vanilla-wow-addons – Rev 1
?pathlinks?
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="UI_localization.lua"/>
<Script file="GathererUI_Lang.lua"/>
<Script file="GathererUI.lua"/>
<!-- event catcher and init GUI frame -->
<Frame name="GathererUI">
<Scripts>
<OnLoad>
GathererUI_OnLoad();
this:RegisterEvent("VARIABLES_LOADED");
this:RegisterEvent("UNIT_NAME_UPDATE");
</OnLoad>
<OnEvent>
GathererUI_OnEvent();
</OnEvent>
<OnUpdate>
GathererUI_OnUpdate(arg1);
</OnUpdate>
</Scripts>
</Frame>
<!-- Templates -->
<Button name="GathererUI_FrameTabButtonTemplate" virtual="true">
<Size>
<AbsDimension x="115" y="32"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLeftDisabled" file="Interface\PaperDollInfoFrame\UI-Character-ActiveTab">
<Size>
<AbsDimension x="20" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.15625" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentMiddleDisabled" file="Interface\PaperDollInfoFrame\UI-Character-ActiveTab">
<Size>
<AbsDimension x="88" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeftDisabled" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.15625" right="0.84375" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentRightDisabled" file="Interface\PaperDollInfoFrame\UI-Character-ActiveTab">
<Size>
<AbsDimension x="20" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddleDisabled" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.84375" right="1.0" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentLeft" file="Interface\PaperDollInfoFrame\UI-Character-InActiveTab">
<Size>
<AbsDimension x="20" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
<TexCoords left="0" right="0.15625" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentMiddle" file="Interface\PaperDollInfoFrame\UI-Character-InActiveTab">
<Size>
<AbsDimension x="88" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.15625" right="0.84375" top="0" bottom="1.0"/>
</Texture>
<Texture name="$parentRight" file="Interface\PaperDollInfoFrame\UI-Character-InActiveTab">
<Size>
<AbsDimension x="20" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
</Anchors>
<TexCoords left="0.84375" right="1.0" top="0" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this:SetFrameLevel(this:GetFrameLevel() + 4);
</OnLoad>
<OnClick>
PanelTemplates_Tab_OnClick(GathererUI_DialogFrame);
GathererUIFrameTab_OnClick();
</OnClick>
<OnShow>
PanelTemplates_TabResize(0);
getglobal(this:GetName().."HighlightTexture"):SetWidth(this:GetTextWidth() + 30);
</OnShow>
</Scripts>
<NormalText name="$parentText" inherits="GameFontNormalSmall">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</NormalText>
<HighlightText name="$parentHighlightText" inherits="GameFontHighlightSmall">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</HighlightText>
<DisabledText name="$parentDisabledText" inherits="GameFontHighlightSmall">
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="2"/>
</Offset>
</Anchor>
</Anchors>
</DisabledText>
<HighlightTexture name="$parentHighlightTexture" file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">
<Anchors>
<Anchor point="LEFT">
<Offset>
<AbsDimension x="10" y="2"/>
</Offset>
</Anchor>
<Anchor point="RIGHT">
<Offset>
<AbsDimension x="-10" y="2"/>
</Offset>
</Anchor>
</Anchors>
</HighlightTexture>
</Button>
<!-- Minimap Icon frame -->
<Frame name="GathererUI_IconFrame" enableMouse="true" hidden="true" parent="Minimap" frameStrata="MEDIUM">
<Size>
<AbsDimension x="33" y="33"/>
</Size>
<Layers>
<Layer level="ARTWORK">
<Texture name="GathererUI_IconTexture" file="Interface\Addons\Gatherer\Skin\GatherOrb">
<Size>
<AbsDimension x="17" y="17"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="7" y="-6"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture file="Interface\Minimap\MiniMap-TrackingBorder">
<Size>
<AbsDimension x="52" y="52"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnEnter>
GathererUI_IconFrameOnEnter();
</OnEnter>
<OnMouseUp>
GathererUI_IconFrameOnClick();
</OnMouseUp>
</Scripts>
</Frame>
<!-- Quickmenu button template -->
<Button name="GathererUI_PopupButtonTemplate" virtual="true">
<Size>
<AbsDimension x="64" y="12"/>
</Size>
<Scripts>
<OnClick>
GathererUI_ButtonClick();
</OnClick>
</Scripts>
<NormalText inherits="GameFontNormal" justifyH="LEFT"/>
<HighlightText inherits="GameFontHighlight" justifyH="LEFT"/>
<DisabledText inherits="GameFontDisable" justifyH="LEFT"/>
</Button>
<!-- Quickmenu frame -->
<Frame name="GathererUI_Popup" frameStrata="DIALOG" hidden="true" parent="UIParent">
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Frames>
<Button name="GathererUI_TitleButton" inherits="GathererUI_PopupButtonTemplate" text="GATHERER_TEXT_TITLE_BUTTON">
<Anchors>
<Anchor point="TOP" relativeTo="$parent" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-16"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetWidth(this:GetTextWidth() + 2 * GathererUI_BORDER_WIDTH);
this.tooltipText=GATHERER_MENUTITLE_TIP;
</OnLoad>
<OnClick>
GathererUI_ShowOptions();
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_Popup, "ANCHOR_LEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<NormalText inherits="GameFontGreen"/>
<HighlightText inherits="GameFontRed"/>
<DisabledText inherits="GameFontDisable"/>
</Button>
<Button name="GathererUI_PopupButton1" inherits="GathererUI_PopupButtonTemplate" id="10">
<Anchors>
<Anchor point="TOP" relativeTo="GathererUI_TitleButton" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-8"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="GathererUI_PopupButton2" inherits="GathererUI_PopupButtonTemplate" id="11">
<Anchors>
<Anchor point="TOP" relativeTo="GathererUI_PopupButton1" relativePoint="BOTTOM"/>
</Anchors>
</Button>
<Button name="GathererUI_PopupButton3" inherits="GathererUI_PopupButtonTemplate" id="12">
<Anchors>
<Anchor point="TOP" relativeTo="GathererUI_PopupButton2" relativePoint="BOTTOM"/>
</Anchors>
</Button>
<Button name="GathererUI_PopupButton4" inherits="GathererUI_PopupButtonTemplate" id="13">
<Anchors>
<Anchor point="TOP" relativeTo="GathererUI_PopupButton3" relativePoint="BOTTOM"/>
</Anchors>
</Button>
<Button name="GathererUI_PopupButton5" inherits="GathererUI_PopupButtonTemplate" id="14">
<Anchors>
<Anchor point="TOP" relativeTo="GathererUI_PopupButton4" relativePoint="BOTTOM"/>
</Anchors>
</Button>
<Button name="GathererUI_PopupButton6" inherits="GathererUI_PopupButtonTemplate" id="15">
<Anchors>
<Anchor point="TOP" relativeTo="GathererUI_PopupButton5" relativePoint="BOTTOM"/>
</Anchors>
</Button>
<Button name="GathererUI_PopupButton7" inherits="GathererUI_PopupButtonTemplate" id="16">
<Anchors>
<Anchor point="TOP" relativeTo="GathererUI_PopupButton6" relativePoint="BOTTOM"/>
</Anchors>
</Button>
</Frames>
<Scripts>
<OnShow>
PlaySound("UChatScrollButton");
GathererUI_InitializeMenu();
</OnShow>
</Scripts>
</Frame>
<!-- Gatherer Options Dialog frame -->
<Frame name="GathererUI_DialogFrame" toplevel="true" movable="true" enableMouse="true" frameStrata="DIALOG" hidden="true" parent="UIParent">
<Size>
<AbsDimension x="440" y="315"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="UIParent" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-40"/>
</Offset>
</Anchor>
</Anchors>
<TitleRegion setAllPoints="true"/>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="375" y="64"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="1" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString inherits="GameFontNormal" text="GATHERER_TEXT_CONFIG_TITLE" nonspacewrap="true">
<Anchors>
<Anchor point="TOP" relativeTo="$parentHeader">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
<Layer level="ARTWORK">
<Texture name="GathererUI_OptionIconTexture" file="Interface\Addons\Gatherer\Skin\GatherOrb">
<Size>
<AbsDimension x="26" y="26"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="0" y="1"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<Texture file="Interface\Minimap\MiniMap-TrackingBorder">
<Size>
<AbsDimension x="64" y="64"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="-7" y="7"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
</Layer>
</Layers>
<Frames>
<!-- Tabs -->
<Button name="GathererUI_DialogFrameTab1" inherits="GathererUI_FrameTabButtonTemplate" id="1" text="GATHERER_TAB_FILTERS_TEXT">
<Anchors>
<Anchor point="CENTER" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="50" y="-10"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(GATHERER_TAB_FILTERS_TEXT_TIP);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button name="GathererUI_DialogFrameTab2" inherits="GathererUI_FrameTabButtonTemplate" id="2" text="GATHERER_TAB_GLOBALS_TEXT">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_DialogFrameTab1" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-15" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(GATHERER_TAB_GLOBALS_TEXT_TIP);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button name="GathererUI_DialogFrameTab3" inherits="GathererUI_FrameTabButtonTemplate" id="3" text="GATHERER_TAB_MENU_TEXT">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_DialogFrameTab2" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-15" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(GATHERER_TAB_MENU_TEXT_TIP);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<!-- Frame handling buttons -->
<Button name="GathererUI_CallHelpButton">
<Size>
<AbsDimension x="24" y="30" />
</Size>
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-7" y="3"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
GathererUI_HelpFrame_Update();
if ( GathererUI_HelpFrame:IsShown() ) then
GathererUI_HelpFrame:Hide();
else
GathererUI_HelpFrame:Show();
end
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-MicroButton-Help-Up" />
<PushedTexture file="Interface\Buttons\UI-MicroButton-Help-Down" />
<HighlightTexture file="Interface\Buttons\UI-MicroButton-Hilight" alphaMode="ADD" />
</Button>
<Button name="GathererUI_CloseButton" text="CLOSE" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="100" y="25"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-15" y="15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
GathererUI_HideOptions();
</OnClick>
</Scripts>
</Button>
<Button name="GathererUI_ZoneRematchButton" text="Zone Match" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="100" y="25"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="15" y="15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.tooltipText = GATHERER_ZMBUTTON_TIP;
</OnLoad>
<OnClick>
GathererUI_ShowRematchDialog();
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button name="GathererUI_ReportButton" text="GATHERER_TEXT_TOGGLE_REPORT" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="100" y="25"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_ZoneRematchButton" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.tooltipText = GATHERER_REPORT_TIP;
</OnLoad>
<OnClick>
showGathererInfo(1);
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button name="GathererUI_SearchtButton" text="GATHERER_TEXT_TOGGLE_SEARCH" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="100" y="25"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="GathererUI_CloseButton" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="-5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.tooltipText = GATHERER_SEARCH_TIP;
</OnLoad>
<OnClick>
showGathererInfo(2);
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
-- Tab Handling code
PanelTemplates_SetNumTabs(this, 3);
PanelTemplates_SetTab(this, 1);
</OnLoad>
<OnShow>
PlaySound("UChatScrollButton");
ToggleGathererUI_Dialog(GATHERERUI_SUBFRAMES[PanelTemplates_GetSelectedTab(GathererUI_DialogFrame)]);
</OnShow>
<OnHide>
-- Check if the options frame was opened by myAddOns
if (MYADDONS_ACTIVE_OPTIONSFRAME == this) then
ShowUIPanel(myAddOnsFrame);
end
</OnHide>
</Scripts>
</Frame>
<!-- Filtering DropDown menus and skill level editboxes -->
<Frame name="GathererUI_FiltersOptionsBorderFrame" parent="GathererUI_DialogFrame" inherits="OptionFrameBoxTemplate" hidden="true" id="1">
<Size>
<AbsDimension x="410" y="250"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_DialogFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="16" y="-25"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetBackdropColor(0,0,0)
</OnLoad>
</Scripts>
<Frames>
<Frame name="GathererUI_DropDownHerbs" inherits="UIDropDownMenuTemplate" id="2">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-22"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_SetWidth(100);
this.tooltipText=GATHERER_HERBDDM_TIP;
</OnLoad>
<OnShow>
UIDropDownMenu_ClearAll(this);
UIDropDownMenu_Initialize(this, GathererUIDropDownHerbs_Initialize);
</OnShow>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormalSmall" text="GATHERER_TEXT_FILTER_HERBS" nonspacewrap="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_DropDownHerbs" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="15" y="15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<EditBox name="GathererUI_HerbSkillEditBox" letters="3" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
<Size>
<AbsDimension x="45" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="GathererUI_DropDownHerbs" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-7" y="15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.tooltipText=GATHERER_HERBSKLEB_TIP;
</OnLoad>
<OnEnterPressed>
GathererUI_OnEnterPressed_HerbSkillEditBox();
this:ClearFocus();
</OnEnterPressed>
<OnShow>
if ( Gatherer_Settings.minSetHerbSkill ) then
this:SetNumber(Gatherer_Settings.minSetHerbSkill);
else
this:SetNumber(0);
end
</OnShow>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</EditBox>
<Frame name="GathererUI_DropDownOre" inherits="UIDropDownMenuTemplate" id="3">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="135" y="-22"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_SetWidth(100);
this.tooltipText=GATHERER_OREDDM_TIP;
</OnLoad>
<OnShow>
UIDropDownMenu_ClearAll(this);
UIDropDownMenu_Initialize(this, GathererUIDropDownOre_Initialize);
</OnShow>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormalSmall" text="GATHERER_TEXT_FILTER_ORE" nonspacewrap="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_DropDownOre" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="15" y="15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<EditBox name="GathererUI_OreSkillEditBox" letters="3" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
<Size>
<AbsDimension x="45" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="GathererUI_DropDownOre" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-7" y="15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this.tooltipText=GATHERER_ORESKLEB_TIP;
</OnLoad>
<OnEnterPressed>
GathererUI_OnEnterPressed_OreSkillEditBox();
this:ClearFocus();
</OnEnterPressed>
<OnShow>
if ( Gatherer_Settings.minSetOreSkill ) then
this:SetNumber(Gatherer_Settings.minSetOreSkill);
else
this:SetNumber(0);
end
</OnShow>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</EditBox>
<Frame name="GathererUI_DropDownTreasure" inherits="UIDropDownMenuTemplate" id="4">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="265" y="-22"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_SetWidth(100);
this.tooltipText= GATHERER_TREASUREDDM_TIP;
</OnLoad>
<OnShow>
UIDropDownMenu_ClearAll(this);
UIDropDownMenu_Initialize(this, GathererUIDropDownTreasure_Initialize);
</OnShow>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormalSmall" text="GATHERER_TEXT_FILTER_TREASURE" nonspacewrap="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_DropDownTreasure" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="15" y="15"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<CheckButton name="GathererUI_CheckHerbRecord" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="15" y="-48"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_LINKRECORD);
this.tooltipText = GATHERER_TEXT_LINKRECORD_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.filterRecording[1] = 1;
else
Gatherer_Settings.filterRecording[1] = nil;
GathererUI_CheckHerbRecord:SetChecked(Gatherer_Settings.filterRecording[1]);
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="GathererUI_CheckOreRecord" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="150" y="-48"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_LINKRECORD);
this.tooltipText = GATHERER_TEXT_LINKRECORD_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.filterRecording[2] = 1;
else
Gatherer_Settings.filterRecording[2] = nil;
GathererUI_CheckHerbRecord:SetChecked(Gatherer_Settings.filterRecording[2]);
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="GathererUI_CheckTreasureRecord" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="280" y="-48"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_LINKRECORD);
this.tooltipText = GATHERER_TEXT_LINKRECORD_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.filterRecording[0] = 1;
else
Gatherer_Settings.filterRecording[0] = nil;
GathererUI_CheckHerbRecord:SetChecked(Gatherer_Settings.filterRecording[0]);
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<Button name="GathererUI_ButtonResetHerb" text="Reset" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="100" y="25"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_CheckHerbRecord" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if ( Gatherer_Settings.interested ) then
if ( Gatherer_Settings.interested[1] ) then
local i;
for i in Gatherer_Settings.interested[1] do
Gatherer_Settings.interested[1][i] = true;
end
end
end
</OnClick>
</Scripts>
</Button>
<Button name="GathererUI_ButtonResetOre" text="Reset" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="100" y="25"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_CheckOreRecord" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if ( Gatherer_Settings.interested ) then
if ( Gatherer_Settings.interested[2] ) then
local i;
for i in Gatherer_Settings.interested[2] do
Gatherer_Settings.interested[2][i] = true;
end
end
end
</OnClick>
</Scripts>
</Button>
<Button name="GathererUI_ButtonResetTreasure" text="Reset" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="100" y="25"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_CheckTreasureRecord" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
if ( Gatherer_Settings.interested ) then
if ( Gatherer_Settings.interested[0] ) then
local i;
for i in Gatherer_Settings.interested[0] do
Gatherer_Settings.interested[0][i] = true;
end
end
end
</OnClick>
</Scripts>
</Button>
<CheckButton name="GathererUI_CheckToggleWorldFilters" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_ButtonResetHerb" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_WMFILTERS);
this.tooltipText = GATHERER_TEXT_WMFILTERS_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.showWorldMapFilters = 1;
GathererWD_DropDownFilters:Show();
else
Gatherer_Settings.showWorldMapFilters = 0;
GathererWD_DropDownFilters:Hide();
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="GathererUI_CheckDisableWMFix" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_CheckToggleWorldFilters" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="150" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_DISABLEWMFIX);
this.tooltipText = GATHERER_TEXT_DISABLEWMFIX_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.disableWMFreezeWorkaround = 1;
Gatherer_WorldMapDisplay:Show()
else
Gatherer_Settings.disableWMFreezeWorkaround = 0;
Gatherer_WorldMapDisplay:Hide()
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
</Frames>
</Frame>
<!-- Gatherer specific options -->
<Frame name="GathererUI_GathererOptionsBorderFrame" parent="GathererUI_DialogFrame" inherits="OptionFrameBoxTemplate" hidden="true" id="2">
<Size>
<AbsDimension x="410" y="250"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_DialogFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="16" y="-25"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetBackdropColor(0,0,0)
</OnLoad>
</Scripts>
<Frames>
<!-- Map Minder options -->
<CheckButton name="GathererUI_CheckMapMinder" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="5" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_MAPMINDER);
this.tooltipText=GATHERER_MAPMINDER_TIP;
</OnLoad>
<OnShow>
if ( Gatherer_Settings.mapMinder ~= nil ) then
this:SetChecked(Gatherer_Settings.mapMinder)
end
</OnShow>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.mapMinder = true;
else
Gatherer_Settings.mapMinder = false;
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<Slider name="GathererUI_SliderMapMinder" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="160" y="17"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="215" y="-17"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_MAPMINDER_VALUE);
getglobal(this:GetName().."High"):SetText();
getglobal(this:GetName().."Low"):SetText();
this:SetMinMaxValues(0, 30);
this:SetValueStep(1);
this.tooltipText = GATHERER_TEXT_MAPMINDER_TIP;
</OnLoad>
<OnShow>
if (Gatherer_Settings.minderTime) then
this:SetValue(Gatherer_Settings.minderTime);
end
</OnShow>
<OnValueChanged>
Gatherer_Settings.minderTime = this:GetValue();
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_MAPMINDER_VALUE.." : "..this:GetValue().."s");
</OnValueChanged>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Slider>
<!-- Display Options -->
<Slider name="GathererUI_SliderFadePercent" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="160" y="17"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_CheckMapMinder" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="15" y="-12"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_FADEPERC);
getglobal(this:GetName().."High"):SetText();
getglobal(this:GetName().."Low"):SetText();
this:SetMinMaxValues(0, 100);
this:SetValueStep(1);
this.tooltipText = GATHERER_TEXT_FADEPERC_TIP;
</OnLoad>
<OnShow>
if (Gatherer_Settings.fadePerc) then
this:SetValue(Gatherer_Settings.fadePerc);
end
</OnShow>
<OnValueChanged>
Gatherer_Settings.fadePerc = this:GetValue();
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_FADEPERC.." : "..this:GetValue().."%");
</OnValueChanged>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Slider>
<Slider name="GathererUI_SliderFadeDist" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="160" y="17"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_SliderMapMinder" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-17"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_FADEDIST);
getglobal(this:GetName().."High"):SetText();
getglobal(this:GetName().."Low"):SetText();
this:SetMinMaxValues(10, 60);
this:SetValueStep(1);
this.tooltipText = GATHERER_TEXT_FADEDIST_TIP;
</OnLoad>
<OnShow>
if (Gatherer_Settings.fadeDist) then
this:SetValue(Gatherer_Settings.fadeDist);
end
</OnShow>
<OnValueChanged>
Gatherer_Settings.fadeDist = this:GetValue();
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_FADEDIST.." : "..this:GetValue()..".");
</OnValueChanged>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Slider>
<Frame name="GathererUI_DropDownTheme" inherits="UIDropDownMenuTemplate" id="1">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_SliderFadePercent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="40" y="-4"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_SetWidth(90);
this.tooltipText= GATHERER_THEME_TIP;
</OnLoad>
<OnShow>
UIDropDownMenu_Initialize(this, GathererUIDropDownTheme_Initialize);
</OnShow>
<OnEvent>
<!--LocationDropDown_OnEvent();-->
</OnEvent>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormal" text="GATHERER_TEXT_THEME" nonspacewrap="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_SliderFadePercent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Slider name="GathererUI_SliderNumber" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="160" y="17"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_SliderFadeDist" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-17"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_NUMBER);
getglobal(this:GetName().."High"):SetText();
getglobal(this:GetName().."Low"):SetText();
this:SetMinMaxValues(5, 25);
this:SetValueStep(1);
this.tooltipText = GATHERER_TEXT_NUMBER_TIP;
</OnLoad>
<OnShow>
if (Gatherer_Settings.number) then
this:SetValue(Gatherer_Settings.number);
end
</OnShow>
<OnValueChanged>
Gatherer_Settings.number = this:GetValue();
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_NUMBER.." : "..this:GetValue()..".");
</OnValueChanged>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Slider>
<Slider name="GathererUI_SliderMiniIconDist" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="160" y="17"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_DropDownTheme" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-40" y="-16"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_MINIIDIST);
getglobal(this:GetName().."High"):SetText();
getglobal(this:GetName().."Low"):SetText();
this:SetMinMaxValues(0, 60);
this:SetValueStep(1);
this.tooltipText = GATHERER_TEXT_MINIIDIST_TIP;
</OnLoad>
<OnShow>
if (Gatherer_Settings.miniIconDist) then
this:SetValue(Gatherer_Settings.miniIconDist);
end
</OnShow>
<OnValueChanged>
Gatherer_Settings.miniIconDist = this:GetValue();
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_MINIIDIST.." : "..this:GetValue()..".");
</OnValueChanged>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Slider>
<Slider name="GathererUI_SliderMaxDist" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="160" y="17"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_SliderNumber" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-17"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_MAXDIST);
getglobal(this:GetName().."High"):SetText();
getglobal(this:GetName().."Low"):SetText();
this:SetMinMaxValues(0, 100);
this:SetValueStep(1);
this.tooltipText = GATHERER_TEXT_MAXDIST_TIP;
</OnLoad>
<OnShow>
if (Gatherer_Settings.maxDist) then
this:SetValue(Gatherer_Settings.maxDist);
end
</OnShow>
<OnValueChanged>
Gatherer_Settings.maxDist = this:GetValue();
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_MAXDIST.." : "..this:GetValue()..".");
</OnValueChanged>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Slider>
<CheckButton name="GathererUI_CheckNoMinIcon" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_SliderMiniIconDist" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-15" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_NO_MINICONDIST);
this.tooltipText = GATHERER_NOMINIICONDIST_TIP
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.NoIconOnMinDist = 1;
else
Gatherer_Settings.NoIconOnMinDist = 0;
end
Gatherer_OnUpdate(0, true);
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="GathererUI_CheckRareOre" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_SliderMaxDist" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-15" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_RAREORE);
this.tooltipText= GATHERER_RAREORE_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.rareOre = 1;
else
Gatherer_Settings.rareOre = 0;
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="GathererUI_CheckHideMiniNotes" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_CheckNoMinIcon" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_HIDEMININOTES);
this.tooltipText = GATHERER_HIDEMININOTES_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.HideMiniNotes = 1;
else
Gatherer_Settings.HideMiniNotes = 0;
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="GathererUI_CheckToggleWorldNotes" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_CheckRareOre" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_TOGGLEWORLDNOTES);
this.tooltipText = GATHERER_TOGGLEWORLDNOTES_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.ToggleWorldNotes = 1;
else
Gatherer_Settings.ToggleWorldNotes = 0;
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<EditBox name="GathererUI_WorldMapIconSize" letters="2" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
<Size>
<AbsDimension x="30" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_CheckHideMiniNotes" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="165" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormalSmall" text="GATHERER_TEXT_WMICONSIZEEB" nonspacewrap="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_WorldMapIconSize" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="-160" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this.tooltipText=GATHERER_WMICONSIZEEB_TIP;
</OnLoad>
<OnEnterPressed>
GathererUI_OnEnterPressed_IconSizeEditBox();
this:ClearFocus();
</OnEnterPressed>
<OnShow>
if ( Gatherer_Settings.IconSize ) then
this:SetNumber(Gatherer_Settings.IconSize);
else
this:SetNumber(12);
end
</OnShow>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</EditBox>
<EditBox name="GathererUI_WorldMapIconAlpha" letters="3" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
<Size>
<AbsDimension x="32" y="16"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_CheckToggleWorldNotes" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="165" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormalSmall" text="GATHERER_TEXT_WMICONALPHAEB" nonspacewrap="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_WorldMapIconAlpha" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="-160" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this.tooltipText=GATHERER_WMICONALPHAEB_TIP;
</OnLoad>
<OnEnterPressed>
GathererUI_OnEnterPressed_IconAlphaEditBox();
this:ClearFocus();
</OnEnterPressed>
<OnShow>
if ( Gatherer_Settings.IconAlpha ) then
this:SetNumber(Gatherer_Settings.IconAlpha);
else
this:SetNumber(80);
end
</OnShow>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</EditBox>
<Slider name="GathererUI_SliderAlphaUnderMinIcon" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="160" y="17"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_WorldMapIconSize" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-150" y="-17"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_ALPHAUNDER_MINICON);
getglobal(this:GetName().."High"):SetText();
getglobal(this:GetName().."Low"):SetText();
this:SetMinMaxValues(35, 100);
this:SetValueStep(1);
this.tooltipText = GATHERER_TEXT_ALPHAUNDER_MINICON_TIP;
</OnLoad>
<OnShow>
if (Gatherer_Settings.alphaUnderMinIcon) then
this:SetValue(Gatherer_Settings.alphaUnderMinIcon);
else
this:SetValue(100);
end
</OnShow>
<OnValueChanged>
Gatherer_Settings.alphaUnderMinIcon = this:GetValue();
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_ALPHAUNDER_MINICON.." : "..this:GetValue()..".");
</OnValueChanged>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Slider>
</Frames>
</Frame>
<!-- UI config options -->
<Frame name="GathererUI_DisplayOptionsBorderFrame" parent="GathererUI_DialogFrame" inherits="OptionFrameBoxTemplate" hidden="true" id="3">
<Size>
<AbsDimension x="410" y="250"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_DialogFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="16" y="-25"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
this:SetBackdropColor(0,0,0)
</OnLoad>
</Scripts>
<Frames>
<CheckButton name="GathererUI_CheckShowOnMouse" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="5" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_SHOWONMOUSE);
this.tooltipText = GATHERER_SHOWONMOUSE_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.ShowOnMouse = 1;
Gatherer_Settings.ShowOnClick = 0;
GathererUI_CheckShowOnClick:SetChecked(Gatherer_Settings.ShowOnClick);
else
Gatherer_Settings.ShowOnMouse = 0;
Gatherer_Settings.ShowOnClick = 1;
GathererUI_CheckShowOnClick:SetChecked(Gatherer_Settings.ShowOnClick);
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="GathererUI_CheckHideOnMouse" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="200" y="-5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_HIDEONMOUSE);
this.tooltipText= GATHERER_HIDEONMOUSE_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.HideOnMouse = 1;
Gatherer_Settings.HideOnClick = 0;
GathererUI_CheckHideOnClick:SetChecked(Gatherer_Settings.HideOnClick);
else
Gatherer_Settings.HideOnMouse = 0;
Gatherer_Settings.HideOnClick = 1;
GathererUI_CheckHideOnClick:SetChecked(Gatherer_Settings.HideOnClick);
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="GathererUI_CheckHideOnClick" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_CheckHideOnMouse" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_HIDEONCLICK);
this.tooltipText = GATHERER_HIDEONCLICK_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.HideOnClick = 1;
Gatherer_Settings.HideOnMouse = 0;
GathererUI_CheckHideOnMouse:SetChecked(Gatherer_Settings.HideOnMouse);
else
Gatherer_Settings.HideOnClick = 0;
Gatherer_Settings.HideOnMouse = 1;
GathererUI_CheckHideOnMouse:SetChecked(Gatherer_Settings.HideOnMouse);
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="GathererUI_CheckHideOnButton" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_CheckHideOnClick" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_HIDEONBUTTON);
this.tooltipText= GATHERER_HIDEONBUTTON_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.HideOnButton = 1;
else
Gatherer_Settings.HideOnButton = 0;
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="GathererUI_CheckShowOnClick" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_CheckShowOnMouse" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_SHOWONCLICK);
this.tooltipText = GATHERER_SHOWONCLICK_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.ShowOnClick = 1;
Gatherer_Settings.ShowOnMouse = 0;
GathererUI_CheckShowOnMouse:SetChecked(Gatherer_Settings.ShowOnMouse);
else
Gatherer_Settings.ShowOnClick = 0;
Gatherer_Settings.ShowOnMouse = 1;
GathererUI_CheckShowOnMouse:SetChecked(Gatherer_Settings.ShowOnMouse);
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<CheckButton name="GathererUI_CheckHideIcon" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_CheckShowOnClick" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_HIDEICON);
this.tooltipText = GATHERER_HIDEICON_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
Gatherer_Settings.HideIcon = tonumber("1");
GathererUI_IconFrame:Hide();
else
Gatherer_Settings.HideIcon = tonumber("0");
GathererUI_IconFrame:Show();
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<Slider name="GathererUI_SliderPosition" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="360" y="17"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="GathererUI_CheckHideIcon" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="20" y="-22"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_POSITION);
getglobal(this:GetName().."High"):SetText();
getglobal(this:GetName().."Low"):SetText();
this:SetMinMaxValues(0, 360);
this:SetValueStep(1);
this.tooltipText = GATHERER_TEXT_POSITION_TIP;
</OnLoad>
<OnShow>
if (Gatherer_Settings.Position) then
this:SetValue(Gatherer_Settings.Position);
end
</OnShow>
<OnValueChanged>
Gatherer_Settings.Position = this:GetValue();
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_POSITION.." : "..this:GetValue().."\194\176");
GathererUI_IconFrame:SetPoint("TOPLEFT", "Minimap", "TOPLEFT", 52 - (GathererUI_SliderRadius:GetValue() * cos(this:GetValue())), (GathererUI_SliderRadius:GetValue() * sin(this:GetValue())) - 52);
</OnValueChanged>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Slider>
<Slider name="GathererUI_SliderRadius" inherits="OptionsSliderTemplate">
<Size>
<AbsDimension x="360" y="17"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="GathererUI_SliderPosition" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-40"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_RADIUS);
getglobal(this:GetName().."High"):SetText();
getglobal(this:GetName().."Low"):SetText();
this:SetMinMaxValues(75, 130);
this:SetValueStep(1);
this.tooltipText = GATHERER_TEXT_RADIUS_TIP;
</OnLoad>
<OnShow>
if (Gatherer_Settings.Radius) then
this:SetValue(Gatherer_Settings.Radius);
end
</OnShow>
<OnValueChanged>
Gatherer_Settings.Radius = this:GetValue();
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_RADIUS.." : "..this:GetValue().."\194\176");
GathererUI_IconFrame:SetPoint("TOPLEFT", "Minimap", "TOPLEFT", 52 - (this:GetValue() * cos(GathererUI_SliderPosition:GetValue())), (this:GetValue() * sin(GathererUI_SliderPosition:GetValue())) - 52);
</OnValueChanged>
<OnEnter>
GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Slider>
</Frames>
</Frame>
<!-- Dialog for zone rematch facility -->
<Frame name="GathererUI_ZoneRematchDialog" toplevel="true" movable="true" enableMouse="true" frameStrata="DIALOG" hidden="true" parent="UIParent">
<Size>
<AbsDimension x="250" y="200"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="UIParent" relativePoint="LEFT">
<Offset>
<AbsDimension x="125" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TitleRegion setAllPoints="true"/>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="200" y="64"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="1" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString inherits="GameFontNormal" text="GATHERER_TEXT_REMATCH_TITLE" nonspacewrap="true">
<Anchors>
<Anchor point="TOP" relativeTo="$parentHeader">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="GathererUI_DataBuildStatus" id="19">
<Size>
<AbsDimension x="200" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="-35"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormalSmall" text="GATHERER_TEXT_LASTMATCH" nonspacewrap="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="15" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="GathererUI_DataBuildStatusText" inherits="GameFontNormalSmall" nonspacewrap="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-15" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnShow>
if ( Gatherer_Settings.DataBuild ) then
GathererUI_DataBuildStatusText:SetText(Gatherer_Settings.DataBuild);
else
GathererUI_DataBuildStatusText:SetText(GATHERER_TEXT_LASTMATCH_NONE);
end
</OnShow>
</Scripts>
</Frame>
<Frame name="GathererUI_SourceZoneDropDown" inherits="UIDropDownMenuTemplate" id="20">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-5" y="-50"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_SetWidth(70);
this.tooltipText= GATHERER_ZM_SRCDDM_TIP;
</OnLoad>
<OnShow>
UIDropDownMenu_ClearAll(this);
UIDropDownMenu_Initialize(this, GathererUIDropDownSourceZone_Initialize);
</OnShow>
<OnEnter>
GameTooltip:SetOwner(GathererUI_ZoneRematchDialog, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormalSmall" text="Zones Source:" nonspacewrap="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="-110" y="-10"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="GathererUI_DestinationZoneDropDown" inherits="UIDropDownMenuTemplate" id="21">
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="GathererUI_SourceZoneDropDown" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="0" y="-30"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_SetWidth(70);
this.tooltipText= GATHERER_ZM_DESTDDM_TIP;
this:Hide();
</OnLoad>
<OnShow>
UIDropDownMenu_ClearAll(this);
UIDropDownMenu_Initialize(this, GathererUIDropDownDestionationZone_Initialize);
</OnShow>
<OnEnter>
GameTooltip:SetOwner(GathererUI_ZoneRematchDialog, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
<Layers>
<Layer level="ARTWORK">
<FontString inherits="GameFontNormalSmall" text="Zones Destination:" nonspacewrap="true">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_SourceZoneDropDown" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="-110" y="-40"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<CheckButton name="GathererUI_CheckFixItems" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="TOPLEFT" relativeTo="GathererUI_DestinationZoneDropDown" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-110" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_FIXITEMS);
this.tooltipText = GATHERER_ZM_FIXITEM_TIP;
</OnLoad>
<OnClick>
if (this:GetChecked()) then
gathererFixItems = 1;
else
gathererFixItems = 0;
end
</OnClick>
<OnEnter>
GameTooltip:SetOwner(GathererUI_ZoneRematchDialog, "ANCHOR_TOPLEFT");
GameTooltip:SetText(this.tooltipText);
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</CheckButton>
<!-- Frame handling buttons -->
<Button name="GathererUI_RematchCancelButton" text="CANCEL" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="80" y="25"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-20" y="15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
GathererUI_ZoneRematchDialog:Hide();
GathererUI_DestinationZoneDropDown:Hide();
</OnClick>
</Scripts>
</Button>
<Button name="GathererUI_RematchApplyButton" text="ACCEPT" inherits="UIPanelButtonTemplate">
<Size>
<AbsDimension x="80" y="25"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="20" y="15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
GathererUI_ShowRematchDialogApply();
</OnClick>
</Scripts>
</Button>
</Frames>
<Scripts>
<OnLoad>
UIPanelWindows["GathererUI_ZoneRematch"] = {area = "left", pushable = 1};
</OnLoad>
</Scripts>
</Frame>
<!-- World Map filters -->
<Frame name="GathererWD_DropDownFilters" inherits="UIDropDownMenuTemplate" parent="WorldMapFrame" toplevel="true" id="2">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="WorldMapPositioningGuide" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="110" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
UIDropDownMenu_SetWidth(100);
this.tooltipText=GATHERER_FILTERDM_TIP;
this:Hide();
</OnLoad>
<OnShow>
if ( Gatherer_Settings.useMainmap and Gatherer_Settings.showWorldMapFilters and Gatherer_Settings.showWorldMapFilters == 1 )
then
UIDropDownMenu_ClearAll(this);
UIDropDownMenu_Initialize(this, Gatherer_WorldMapFilter_Load);
this:SetScale(this:GetParent():GetEffectiveScale() - 0.2);
else
this:Hide();
end
</OnShow>
</Scripts>
</Frame>
<!-- Help Frame -->
<Frame name="GathererUI_HelpFrame" hidden="true">
<Size>
<AbsDimension x="340" y="335"/>
</Size>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="256" y="-74"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomLeft">
<Size>
<AbsDimension x="256" y="12"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="11" y="-34"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1.0" top="0.125" bottom="0.21875"/>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomRight">
<Size>
<AbsDimension x="128" y="12"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="264" y="-34"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="1.0" top="0.125" bottom="0.21875"/>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomLeft">
<Size>
<AbsDimension x="11" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="11" y="-46"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0" right="0.042968" top="0.21875" bottom="0.65625"/>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomRight">
<Size>
<AbsDimension x="74" y="56"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT">
<Offset>
<AbsDimension x="318" y="-46"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.421875" right="1.0" top="0.21875" bottom="0.65625"/>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomLeft">
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<Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomRight">
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</Offset>
</Anchor>
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<TexCoords left="0" right="1.0" top="0.65625" bottom="1.0"/>
</Texture>
<FontString name="GathererUI_HelpFrameName" inherits="GameFontNormal">
<Size>
<AbsDimension x="256" y="12"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-9"/>
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</Anchor>
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</FontString>
<FontString name="GathererUI_HelpFrameHelp" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" spacewrap="true" maxLines = "23">
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<AbsDimension x="290" y="230"/>
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<Anchor point="TOPLEFT">
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</FontString>
<FontString name="GathererUI_HelpFramePage" inherits="GameFontNormalSmall">
<Size>
<AbsDimension x="102" y="0"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="30"/>
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</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="GathererUI_CloseHelpButton" inherits="UIPanelCloseButton">
<Anchors>
<Anchor point="TOPRIGHT">
<Offset>
<AbsDimension x="-5" y="-5"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="GathererUI_HelpFramePrevPageButton">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="GathererUI_HelpFrame" relativePoint="BOTTOMLEFT">
<Offset>
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</Offset>
</Anchor>
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<Layer level="BACKGROUND">
<FontString inherits="GameFontNormalSmall" justifyH="LEFT" text="PREV">
<Anchors>
<Anchor point="LEFT" relativeTo="GathererUI_HelpFramePrevPageButton" relativePoint="RIGHT"/>
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</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
GathererUI_HelpFramePrevPageButton_OnClick();
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/>
<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/>
<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled"/>
<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
</Button>
<Button name="GathererUI_HelpFrameNextPageButton">
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="CENTER" relativeTo="GathererUI_HelpFrame" relativePoint="BOTTOMLEFT">
<Offset>
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</Offset>
</Anchor>
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<Layers>
<Layer level="BACKGROUND">
<FontString inherits="GameFontNormalSmall" justifyH="RIGHT" text="NEXT">
<Anchors>
<Anchor point="RIGHT" relativeTo="GathererUI_HelpFrameNextPageButton" relativePoint="LEFT"/>
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</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
GathererUI_HelpFrameNextPageButton_OnClick();
</OnClick>
</Scripts>
<NormalTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up"/>
<PushedTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down"/>
<DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled"/>
<HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
</Button>
</Frames>
</Frame>
</Ui>