vanilla-wow-addons – Rev 1
?pathlinks?
FBGUIEventTargets["petgainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["petlosebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["petgaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["petlosedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["petgaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["petlosedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["targetgainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["targetlosebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["targetgaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["targetlosedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["targetgaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["targetlosedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["party1gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party1losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party1gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party1losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party1gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party1losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["partypet1gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet1losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet1gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet1losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet1gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet1losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["party2gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party2losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party2gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party2losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party2gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party2losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["partypet2gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet2losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet2gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet2losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet2gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet2losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["party3gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party3losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party3gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party3losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party3gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party3losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["partypet3gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet3losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet3gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet3losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet3gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet3losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["party4gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party4losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party4gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party4losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party4gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["party4losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["partypet4gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet4losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet4gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet4losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet4gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["partypet4losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid1gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid1losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid1gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid1losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid1gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid1losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet1gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet1losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet1gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet1losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet1gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet1losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid2gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid2losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid2gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid2losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid2gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid2losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet2gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet2losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet2gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet2losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet2gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet2losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid3gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid3losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid3gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid3losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid3gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid3losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet3gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet3losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet3gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet3losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet3gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet3losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid4gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid4losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid4gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid4losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid4gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid4losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet4gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet4losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet4gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet4losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet4gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet4losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid5gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid5losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid5gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid5losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid5gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid5losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet5gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet5losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet5gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet5losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet5gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet5losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid6gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid6losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid6gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid6losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid6gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid6losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet6gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet6losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet6gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet6losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet6gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet6losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid7gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid7losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid7gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid7losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid7gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid7losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet7gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet7losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet7gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet7losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet7gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet7losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid8gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid8losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid8gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid8losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid8gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid8losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet8gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet8losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet8gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet8losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet8gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet8losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid9gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid9losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid9gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid9losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid9gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid9losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet9gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet9losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet9gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet9losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet9gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet9losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid10gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid10losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid10gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid10losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid10gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid10losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet10gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet10losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet10gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet10losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet10gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet10losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid11gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid11losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid11gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid11losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid11gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid11losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet11gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet11losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet11gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet11losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet11gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet11losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid12gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid12losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid12gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid12losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid12gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid12losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet12gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet12losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet12gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet12losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet12gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet12losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid13gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid13losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid13gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid13losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid13gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid13losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet13gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet13losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet13gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet13losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet13gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet13losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid14gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid14losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid14gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid14losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid14gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid14losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet14gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet14losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet14gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet14losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet14gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet14losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid15gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid15losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid15gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid15losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid15gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid15losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet15gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet15losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet15gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet15losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet15gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet15losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid16gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid16losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid16gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid16losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid16gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid16losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet16gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet16losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet16gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet16losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet16gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet16losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid17gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid17losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid17gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid17losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid17gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid17losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet17gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet17losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet17gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet17losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet17gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet17losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid18gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid18losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid18gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid18losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid18gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid18losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet18gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet18losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet18gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet18losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet18gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet18losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid19gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid19losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid19gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid19losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid19gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid19losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet19gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet19losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet19gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet19losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet19gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet19losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid20gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid20losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid20gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid20losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid20gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid20losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet20gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet20losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet20gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet20losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet20gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet20losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid21gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid21losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid21gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid21losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid21gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid21losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet21gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet21losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet21gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet21losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet21gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet21losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid22gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid22losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid22gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid22losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid22gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid22losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet22gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet22losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet22gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet22losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet22gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet22losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid23gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid23losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid23gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid23losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid23gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid23losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet23gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet23losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet23gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet23losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet23gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet23losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid24gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid24losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid24gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid24losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid24gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid24losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet24gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet24losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet24gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet24losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet24gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet24losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid25gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid25losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid25gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid25losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid25gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid25losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet25gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet25losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet25gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet25losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet25gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet25losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid26gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid26losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid26gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid26losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid26gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid26losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet26gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet26losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet26gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet26losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet26gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet26losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid27gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid27losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid27gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid27losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid27gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid27losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet27gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet27losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet27gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet27losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet27gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet27losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid28gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid28losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid28gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid28losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid28gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid28losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet28gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet28losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet28gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet28losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet28gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet28losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid29gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid29losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid29gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid29losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid29gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid29losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet29gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet29losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet29gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet29losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet29gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet29losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid30gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid30losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid30gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid30losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid30gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid30losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet30gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet30losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet30gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet30losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet30gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet30losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid31gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid31losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid31gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid31losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid31gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid31losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet31gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet31losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet31gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet31losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet31gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet31losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid32gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid32losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid32gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid32losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid32gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid32losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet32gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet32losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet32gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet32losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet32gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet32losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid33gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid33losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid33gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid33losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid33gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid33losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet33gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet33losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet33gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet33losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet33gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet33losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid34gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid34losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid34gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid34losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid34gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid34losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet34gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet34losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet34gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet34losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet34gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet34losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid35gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid35losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid35gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid35losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid35gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid35losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet35gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet35losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet35gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet35losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet35gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet35losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid36gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid36losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid36gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid36losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid36gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid36losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet36gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet36losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet36gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet36losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet36gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet36losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid37gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid37losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid37gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid37losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid37gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid37losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet37gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet37losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet37gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet37losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet37gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet37losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid38gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid38losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid38gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid38losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid38gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid38losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet38gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet38losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet38gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet38losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet38gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet38losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid39gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid39losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid39gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid39losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid39gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid39losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet39gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet39losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet39gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet39losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet39gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet39losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raid40gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid40losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid40gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid40losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid40gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raid40losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end FBGUIEventTargets["raidpet40gainbuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet40losebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["buffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet40gaindebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet40losedebuff"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debuffs"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet40gaindebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
FBGUIEventTargets["raidpet40losedebufftype"] =
function()
local i,v
local returnvalue = {}
for i,v in pairs(FBBuffs["debufftypes"]) do
table.insert(returnvalue,i)
end
return returnvalue
end
Generated by GNU Enscript 1.6.5.90.