vanilla-wow-addons – Rev 1
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-- Manage outfits, whether they're from OutfitDisplayFrame or something else
FishingBuddy.OutfitManager = {};
-- Inferred from Draznar's Fishing FAQ
local Accessories = {
[19979] = { ["n"] = "Hook of the Master Angler", ["score"] = 5, },
[19947] = { ["n"] = "Nat Pagle's Broken Reel", ["score"] = 4, },
[19972] = { ["n"] = "Lucky Fishing Hat", ["score"] = 5, },
[7996] = { ["n"] = "Lucky Fishing Hat", ["score"] = 5, },
[8749] = { ["n"] = "Crochet Hat", ["score"] = 3, },
[19039] = { ["n"] = "Zorbin's Water Resistant Hat", ["score"] = 3, },
[3889] = { ["n"] = "Russet Hat", ["score"] = 3, },
[14584] = { ["n"] = "Dokebi Hat", ["score"] = 2, },
[4048] = { ["n"] = "Emblazoned Hat", ["score"] = 1, },
[10250] = { ["n"] = "Masters Hat of the Whale", ["score"] = 1, },
[9508] = { ["n"] = "Mechbuilder's Overalls", ["score"] = 3, },
[6263] = { ["n"] = "Blue Overalls", ["score"] = 4, },
[3342] = { ["n"] = "Captain Sander's Shirt", ["score"] = 4, },
[5107] = { ["n"] = "Deckhand's Shirt", ["score"] = 2, },
[6795] = { ["n"] = "White Swashbuckler's Shirt", ["score"] = 1, },
[2576] = { ["n"] = "White Linen Shirt", ["score"] = 1, },
[6202] = { ["n"] = "Fingerless Gloves", ["score"] = 3, },
[792] = { ["n"] = "Knitted Sandals", ["score"] = 4, },
[1560] = { ["n"] = "Bluegill Sandals", ["score"] = 4, },
[13402] = { ["n"] = "Timmy's Galoshes", ["score"] = 2, },
[10658] = { ["n"] = "Quagmire Galoshes", ["score"] = 2, },
[1678] = { ["n"] = "Black Ogre Kickers", ["score"] = 1, },
[19969] = { ["n"] = "Nat Pagle's Extreme Anglin' Boots", ["score"] = 5, },
[15405] = { ["n"] = "Shucking Gloves", ["score"] = 5, },
[15406] = { ["n"] = "Crustacean Boots", ["score"] = 3, },
[3287] = { ["n"] = "Tribal Pants", ["score"] = 2, },
[5310] = { ["n"] = "Sea Dog Britches", ["score"] = 4, },
}
FishingBuddy.OutfitManager.ItemStylePoints = function(itemno, enchant)
local points = 0;
if ( itemno ) then
itemono = tonumber(itemno);
enchant = tonumber(enchant);
if (Accessories[itemno]) then
points = points + Accessories[itemno].score;
end
if ( enchant == 846 ) then
-- bonus for being enchanted with Fishing +2
points = points + 2;
end
end
return points;
end
local CheckSwitch = nil;
-- update the watcher when we're done switching outfits
FishingBuddy.OutfitManager.WaitForUpdate =
function(arg1)
local hasPole = FishingBuddy.IsFishingPole();
if ( hasPole == CheckSwitch ) then
FishingOutfitUpdateFrame:Hide();
FishingBuddy.FishingMode();
end
end
FishingBuddy.OutfitManager.CheckSwitch = function(topole)
CheckSwitch = topole;
FishingOutfitUpdateFrame:Show();
end
FishingBuddy.OutfitManager.Switch = function(outfitname)
if ( OutfitDisplayFrame_OnLoad ) then
FishingBuddy.OutfitFrame.Switch();
else
local vOut, vCat, vInd = Outfitter_FindOutfitByStatId(Outfitter_cFishingStatName);
if ( vOut ) then
if ( FishingBuddy.IsFishingPole() ) then
Outfitter_RemoveOutfit(vOut);
FishingBuddy.OutfitManager.CheckSwitch(false);
else
vOut.Disabled = nil;
Outfitter_WearOutfit(vOut, vCat);
FishingBuddy.OutfitManager.CheckSwitch(true);
end
Outfitter_Update(true);
end
end
-- if we're now sporting a fishing pole, let's go fishing
FishingBuddy.FishingMode();
end
FishingBuddy.OutfitManager.HasManager = function()
return ( OutfitDisplayFrame_OnLoad or Outfitter_OnLoad );
end
FishingBuddy.OutfitManager.Initialize = function()
-- no outfit managers, no outfit switching
if ( not FishingBuddy.OutfitManager.HasManager() ) then
FishingBuddy.SetSetting("InfoBarClickToSwitch", 0);
FishingBuddy.SetSetting("TitanClickToSwitch", 0);
FishingBuddy.SetSetting("MinimapClickToSwitch", 0);
end
if ( (not OutfitDisplayFrame_OnLoad) and Outfitter_OnLoad ) then
-- create the default fishing outfit, if it doesn't exist
if ( gOutfitter_Settings ) then
local vOut, vCat, vInd = Outfitter_FindOutfitByStatId(Outfitter_cFishingStatName);
local vName = "Fishing Buddy";
if ( not vOut ) then
vOut = Outfitter_GenerateSmartOutfit(vName, Outfitter_cFishingStatName, OutfitterItemList_GetEquippableItems(true));
if not vOut then
vOut = Outfitter_NewEmptyOutfit(vName);
end
local vCategoryID = Outfitter_AddOutfit(vOut);
end
end
end
end
-- calculate scores based on Outfitter
local function StylePoints(outfit)
local isp = FishingBuddy.OutfitManager.ItemStylePoints;
local points = 0;
if ( outfit )then
for slot in outfit.Items do
points = points + isp(outfit.Items[slot].Code,
outfit.Items[slot].EnchantCode);
end
end
return points;
end
local function BonusPoints(outfit, vStatID)
local points = 0;
if ( outfit )then
for slot in outfit.Items do
if ( outfit.Items[slot][vStatID] ) then
points = points + outfit.Items[slot][vStatID];
end
-- Enternium Fishing Line
if ( outfit.Items[slot].EnchantCode == 2603 ) then
points = points + 5;
end
end
end
return points;
end
-- Outfitter patches
function Outfitter_FindOutfitByStatId(pStatID)
if not pStatID or pStatID == "" then
return nil;
end
for vCategoryID, vOutfits in gOutfitter_Settings.Outfits do
for vOutfitIndex, vOutfit in vOutfits do
if vOutfit.StatID and vOutfit.StatID == pStatID then
return vOutfit, vCategoryID, vOutfitIndex;
end
end
end
-- return nil, nil, nil;
end
local Saved_OutfitterItem_OnEnter = OutfitterItem_OnEnter;
FishingBuddy.OutfitManager.OutfitterItem_OnEnter = function(pItem)
Saved_OutfitterItem_OnEnter(pItem);
if ( not pItem.isCategoryItem ) then
local vOutfit = Outfitter_GetOutfitFromListItem(pItem);
if ( vOutfit and vOutfit.StatID == Outfitter_cFishingStatName ) then
local vDescription;
local bp = BonusPoints(vOutfit, Outfitter_cFishingStatName);
if ( bp >= 0 ) then
bp = "+"..bp;
else
bp = 0 - bp;
bp = "-"..bp;
end
bp = Outfitter_cFishingStatName.." "..bp;
local sp = StylePoints(vOutfit);
local pstring;
if ( points == 1 ) then
pstring = FishingBuddy.POINT;
else
pstring = FishingBuddy.POINTS;
end
vDescription = string.format(FishingBuddy.CONFIG_OUTFITTER_TEXT,
bp, sp)..pstring;
GameTooltip_AddNewbieTip(vOutfit.Name, 1.0, 1.0, 1.0, vDescription, 1);
end
end
end
OutfitterItem_OnEnter = FishingBuddy.OutfitManager.OutfitterItem_OnEnter;