vanilla-wow-addons – Rev 1
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd">
<Script file="AutoCraft.lua"/>
<Frame name="AutoCraftFrame" frameStrata="LOW" enableMouse="false" parent="UIParent">
<Scripts>
<OnLoad>
AutoCraft.OnLoad();
</OnLoad>
<OnUpdate>
AutoCraft.OnUpdate(arg1);
</OnUpdate>
<OnEvent>
AutoCraft.OnEvent(event, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
</OnEvent>
</Scripts>
</Frame>
<Button name="AutoCraftQueue" inherits="UIPanelButtonTemplate" text="FAC_QUEUE_BUTTON"> <!-- parent="TradeSkillFrame"> -->
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Scripts>
<OnClick>
AutoCraft.Queue(TradeSkillInputBox:GetNumber());
</OnClick>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT");
GameTooltip:SetText(string.format(QUEUE_BUTTON_TOOLTIP, TradeSkillInputBox:GetNumber()));
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button name="AutoCraftQueueAll" inherits="UIPanelButtonTemplate" text="FAC_QUEUE_ALL_BUTTON"> <!-- parent="TradeSkillFrame"> -->
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Scripts>
<OnClick>
local _, _, numAvailable = AutoCraft.GetTradeSkillInfo(GetTradeSkillSelectionIndex());
TradeSkillInputBox:SetNumber(numAvailable);
AutoCraft.Queue(TradeSkillInputBox:GetNumber());
</OnClick>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT");
local _, _, numAvailable = AutoCraft.GetTradeSkillInfo(GetTradeSkillSelectionIndex());
GameTooltip:SetText(string.format(QUEUE_BUTTON_TOOLTIP, numAvailable));
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button name="AutoCraftBuy" inherits="UIPanelButtonTemplate" text="FAC_BUY_BUTTON"> <!-- parent="TradeSkillFrame"> -->
<Size>
<AbsDimension x="80" y="22"/>
</Size>
<Scripts>
<OnClick>
AutoCraft.BuyReagents(TradeSkillInputBox:GetNumber());
</OnClick>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT");
GameTooltip:AppendText(string.format(BUY_BUTTON_TOOLTIP, TradeSkillInputBox:GetNumber()));
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Button name="AutoCraftQueueEverything" inherits="UIPanelButtonTemplate" text="FAC_QUEUE_EVERYTHING_BUTTON"> <!-- parent="TradeSkillFrame"> -->
<Size>
<AbsDimension x="144" y="22"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="AutoCraftQueueAll" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-3" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AutoCraft.QueueEverything();
</OnClick>
</Scripts>
</Button>
<Button name="AutoCraftRunQueue" inherits="UIPanelButtonTemplate" text="FAC_RUN_QUEUE_BUTTON"> <!-- parent="TradeSkillFrame"> -->
<Size>
<AbsDimension x="92" y="22"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="AutoCraftQueueEverything" relativePoint="RIGHT">
<Offset>
<AbsDimension x="-2" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AutoCraft.StartStop();
</OnClick>
</Scripts>
</Button>
<Button name="AutoCraftClear" inherits="UIPanelButtonTemplate" text="FAC_CLEAR_QUEUE_BUTTON"> <!-- parent="TradeSkillFrame"> -->
<Size>
<AbsDimension x="96" y="22"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="AutoCraftRunQueue" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
AutoCraft.Clear();
</OnClick>
</Scripts>
</Button>
<CheckButton name="AutoCraftRunAutomatically" inherits="OptionsCheckButtonTemplate"> <!-- parent="TradeSkillFrame"> -->
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="AutoCraftQueueEverything" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="1" y="-1"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_TOPLEFT");
GameTooltip:SetText(string.format(RUN_AUTOMATICALLY_TOOLTIP, TradeSkillInputBox:GetNumber()));
GameTooltip:Show();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
<OnClick>
if ( this:GetChecked() ) then
FAC_Config.AutoIterate = true;
PlaySound("igMainMenuOptionCheckBoxOff");
else
FAC_Config.AutoIterate = false;
PlaySound("igMainMenuOptionCheckBoxOn");
end
</OnClick>
</Scripts>
</CheckButton>
<Frame name="AutoCraftBackground" hidden="true"> <!-- parent="TradeSkillFrame"> -->
<Size>
<AbsDimension x="354" y="560"/>
</Size>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\SkillFrame-BotLeft">
<Size>
<AbsDimension x="256" y="128"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT"/>
</Anchors>
<TexCoords left="0" right="1.0" top="0.5" bottom="1.0"/>
</Texture>
<Texture file="Interface\PaperDollInfoFrame\SkillFrame-BotLeft">
<Size>
<AbsDimension x="128" y="128"/>
</Size>
<Anchors>
<Anchor point="BOTTOMRIGHT" relativePoint="BOTTOMRIGHT"/>
<Offset>
<AbsDimension x="-32" y="0"/>
</Offset>
</Anchors>
<TexCoords left="1.0" right="0" top="0.5" bottom="1.0"/>
</Texture>
</Layer>
</Layers>
</Frame>
<Button name="QueuedSkillIconTemplate" inherits="ItemButtonTemplate" virtual="true">
<Scripts>
<OnClick>
AutoCraft.Queue_OnClick();
</OnClick>
<OnEnter>
AutoCraft.Queue_OnEvent();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Button>
<Frame name="QueueIconsFrame" toplevel="true" parent="UIParent" hidden="false">
<Size>
<AbsDimension x="505" y="43"/>
</Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="CastingBarFrame" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="2" y="10"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<FontString name="QueueMessageText" parent="QueueIconsFrame" inherits="GameFontHighlight">
<Size>
<AbsDimension x="185" y="32"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="-2" y="-20"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="QueuedSkillIcon1" inherits="QueuedSkillIconTemplate" parent="QueueIconsFrame" hidden="true" id="1">
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="QueuedSkillIcon2" inherits="QueuedSkillIconTemplate" parent="QueueIconsFrame" hidden="true" id="2">
<Anchors>
<Anchor point="LEFT" relativeTo="QueuedSkillIcon1" relativePoint="RIGHT">
<Offset>
<AbsDimension x="4" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="QueuedSkillIcon3" inherits="QueuedSkillIconTemplate" parent="QueueIconsFrame" hidden="true" id="3">
<Anchors>
<Anchor point="LEFT" relativeTo="QueuedSkillIcon2" relativePoint="RIGHT">
<Offset>
<AbsDimension x="4" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="QueuedSkillIcon4" inherits="QueuedSkillIconTemplate" parent="QueueIconsFrame" hidden="true" id="4">
<Anchors>
<Anchor point="LEFT" relativeTo="QueuedSkillIcon3" relativePoint="RIGHT">
<Offset>
<AbsDimension x="4" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="QueuedSkillIcon5" inherits="QueuedSkillIconTemplate" parent="QueueIconsFrame" hidden="true" id="5">
<Anchors>
<Anchor point="LEFT" relativeTo="QueuedSkillIcon4" relativePoint="RIGHT">
<Offset>
<AbsDimension x="4" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="QueuedSkillIcon6" inherits="QueuedSkillIconTemplate" parent="QueueIconsFrame" hidden="true" id="6">
<Anchors>
<Anchor point="BOTTOMLEFT" relativeTo="QueuedSkillIcon1" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="0" y="4"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="QueuedSkillIcon7" inherits="QueuedSkillIconTemplate" parent="QueueIconsFrame" hidden="true" id="7">
<Anchors>
<Anchor point="LEFT" relativeTo="QueuedSkillIcon6" relativePoint="RIGHT">
<Offset>
<AbsDimension x="4" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="QueuedSkillIcon8" inherits="QueuedSkillIconTemplate" parent="QueueIconsFrame" hidden="true" id="8">
<Anchors>
<Anchor point="LEFT" relativeTo="QueuedSkillIcon7" relativePoint="RIGHT">
<Offset>
<AbsDimension x="4" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="QueuedSkillIcon9" inherits="QueuedSkillIconTemplate" parent="QueueIconsFrame" hidden="true" id="9">
<Anchors>
<Anchor point="LEFT" relativeTo="QueuedSkillIcon8" relativePoint="RIGHT">
<Offset>
<AbsDimension x="4" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
<Button name="QueuedSkillIcon10" inherits="QueuedSkillIconTemplate" parent="QueueIconsFrame" hidden="true" id="10">
<Anchors>
<Anchor point="LEFT" relativeTo="QueuedSkillIcon9" relativePoint="RIGHT">
<Offset>
<AbsDimension x="4" y="0"/>
</Offset>
</Anchor>
</Anchors>
</Button>
</Frames>
</Frame>
</Ui>