x="1" y="1"/></Size>
<Anchors>
<Anchor point="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
<Color r=".9" g=".9" b=".9"/>
</Texture>
<Texture>
<Size><AbsDimension x="1" y="1"/></Size>
<Anchors>
<Anchor point="TOPLEFT"/>
<Anchor point="TOPRIGHT"/>
</Anchors>
<Color r=".9" g=".9" b=".9"/>
</Texture>
<Texture>
<Size><AbsDimension x="1" y="1"/></Size>
<Anchors>
<Anchor point="BOTTOMRIGHT"/>
<Anchor point="BOTTOMLEFT"/>
</Anchors>
<Color r=".9" g=".9" b=".9"/>
</Texture>
</Layer>
<Layer level="ARTWORK">
<FontString name="$parent_Name" inherits="GameFontNormal">
<Anchors>
<Anchor point="TOP">
<Offset><AbsDimension x="0" y="-10"/></Offset>
</Anchor>
</Anchors>
<Color r="0" g="1" b="0"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this:SetBackdropColor(0.0, 0.0, 0.0);
</OnLoad>
</Scripts>
</Frame>
<Frame name="GB_Action_Options_Cast" parent="GB_Action_Options" hidden="false">
<Size><AbsDimension x="10" y="10"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GB_Action_Options_Cast_Button" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="0" y="-5"/></Offset>
</Anchor>
</Anchors>
<Frames>
<CheckButton name="$parent_Assist" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "assist";
GB_Set_Label(GB_TEXT.Assist);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_Announce" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_Assist" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "announce";
GB_Set_Label(GB_TEXT.Announce);
</OnLoad>
</Scripts>
</CheckButton>
<Frame name="$parent_AnnounceNum" inherits="GB_MenuControlTemplate">
<Size><AbsDimension x="50" y="26"/></Size>
<Scripts>
<OnLoad>
this:SetBackdropColor(0.0, 0.0, 0.0);
this.menu = "GB_Menu_Announce";
GB_Set_Label(GB_TEXT.AnnounceNum);
GB_Set_Anchor("_Announce", 20, 0);
</OnLoad>
</Scripts>
</Frame>
<CheckButton name="$parent_AutoUpdate" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_Announce" relativePoint="BOTTOM">
<Offset><AbsDimension x="0" y="-30"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.index = "autoUpdate";
GB_Set_Label(GB_TEXT.AutoUpdate);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_PreventRebuff" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_AutoUpdate" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "preventRebuff";
GB_Set_Label(GB_TEXT.PreventRebuff);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_ScaleRank" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_PreventRebuff" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "scaleRank";
GB_Set_Label(GB_TEXT.ScaleRank);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_PreventOverhealing" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_ScaleRank" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "preventOverhealing";
GB_Set_Label(GB_TEXT.PreventOverhealing);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_MatchSpellName" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_PreventOverhealing" relativePoint="BOTTOM">
<Offset><AbsDimension x="20" y="0"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.index = "matchSpellName";
GB_Set_Label(GB_TEXT.MatchSpellName);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_MatchCastingTime" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_MatchSpellName" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "matchCastingTime";
GB_Set_Label(GB_TEXT.MatchCastingTime);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_PreventOverkill" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_MatchCastingTime" relativePoint="BOTTOM">
<Offset><AbsDimension x="-20" y="0"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.index = "preventOverkill";
GB_Set_Label(GB_TEXT.PreventOverkill);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_LowManaRank" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_PreventOverkill" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "lowManaRank";
GB_Set_Label(GB_TEXT.LowManaRank);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_CancelHeal" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_LowManaRank" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "cancelHeal";
GB_Set_Label(GB_TEXT.CancelHeal);
</OnLoad>
</Scripts>
</CheckButton>
</Frames>
</Frame>
<Frame name="GB_Action_Options_Display" parent="GB_Action_Options" hidden="true">
<Size><AbsDimension x="10" y="10"/></Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GB_Action_Options_Cast_Button" relativePoint="BOTTOMLEFT">
<Offset><AbsDimension x="0" y="-5"/></Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name="$parent_Context" inherits="GB_MenuControlTemplate">
<Size><AbsDimension x="203" y="26"/></Size>
<Scripts>
<OnLoad>
this:SetBackdropColor(0.0, 0.0, 0.0);
this.menu = "GB_Menu_Contexts";
GB_Set_Label(GB_TEXT.ShowWhen);
GB_Set_Anchor("", 0, 10);
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parent_Form" inherits="GB_MenuControlTemplate">
<Size><AbsDimension x="120" y="26"/></Size>
<Scripts>
<OnLoad>
this:SetBackdropColor(0.0, 0.0, 0.0);
this.menu = "GB_Menu_Forms";
GB_Set_Label(GB_TEXT.ShowForForm);
GB_Set_Anchor("", 0, -15);
</OnLoad>
</Scripts>
</Frame>
<Frame name="$parent_OutOfContext" inherits="GB_MenuControlTemplate">
<Size><AbsDimension x="120" y="26"/></Size>
<Scripts>
<OnLoad>
this:SetBackdropColor(0.0, 0.0, 0.0);
this.menu = "GB_Menu_OutOfContext";
GB_Set_Label(GB_TEXT.WhenOOC);
GB_Set_Anchor("", 0, -40);
</OnLoad>
</Scripts>
</Frame>
<CheckButton name="$parent_HideButton" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOPLEFT">
<Offset><AbsDimension x="0" y="-80"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.index = "hide";
GB_Set_Label(GB_TEXT.HideButton);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_FlashInContext" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_HideButton" relativePoint="BOTTOM">
<Offset><AbsDimension x="0" y="3"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.index = "flashInContext";
GB_Set_Label(GB_TEXT.FlashInContext);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_InCombat" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_FlashInContext" relativePoint="BOTTOM">
<Offset><AbsDimension x="0" y="3"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.index = "inCombat";
GB_Set_Label(GB_TEXT.ShowInCombat);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_NotInCombat" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_InCombat" relativePoint="BOTTOM">
<Offset><AbsDimension x="0" y="3"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.index = "notInCombat";
GB_Set_Label(GB_TEXT.ShowNotInCombat);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_ValidTarget" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_NotInCombat" relativePoint="BOTTOM">
<Offset><AbsDimension x="0" y="3"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.index = "validTarget";
GB_Set_Label(GB_TEXT.ShowIfValidTarget);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_PlayerOnly" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_ValidTarget" relativePoint="BOTTOM">
<Offset><AbsDimension x="0" y="3"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.index = "playerOnly";
GB_Set_Label(GB_TEXT.PlayerOnly);
</OnLoad>
</Scripts>
</CheckButton>
<Frame name="$parent_ShowForClass">
<Size><AbsDimension x="10" y="20"/></Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parent_PlayerOnly" relativePoint="BOTTOM"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="$parent_Label" inherits="GameFontNormal">
<Anchors>
<Anchor point="LEFT"/>
</Anchors>
<Color r="1" g="1" b="1"/>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
GB_Set_Label(GB_TEXT.ShowForClass);
</OnLoad>
</Scripts>
</Frame>
<CheckButton name="$parent_Druid" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_ShowForClass" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "classes";
this.index2 = GB_TEXT.Druid;
GB_Set_Label(this.index2);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_Hunter" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_Druid" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "classes";
this.index2 = GB_TEXT.Hunter;
GB_Set_Label(this.index2);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_Mage" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_Hunter" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "classes";
this.index2 = GB_TEXT.Mage;
GB_Set_Label(this.index2);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_Paladin" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_Mage" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "classes";
this.index2 = GB_TEXT.Paladin;
GB_Set_Label(this.index2);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_Priest" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_Paladin" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "classes";
this.index2 = GB_TEXT.Priest;
GB_Set_Label(this.index2);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_Rogue" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="LEFT" relativeTo="$parent_Druid" relativePoint="RIGHT">
<Offset><AbsDimension x="100" y="0"/></Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.index = "classes";
this.index2 = GB_TEXT.Rogue;
GB_Set_Label(this.index2);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_Shaman" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_Rogue" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "classes";
this.index2 = GB_TEXT.Shaman;
GB_Set_Label(this.index2);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_Warlock" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_Shaman" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "classes";
this.index2 = GB_TEXT.Warlock;
GB_Set_Label(this.index2);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="$parent_Warrior" inherits="GB_CheckBoxTemplate2">
<Anchors>
<Anchor point="TOP" relativeTo="$parent_Warlock" relativePoint="BOTTOM"/>
</Anchors>
<Scripts>
<OnLoad>
this.index = "classes";
this.index2 = GB_TEXT.Warrior;
GB_Set_Label(this.index2);
</OnLoad>
</Scripts>
</CheckButton>
</Frames>
</Frame>
</Ui>
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