vanilla-wow-addons – Rev 1

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local gratuity = AceLibrary("Gratuity-2.0")
local findstr = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)")
local abacus = AceLibrary("Abacus-2.0")
local dewdrop = AceLibrary("Dewdrop-2.0")
local tablet = AceLibrary("Tablet-2.0")
local crayon = AceLibrary("Crayon-2.0")

local items = {
        {name = INVTYPE_HEAD, slot = "Head"},
        {name = INVTYPE_SHOULDER, slot = "Shoulder"},
        {name = INVTYPE_CHEST, slot = "Chest"},
        {name = INVTYPE_WAIST, slot = "Waist"},
        {name = INVTYPE_LEGS, slot = "Legs"},
        {name = INVTYPE_FEET, slot = "Feet"},
        {name = INVTYPE_WRIST, slot = "Wrist"},
        {name = INVTYPE_HAND, slot = "Hands"},
        {name = INVTYPE_WEAPONMAINHAND, slot = "MainHand"},
        {name = INVTYPE_WEAPONOFFHAND, slot = "SecondaryHand"},
        {name = INVTYPE_RANGED, slot = "Ranged"},
}


FuBar_DuraTek = AceLibrary("AceAddon-2.0"):new("FuBarPlugin-2.0", "AceEvent-2.0", "AceDB-2.0")
FuBar_DuraTek:RegisterDB("DuraTek")
FuBar_DuraTek.hasIcon = true
FuBar_DuraTek.cannotHideText = false


function FuBar_DuraTek:OnEnable()
        self:RegisterBucketEvent({
                "PLAYER_UNGHOST",
                "PLAYER_DEAD",
                "PLAYER_REGEN_ENABLED",
                "UPDATE_INVENTORY_ALERTS",
                "MERCHANT_SHOW",
                "MERCHANT_CLOSED",
        }, 1, "Update")
end


function FuBar_DuraTek:OnDataUpdate()
        local t1, t2, tcost = 0, 0, 0
        for i in ipairs(items) do
                local v1, v2, cost = self:UpdateItem(i)
                t1, t2, tcost = t1 + v1, t2 + v2, tcost + cost
        end

        self.perc, self.totalcost = (t2 == 0) and 1 or t1/t2, tcost
end


function FuBar_DuraTek:OnTextUpdate()
        self:SetText(string.format("|cff%s%d%%", crayon:GetThresholdHexColor(self.perc), self.perc * 100))
end


function FuBar_DuraTek:OnTooltipUpdate()
        local cat = tablet:AddCategory("columns", 3, "child_justify2", "RIGHT")
        for _,item in ipairs(items) do
                if item.hasItem and item.percent and item.percent > 0 then
                        cat:AddLine("text", item.name, "text2", (item.cost > 0) and abacus:FormatMoneyCondensed(item.cost, true) or "",
                                "text3", crayon:Colorize(crayon:GetThresholdHexColor(item.percent), string.format("%d%%", item.percent*100)))
                end
        end
        cat:AddLine()

        cat:AddLine("text", "Total", "text2", (self.totalcost > 0) and abacus:FormatMoneyFull(self.totalcost, true) or "",
                "text3", string.format("%d%%", self.perc * 100))
end


function FuBar_DuraTek:UpdateItem(index)
        local item = items[index]
        local id = GetInventorySlotInfo(item.slot .. "Slot")
        local hasItem, _, cost = gratuity:SetInventoryItem("player", id)

        local v1, v2
        if hasItem then _, _, v1, v2 = gratuity:Find(findstr) end
        v1, v2, cost = tonumber(v1) or 0, tonumber(v2) or 0, tonumber(cost) or 0
        item.percent, item.cost = (v2 == 0) and 1 or v1/v2, cost
        item.hasItem = hasItem
        return v1, v2, cost
end