vanilla-wow-addons – Rev 1
?pathlinks?
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">
<Script file="DuelInspect.lua"/>
<Script file="localization.lua"/>
<Frame name="DuelInspect_UnitBuffFrameTemplate" virtual="true">
<Size>
<AbsDimension x="25" y="23"/>
</Size>
</Frame>
<Frame name="DuelInspect_UnitBuffFrame" parent="StaticPopup1" hidden="true">
<Size>
<AbsDimension x="60" y="235"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parent" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="46" y="75"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name="DuelInspect_Buff1Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="DuelInspect_UnitBuffFrame" relativePoint="LEFT"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="DuelInspect_Buff1Texture" file=""/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
DuelInspect_ShowBuffTooltip(1);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="DuelInspect_Buff2Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="DuelInspect_Buff1Frame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="DuelInspect_Buff2Texture" file=""/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
DuelInspect_ShowBuffTooltip(2);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="DuelInspect_Buff3Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="DuelInspect_Buff2Frame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="DuelInspect_Buff3Texture" file=""/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
DuelInspect_ShowBuffTooltip(3);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="DuelInspect_Buff4Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="DuelInspect_Buff3Frame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="DuelInspect_Buff4Texture" file=""/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
DuelInspect_ShowBuffTooltip(4);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="DuelInspect_Buff5Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="DuelInspect_Buff4Frame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-10"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="DuelInspect_Buff5Texture" file=""/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
DuelInspect_ShowBuffTooltip(5);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="DuelInspect_Buff6Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="DuelInspect_Buff1Frame" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="DuelInspect_Buff6Texture" file=""/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
DuelInspect_ShowBuffTooltip(6);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="DuelInspect_Buff7Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="DuelInspect_Buff6Frame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="DuelInspect_Buff7Texture" file=""/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
DuelInspect_ShowBuffTooltip(7);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="DuelInspect_Buff8Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="DuelInspect_Buff7Frame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="DuelInspect_Buff8Texture" file=""/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
DuelInspect_ShowBuffTooltip(8);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="DuelInspect_Buff9Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="DuelInspect_Buff8Frame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="DuelInspect_Buff9Texture" file=""/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
DuelInspect_ShowBuffTooltip(9);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="DuelInspect_Buff10Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="DuelInspect_Buff9Frame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="DuelInspect_Buff10Texture" file=""/>
</Layer>
</Layers>
<Scripts>
<OnEnter>
DuelInspect_ShowBuffTooltip(10);
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
</Frames>
</Frame>
<Frame name="DuelInspect_ResistanceFrameTemplate" virtual="true">
<Size>
<AbsDimension x="28" y="26"/>
</Size>
<Scripts>
<OnEnter>
if ( this.tooltip ) then
GameTooltip:SetOwner(this,"ANCHOR_RIGHT");
GameTooltip:SetText(this.tooltip, 1.0,1.0,1.0);
GameTooltip:AddLine(this.tooltipSubtext, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
GameTooltip:Show();
end
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Frame name="DuelInspect_ResistanceFrame" parent="StaticPopup1" hidden="true">
<Size>
<AbsDimension x="30" y="235"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="$parent" relativePoint="TOPRIGHT">
<Offset>
<AbsDimension x="-31" y="75"/>
</Offset>
</Anchor>
</Anchors>
<Frames>
<Frame name="DuelInspect_Res_ARCRES_Frame" inherits="DuelInspect_ResistanceFrameTemplate">
<Anchors>
<Anchor point="RIGHT" relativeTo="DuelInspect_ResistanceFrame" relativePoint="RIGHT"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
<TexCoords left="0" right="1.0" top="0.2265625" bottom="0.33984375"/>
</Texture>
<FontString name="DuelInspect_Res_ARCRES_Text" inherits="NumberFontNormal">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="4"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this.tooltip = DI_RESISTANCES["ARCRES"];
</OnLoad>
</Scripts>
</Frame>
<Frame name="DuelInspect_Res_FIRERES_Frame" inherits="DuelInspect_ResistanceFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="DuelInspect_Res_ARCRES_Frame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
<TexCoords left="0" right="1.0" top="0" bottom="0.11328125"/>
</Texture>
<FontString name="DuelInspect_Res_FIRERES_Text" inherits="NumberFontNormal">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="4"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this.tooltip = DI_RESISTANCES["FIRERES"];
</OnLoad>
</Scripts>
</Frame>
<Frame name="DuelInspect_Res_NATRES_Frame" inherits="DuelInspect_ResistanceFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="DuelInspect_Res_FIRERES_Frame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
<TexCoords left="0" right="1.0" top="0.11328125" bottom="0.2265625"/>
</Texture>
<FontString name="DuelInspect_Res_NATRES_Text" inherits="NumberFontNormal">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="4"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this.tooltip = DI_RESISTANCES["NATRES"];
</OnLoad>
</Scripts>
</Frame>
<Frame name="DuelInspect_Res_FROSTRES_Frame" inherits="DuelInspect_ResistanceFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="DuelInspect_Res_NATRES_Frame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
<TexCoords left="0" right="1.0" top="0.33984375" bottom="0.453125"/>
</Texture>
<FontString name="DuelInspect_Res_FROSTRES_Text" inherits="NumberFontNormal">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="4"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this.tooltip = DI_RESISTANCES["FROSTRES"];
</OnLoad>
</Scripts>
</Frame>
<Frame name="DuelInspect_Res_SHADRES_Frame" inherits="DuelInspect_ResistanceFrameTemplate">
<Anchors>
<Anchor point="LEFT" relativeTo="DuelInspect_Res_FROSTRES_Frame" relativePoint="BOTTOMLEFT">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
<TexCoords left="0" right="1.0" top="0.453125" bottom="0.56640625"/>
</Texture>
<FontString name="DuelInspect_Res_SHADRES_Text" inherits="NumberFontNormal">
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="4"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad>
this.tooltip = DI_RESISTANCES["SHADRES"];
</OnLoad>
</Scripts>
</Frame>
</Frames>
</Frame>
<Frame name="DuelInspect_ItemQualityFrame" parent="StaticPopup1" hidden="true">
<Size>
<AbsDimension x="175" y="13"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="StaticPopup1Text" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="DIALOG">
<FontString name="DuelInspect_ItemQualityFrameText" inherits="GameFontNormal" hidden="false">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
</Frame>
<Frame name="DuelInspect_UseItem1Frame" parent="StaticPopup1" hidden="true">
<Size>
<AbsDimension x="175" y="13"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="DuelInspect_ItemQualityFrame" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="DIALOGUE">
<FontString name="DuelInspect_UseItem1Text" inherits="GameFontNormal" hidden="false">
<Size>
<AbsDimension x="0" y="13"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="DuelInspect_ItemQualityFrame" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter>DuelInspect_ShowItemTooltip(useItemLink[1]);</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
</Frame>
<Frame name="DuelInspect_UseItem2Frame" parent="StaticPopup1" hidden="true">
<Size>
<AbsDimension x="175" y="13"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="DuelInspect_UseItem1Frame">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="DIALOGUE">
<FontString name="DuelInspect_UseItem2Text" inherits="GameFontNormal" hidden="false" justifyH="CENTER">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="DuelInspect_UseItem1Frame" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter>DuelInspect_ShowItemTooltip(useItemLink[2]);</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
</Frame>
<Frame name="DuelInspect_UseItem3Frame" parent="StaticPopup1" hidden="true">
<Size>
<AbsDimension x="175" y="13"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="DuelInspect_UseItem2Frame">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="DIALOGUE">
<FontString name="DuelInspect_UseItem3Text" inherits="GameFontNormal" hidden="false" justifyH="CENTER">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="DuelInspect_UseItem2Frame" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter>DuelInspect_ShowItemTooltip(useItemLink[3]);</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
</Frame>
<Frame name="DuelInspect_UseItem4Frame" parent="StaticPopup1" hidden="true">
<Size>
<AbsDimension x="175" y="13"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="DuelInspect_UseItem3Frame">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="DIALOGUE">
<FontString name="DuelInspect_UseItem4Text" inherits="GameFontNormal" hidden="false" justifyH="CENTER">
<Size>
<AbsDimension x="0" y="0"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="DuelInspect_UseItem3Frame" relativePoint="BOTTOM">
<Offset>
<AbsDimension x="0" y="-13"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnEnter>DuelInspect_ShowItemTooltip(useItemLink[4]);</OnEnter>
<OnLeave>GameTooltip:Hide();</OnLeave>
</Scripts>
</Frame>
<Button name="DuelInspect_TargetButton" parent="StaticPopup1" framestrata="DIALOGUE" hidden="true" inherits="UIPanelButtonTemplate" movable="false" text="$DI_TEXT_TARGET">
<Size>
<AbsDimension x="128" y="21"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="StaticPopup1Button1" relativePoint="BOTTOMRIGHT">
<Offset>
<AbsDimension x="-64" y="-13"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
for index = 1, STATICPOPUP_NUMDIALOGS, 1 do
local frame = getglobal("StaticPopup"..index);
if ( frame:IsVisible() and (frame.which == "DUEL_REQUESTED" or frame.which == "DUEL_CHALLENGE") ) then
oppFound = DuelInspect_TargetOpponent();
if ( oppFound ) then
DuelInspect_UpdateData(index,true);
break;
else
UIErrorsFrame:AddMessage(ERR_UNIT_NOT_FOUND, 1.0, 0.0, 0.0, 1.0, UIERRORS_HOLD_TIME);
end
end
end
</OnClick>
</Scripts>
</Button>
<Frame name="DuelInspectFrame" hidden="true">
<Scripts>
<OnLoad>
DuelInspect_OnLoad();
</OnLoad>
<OnEvent>
DuelInspect_OnEvent(event);
</OnEvent>
<OnUpdate>
for index = 1, STATICPOPUP_NUMDIALOGS, 1 do
local frame = getglobal("StaticPopup"..index);
if ( frame:IsVisible() and (frame.which == "DUEL_REQUESTED" or frame.which == "DUEL_CHALLENGE") ) then
DuelInspect_UpdateStaticPopupSize(index);
DuelInspect_PrepareFrames(index,false);
local orig_text = getglobal("StaticPopup"..index.."Text"):GetText();
local textpos = string.find(orig_text, " ");
local name = string.sub(orig_text, 0, ( textpos - 1 ) );
if ( frame.which == "DUEL_CHALLENGE" and UnitName("target") == name ) then
if ( UnitAffectingCombat("target") ) then
getglobal("StaticPopup"..index.."Button1"):Disable();
getglobal("StaticPopup"..index.."Button1"):SetText(SPELL_FAILED_TARGET_AFFECTING_COMBAT);
elseif ( not CheckInteractDistance("target", 3) ) then
getglobal("StaticPopup"..index.."Button1"):Disable();
getglobal("StaticPopup"..index.."Button1"):SetText(strsub(ERR_OUT_OF_RANGE, 0, (strlen(ERR_OUT_OF_RANGE) - 1)));
else
getglobal("StaticPopup"..index.."Button1"):Enable();
getglobal("StaticPopup"..index.."Button1"):SetText(DUEL);
end
elseif ( frame.which == "DUEL_CHALLENGE" and UnitName("target") ~= name ) then
getglobal("StaticPopup"..index.."Button1"):Disable();
getglobal("StaticPopup"..index.."Button1"):SetText(SPELL_FAILED_BAD_TARGETS);
elseif ( frame.which == "DUEL_REQUESTED" ) then
getglobal("StaticPopup"..index.."Button1"):Enable();
getglobal("StaticPopup"..index.."Button1"):SetText(ACCEPT);
end
end
end
</OnUpdate>
</Scripts>
</Frame>
<Frame name="DuelInspect_OptionsFrame" toplevel="true" enableMouse="true" frameStrata="HIGH" hidden="true" alpha="0.60">
<Size>
<AbsDimension x="275" y="106"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="StaticPopup1" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="90"/>
</Offset>
</Anchor>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Frames>
<CheckButton name="DuelInspect_OptionsFrame_CheckButton1" inherits="OptionsCheckButtonTemplate" hidden="true">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPLEFT" relativeTo="$parent">
<Offset>
<AbsDimension x="14" y="-20"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="DuelInspect_OptionsFrame_CheckButton1Text" inherits="GameFontHighlightSmall" text="DI_TEXT_BUFFS">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
if ( this:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOff");
getglobal("DuelInspect_UnitBuffFrame"):Show();
DI_SAVE.ShowBuffs = true;
else
PlaySound("igMainMenuOptionCheckBoxOn");
getglobal("DuelInspect_UnitBuffFrame"):Hide();
DI_SAVE.ShowBuffs = false;
end
</OnClick>
<OnLoad>
this:SetChecked(DI_SAVE.ShowBuffs);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="DuelInspect_OptionsFrame_CheckButton2" inherits="OptionsCheckButtonTemplate" hidden="true">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="TOPRIGHT" relativeTo="$parent">
<Offset>
<AbsDimension x="-14" y="-20"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="DuelInspect_OptionsFrame_CheckButton2Text" inherits="GameFontHighlightSmall" text="DI_TEXT_RESISTANCES" justifyH="RIGHT">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
if ( this:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOff");
getglobal("DuelInspect_ResistanceFrame"):Show();
DI_SAVE.ShowResistances = true;
else
PlaySound("igMainMenuOptionCheckBoxOn");
getglobal("DuelInspect_ResistanceFrame"):Hide();
DI_SAVE.ShowResistances = false;
end
</OnClick>
<OnLoad>
this:SetChecked(DI_SAVE.ShowResistances);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="DuelInspect_OptionsFrame_CheckButton3" inherits="OptionsCheckButtonTemplate" hidden="true">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="DuelInspect_OptionsFrame_CheckButton1">
<Offset>
<AbsDimension x="0" y="-16"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="DuelInspect_OptionsFrame_CheckButton3Text" inherits="GameFontHighlightSmall" text="DI_TEXT_ITEMQUALITY">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
if ( this:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOff");
DI_SAVE.ShowItemsQuality = true;
getglobal("DuelInspect_ItemQualityFrame"):Show();
else
PlaySound("igMainMenuOptionCheckBoxOn");
DI_SAVE.ShowItemsQuality = false;
getglobal("DuelInspect_ItemQualityFrame"):Hide();
end
</OnClick>
<OnLoad>
this:SetChecked(DI_SAVE.ShowItemsQuality);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="DuelInspect_OptionsFrame_CheckButton4" inherits="OptionsCheckButtonTemplate" hidden="true">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="DuelInspect_OptionsFrame_CheckButton2">
<Offset>
<AbsDimension x="0" y="-16"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="DuelInspect_OptionsFrame_CheckButton4Text" inherits="GameFontHighlightSmall" text="USABLE_ITEMS" justifyH="RIGHT">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
if ( this:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOff");
for cnt = 1, 4 do
getglobal("DuelInspect_UseItem"..cnt.."Frame"):Show();
end
DI_SAVE.ShowUsableItems = true;
else
PlaySound("igMainMenuOptionCheckBoxOn");
for cnt = 1, 4 do
getglobal("DuelInspect_UseItem"..cnt.."Frame"):Hide();
end
DI_SAVE.ShowUsableItems = false;
end
</OnClick>
<OnLoad>
this:SetChecked(DI_SAVE.ShowUsableItems);
</OnLoad>
</Scripts>
</CheckButton>
<CheckButton name="DuelInspect_OptionsFrame_CheckButton5" inherits="OptionsCheckButtonTemplate" hidden="true">
<Size>
<AbsDimension x="20" y="20"/>
</Size>
<Anchors>
<Anchor point="BOTTOM" relativeTo="DuelInspect_OptionsFrame_CheckButton3">
<Offset>
<AbsDimension x="0" y="-16"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<FontString name="DuelInspect_OptionsFrame_CheckButton5Text" inherits="GameFontHighlightSmall" text="DI_TEXT_UPGROUTBOUND">
<Anchors>
<Anchor point="LEFT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnClick>
if ( this:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOff");
DI_SAVE.OutboundDuels = true;
else
PlaySound("igMainMenuOptionCheckBoxOn");
DI_SAVE.OutboundDuels = false;
end
</OnClick>
<OnLoad>
this:SetChecked(DI_SAVE.OutboundDuels);
</OnLoad>
</Scripts>
</CheckButton>
</Frames>
<Layers>
<Layer level="ARTWORK">
<Texture name="DuelInspect_OptionsFrame_HeaderTexture" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="180" y="45"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="5"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString name="DuelInspect_OptionsFrame_HeaderText" inherits="GameFontNormal" text="Options">
<Size>
<AbsDimension x="80" y="0"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="-2"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnUpdate>
for index = 1, STATICPOPUP_NUMDIALOGS, 1 do
local frame = getglobal("StaticPopup"..index);
if ( frame:IsVisible() and (frame.which == "DUEL_REQUESTED" or frame.which == "DUEL_CHALLENGE") ) then
DuelInspect_UpdateOptionsFrame(this,index);
break;
end
end
</OnUpdate>
</Scripts>
</Frame>
<GameTooltip name="DuelInspect_Tooltip" frameStrata="TOOLTIP" hidden="true" parent="UIParent" inherits="GameTooltipTemplate"/>
</Ui>