vanilla-wow-addons – Rev 1

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
        ..\FrameXML\UI.xsd">
        <Script file="UI_localization.lua"/>
        <Script file="GathererUI_Lang.lua"/>
        <Script file="GathererUI.lua"/>

        <!-- event catcher and init GUI frame -->
        <Frame name="GathererUI">
                <Scripts>
                        <OnLoad>
                                GathererUI_OnLoad();
                                this:RegisterEvent("VARIABLES_LOADED");
                                this:RegisterEvent("UNIT_NAME_UPDATE");
                        </OnLoad>
                        <OnEvent>
                                GathererUI_OnEvent();
                        </OnEvent>
                        <OnUpdate>
                                GathererUI_OnUpdate(arg1);
                        </OnUpdate>
                </Scripts>
        </Frame>

        <!-- Templates -->
        <Button name="GathererUI_FrameTabButtonTemplate" virtual="true">
                <Size>
                        <AbsDimension x="115" y="32"/>
                </Size>
                <Layers>
                        <Layer level="BACKGROUND">
                                <Texture name="$parentLeftDisabled" file="Interface\PaperDollInfoFrame\UI-Character-ActiveTab">
                                        <Size>
                                                <AbsDimension x="20" y="32"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="0" y="5"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0" right="0.15625" top="0" bottom="1.0"/>
                                </Texture>
                                <Texture name="$parentMiddleDisabled" file="Interface\PaperDollInfoFrame\UI-Character-ActiveTab">
                                        <Size>
                                                <AbsDimension x="88" y="32"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="LEFT" relativeTo="$parentLeftDisabled" relativePoint="RIGHT"/>
                                        </Anchors>
                                        <TexCoords left="0.15625" right="0.84375" top="0" bottom="1.0"/>
                                </Texture>
                                <Texture name="$parentRightDisabled" file="Interface\PaperDollInfoFrame\UI-Character-ActiveTab">
                                        <Size>
                                                <AbsDimension x="20" y="32"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="LEFT" relativeTo="$parentMiddleDisabled" relativePoint="RIGHT"/>
                                        </Anchors>
                                        <TexCoords left="0.84375" right="1.0" top="0" bottom="1.0"/>
                                </Texture>
                                <Texture name="$parentLeft" file="Interface\PaperDollInfoFrame\UI-Character-InActiveTab">
                                        <Size>
                                                <AbsDimension x="20" y="32"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT"/>
                                        </Anchors>
                                        <TexCoords left="0" right="0.15625" top="0" bottom="1.0"/>
                        </Texture>
                                <Texture name="$parentMiddle" file="Interface\PaperDollInfoFrame\UI-Character-InActiveTab">
                                        <Size>
                                        <AbsDimension x="88" y="32"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
                                        </Anchors>
                                        <TexCoords left="0.15625" right="0.84375" top="0" bottom="1.0"/>
                        </Texture>
                                <Texture name="$parentRight" file="Interface\PaperDollInfoFrame\UI-Character-InActiveTab">
                                        <Size>
                                                <AbsDimension x="20" y="32"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
                                        </Anchors>
                                        <TexCoords left="0.84375" right="1.0" top="0" bottom="1.0"/>
                        </Texture>
                        </Layer>
                </Layers>
                <Scripts>
                        <OnLoad>
                                this:SetFrameLevel(this:GetFrameLevel() + 4);
                        </OnLoad>
                        <OnClick>
                                PanelTemplates_Tab_OnClick(GathererUI_DialogFrame);
                                GathererUIFrameTab_OnClick();
                        </OnClick>
                        <OnShow>
                                PanelTemplates_TabResize(0);
                                getglobal(this:GetName().."HighlightTexture"):SetWidth(this:GetTextWidth() + 30);
                        </OnShow>
                </Scripts>
                <NormalText name="$parentText" inherits="GameFontNormalSmall">
                        <Anchors>
                                <Anchor point="CENTER">
                                        <Offset>
                                                <AbsDimension x="0" y="2"/>
                                        </Offset>
                                </Anchor>
                        </Anchors>
                </NormalText>
                <HighlightText name="$parentHighlightText" inherits="GameFontHighlightSmall">
                        <Anchors>
                                <Anchor point="CENTER">
                                        <Offset>
                                                <AbsDimension x="0" y="2"/>
                                        </Offset>
                                </Anchor>
                        </Anchors>
                </HighlightText>
                <DisabledText name="$parentDisabledText" inherits="GameFontHighlightSmall">
                        <Anchors>
                                <Anchor point="CENTER">
                                        <Offset>
                                                <AbsDimension x="0" y="2"/>
                                        </Offset>
                                </Anchor>
                        </Anchors>
                </DisabledText>
                <HighlightTexture name="$parentHighlightTexture" file="Interface\PaperDollInfoFrame\UI-Character-Tab-Highlight" alphaMode="ADD">
                        <Anchors>
                                <Anchor point="LEFT">
                                        <Offset>
                                                <AbsDimension x="10" y="2"/>
                                        </Offset>
                                </Anchor>
                                <Anchor point="RIGHT">
                                        <Offset>
                                                <AbsDimension x="-10" y="2"/>
                                        </Offset>
                                </Anchor>
                        </Anchors>
                </HighlightTexture>
        </Button>

        <!-- Minimap Icon frame -->
        <Frame name="GathererUI_IconFrame" enableMouse="true" hidden="true" parent="Minimap" frameStrata="MEDIUM">
                <Size>
                        <AbsDimension x="33" y="33"/>
                </Size>
                <Layers>
                        <Layer level="ARTWORK">
                                <Texture name="GathererUI_IconTexture" file="Interface\Addons\Gatherer\Skin\GatherOrb">
                                        <Size>
                                                <AbsDimension x="17" y="17"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="7" y="-6"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </Texture>
                        </Layer>
                        <Layer level="OVERLAY">
                                <Texture file="Interface\Minimap\MiniMap-TrackingBorder">
                                        <Size>
                                                <AbsDimension x="52" y="52"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT"/>
                                        </Anchors>
                                </Texture>
                        </Layer>
                </Layers>
                <Scripts>
                        <OnEnter>
                                GathererUI_IconFrameOnEnter();
                        </OnEnter>
                        <OnMouseUp>
                                GathererUI_IconFrameOnClick();
                        </OnMouseUp>
                </Scripts>
        </Frame>

        <!-- Quickmenu button template -->
        <Button name="GathererUI_PopupButtonTemplate" virtual="true">
                <Size>
                        <AbsDimension x="64" y="12"/>
                </Size>
                <Scripts>
                        <OnClick>
                                GathererUI_ButtonClick();
                        </OnClick>
                </Scripts>
                <NormalText inherits="GameFontNormal" justifyH="LEFT"/>
                <HighlightText inherits="GameFontHighlight" justifyH="LEFT"/>
                <DisabledText inherits="GameFontDisable" justifyH="LEFT"/>
        </Button>

        <!-- Quickmenu frame -->
        <Frame name="GathererUI_Popup" frameStrata="DIALOG" hidden="true" parent="UIParent">
                <Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
                        <BackgroundInsets>
                                <AbsInset left="11" right="12" top="12" bottom="11"/>
                        </BackgroundInsets>
                        <TileSize>
                                <AbsValue val="32"/>
                        </TileSize>
                        <EdgeSize>
                                <AbsValue val="32"/>
                        </EdgeSize>
                </Backdrop>
                <Frames>
                        <Button name="GathererUI_TitleButton" inherits="GathererUI_PopupButtonTemplate" text="GATHERER_TEXT_TITLE_BUTTON">
                                <Anchors>
                                        <Anchor point="TOP" relativeTo="$parent" relativePoint="TOP">
                                                <Offset>
                                                        <AbsDimension x="0" y="-16"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                this:SetWidth(this:GetTextWidth() + 2 * GathererUI_BORDER_WIDTH);
                                                this.tooltipText=GATHERER_MENUTITLE_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                GathererUI_ShowOptions();
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_Popup, "ANCHOR_LEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                                <NormalText inherits="GameFontGreen"/>
                                <HighlightText inherits="GameFontRed"/>
                                <DisabledText inherits="GameFontDisable"/>
                        </Button>
                        <Button name="GathererUI_PopupButton1" inherits="GathererUI_PopupButtonTemplate" id="10">
                                <Anchors>
                                        <Anchor point="TOP" relativeTo="GathererUI_TitleButton" relativePoint="BOTTOM">
                                                <Offset>
                                                        <AbsDimension x="0" y="-8"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                        </Button>
                        <Button name="GathererUI_PopupButton2" inherits="GathererUI_PopupButtonTemplate" id="11">
                                <Anchors>
                                        <Anchor point="TOP" relativeTo="GathererUI_PopupButton1" relativePoint="BOTTOM"/>
                                </Anchors>
                        </Button>
                        <Button name="GathererUI_PopupButton3" inherits="GathererUI_PopupButtonTemplate" id="12">
                                <Anchors>
                                        <Anchor point="TOP" relativeTo="GathererUI_PopupButton2" relativePoint="BOTTOM"/>
                                </Anchors>
                        </Button>
                        <Button name="GathererUI_PopupButton4" inherits="GathererUI_PopupButtonTemplate" id="13">
                                <Anchors>
                                        <Anchor point="TOP" relativeTo="GathererUI_PopupButton3" relativePoint="BOTTOM"/>
                                </Anchors>
                        </Button>
                        <Button name="GathererUI_PopupButton5" inherits="GathererUI_PopupButtonTemplate" id="14">
                                <Anchors>
                                        <Anchor point="TOP" relativeTo="GathererUI_PopupButton4" relativePoint="BOTTOM"/>
                                </Anchors>
                        </Button>
                        <Button name="GathererUI_PopupButton6" inherits="GathererUI_PopupButtonTemplate" id="15">
                                <Anchors>
                                        <Anchor point="TOP" relativeTo="GathererUI_PopupButton5" relativePoint="BOTTOM"/>
                                </Anchors>
                        </Button>
                        <Button name="GathererUI_PopupButton7" inherits="GathererUI_PopupButtonTemplate" id="16">
                                <Anchors>
                                        <Anchor point="TOP" relativeTo="GathererUI_PopupButton6" relativePoint="BOTTOM"/>
                                </Anchors>
                        </Button>
                </Frames>
                <Scripts>
                        <OnShow>
                                PlaySound("UChatScrollButton");
                                GathererUI_InitializeMenu();
                        </OnShow>
                </Scripts>
        </Frame>

        <!-- Gatherer Options Dialog frame -->
        <Frame name="GathererUI_DialogFrame" toplevel="true" movable="true" enableMouse="true" frameStrata="DIALOG" hidden="true" parent="UIParent">
                <Size>
                        <AbsDimension x="440" y="315"/>
                </Size>
                <Anchors>
                        <Anchor point="TOP" relativeTo="UIParent" relativePoint="TOP">
                                <Offset>
                                        <AbsDimension x="0" y="-40"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <TitleRegion setAllPoints="true"/>
                <Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
                        <BackgroundInsets>
                                <AbsInset left="11" right="12" top="12" bottom="11"/>
                        </BackgroundInsets>
                        <TileSize>
                                <AbsValue val="32"/>
                        </TileSize>
                        <EdgeSize>
                                <AbsValue val="32"/>
                        </EdgeSize>
                </Backdrop>
                <Layers>
                        <Layer level="ARTWORK">
                                <Texture name="$parentHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
                                        <Size>
                                                <AbsDimension x="375" y="64"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOP">
                                                        <Offset>
                                                                <AbsDimension x="1" y="12"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </Texture>
                                <FontString inherits="GameFontNormal" text="GATHERER_TEXT_CONFIG_TITLE" nonspacewrap="true">
                                        <Anchors>
                                                <Anchor point="TOP" relativeTo="$parentHeader">
                                                        <Offset>
                                                                <AbsDimension x="0" y="-13"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </FontString>
                        </Layer>
                        <Layer level="ARTWORK">
                                <Texture name="GathererUI_OptionIconTexture" file="Interface\Addons\Gatherer\Skin\GatherOrb">
                                        <Size>
                                                <AbsDimension x="26" y="26"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="0" y="1"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </Texture>
                        </Layer>
                        <Layer level="OVERLAY">
                                <Texture file="Interface\Minimap\MiniMap-TrackingBorder">
                                        <Size>
                                                <AbsDimension x="64" y="64"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="-7" y="7"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </Texture>
                        </Layer>
                </Layers>
                <Frames>
                        <!-- Tabs -->
                        <Button name="GathererUI_DialogFrameTab1" inherits="GathererUI_FrameTabButtonTemplate" id="1" text="GATHERER_TAB_FILTERS_TEXT">
                                <Anchors>
                                        <Anchor point="CENTER" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="50" y="-10"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnEnter>
                                                GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
                                                GameTooltip:SetText(GATHERER_TAB_FILTERS_TEXT_TIP);
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Button>
                        <Button name="GathererUI_DialogFrameTab2" inherits="GathererUI_FrameTabButtonTemplate" id="2" text="GATHERER_TAB_GLOBALS_TEXT">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_DialogFrameTab1" relativePoint="TOPRIGHT">
                                                <Offset>
                                                        <AbsDimension x="-15" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnEnter>
                                                GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
                                                GameTooltip:SetText(GATHERER_TAB_GLOBALS_TEXT_TIP);
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Button>
                        <Button name="GathererUI_DialogFrameTab3" inherits="GathererUI_FrameTabButtonTemplate" id="3" text="GATHERER_TAB_MENU_TEXT">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_DialogFrameTab2" relativePoint="TOPRIGHT">
                                                <Offset>
                                                        <AbsDimension x="-15" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnEnter>
                                                GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
                                                GameTooltip:SetText(GATHERER_TAB_MENU_TEXT_TIP);
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Button>

                        <!-- Frame handling buttons -->
                        <Button name="GathererUI_CallHelpButton">
                                <Size>
                                        <AbsDimension x="24" y="30" />
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPRIGHT">
                                                <Offset>
                                                        <AbsDimension x="-7" y="3"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnClick>
                                                GathererUI_HelpFrame_Update();
                                                if ( GathererUI_HelpFrame:IsShown() ) then
                                                        GathererUI_HelpFrame:Hide();
                                                else
                                                        GathererUI_HelpFrame:Show();
                                                end
                                        </OnClick>
                                </Scripts>
                                <NormalTexture file="Interface\Buttons\UI-MicroButton-Help-Up" />
                                <PushedTexture file="Interface\Buttons\UI-MicroButton-Help-Down" />
                                <HighlightTexture file="Interface\Buttons\UI-MicroButton-Hilight" alphaMode="ADD" />
                        </Button>

                        <Button name="GathererUI_CloseButton" text="CLOSE" inherits="UIPanelButtonTemplate">
                                <Size>
                                        <AbsDimension x="100" y="25"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT">
                                                <Offset>
                                                        <AbsDimension x="-15" y="15"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnClick>
                                                GathererUI_HideOptions();
                                        </OnClick>
                                </Scripts>
                        </Button>

                        <Button name="GathererUI_ZoneRematchButton" text="Zone Match" inherits="UIPanelButtonTemplate">
                                <Size>
                                        <AbsDimension x="100" y="25"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="15" y="15"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                this.tooltipText = GATHERER_ZMBUTTON_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                GathererUI_ShowRematchDialog();
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Button>
                        <Button name="GathererUI_ReportButton" text="GATHERER_TEXT_TOGGLE_REPORT" inherits="UIPanelButtonTemplate">
                                <Size>
                                        <AbsDimension x="100" y="25"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_ZoneRematchButton" relativePoint="TOPRIGHT">
                                                <Offset>
                                                        <AbsDimension x="5" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                this.tooltipText = GATHERER_REPORT_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                showGathererInfo(1);
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Button>
                        <Button name="GathererUI_SearchtButton" text="GATHERER_TEXT_TOGGLE_SEARCH" inherits="UIPanelButtonTemplate">
                                <Size>
                                        <AbsDimension x="100" y="25"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPRIGHT" relativeTo="GathererUI_CloseButton" relativePoint="TOPLEFT">
                                                <Offset>
                                                        <AbsDimension x="-5" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                this.tooltipText = GATHERER_SEARCH_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                showGathererInfo(2);
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Button>

                </Frames>
                <Scripts>
                        <OnLoad>
                                -- Tab Handling code
                                PanelTemplates_SetNumTabs(this, 3);
                                PanelTemplates_SetTab(this, 1);
                        </OnLoad>
                        <OnShow>
                                PlaySound("UChatScrollButton");
                                ToggleGathererUI_Dialog(GATHERERUI_SUBFRAMES[PanelTemplates_GetSelectedTab(GathererUI_DialogFrame)]);
                        </OnShow>
                        <OnHide>
                                 -- Check if the options frame was opened by myAddOns
                                if (MYADDONS_ACTIVE_OPTIONSFRAME == this) then
                                        ShowUIPanel(myAddOnsFrame);
                                end
                        </OnHide>
                </Scripts>
        </Frame>

        <!-- Filtering DropDown menus and skill level editboxes -->
        <Frame name="GathererUI_FiltersOptionsBorderFrame" parent="GathererUI_DialogFrame" inherits="OptionFrameBoxTemplate" hidden="true" id="1">
                <Size>
                        <AbsDimension x="410" y="250"/>
                </Size>
                <Anchors>
                        <Anchor point="TOPLEFT" relativeTo="GathererUI_DialogFrame" relativePoint="TOPLEFT">
                                <Offset>
                                        <AbsDimension x="16" y="-25"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <Scripts>
                        <OnLoad>
                                this:SetBackdropColor(0,0,0)
                        </OnLoad>
                </Scripts>
                <Frames>
                        <Frame name="GathererUI_DropDownHerbs" inherits="UIDropDownMenuTemplate" id="2">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-22"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                UIDropDownMenu_SetWidth(100);
                                                this.tooltipText=GATHERER_HERBDDM_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                UIDropDownMenu_ClearAll(this);
                                                UIDropDownMenu_Initialize(this, GathererUIDropDownHerbs_Initialize);
                                        </OnShow>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                                <Layers>
                                        <Layer level="ARTWORK">
                                        <FontString inherits="GameFontNormalSmall" text="GATHERER_TEXT_FILTER_HERBS" nonspacewrap="true">
                                                <Anchors>
                                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_DropDownHerbs" relativePoint="TOPLEFT">
                                                                <Offset>
                                                                        <AbsDimension x="15" y="15"/>
                                                                </Offset>
                                                        </Anchor>
                                                </Anchors>
                                        </FontString>
                                        </Layer>
                                </Layers>
                        </Frame>
                        <EditBox name="GathererUI_HerbSkillEditBox" letters="3" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
                                <Size>
                                        <AbsDimension x="45" y="16"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPRIGHT" relativeTo="GathererUI_DropDownHerbs" relativePoint="TOPRIGHT">
                                                <Offset>
                                                        <AbsDimension x="-7" y="15"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                this.tooltipText=GATHERER_HERBSKLEB_TIP;
                                        </OnLoad>
                                        <OnEnterPressed>
                                                GathererUI_OnEnterPressed_HerbSkillEditBox();
                                                this:ClearFocus();
                                        </OnEnterPressed>
                                        <OnShow>
                                                if ( Gatherer_Settings.minSetHerbSkill ) then
                                                        this:SetNumber(Gatherer_Settings.minSetHerbSkill);
                                                else
                                                        this:SetNumber(0);
                                                end
                                        </OnShow>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </EditBox>

                        <Frame name="GathererUI_DropDownOre" inherits="UIDropDownMenuTemplate" id="3">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
                                                <Offset>
                                                        <AbsDimension x="135" y="-22"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                UIDropDownMenu_SetWidth(100);
                                                this.tooltipText=GATHERER_OREDDM_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                UIDropDownMenu_ClearAll(this);
                                                UIDropDownMenu_Initialize(this, GathererUIDropDownOre_Initialize);
                                        </OnShow>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                                <Layers>
                                        <Layer level="ARTWORK">
                                        <FontString inherits="GameFontNormalSmall" text="GATHERER_TEXT_FILTER_ORE" nonspacewrap="true">
                                                <Anchors>
                                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_DropDownOre" relativePoint="TOPLEFT">
                                                                <Offset>
                                                                        <AbsDimension x="15" y="15"/>
                                                                </Offset>
                                                        </Anchor>
                                                </Anchors>
                                        </FontString>
                                        </Layer>
                                </Layers>
                        </Frame>
                        <EditBox name="GathererUI_OreSkillEditBox" letters="3" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
                                <Size>
                                        <AbsDimension x="45" y="16"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPRIGHT" relativeTo="GathererUI_DropDownOre" relativePoint="TOPRIGHT">
                                                <Offset>
                                                        <AbsDimension x="-7" y="15"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                this.tooltipText=GATHERER_ORESKLEB_TIP;
                                        </OnLoad>
                                        <OnEnterPressed>
                                                GathererUI_OnEnterPressed_OreSkillEditBox();
                                                this:ClearFocus();
                                        </OnEnterPressed>
                                        <OnShow>
                                                if ( Gatherer_Settings.minSetOreSkill ) then
                                                        this:SetNumber(Gatherer_Settings.minSetOreSkill);
                                                else
                                                        this:SetNumber(0);
                                                end
                                        </OnShow>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </EditBox>

                        <Frame name="GathererUI_DropDownTreasure" inherits="UIDropDownMenuTemplate" id="4">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
                                                <Offset>
                                                        <AbsDimension x="265" y="-22"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                UIDropDownMenu_SetWidth(100);
                                                this.tooltipText= GATHERER_TREASUREDDM_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                UIDropDownMenu_ClearAll(this);
                                                UIDropDownMenu_Initialize(this, GathererUIDropDownTreasure_Initialize);
                                        </OnShow>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                                <Layers>
                                        <Layer level="ARTWORK">
                                        <FontString inherits="GameFontNormalSmall" text="GATHERER_TEXT_FILTER_TREASURE" nonspacewrap="true">
                                                <Anchors>
                                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_DropDownTreasure" relativePoint="TOPLEFT">
                                                                <Offset>
                                                                        <AbsDimension x="15" y="15"/>
                                                                </Offset>
                                                        </Anchor>
                                                </Anchors>
                                        </FontString>
                                        </Layer>
                                </Layers>
                        </Frame>

                        <CheckButton name="GathererUI_CheckHerbRecord" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
                                                <Offset>
                                                        <AbsDimension x="15" y="-48"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_LINKRECORD);
                                                this.tooltipText = GATHERER_TEXT_LINKRECORD_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.filterRecording[1] = 1;
                                                else
                                                        Gatherer_Settings.filterRecording[1] = nil;
                                                        GathererUI_CheckHerbRecord:SetChecked(Gatherer_Settings.filterRecording[1]);
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>
                        <CheckButton name="GathererUI_CheckOreRecord" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
                                                <Offset>
                                                        <AbsDimension x="150" y="-48"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_LINKRECORD);
                                                this.tooltipText = GATHERER_TEXT_LINKRECORD_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.filterRecording[2] = 1;
                                                else
                                                        Gatherer_Settings.filterRecording[2] = nil;
                                                        GathererUI_CheckHerbRecord:SetChecked(Gatherer_Settings.filterRecording[2]);
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>
                        <CheckButton name="GathererUI_CheckTreasureRecord" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
                                                <Offset>
                                                        <AbsDimension x="280" y="-48"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_LINKRECORD);
                                                this.tooltipText = GATHERER_TEXT_LINKRECORD_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.filterRecording[0] = 1;
                                                else
                                                        Gatherer_Settings.filterRecording[0] = nil;
                                                        GathererUI_CheckHerbRecord:SetChecked(Gatherer_Settings.filterRecording[0]);
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>

                        <Button name="GathererUI_ButtonResetHerb" text="Reset" inherits="UIPanelButtonTemplate">
                                <Size>
                                        <AbsDimension x="100" y="25"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_CheckHerbRecord" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnClick>
                                                if ( Gatherer_Settings.interested  ) then
                                                        if ( Gatherer_Settings.interested[1] ) then
                                                                local i;
                                                                for i in Gatherer_Settings.interested[1] do
                                                                        Gatherer_Settings.interested[1][i] = true;
                                                                end
                                                        end
                                                end
                                        </OnClick>
                                </Scripts>
                        </Button>
                        <Button name="GathererUI_ButtonResetOre" text="Reset" inherits="UIPanelButtonTemplate">
                                <Size>
                                        <AbsDimension x="100" y="25"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_CheckOreRecord" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnClick>
                                                if ( Gatherer_Settings.interested ) then
                                                        if (  Gatherer_Settings.interested[2] ) then
                                                                local i;
                                                                for i in Gatherer_Settings.interested[2] do
                                                                        Gatherer_Settings.interested[2][i] = true;
                                                                end
                                                        end
                                                end
                                        </OnClick>
                                </Scripts>
                        </Button>
                        <Button name="GathererUI_ButtonResetTreasure" text="Reset" inherits="UIPanelButtonTemplate">
                                <Size>
                                        <AbsDimension x="100" y="25"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_CheckTreasureRecord" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnClick>
                                                if ( Gatherer_Settings.interested ) then
                                                        if (  Gatherer_Settings.interested[0] ) then
                                                                local i;
                                                                for i in Gatherer_Settings.interested[0] do
                                                                        Gatherer_Settings.interested[0][i] = true;
                                                                end
                                                        end
                                                end
                                        </OnClick>
                                </Scripts>
                        </Button>

                        <CheckButton name="GathererUI_CheckToggleWorldFilters" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_ButtonResetHerb" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_WMFILTERS);
                                                this.tooltipText = GATHERER_TEXT_WMFILTERS_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.showWorldMapFilters = 1;
                                                        GathererWD_DropDownFilters:Show();
                                                else
                                                        Gatherer_Settings.showWorldMapFilters = 0;
                                                        GathererWD_DropDownFilters:Hide();
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>

                        <CheckButton name="GathererUI_CheckDisableWMFix" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_CheckToggleWorldFilters" relativePoint="TOPRIGHT">
                                                <Offset>
                                                        <AbsDimension x="150" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_DISABLEWMFIX);
                                                this.tooltipText = GATHERER_TEXT_DISABLEWMFIX_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.disableWMFreezeWorkaround = 1;
                                                        Gatherer_WorldMapDisplay:Show()
                                                else
                                                        Gatherer_Settings.disableWMFreezeWorkaround = 0;
                                                        Gatherer_WorldMapDisplay:Hide()
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>

                </Frames>
        </Frame>


        <!-- Gatherer specific options -->
        <Frame name="GathererUI_GathererOptionsBorderFrame" parent="GathererUI_DialogFrame" inherits="OptionFrameBoxTemplate" hidden="true" id="2">
                <Size>
                        <AbsDimension x="410" y="250"/>
                </Size>
                <Anchors>
                        <Anchor point="TOPLEFT" relativeTo="GathererUI_DialogFrame" relativePoint="TOPLEFT">
                                <Offset>
                                        <AbsDimension x="16" y="-25"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <Scripts>
                        <OnLoad>
                                this:SetBackdropColor(0,0,0)
                        </OnLoad>
                </Scripts>
                <Frames>
                        <!-- Map Minder options -->
                        <CheckButton name="GathererUI_CheckMapMinder" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
                                                <Offset>
                                                        <AbsDimension x="5" y="-5"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_MAPMINDER);
                                                this.tooltipText=GATHERER_MAPMINDER_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                if ( Gatherer_Settings.mapMinder ~= nil ) then
                                                        this:SetChecked(Gatherer_Settings.mapMinder)
                                                end
                                        </OnShow>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.mapMinder = true;
                                                else
                                                        Gatherer_Settings.mapMinder = false;
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>
                        <Slider name="GathererUI_SliderMapMinder" inherits="OptionsSliderTemplate">
                                <Size>
                                        <AbsDimension x="160" y="17"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
                                                <Offset>
                                                        <AbsDimension x="215" y="-17"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_MAPMINDER_VALUE);
                                                getglobal(this:GetName().."High"):SetText();
                                                getglobal(this:GetName().."Low"):SetText();
                                                this:SetMinMaxValues(0, 30);
                                                this:SetValueStep(1);
                                                this.tooltipText = GATHERER_TEXT_MAPMINDER_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                if (Gatherer_Settings.minderTime) then
                                                        this:SetValue(Gatherer_Settings.minderTime);
                                                end
                                        </OnShow>
                                        <OnValueChanged>
                                                Gatherer_Settings.minderTime = this:GetValue();
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_MAPMINDER_VALUE.." : "..this:GetValue().."s");
                                        </OnValueChanged>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Slider>

                        <!-- Display Options -->
                        <Slider name="GathererUI_SliderFadePercent" inherits="OptionsSliderTemplate">
                                <Size>
                                        <AbsDimension x="160" y="17"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_CheckMapMinder" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="15" y="-12"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_FADEPERC);
                                                getglobal(this:GetName().."High"):SetText();
                                                getglobal(this:GetName().."Low"):SetText();
                                                this:SetMinMaxValues(0, 100);
                                                this:SetValueStep(1);
                                                this.tooltipText = GATHERER_TEXT_FADEPERC_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                if (Gatherer_Settings.fadePerc) then
                                                        this:SetValue(Gatherer_Settings.fadePerc);
                                                end
                                        </OnShow>
                                        <OnValueChanged>
                                                Gatherer_Settings.fadePerc = this:GetValue();
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_FADEPERC.." : "..this:GetValue().."%");
                                        </OnValueChanged>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Slider>
                        <Slider name="GathererUI_SliderFadeDist" inherits="OptionsSliderTemplate">
                                <Size>
                                        <AbsDimension x="160" y="17"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_SliderMapMinder" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-17"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_FADEDIST);
                                                getglobal(this:GetName().."High"):SetText();
                                                getglobal(this:GetName().."Low"):SetText();
                                                this:SetMinMaxValues(10, 60);
                                                this:SetValueStep(1);
                                                this.tooltipText = GATHERER_TEXT_FADEDIST_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                if (Gatherer_Settings.fadeDist) then
                                                        this:SetValue(Gatherer_Settings.fadeDist);
                                                end
                                        </OnShow>
                                        <OnValueChanged>
                                                Gatherer_Settings.fadeDist = this:GetValue();
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_FADEDIST.." : "..this:GetValue()..".");
                                        </OnValueChanged>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Slider>
                        <Frame name="GathererUI_DropDownTheme" inherits="UIDropDownMenuTemplate" id="1">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_SliderFadePercent" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="40" y="-4"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                UIDropDownMenu_SetWidth(90);
                                                this.tooltipText= GATHERER_THEME_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                UIDropDownMenu_Initialize(this, GathererUIDropDownTheme_Initialize);
                                        </OnShow>
                                        <OnEvent>
                                                <!--LocationDropDown_OnEvent();-->
                                        </OnEvent>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                                <Layers>
                                        <Layer level="ARTWORK">
                                        <FontString inherits="GameFontNormal" text="GATHERER_TEXT_THEME" nonspacewrap="true">
                                                <Anchors>
                                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_SliderFadePercent" relativePoint="BOTTOMLEFT">
                                                                <Offset>
                                                                        <AbsDimension x="0" y="-10"/>
                                                                </Offset>
                                                        </Anchor>
                                                </Anchors>
                                        </FontString>
                                        </Layer>
                                </Layers>
                        </Frame>

                        <Slider name="GathererUI_SliderNumber" inherits="OptionsSliderTemplate">
                                <Size>
                                        <AbsDimension x="160" y="17"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_SliderFadeDist" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-17"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_NUMBER);
                                                getglobal(this:GetName().."High"):SetText();
                                                getglobal(this:GetName().."Low"):SetText();
                                                this:SetMinMaxValues(5, 25);
                                                this:SetValueStep(1);
                                                this.tooltipText = GATHERER_TEXT_NUMBER_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                if (Gatherer_Settings.number) then
                                                        this:SetValue(Gatherer_Settings.number);
                                                end
                                        </OnShow>
                                        <OnValueChanged>
                                                Gatherer_Settings.number = this:GetValue();
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_NUMBER.." : "..this:GetValue()..".");
                                        </OnValueChanged>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Slider>

                        <Slider name="GathererUI_SliderMiniIconDist" inherits="OptionsSliderTemplate">
                                <Size>
                                        <AbsDimension x="160" y="17"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_DropDownTheme" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="-40" y="-16"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_MINIIDIST);
                                                getglobal(this:GetName().."High"):SetText();
                                                getglobal(this:GetName().."Low"):SetText();
                                                this:SetMinMaxValues(0, 60);
                                                this:SetValueStep(1);
                                                this.tooltipText = GATHERER_TEXT_MINIIDIST_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                if (Gatherer_Settings.miniIconDist) then
                                                        this:SetValue(Gatherer_Settings.miniIconDist);
                                                end
                                        </OnShow>
                                        <OnValueChanged>
                                                Gatherer_Settings.miniIconDist = this:GetValue();
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_MINIIDIST.." : "..this:GetValue()..".");
                                        </OnValueChanged>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Slider>

                        <Slider name="GathererUI_SliderMaxDist" inherits="OptionsSliderTemplate">
                                <Size>
                                        <AbsDimension x="160" y="17"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_SliderNumber" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-17"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_MAXDIST);
                                                getglobal(this:GetName().."High"):SetText();
                                                getglobal(this:GetName().."Low"):SetText();
                                                this:SetMinMaxValues(0, 100);
                                                this:SetValueStep(1);
                                                this.tooltipText = GATHERER_TEXT_MAXDIST_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                if (Gatherer_Settings.maxDist) then
                                                        this:SetValue(Gatherer_Settings.maxDist);
                                                end
                                        </OnShow>
                                        <OnValueChanged>
                                                Gatherer_Settings.maxDist = this:GetValue();
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_MAXDIST.." : "..this:GetValue()..".");
                                        </OnValueChanged>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Slider>

                        <CheckButton name="GathererUI_CheckNoMinIcon" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_SliderMiniIconDist" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="-15" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_NO_MINICONDIST);
                                                this.tooltipText = GATHERER_NOMINIICONDIST_TIP
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.NoIconOnMinDist = 1;
                                                else
                                                        Gatherer_Settings.NoIconOnMinDist = 0;
                                                end
                                                Gatherer_OnUpdate(0, true);
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>


                        <CheckButton name="GathererUI_CheckRareOre" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_SliderMaxDist" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="-15" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_RAREORE);
                                                this.tooltipText= GATHERER_RAREORE_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.rareOre = 1;
                                                else
                                                        Gatherer_Settings.rareOre = 0;
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>

                        <CheckButton name="GathererUI_CheckHideMiniNotes" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_CheckNoMinIcon" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="5"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_HIDEMININOTES);
                                                this.tooltipText = GATHERER_HIDEMININOTES_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.HideMiniNotes = 1;
                                                else
                                                        Gatherer_Settings.HideMiniNotes = 0;
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>

                        <CheckButton name="GathererUI_CheckToggleWorldNotes" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_CheckRareOre" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="5"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_TOGGLEWORLDNOTES);
                                                this.tooltipText = GATHERER_TOGGLEWORLDNOTES_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.ToggleWorldNotes = 1;
                                                else
                                                        Gatherer_Settings.ToggleWorldNotes = 0;
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>

                        <EditBox name="GathererUI_WorldMapIconSize" letters="2" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
                                <Size>
                                        <AbsDimension x="30" y="16"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_CheckHideMiniNotes" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="165" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="ARTWORK">
                                        <FontString inherits="GameFontNormalSmall" text="GATHERER_TEXT_WMICONSIZEEB" nonspacewrap="true">
                                                <Anchors>
                                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_WorldMapIconSize" relativePoint="TOPLEFT">
                                                                <Offset>
                                                                        <AbsDimension x="-160" y="-2"/>
                                                                </Offset>
                                                        </Anchor>
                                                </Anchors>
                                        </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnLoad>
                                                this.tooltipText=GATHERER_WMICONSIZEEB_TIP;
                                        </OnLoad>
                                        <OnEnterPressed>
                                                GathererUI_OnEnterPressed_IconSizeEditBox();
                                                this:ClearFocus();
                                        </OnEnterPressed>
                                        <OnShow>
                                                if ( Gatherer_Settings.IconSize ) then
                                                        this:SetNumber(Gatherer_Settings.IconSize);
                                                else
                                                        this:SetNumber(12);
                                                end
                                        </OnShow>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </EditBox>
                        <EditBox name="GathererUI_WorldMapIconAlpha" letters="3" numeric="true" autoFocus="false" inherits="InputBoxTemplate">
                                <Size>
                                        <AbsDimension x="32" y="16"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_CheckToggleWorldNotes" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="165" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="ARTWORK">
                                        <FontString inherits="GameFontNormalSmall" text="GATHERER_TEXT_WMICONALPHAEB" nonspacewrap="true">
                                                <Anchors>
                                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_WorldMapIconAlpha" relativePoint="TOPLEFT">
                                                                <Offset>
                                                                        <AbsDimension x="-160" y="-2"/>
                                                                </Offset>
                                                        </Anchor>
                                                </Anchors>
                                        </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnLoad>
                                                this.tooltipText=GATHERER_WMICONALPHAEB_TIP;
                                        </OnLoad>
                                        <OnEnterPressed>
                                                GathererUI_OnEnterPressed_IconAlphaEditBox();
                                                this:ClearFocus();
                                        </OnEnterPressed>
                                        <OnShow>
                                                if ( Gatherer_Settings.IconAlpha ) then
                                                        this:SetNumber(Gatherer_Settings.IconAlpha);
                                                else
                                                        this:SetNumber(80);
                                                end
                                        </OnShow>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </EditBox>

                        <Slider name="GathererUI_SliderAlphaUnderMinIcon" inherits="OptionsSliderTemplate">
                                <Size>
                                        <AbsDimension x="160" y="17"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_WorldMapIconSize" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="-150" y="-17"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_ALPHAUNDER_MINICON);
                                                getglobal(this:GetName().."High"):SetText();
                                                getglobal(this:GetName().."Low"):SetText();
                                                this:SetMinMaxValues(35, 100);
                                                this:SetValueStep(1);
                                                this.tooltipText = GATHERER_TEXT_ALPHAUNDER_MINICON_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                if (Gatherer_Settings.alphaUnderMinIcon) then
                                                        this:SetValue(Gatherer_Settings.alphaUnderMinIcon);
                                                else
                                                        this:SetValue(100);
                                                end
                                        </OnShow>
                                        <OnValueChanged>
                                                Gatherer_Settings.alphaUnderMinIcon = this:GetValue();
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_ALPHAUNDER_MINICON.." : "..this:GetValue()..".");
                                        </OnValueChanged>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Slider>

                </Frames>
        </Frame>

        <!-- UI config options -->
        <Frame name="GathererUI_DisplayOptionsBorderFrame" parent="GathererUI_DialogFrame" inherits="OptionFrameBoxTemplate" hidden="true" id="3">
                <Size>
                        <AbsDimension x="410" y="250"/>
                </Size>
                <Anchors>
                        <Anchor point="TOPLEFT" relativeTo="GathererUI_DialogFrame" relativePoint="TOPLEFT">
                                <Offset>
                                        <AbsDimension x="16" y="-25"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <Scripts>
                        <OnLoad>
                                this:SetBackdropColor(0,0,0)
                        </OnLoad>
                </Scripts>
                <Frames>
                        <CheckButton name="GathererUI_CheckShowOnMouse" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
                                                <Offset>
                                                        <AbsDimension x="5" y="-5"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_SHOWONMOUSE);
                                                this.tooltipText = GATHERER_SHOWONMOUSE_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.ShowOnMouse = 1;
                                                        Gatherer_Settings.ShowOnClick = 0;
                                                        GathererUI_CheckShowOnClick:SetChecked(Gatherer_Settings.ShowOnClick);
                                                else
                                                        Gatherer_Settings.ShowOnMouse = 0;
                                                        Gatherer_Settings.ShowOnClick = 1;
                                                        GathererUI_CheckShowOnClick:SetChecked(Gatherer_Settings.ShowOnClick);
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>
                        <CheckButton name="GathererUI_CheckHideOnMouse" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
                                                <Offset>
                                                        <AbsDimension x="200" y="-5"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_HIDEONMOUSE);
                                                this.tooltipText= GATHERER_HIDEONMOUSE_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.HideOnMouse = 1;
                                                        Gatherer_Settings.HideOnClick = 0;
                                                        GathererUI_CheckHideOnClick:SetChecked(Gatherer_Settings.HideOnClick);
                                                else
                                                        Gatherer_Settings.HideOnMouse = 0;
                                                        Gatherer_Settings.HideOnClick = 1;
                                                        GathererUI_CheckHideOnClick:SetChecked(Gatherer_Settings.HideOnClick);
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>
                        <CheckButton name="GathererUI_CheckHideOnClick" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_CheckHideOnMouse" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="5"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_HIDEONCLICK);
                                                this.tooltipText = GATHERER_HIDEONCLICK_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.HideOnClick = 1;
                                                        Gatherer_Settings.HideOnMouse = 0;
                                                        GathererUI_CheckHideOnMouse:SetChecked(Gatherer_Settings.HideOnMouse);
                                                else
                                                        Gatherer_Settings.HideOnClick = 0;
                                                        Gatherer_Settings.HideOnMouse = 1;
                                                        GathererUI_CheckHideOnMouse:SetChecked(Gatherer_Settings.HideOnMouse);
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>
                        <CheckButton name="GathererUI_CheckHideOnButton" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_CheckHideOnClick" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="5"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_HIDEONBUTTON);
                                                this.tooltipText= GATHERER_HIDEONBUTTON_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.HideOnButton = 1;
                                                else
                                                        Gatherer_Settings.HideOnButton = 0;
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>

                        <CheckButton name="GathererUI_CheckShowOnClick" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_CheckShowOnMouse" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="5"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_SHOWONCLICK);
                                                this.tooltipText = GATHERER_SHOWONCLICK_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.ShowOnClick = 1;
                                                        Gatherer_Settings.ShowOnMouse = 0;
                                                        GathererUI_CheckShowOnMouse:SetChecked(Gatherer_Settings.ShowOnMouse);
                                                else
                                                        Gatherer_Settings.ShowOnClick = 0;
                                                        Gatherer_Settings.ShowOnMouse = 1;
                                                        GathererUI_CheckShowOnMouse:SetChecked(Gatherer_Settings.ShowOnMouse);
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>

                        <CheckButton name="GathererUI_CheckHideIcon" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_CheckShowOnClick" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="5"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_HIDEICON);
                                                this.tooltipText = GATHERER_HIDEICON_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        Gatherer_Settings.HideIcon = tonumber("1");
                                                        GathererUI_IconFrame:Hide();
                                                else
                                                        Gatherer_Settings.HideIcon = tonumber("0");
                                                        GathererUI_IconFrame:Show();
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>

                        <Slider name="GathererUI_SliderPosition" inherits="OptionsSliderTemplate">
                                <Size>
                                        <AbsDimension x="360" y="17"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="BOTTOMLEFT" relativeTo="GathererUI_CheckHideIcon" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="20" y="-22"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_POSITION);
                                                getglobal(this:GetName().."High"):SetText();
                                                getglobal(this:GetName().."Low"):SetText();
                                                this:SetMinMaxValues(0, 360);
                                                this:SetValueStep(1);
                                                this.tooltipText = GATHERER_TEXT_POSITION_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                if (Gatherer_Settings.Position) then
                                                        this:SetValue(Gatherer_Settings.Position);
                                                end
                                        </OnShow>
                                        <OnValueChanged>
                                                Gatherer_Settings.Position = this:GetValue();
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_POSITION.." : "..this:GetValue().."\194\176");
                                                GathererUI_IconFrame:SetPoint("TOPLEFT", "Minimap", "TOPLEFT", 52 - (GathererUI_SliderRadius:GetValue() * cos(this:GetValue())), (GathererUI_SliderRadius:GetValue() * sin(this:GetValue())) - 52);
                                        </OnValueChanged>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Slider>
                        <Slider name="GathererUI_SliderRadius" inherits="OptionsSliderTemplate">
                                <Size>
                                        <AbsDimension x="360" y="17"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="BOTTOMLEFT" relativeTo="GathererUI_SliderPosition" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-40"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_RADIUS);
                                                getglobal(this:GetName().."High"):SetText();
                                                getglobal(this:GetName().."Low"):SetText();
                                                this:SetMinMaxValues(75, 130);
                                                this:SetValueStep(1);
                                                this.tooltipText = GATHERER_TEXT_RADIUS_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                if (Gatherer_Settings.Radius) then
                                                        this:SetValue(Gatherer_Settings.Radius);
                                                end
                                        </OnShow>
                                        <OnValueChanged>
                                                Gatherer_Settings.Radius = this:GetValue();
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_RADIUS.." : "..this:GetValue().."\194\176");
                                                GathererUI_IconFrame:SetPoint("TOPLEFT", "Minimap", "TOPLEFT", 52 - (this:GetValue() * cos(GathererUI_SliderPosition:GetValue())), (this:GetValue() * sin(GathererUI_SliderPosition:GetValue())) - 52);
                                        </OnValueChanged>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_DialogFrame, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Slider>

                </Frames>
        </Frame>

        <!-- Dialog for zone rematch facility -->
        <Frame name="GathererUI_ZoneRematchDialog" toplevel="true" movable="true" enableMouse="true" frameStrata="DIALOG" hidden="true" parent="UIParent">
                <Size>
                        <AbsDimension x="250" y="200"/>
                </Size>
                <Anchors>
                        <Anchor point="CENTER" relativeTo="UIParent" relativePoint="LEFT">
                                <Offset>
                                        <AbsDimension x="125" y="0"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <TitleRegion setAllPoints="true"/>
                <Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
                        <BackgroundInsets>
                                <AbsInset left="11" right="12" top="12" bottom="11"/>
                        </BackgroundInsets>
                        <TileSize>
                                <AbsValue val="32"/>
                        </TileSize>
                        <EdgeSize>
                                <AbsValue val="32"/>
                        </EdgeSize>
                </Backdrop>
                <Layers>
                        <Layer level="ARTWORK">
                                <Texture name="$parentHeader" file="Interface\DialogFrame\UI-DialogBox-Header">
                                        <Size>
                                                <AbsDimension x="200" y="64"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOP">
                                                        <Offset>
                                                                <AbsDimension x="1" y="12"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </Texture>
                                <FontString inherits="GameFontNormal" text="GATHERER_TEXT_REMATCH_TITLE" nonspacewrap="true">
                                        <Anchors>
                                                <Anchor point="TOP" relativeTo="$parentHeader">
                                                        <Offset>
                                                                <AbsDimension x="0" y="-13"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </FontString>
                        </Layer>
                </Layers>
                <Frames>
                        <Frame name="GathererUI_DataBuildStatus" id="19">
                                <Size>
                                        <AbsDimension x="200" y="32"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-35"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="ARTWORK">
                                                <FontString inherits="GameFontNormalSmall" text="GATHERER_TEXT_LASTMATCH" nonspacewrap="true">
                                                        <Anchors>
                                                                <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
                                                                        <Offset>
                                                                                <AbsDimension x="15" y="0"/>
                                                                        </Offset>
                                                                </Anchor>
                                                        </Anchors>
                                                </FontString>
                                                <FontString name="GathererUI_DataBuildStatusText" inherits="GameFontNormalSmall" nonspacewrap="true">
                                                        <Anchors>
                                                                <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPRIGHT">
                                                                        <Offset>
                                                                                <AbsDimension x="-15" y="0"/>
                                                                        </Offset>
                                                                </Anchor>
                                                        </Anchors>
                                                </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnShow>
                                                if ( Gatherer_Settings.DataBuild ) then
                                                        GathererUI_DataBuildStatusText:SetText(Gatherer_Settings.DataBuild);
                                                else
                                                        GathererUI_DataBuildStatusText:SetText(GATHERER_TEXT_LASTMATCH_NONE);
                                                end
                                        </OnShow>
                                </Scripts>
                        </Frame>

                        <Frame name="GathererUI_SourceZoneDropDown" inherits="UIDropDownMenuTemplate" id="20">
                                <Anchors>
                                        <Anchor point="TOPRIGHT" relativeTo="$parent" relativePoint="TOPRIGHT">
                                                <Offset>
                                                        <AbsDimension x="-5" y="-50"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                UIDropDownMenu_SetWidth(70);
                                                this.tooltipText= GATHERER_ZM_SRCDDM_TIP;
                                        </OnLoad>
                                        <OnShow>
                                                UIDropDownMenu_ClearAll(this);
                                                UIDropDownMenu_Initialize(this, GathererUIDropDownSourceZone_Initialize);
                                        </OnShow>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_ZoneRematchDialog, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                                <Layers>
                                        <Layer level="ARTWORK">
                                        <FontString inherits="GameFontNormalSmall" text="Zones Source:" nonspacewrap="true">
                                                <Anchors>
                                                        <Anchor point="TOPLEFT" relativeTo="$parent" relativePoint="TOPLEFT">
                                                                <Offset>
                                                                        <AbsDimension x="-110" y="-10"/>
                                                                </Offset>
                                                        </Anchor>
                                                </Anchors>
                                        </FontString>
                                        </Layer>
                                </Layers>
                        </Frame>

                        <Frame name="GathererUI_DestinationZoneDropDown" inherits="UIDropDownMenuTemplate" id="21">
                                <Anchors>
                                        <Anchor point="TOPRIGHT" relativeTo="GathererUI_SourceZoneDropDown" relativePoint="TOPRIGHT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-30"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                UIDropDownMenu_SetWidth(70);
                                                this.tooltipText= GATHERER_ZM_DESTDDM_TIP;
                                                this:Hide();
                                        </OnLoad>
                                        <OnShow>
                                                UIDropDownMenu_ClearAll(this);
                                                UIDropDownMenu_Initialize(this, GathererUIDropDownDestionationZone_Initialize);
                                        </OnShow>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_ZoneRematchDialog, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                                <Layers>
                                        <Layer level="ARTWORK">
                                        <FontString inherits="GameFontNormalSmall" text="Zones Destination:" nonspacewrap="true">
                                                <Anchors>
                                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_SourceZoneDropDown" relativePoint="TOPLEFT">
                                                                <Offset>
                                                                        <AbsDimension x="-110" y="-40"/>
                                                                </Offset>
                                                        </Anchor>
                                                </Anchors>
                                        </FontString>
                                        </Layer>
                                </Layers>
                        </Frame>
                        <CheckButton name="GathererUI_CheckFixItems" inherits="OptionsCheckButtonTemplate">
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="GathererUI_DestinationZoneDropDown" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="-110" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnLoad>
                                                getglobal(this:GetName().."Text"):SetText(GATHERER_TEXT_FIXITEMS);
                                                this.tooltipText = GATHERER_ZM_FIXITEM_TIP;
                                        </OnLoad>
                                        <OnClick>
                                                if (this:GetChecked()) then
                                                        gathererFixItems = 1;
                                                else
                                                        gathererFixItems = 0;
                                                end
                                        </OnClick>
                                        <OnEnter>
                                                GameTooltip:SetOwner(GathererUI_ZoneRematchDialog, "ANCHOR_TOPLEFT");
                                                GameTooltip:SetText(this.tooltipText);
                                                GameTooltip:Show();
                                        </OnEnter>
                                        <OnLeave>
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </CheckButton>

                <!-- Frame handling buttons -->
                        <Button name="GathererUI_RematchCancelButton" text="CANCEL" inherits="UIPanelButtonTemplate">
                                <Size>
                                        <AbsDimension x="80" y="25"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="BOTTOMRIGHT" relativeTo="$parent" relativePoint="BOTTOMRIGHT">
                                                <Offset>
                                                        <AbsDimension x="-20" y="15"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnClick>
                                                GathererUI_ZoneRematchDialog:Hide();
                                                GathererUI_DestinationZoneDropDown:Hide();
                                        </OnClick>
                                </Scripts>
                        </Button>

                        <Button name="GathererUI_RematchApplyButton" text="ACCEPT" inherits="UIPanelButtonTemplate">
                                <Size>
                                        <AbsDimension x="80" y="25"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="BOTTOMLEFT" relativeTo="$parent" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="20" y="15"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnClick>
                                                GathererUI_ShowRematchDialogApply();
                                        </OnClick>
                                </Scripts>
                        </Button>
                </Frames>
                <Scripts>
                        <OnLoad>
                                UIPanelWindows["GathererUI_ZoneRematch"] = {area = "left", pushable = 1};
                        </OnLoad>
                </Scripts>
        </Frame>

        <!-- World Map filters -->
        <Frame name="GathererWD_DropDownFilters" inherits="UIDropDownMenuTemplate" parent="WorldMapFrame" toplevel="true" id="2">
                <Anchors>
                        <Anchor point="BOTTOMLEFT" relativeTo="WorldMapPositioningGuide" relativePoint="BOTTOMLEFT">
                                <Offset>
                                        <AbsDimension x="110" y="-2"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <Scripts>
                        <OnLoad>
                                UIDropDownMenu_SetWidth(100);
                                this.tooltipText=GATHERER_FILTERDM_TIP;
                                this:Hide();
                        </OnLoad>
                        <OnShow>
                                if ( Gatherer_Settings.useMainmap and Gatherer_Settings.showWorldMapFilters and Gatherer_Settings.showWorldMapFilters == 1 )
                                then
                                        UIDropDownMenu_ClearAll(this);
                                        UIDropDownMenu_Initialize(this, Gatherer_WorldMapFilter_Load);
                                        this:SetScale(this:GetParent():GetEffectiveScale() - 0.2);
                                else
                                        this:Hide();
                                end
                        </OnShow>
                </Scripts>
        </Frame>

        <!-- Help Frame -->
        <Frame name="GathererUI_HelpFrame" hidden="true">
                <Size>
                        <AbsDimension x="340" y="335"/>
                </Size>
                <Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
                        <BackgroundInsets>
                                <AbsInset left="11" right="12" top="12" bottom="11"/>
                        </BackgroundInsets>
                        <TileSize>
                                <AbsValue val="32"/>
                        </TileSize>
                        <EdgeSize>
                                <AbsValue val="32"/>
                        </EdgeSize>
                </Backdrop>
                <Anchors>
                        <Anchor point="TOPLEFT">
                                <Offset>
                                        <AbsDimension x="256" y="-74"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <Layers>
                        <Layer level="ARTWORK">
                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomLeft">
                                        <Size>
                                                <AbsDimension x="256" y="12"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="11" y="-34"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0" right="1.0" top="0.125" bottom="0.21875"/>
                                </Texture>
                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomRight">
                                        <Size>
                                                <AbsDimension x="128" y="12"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="264" y="-34"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0" right="1.0" top="0.125" bottom="0.21875"/>
                                </Texture>
                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomLeft">
                                        <Size>
                                                <AbsDimension x="11" y="56"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="11" y="-46"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0" right="0.042968" top="0.21875" bottom="0.65625"/>
                                </Texture>
                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomRight">
                                        <Size>
                                                <AbsDimension x="74" y="56"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="318" y="-46"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0.421875" right="1.0" top="0.21875" bottom="0.65625"/>
                                </Texture>
                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomLeft">
                                        <Size>
                                                <AbsDimension x="11" y="52"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="11" y="-102"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0" right="0.042968" top="0.25" bottom="0.65625"/>
                                </Texture>
                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomRight">
                                        <Size>
                                                <AbsDimension x="74" y="52"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="318" y="-102"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0.421875" right="1.0" top="0.65625" bottom="0.25"/>
                                </Texture>
                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomLeft">
                                        <Size>
                                                <AbsDimension x="11" y="52"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="11" y="-154"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0" right="0.042968" top="0.25" bottom="0.65625"/>
                                </Texture>
                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomRight">
                                        <Size>
                                                <AbsDimension x="74" y="52"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="318" y="-154"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0.421875" right="1.0" top="0.25" bottom="0.65625"/>
                                </Texture>
                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomLeft">
                                        <Size>
                                                <AbsDimension x="11" y="52"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="11" y="-206"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0" right="0.042968" top="0.25" bottom="0.65625"/>
                                </Texture>
                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomRight">
                                        <Size>
                                                <AbsDimension x="74" y="52"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="318" y="-206"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0.421875" right="1.0" top="0.65625" bottom="0.25"/>
                                </Texture>
                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomLeft">
                                        <Size>
                                                <AbsDimension x="11" y="52"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="11" y="-258"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0" right="0.042968" top="0.25" bottom="0.65625"/>
                                </Texture>
                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomRight">
                                        <Size>
                                                <AbsDimension x="74" y="52"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="318" y="-258"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0.421875" right="1.0" top="0.25" bottom="0.65625"/>
                                </Texture>
                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomLeft">
                                        <Size>
                                                <AbsDimension x="256" y="44"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="11" y="-310"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0" right="1.0" top="0.65625" bottom="1.0"/>
                                </Texture>
                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-Honor-BottomRight">
                                        <Size>
                                                <AbsDimension x="128" y="44"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="264" y="-310"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0" right="1.0" top="0.65625" bottom="1.0"/>
                                </Texture>
                                <FontString name="GathererUI_HelpFrameName" inherits="GameFontNormal">
                                        <Size>
                                                <AbsDimension x="256" y="12"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOP">
                                                        <Offset>
                                                                <AbsDimension x="0" y="-9"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </FontString>
                                <FontString name="GathererUI_HelpFrameHelp" inherits="GameFontHighlightSmall" justifyH="LEFT" justifyV="TOP" spacewrap="true" maxLines = "23">
                                        <Size>
                                                <AbsDimension x="290" y="230"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="26" y="-47"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </FontString>
                                <FontString name="GathererUI_HelpFramePage" inherits="GameFontNormalSmall">
                                        <Size>
                                                <AbsDimension x="102" y="0"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="BOTTOM">
                                                        <Offset>
                                                                <AbsDimension x="0" y="30"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </FontString>
                        </Layer>
                </Layers>
                <Frames>
                        <Button name="GathererUI_CloseHelpButton" inherits="UIPanelCloseButton">
                                <Anchors>
                                        <Anchor point="TOPRIGHT">
                                                <Offset>
                                                        <AbsDimension x="-5" y="-5"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                        </Button>
                        <Button name="GathererUI_HelpFramePrevPageButton">
                                <Size>
                                        <AbsDimension x="24" y="24"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="CENTER" relativeTo="GathererUI_HelpFrame" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="38" y="35"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <FontString inherits="GameFontNormalSmall" justifyH="LEFT" text="PREV">
                                                        <Anchors>
                                                                <Anchor point="LEFT" relativeTo="GathererUI_HelpFramePrevPageButton" relativePoint="RIGHT"/>
                                                        </Anchors>
                                                </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnClick>
                                                GathererUI_HelpFramePrevPageButton_OnClick();
                                        </OnClick>
                                </Scripts>
                                <NormalTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Up"/>
                                <PushedTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Down"/>
                                <DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-PrevPage-Disabled"/>
                                <HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
                        </Button>
                        <Button name="GathererUI_HelpFrameNextPageButton">
                                <Size>
                                        <AbsDimension x="24" y="24"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="CENTER" relativeTo="GathererUI_HelpFrame" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="302" y="35"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <FontString inherits="GameFontNormalSmall" justifyH="RIGHT" text="NEXT">
                                                        <Anchors>
                                                                <Anchor point="RIGHT" relativeTo="GathererUI_HelpFrameNextPageButton" relativePoint="LEFT"/>
                                                        </Anchors>
                                                </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnClick>
                                                GathererUI_HelpFrameNextPageButton_OnClick();
                                        </OnClick>
                                </Scripts>
                                <NormalTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Up"/>
                                <PushedTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Down"/>
                                <DisabledTexture file="Interface\Buttons\UI-SpellbookIcon-NextPage-Disabled"/>
                                <HighlightTexture file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD"/>
                        </Button>
                </Frames>
        </Frame>
</Ui>