vanilla-wow-addons – Rev 1

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Rev:
HonorFu = AceLibrary("AceAddon-2.0"):new("FuBarPlugin-2.0", "AceConsole-2.0", "AceDB-2.0", "AceEvent-2.0", "AceHook-2.0")

HonorFu.version = "2.0." .. string.sub("$Revision: 8990 $", 12, -3)
HonorFu.date = string.sub("$Date: 2006-08-24 19:18:28 -1000 (Thu, 24 Aug 2006) $", 8, 17)
HonorFu.hasIcon = true

HonorFu:RegisterDB("HonorFu2DB")

HonorFu:RegisterDefaults('profile', {
        autoRelease = true,
        showBGMap = true,
        showHonor = true,
        showBGScore = true,
        showCooldown = false,
        showKillsDeaths = false,
        printReputationGain = true,
        printHonorGain = true,
        showEnemyTooltipLine = true,
})

local Glory = AceLibrary("Glory-2.0")
local Tablet = AceLibrary("Tablet-2.0")
local babbleClass = AceLibrary("Babble-Class-2.0")
local Z = AceLibrary("Babble-Zone-2.0")
local Crayon = AceLibrary("Crayon-2.0")
local Abacus = AceLibrary("Abacus-2.0")
local L = AceLibrary("AceLocale-2.0"):new("FuBar_HonorFu")

local _G = getfenv(0)

function HonorFu:IsShowingHonor()
        return self.db.profile.showHonor
end

function HonorFu:ToggleShowingHonor()
        self.db.profile.showHonor = not self.db.profile.showHonor
        self:UpdateText()
end

function HonorFu:IsShowingBGScore()
        return self.db.profile.showBGScore
end

function HonorFu:ToggleShowingBGScore()
        self.db.profile.showBGScore = not self.db.profile.showBGScore
        self:UpdateText()
end

function HonorFu:IsShowingCooldown()
        return self.db.profile.showCooldown
end

function HonorFu:ToggleShowingCooldown()
        self.db.profile.showCooldown = not self.db.profile.showCooldown
        self:UpdateText()
end

function HonorFu:IsShowingKillsDeaths()
        return self.db.profile.showKillsDeaths
end

function HonorFu:ToggleShowingKillsDeaths()
        self.db.profile.showKillsDeaths = not self.db.profile.showKillsDeaths
        self:UpdateText()
end

function HonorFu:IsShowingEnemyTooltipLine()
        return self.db.profile.showEnemyTooltipLine
end

function HonorFu:ToggleShowingEnemyTooltipLine()
        self.db.profile.showEnemyTooltipLine = not self.db.profile.showEnemyTooltipLine
end

function HonorFu:IsPrintingReputationGains()
        return self.db.profile.printReputationGain
end

function HonorFu:TogglePrintingReputationGains()
        self.db.profile.printReputationGain = not self.db.profile.printReputationGain
end

function HonorFu:IsPrintingHonorGains()
        return self.db.profile.printHonorGain
end

function HonorFu:TogglePrintingHonorGains()
        self.db.profile.printHonorGain = not self.db.profile.printHonorGain
end

function HonorFu:IsAutoReleasing()
        return self.db.profile.autoRelease
end

function HonorFu:ToggleAutoReleasing()
        self.db.profile.autoRelease = not self.db.profile.autoRelease
end

function HonorFu:IsShowingBGMap()
        return self.db.profile.showBGMap
end

function HonorFu:ToggleShowingBGMap()
        self.db.profile.showBGMap = not self.db.profile.showBGMap
        if self.db.profile.showBGMap and Glory:IsInBattlegrounds() and BattlefieldMinimap then
                BattlefieldMinimap:Show()
        end
end

function HonorFu:OnInitialize()
--      self:HookIntoPlugin(ExperienceFu, "SWITCHTEXT_TITLE")
end

function HonorFu:OnEnable()
        self:RegisterEvent("Glory_UpdatePermanentPvP", "Update")
        self:RegisterEvent("Glory_UpdatePvPCooldown", "Update")
        self:RegisterEvent("Glory_Death", "Update")
        -- Auto-release
        self:RegisterEvent("PLAYER_DEAD")
        -- Show tooltip info
        self:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
        -- Open minimap
        self:RegisterEvent("PLAYER_ENTERING_WORLD")
        -- Reputation change
        self:RegisterEvent("Glory_FactionGain")
        self:RegisterEvent("Glory_BGWin", "Update")
        self:RegisterEvent("Glory_BGLoss", "Update")
        self:RegisterEvent("Glory_GainHK")
        self:RegisterEvent("Glory_GainBonusHonor")
        self:RegisterEvent("Glory_GainBonusHonor")
        self:RegisterEvent("Glory_HostileFlagCarrierUpdate", "UpdateTooltip")
        self:RegisterEvent("Glory_NewDay", "Update")
        self:RegisterEvent("Glory_UpdatePvPCooldown")
        
        self:Hook("WorldStateScoreFrame_Update")
        self:Hook("WorldStateScoreFrame_Resize")
        if SCT and SCT.BlizzardCombatTextEvent then
                self:Hook(SCT, "BlizzardCombatTextEvent")
        end
        
        if Glory:GetPvPCooldown() > 0 then
                self:ScheduleRepeatingEvent(self.name .. "PvP", self.UpdateDisplay, 1, self)
        end
        
        self:PLAYER_ENTERING_WORLD()
end

local options = {
        type = 'group',
        args = {
                tarFlag = {
                        type = 'execute',
                        name = L"Target hostile flagholder",
                        desc = L"Target the current opposing flagholder. (also /tflag or /tarflag)",
                        func = 'TargetHostileFlagCarrier',
                        handler = Glory,
                },
                honor = {
                        type = 'toggle',
                        name = L"Show honor",
                        desc = L"Show honor",
                        get = "IsShowingHonor",
                        set = "ToggleShowingHonor",
                },
                bgScore = {
                        type = 'toggle',
                        name = L"Show battlegrounds score",
                        desc = L"Show battlegrounds score",
                        get = "IsShowingBGScore",
                        set = "ToggleShowingBGScore",
                },
                kills = {
                        type = 'toggle',
                        name = L"Show kills and deaths",
                        desc = L"Show kills and deaths",
                        get = "IsShowingKillsDeaths",
                        set = "ToggleShowingKillsDeaths",
                },
                cooldown = {
                        type = 'toggle',
                        name = L"Show PvP cooldown",
                        desc = L"Show PvP cooldown",
                        get = "IsShowingCooldown",
                        set = "ToggleShowingCooldown",
                },
                autoRelease = {
                        type = 'toggle',
                        name = L"Auto-release when dead",
                        desc = L"Toggle whether to automatically release when dead in battlegrounds",
                        get = "IsAutoReleasing",
                        set = "ToggleAutoReleasing",
                },
                bgMap = {
                        type = 'toggle',
                        name = L"Auto-open minimap for battlegrounds",
                        desc = L"Toggle whether to automatically open the battlegrounds minimap",
                        get = "IsShowingBGMap",
                        set = "ToggleShowingBGMap",
                },
                printRep = {
                        type = 'toggle',
                        name = L"Print out PvP reputation gains",
                        desc = L"Print out PvP reputation gains",
                        get = "IsPrintingReputationGains",
                        set = "TogglePrintingReputationGains",
                },
                printHonor = {
                        type = 'toggle',
                        name = L"Print out honor gains",
                        desc = L"Print out honor gains",
                        get = "IsPrintingHonorGains",
                        set = "TogglePrintingHonorGains",
                },
                tooltip = {
                        type = 'toggle',
                        name = L"Add info to enemy tooltip",
                        desc = L"Add info to enemy tooltip",
                        get = "IsShowingEnemyTooltipLine",
                        set = "ToggleShowingEnemyTooltipLine",
                },
                resetBG = {
                        type = 'execute',
                        name = L"Reset battlegrounds scores",
                        desc = L"Reset the battlegrounds scores to 0-0",
                        func = "ResetBGScores",
                        handler = Glory,
                }
        }
}
HonorFu.OnMenuRequest = options
HonorFu:RegisterChatCommand({ "/honorfu", "/honfu" }, options)

function HonorFu:Glory_FactionGain(faction, amount)
        if self:IsPrintingReputationGains() then
                self:Print(L"Gained %d reputation with %s", amount, faction)
        end
end

function HonorFu:BlizzardCombatTextEvent(SCT, a1,a2,a3,a4,a5,a6,a7,a8,a9)
        if arg1 ~= "HONOR_GAINED" then
                return self.hooks[SCT].BlizzardCombatTextEvent.orig(SCT, a1,a2,a3,a4,a5,a6,a7,a8,a9)
        end
end

function HonorFu:Glory_GainHK(rank, name, honor, kills)
        if self:IsPrintingHonorGains() then
                self:Print(L"Kill: %s %s. %d honor gained. Killed %d times today", rank, name, honor, kills)
        end
        if SCT and SCT.Display_Event and honor > 0 then
                SCT:Display_Event("SHOWHONOR", string.format("+%d %s", honor, HONOR))
        end
        self:Update()
end

function HonorFu:Glory_GainBonusHonor(bonus)
        if self:IsPrintingHonorGains() then
                self:Print(L"Gained %d bonus honor", bonus)
        end
        if SCT and SCT.Display_Event then
                SCT:Display_Event("SHOWHONOR", string.format("+%d %s",bonus, HONOR))
        end
        self:Update()
end

function HonorFu:PLAYER_DEAD()
        if Glory:IsInBattlegrounds() and not HasSoulstone() and self:IsAutoReleasing() then
                RepopMe()
        end
end

function HonorFu:WorldStateScoreFrame_Resize()
        self.hooks.WorldStateScoreFrame_Resize.orig()
        
        if self.scoreColumn ~= nil then
                local numColumns = GetNumBattlefieldStats() + 1
                if WorldStateScoreScrollFrame:IsVisible() then
                        width = WORLDSTATESCOREFRAME_BASE_WIDTH + 37 + numColumns * WORLDSTATESCOREFRAME_COLUMN_SPACING
                else
                        width = WORLDSTATESCOREFRAME_BASE_WIDTH + numColumns * WORLDSTATESCOREFRAME_COLUMN_SPACING
                end
                WorldStateScoreFrame:SetWidth(width)
                WorldStateScoreFrameTopBackground:SetWidth(WorldStateScoreFrame:GetWidth() - 129)
                WorldStateScoreFrameTopBackground:SetTexCoord(0, WorldStateScoreFrameTopBackground:GetWidth()/256, 0, 1.0)
                WorldStateScoreFrame.scrollBarButtonWidth = WorldStateScoreFrame:GetWidth() - 175
                WorldStateScoreFrame.buttonWidth = WorldStateScoreFrame:GetWidth() - 137
                WorldStateScoreScrollFrame:SetWidth(WorldStateScoreFrame.scrollBarButtonWidth)
        end
end

function HonorFu:WorldStateScoreFrame_Update()
        self.hooks.WorldStateScoreFrame_Update.orig()

        local i = GetNumBattlefieldStats() + 1
        if i <= MAX_NUM_STAT_COLUMNS then
                self.scoreColumn = i
                local columnButton = _G["WorldStateScoreColumn"..i]
                local columnButtonText = _G["WorldStateScoreColumn"..i.."Text"]
                columnButtonText:SetText(L"Killed Today")
                columnButton.icon = ""
                columnButton.tooltip = L"Number of kills today.\nIf more than 10 kills, then no more honor from this player."
                
                local columnTextButton = _G["WorldStateScoreButton1Column"..i.."Text"]
                columnTextButton:SetPoint("CENTER", "WorldStateScoreColumn"..i, "CENTER", -1, -33)
                
                WorldStateScoreFrameHonorGained:ClearAllPoints()
                WorldStateScoreFrameHonorGained:SetPoint("CENTER", "WorldStateScoreColumn"..i, "CENTER", 88, 0)
                
                _G["WorldStateScoreColumn"..i]:Show()
        else
                self.scoreColumn = nil
        end
        
        local numScores = GetNumBattlefieldScores()
        
        for i = 1, MAX_WORLDSTATE_SCORE_BUTTONS do
                local index = FauxScrollFrame_GetOffset(WorldStateScoreScrollFrame) + i
                if index > numScores then
                        break
                end
                local name, killingBlows, honorableKills, deaths, honorGained, faction, rank, race, class = GetBattlefieldScore(index)
                local button = _G["WorldStateScoreButton" .. i .. "NameButtonName"]
                _G["WorldStateScoreButton" .. i .. "NameButtonName"]:SetTextColor(babbleClass:GetColor(class))
                if self.scoreColumn ~= nil then
                        local col = _G["WorldStateScoreButton" .. i .. "Column" .. self.scoreColumn .. "Text"]
                        if UnitFactionGroup("player") == "Alliance" then
                                if faction == 0 then
                                        col:SetText(Glory:GetTodayHKs(name))
                                        col:Show()
                                else
                                        col:SetText("")
                                        col:Hide()
                                end
                        else
                                if faction == 1 then
                                        col:SetText(Glory:GetTodayHKs(name))
                                        col:Show()
                                else
                                        col:SetText("")
                                        col:Hide()
                                end
                        end
                end
        end
        
end

function HonorFu:UPDATE_MOUSEOVER_UNIT()
        if self:IsShowingEnemyTooltipLine() and UnitExists("mouseover") and UnitFactionGroup("mouseover") ~= UnitFactionGroup("player") and GetDifficultyColor(UnitLevel("mouseover")) ~= QuestDifficultyColor["trivial"] and UnitIsPlayer("mouseover") then
                local hks = Glory:GetTodayHKs(UnitName("mouseover"))
                if GameTooltip:IsVisible() and GameTooltipTextLeft1:GetText() ~= nil then
                        GameTooltip:AddLine(string.format(L"%d Kills - |cff%s%.0f%% %s|r", hks, Crayon:GetThresholdHexColor((10 - hks) / 10), math.max((10 - hks) * 10, 0), HONOR_CONTRIBUTION_POINTS))
                        GameTooltip:Show()
                end
        end
end


function HonorFu:PLAYER_ENTERING_WORLD()
        if Glory:IsInBattlegrounds() and self:IsShowingBGMap() then
                BattlefieldMinimap_LoadUI()
                if BattlefieldMinimap and not BattlefieldMinimap:IsVisible() then
                        BattlefieldMinimap:Show()
                end
        end
end

function HonorFu:OnClick()
        Glory:TargetHostileFlagCarrier()
end

local tmp = {}
function HonorFu:OnTextUpdate()
        local _, rankNumber = GetPVPRankInfo(UnitPVPRank("player"))
        if rankNumber > 0 then
                self:SetIcon(string.format("%s%02d", "Interface\\PvPRankBadges\\PvPRank", rankNumber))
        else
                self:SetIcon(string.format("%s%s", "Interface\\PvPRankBadges\\PvPRank", UnitFactionGroup("player")))
        end
        if self:IsShowingHonor() then
                table.insert(tmp, "|cffffffff" .. Glory:GetTodayHonor() .. "|r " .. HONOR_CONTRIBUTION_POINTS)
        end
        if self:IsShowingBGScore() then
                if table.getn(tmp) > 0 then
                        table.insert(tmp, "||")
                end
                local wins = Glory:GetBattlegroundsWins()
                local losses = Glory:GetBattlegroundsLosses()
                local percent = 0.5
                if wins + losses ~= 0 then
                        local percent = wins / (wins + losses)
                        table.insert(tmp, string.format("|cff%s%d-%d (%.0f%%)|r", Crayon:GetThresholdHexColor(percent), wins, losses, percent * 100))
                else
                        table.insert(tmp, "|cffffffff0-0|r")
                end
        end
        if self:IsShowingKillsDeaths() then
                if table.getn(tmp) > 0 then
                        table.insert(tmp, "||")
                end
                local kills = Glory:GetTodayHKs()
                local deaths = Glory:GetTodayDeaths()
                if kills + deaths ~= 0 then
                        local percent = kills / (kills + deaths)
                        table.insert(tmp, string.format("|cff%s%d-%d (%.0f%%)|r", Crayon:GetThresholdHexColor(percent), kills, deaths, percent * 100))
                else
                        table.insert(tmp, "|cffffffff0-0|r")
                end
        end
        if self:IsShowingCooldown() then
                if table.getn(tmp) > 0 then
                        table.insert(tmp, "||")
                end
                if Glory:IsInBattlegrounds() or Glory:IsPermanentPvP() then
                        table.insert(tmp, Crayon:Red(L"On"))
                else
                        local cooldown = Glory:GetPvPCooldown()
                        if cooldown > 0 then
                                table.insert(tmp, Crayon:Yellow(Abacus:FormatDurationFull(cooldown)))
                        else
                                table.insert(tmp, Crayon:Green(L"Off"))
                        end
                end
        end
        self:SetText(table.concat(tmp, " "))
        for k,v in pairs(tmp) do
                tmp[k] = nil
        end
        table.setn(tmp, 0)
end

function HonorFu:OnTooltipUpdate()
        local cat = Tablet:AddCategory(
                'columns', 2,
                'child_textR', 1,
                'child_textG', 1,
                'child_textB', 0,
                'child_text2R', 1,
                'child_text2G', 1,
                'child_text2B', 1
        )
        
        local kills = Glory:GetTodayHKs()
        local deaths = Glory:GetTodayDeaths()
        if kills + deaths ~= 0 then
                local percent = kills / (kills + deaths)
                local r, g, b = Crayon:GetThresholdColor(percent)
                cat:AddLine(
                        'text', L"Kills-Deaths:",
                        'text2', string.format("%d-%d (%.0f%%)", kills, deaths, percent * 100),
                        'text2R', r,
                        'text2G', g,
                        'text2B', b
                )
        else
                cat:AddLine(
                        'text', L"Kills-Deaths:",
                        'text2', "0-0"
                )
        end
        
        cat:AddLine(
                'text', L"Today's HK honor:",
                'text2', Glory:GetTodayHKHonor()
        )
        
        cat:AddLine(
                'text', L"Today's bonus honor:",
                'text2', Glory:GetTodayBonusHonor()
        )
        
        cat:AddLine(
                'text', L"Today's total honor:",
                'text2', Glory:GetTodayHonor()
        )
        
        local text
        if Glory:IsInBattlegrounds() then
                text = BATTLEFIELDS
        elseif Glory:IsPermanentPvP() then
                text = L"Flagged"
        else
                local t = Glory:GetPvPCooldown()
                if t > 0 then
                        text = Abacus:FormatDurationFull(t)
                else
                        text = NONE
                end
        end
        cat:AddLine(
                'text', L"PvP Cooldown:",
                'text2', text
        )
        
        cat = Tablet:AddCategory(
                'columns', 2,
                'child_textR', 1,
                'child_textG', 1,
                'child_textB', 0,
                'child_text2R', 1,
                'child_text2G', 1,
                'child_text2B', 1
        )
        
        local rankName, rankNumber = GetPVPRankInfo(UnitPVPRank("player"))
        rankName = rankName or NONE
        cat:AddLine(
                'text', RANK .. ":",
                'text2', string.format("%s (%d)", rankName, rankNumber)
        )
        
        cat:AddLine(
                'text', L"Progress:",
                'text2', string.format("%.0f%%", GetPVPRankProgress() * 100)
        )
        
        local _,_,yesterdayHonor = GetPVPYesterdayStats()
        cat:AddLine(
                'text', L"Yesterday's honor:",
                'text2', yesterdayHonor
        )
        
        local _, weekHonor = GetPVPThisWeekStats()
        cat:AddLine(
                'text', L"This week's honor:",
                'text2', weekHonor
        )
        
        local _,_,lastWeekHonor,_ = GetPVPLastWeekStats()
        cat:AddLine(
                'text', L"Last week's honor:",
                'text2', lastWeekHonor
        )
        
        if UnitLevel("player") >= 10 then
                cat:AddLine(
                        'text', L"Rating limit:",
                        'text2', Glory:GetRatingLimit()
                )
                
                cat:AddLine(
                        'text', L"Rank limit:",
                        'text2', string.format("%s (%d)", Glory:GetRankLimitInfo())
                )
        end
        
        cat = Tablet:AddCategory(
                'columns', 2,
                'child_textR', 1,
                'child_textG', 1,
                'child_textB', 0,
                'child_text2R', 1,
                'child_text2G', 1,
                'child_text2B', 1
        )
        
        local wins = Glory:GetBattlegroundsWins()
        local losses = Glory:GetBattlegroundsLosses()
        if wins + losses == 0 then
                cat:AddLine(
                        'text', L"Battlegrounds score:",
                        'text2', "0-0"
                )
        else
                local percent = wins / (wins + losses)
                local r, g, b = Crayon:GetThresholdColor(percent)
                cat:AddLine(
                        'text', L"Battlegrounds score:",
                        'text2', string.format("%d-%d (%.0f%%)", wins, losses, percent * 100),
                        'text2R', r,
                        'text2G', g,
                        'text2B', b
                )
        end
        
        if UnitLevel("player") >= 10 then
                wins = Glory:GetWarsongGulchWins()
                losses = Glory:GetWarsongGulchLosses()
                if wins + losses == 0 then
                        cat:AddLine(
                                'text', string.format(L"%s score", Z"Warsong Gulch") .. ":",
                                'text2', "0-0"
                        )
                else
                        local percent = wins / (wins + losses)
                        local r, g, b = Crayon:GetThresholdColor(percent)
                        cat:AddLine(
                                'text', string.format(L"%s score", Z"Warsong Gulch") .. ":",
                                'text2', string.format("%d-%d (%.0f%%)", wins, losses, percent * 100),
                                'text2R', r,
                                'text2G', g,
                                'text2B', b
                        )
                end
        end
        
        if UnitLevel("player") >= 20 then
                wins = Glory:GetArathiBasinWins()
                losses = Glory:GetArathiBasinLosses()
                if wins + losses == 0 then
                        cat:AddLine(
                                'text', string.format(L"%s score", Z"Arathi Basin") .. ":",
                                'text2', "0-0"
                        )
                else
                        local percent = wins / (wins + losses)
                        local r, g, b = Crayon:GetThresholdColor(percent)
                        cat:AddLine(
                                'text', string.format(L"%s score", Z"Arathi Basin") .. ":",
                                'text2', string.format("%d-%d (%.0f%%)", wins, losses, percent * 100),
                                'text2R', r,
                                'text2G', g,
                                'text2B', b
                        )
                end
        end
        
        if UnitLevel("player") >= 51 then
                wins = Glory:GetAlteracValleyWins()
                losses = Glory:GetAlteracValleyLosses()
                if wins + losses == 0 then
                        cat:AddLine(
                                'text', string.format(L"%s score", Z"Alterac Valley") .. ":",
                                'text2', "0-0"
                        )
                else
                        local percent = wins / (wins + losses)
                        local r, g, b = Crayon:GetThresholdColor(percent)
                        cat:AddLine(
                                'text', string.format(L"%s score", Z"Alterac Valley") .. ":",
                                'text2', string.format("%d-%d (%.0f%%)", wins, losses, percent * 100),
                                'text2R', r,
                                'text2G', g,
                                'text2B', b
                        )
                end
        end
        
        local sMonth, sDay, eMonth, eDay, current = Glory:GetCurrentOrNextWarsongWeekend()
        local text
        if sMonth ~= eMonth then
                text = string.format("%s %d - %s %d", sMonth, sDay, eMonth, eDay)
        else
                text = string.format("%s %d - %d", sMonth, sDay, eDay)
        end
        cat:AddLine(
                'text', string.format(L"%s weekend", Z"Warsong Gulch"),
                'text2', text,
                'text2R', current and 0 or 1,
                'text2G', 1,
                'text2B', current and 0 or 1
        )
        
        local sMonth, sDay, eMonth, eDay, current = Glory:GetCurrentOrNextArathiWeekend()
        local text
        if sMonth ~= eMonth then
                text = string.format("%s %d - %s %d", sMonth, sDay, eMonth, eDay)
        else
                text = string.format("%s %d - %d", sMonth, sDay, eDay)
        end
        cat:AddLine(
                'text', string.format(L"%s weekend", Z"Arathi Basin"),
                'text2', text,
                'text2R', current and 0 or 1,
                'text2G', 1,
                'text2B', current and 0 or 1
        )
        
        local sMonth, sDay, eMonth, eDay, current = Glory:GetCurrentOrNextAlteracWeekend()
        local text
        if sMonth ~= eMonth then
                text = string.format("%s %d - %s %d", sMonth, sDay, eMonth, eDay)
        else
                text = string.format("%s %d - %d", sMonth, sDay, eDay)
        end
        cat:AddLine(
                'text', string.format(L"%s weekend", Z"Alterac Valley"),
                'text2', text,
                'text2R', current and 0 or 1,
                'text2G', 1,
                'text2B', current and 0 or 1
        )
        
        if Glory:IsInWarsongGulch() then
                Tablet:SetHint(string.format(L"Click to target flag carrier (%s)", Glory:GetHostileFlagCarrier() or NONE))
        end
end

function HonorFu:Glory_UpdatePvPCooldown(cooldown)
        if cooldown > 0 then
                self:ScheduleRepeatingEvent(self.name .. "PvP", self.UpdateDisplay, 1, self)
--              if self.hookedPlugin ~= nil and not self:IsCurrentPluginHookSwitch() then
--                      self:SwitchPluginHook()
--              end
        else
                self:CancelScheduledEvent(self.name .. "PvP")
--              if self.hookedPlugin ~= nil and self:IsCurrentPluginHookSwitch() then
--                      self:SwitchPluginHook()
--              end
        end
end