vanilla-wow-addons – Rev 1

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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd">

        <Script file="DuelInspect.lua"/>
        <Script file="localization.lua"/>






  <Frame name="DuelInspect_UnitBuffFrameTemplate" virtual="true">
      <Size>
          <AbsDimension x="25" y="23"/>
      </Size>
  </Frame>
        <Frame name="DuelInspect_UnitBuffFrame" parent="StaticPopup1" hidden="true">
                <Size>
                        <AbsDimension x="60" y="235"/>
                </Size>
                <Anchors>
                        <Anchor point="TOP" relativeTo="$parent" relativePoint="TOPLEFT">
                                <Offset>
                                        <AbsDimension x="46" y="75"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <Frames>
                        <Frame name="DuelInspect_Buff1Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
                                <Anchors>
                                        <Anchor point="LEFT" relativeTo="DuelInspect_UnitBuffFrame" relativePoint="LEFT"/>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture name="DuelInspect_Buff1Texture" file=""/>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnEnter>
                                                DuelInspect_ShowBuffTooltip(1);
                                        </OnEnter>
                                        <OnLeave>
                                GameTooltip:Hide();
                            </OnLeave>
                                </Scripts>
                        </Frame>
                        <Frame name="DuelInspect_Buff2Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
                                <Anchors>
                                        <Anchor point="LEFT" relativeTo="DuelInspect_Buff1Frame" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-13"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture name="DuelInspect_Buff2Texture" file=""/>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnEnter>
                                                DuelInspect_ShowBuffTooltip(2);
                                        </OnEnter>
                                        <OnLeave>
                                GameTooltip:Hide();
                            </OnLeave>
                                </Scripts>
                        </Frame>
                        <Frame name="DuelInspect_Buff3Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
                                <Anchors>
                                        <Anchor point="LEFT" relativeTo="DuelInspect_Buff2Frame" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-13"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture name="DuelInspect_Buff3Texture" file=""/>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnEnter>
                                                DuelInspect_ShowBuffTooltip(3);
                                        </OnEnter>
                                        <OnLeave>
                                GameTooltip:Hide();
                            </OnLeave>
                                </Scripts>
                        </Frame>
                        <Frame name="DuelInspect_Buff4Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
                                <Anchors>
                                        <Anchor point="LEFT" relativeTo="DuelInspect_Buff3Frame" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-13"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture name="DuelInspect_Buff4Texture" file=""/>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnEnter>
                                                DuelInspect_ShowBuffTooltip(4);
                                        </OnEnter>
                                        <OnLeave>
                                GameTooltip:Hide();
                            </OnLeave>
                                </Scripts>
                        </Frame>
                        <Frame name="DuelInspect_Buff5Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
                                <Anchors>
                                        <Anchor point="LEFT" relativeTo="DuelInspect_Buff4Frame" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-10"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture name="DuelInspect_Buff5Texture" file=""/>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnEnter>
                                                DuelInspect_ShowBuffTooltip(5);
                                        </OnEnter>
                                        <OnLeave>
                                GameTooltip:Hide();
                            </OnLeave>
                                </Scripts>
                        </Frame>        
                        <Frame name="DuelInspect_Buff6Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
                                <Anchors>
                                        <Anchor point="LEFT" relativeTo="DuelInspect_Buff1Frame" relativePoint="RIGHT">
                                                <Offset>
                                                        <AbsDimension x="0" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture name="DuelInspect_Buff6Texture" file=""/>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnEnter>
                                                DuelInspect_ShowBuffTooltip(6);
                                        </OnEnter>
                                        <OnLeave>
                                GameTooltip:Hide();
                            </OnLeave>
                                </Scripts>
                        </Frame>
                        <Frame name="DuelInspect_Buff7Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
                                <Anchors>
                                        <Anchor point="LEFT" relativeTo="DuelInspect_Buff6Frame" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-13"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture name="DuelInspect_Buff7Texture" file=""/>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnEnter>
                                                DuelInspect_ShowBuffTooltip(7);
                                        </OnEnter>
                                        <OnLeave>
                                GameTooltip:Hide();
                            </OnLeave>
                                </Scripts>
                        </Frame>                        
                        <Frame name="DuelInspect_Buff8Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
                                <Anchors>
                                        <Anchor point="LEFT" relativeTo="DuelInspect_Buff7Frame" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-13"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture name="DuelInspect_Buff8Texture" file=""/>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnEnter>
                                                DuelInspect_ShowBuffTooltip(8);
                                        </OnEnter>
                                        <OnLeave>
                                GameTooltip:Hide();
                            </OnLeave>
                                </Scripts>
                        </Frame>                                
                        <Frame name="DuelInspect_Buff9Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
                                <Anchors>
                                        <Anchor point="LEFT" relativeTo="DuelInspect_Buff8Frame" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-13"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture name="DuelInspect_Buff9Texture" file=""/>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnEnter>
                                                DuelInspect_ShowBuffTooltip(9);
                                        </OnEnter>
                                        <OnLeave>
                                GameTooltip:Hide();
                            </OnLeave>
                                </Scripts>
                        </Frame>        
                        <Frame name="DuelInspect_Buff10Frame" inherits="DuelInspect_UnitBuffFrameTemplate">
                                <Anchors>
                                        <Anchor point="LEFT" relativeTo="DuelInspect_Buff9Frame" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-13"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture name="DuelInspect_Buff10Texture" file=""/>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnEnter>
                                                DuelInspect_ShowBuffTooltip(10);
                                        </OnEnter>
                                        <OnLeave>
                                GameTooltip:Hide();
                            </OnLeave>
                                </Scripts>
                        </Frame>                                
                </Frames>
        </Frame>









  <Frame name="DuelInspect_ResistanceFrameTemplate" virtual="true">
      <Size>
          <AbsDimension x="28" y="26"/>
      </Size>
        <Scripts>
                <OnEnter>
                        if ( this.tooltip ) then
                                GameTooltip:SetOwner(this,"ANCHOR_RIGHT");
                                GameTooltip:SetText(this.tooltip, 1.0,1.0,1.0);
                                GameTooltip:AddLine(this.tooltipSubtext, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, 1);
                                GameTooltip:Show();
                        end
                </OnEnter>
                <OnLeave>
        GameTooltip:Hide();
    </OnLeave>
        </Scripts>
  </Frame>
        <Frame name="DuelInspect_ResistanceFrame" parent="StaticPopup1" hidden="true">
                <Size>
                        <AbsDimension x="30" y="235"/>
                </Size>
                <Anchors>
                        <Anchor point="TOP" relativeTo="$parent" relativePoint="TOPRIGHT">
                                <Offset>
                                        <AbsDimension x="-31" y="75"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <Frames>
                        <Frame name="DuelInspect_Res_ARCRES_Frame" inherits="DuelInspect_ResistanceFrameTemplate">
                                <Anchors>
                                        <Anchor point="RIGHT" relativeTo="DuelInspect_ResistanceFrame" relativePoint="RIGHT"/>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
                                                        <TexCoords left="0" right="1.0" top="0.2265625" bottom="0.33984375"/>
                                                </Texture>
                                                <FontString name="DuelInspect_Res_ARCRES_Text" inherits="NumberFontNormal">
                                                        <Anchors>
                                                                <Anchor point="BOTTOM">
                                                                        <Offset>
                                                                                <AbsDimension x="0" y="4"/>
                                                                        </Offset>
                                                                </Anchor>
                                                        </Anchors>
                                                </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnLoad>
                                                this.tooltip = DI_RESISTANCES["ARCRES"];
                                        </OnLoad>
                                </Scripts>
                        </Frame>
                        <Frame name="DuelInspect_Res_FIRERES_Frame" inherits="DuelInspect_ResistanceFrameTemplate">
                                <Anchors>
                                        <Anchor point="LEFT" relativeTo="DuelInspect_Res_ARCRES_Frame" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-13"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
                                                        <TexCoords left="0" right="1.0" top="0" bottom="0.11328125"/>
                                                </Texture>
                                                <FontString name="DuelInspect_Res_FIRERES_Text" inherits="NumberFontNormal">
                                                        <Anchors>
                                                                <Anchor point="BOTTOM">
                                                                        <Offset>
                                                                                <AbsDimension x="0" y="4"/>
                                                                        </Offset>
                                                                </Anchor>
                                                        </Anchors>
                                                </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnLoad>
                                                this.tooltip = DI_RESISTANCES["FIRERES"];
                                        </OnLoad>
                                </Scripts>
                        </Frame>
                        <Frame name="DuelInspect_Res_NATRES_Frame" inherits="DuelInspect_ResistanceFrameTemplate">
                                <Anchors>
                                        <Anchor point="LEFT" relativeTo="DuelInspect_Res_FIRERES_Frame" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-13"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
                                                        <TexCoords left="0" right="1.0" top="0.11328125" bottom="0.2265625"/>
                                                </Texture>
                                                <FontString name="DuelInspect_Res_NATRES_Text" inherits="NumberFontNormal">
                                                        <Anchors>
                                                                <Anchor point="BOTTOM">
                                                                        <Offset>
                                                                                <AbsDimension x="0" y="4"/>
                                                                        </Offset>
                                                                </Anchor>
                                                        </Anchors>
                                                </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnLoad>
                                                this.tooltip = DI_RESISTANCES["NATRES"];
                                        </OnLoad>
                                </Scripts>
                        </Frame>
                        <Frame name="DuelInspect_Res_FROSTRES_Frame" inherits="DuelInspect_ResistanceFrameTemplate">
                                <Anchors>
                                        <Anchor point="LEFT" relativeTo="DuelInspect_Res_NATRES_Frame" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-13"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
                                                        <TexCoords left="0" right="1.0" top="0.33984375" bottom="0.453125"/>
                                                </Texture>
                                                <FontString name="DuelInspect_Res_FROSTRES_Text" inherits="NumberFontNormal">
                                                        <Anchors>
                                                                <Anchor point="BOTTOM">
                                                                        <Offset>
                                                                                <AbsDimension x="0" y="4"/>
                                                                        </Offset>
                                                                </Anchor>
                                                        </Anchors>
                                                </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnLoad>
                                                this.tooltip = DI_RESISTANCES["FROSTRES"];
                                        </OnLoad>
                                </Scripts>
                        </Frame>
                        <Frame name="DuelInspect_Res_SHADRES_Frame" inherits="DuelInspect_ResistanceFrameTemplate">
                                <Anchors>
                                        <Anchor point="LEFT" relativeTo="DuelInspect_Res_FROSTRES_Frame" relativePoint="BOTTOMLEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="-13"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture file="Interface\PaperDollInfoFrame\UI-Character-ResistanceIcons">
                                                        <TexCoords left="0" right="1.0" top="0.453125" bottom="0.56640625"/>
                                                </Texture>
                                                <FontString name="DuelInspect_Res_SHADRES_Text" inherits="NumberFontNormal">
                                                        <Anchors>
                                                                <Anchor point="BOTTOM">
                                                                        <Offset>
                                                                                <AbsDimension x="0" y="4"/>
                                                                        </Offset>
                                                                </Anchor>
                                                        </Anchors>
                                                </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnLoad>
                                                this.tooltip = DI_RESISTANCES["SHADRES"];
                                        </OnLoad>
                                </Scripts>
                        </Frame>
                </Frames>
        </Frame>




        <Frame name="DuelInspect_ItemQualityFrame" parent="StaticPopup1" hidden="true">
                <Size>
                        <AbsDimension x="175" y="13"/>
                </Size>
                <Anchors>
                        <Anchor point="TOP" relativeTo="StaticPopup1Text" relativePoint="BOTTOM">
                                <Offset>
                                        <AbsDimension x="0" y="-13"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <Layers>
                        <Layer level="DIALOG">
                                <FontString name="DuelInspect_ItemQualityFrameText" inherits="GameFontNormal" hidden="false">
                                        <Size>
                                                <AbsDimension x="0" y="0"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOP">
                                                        <Offset>
                                                                <AbsDimension x="0" y="0"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </FontString>
                        </Layer>
                </Layers>               
        </Frame>






        <Frame name="DuelInspect_UseItem1Frame" parent="StaticPopup1" hidden="true">
                <Size>
                        <AbsDimension x="175" y="13"/>
                </Size>
                <Anchors>
                        <Anchor point="TOP" relativeTo="DuelInspect_ItemQualityFrame" relativePoint="BOTTOM">
                                <Offset>
                                        <AbsDimension x="0" y="-13"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <Layers>
                        <Layer level="DIALOGUE">
                                <FontString name="DuelInspect_UseItem1Text" inherits="GameFontNormal" hidden="false">
                                        <Size>
                                                <AbsDimension x="0" y="13"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOP" relativeTo="DuelInspect_ItemQualityFrame" relativePoint="BOTTOM">
                                                        <Offset>
                                                                <AbsDimension x="0" y="-13"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </FontString>
                        </Layer>
                </Layers>               
                <Scripts>
                        <OnEnter>DuelInspect_ShowItemTooltip(useItemLink[1]);</OnEnter>
                        <OnLeave>GameTooltip:Hide();</OnLeave>
                </Scripts>
        </Frame>
        <Frame name="DuelInspect_UseItem2Frame" parent="StaticPopup1" hidden="true">
                <Size>
                        <AbsDimension x="175" y="13"/>
                </Size>
                <Anchors>
                        <Anchor point="BOTTOM" relativeTo="DuelInspect_UseItem1Frame">
                                <Offset>
                                        <AbsDimension x="0" y="-13"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <Layers>
                        <Layer level="DIALOGUE">
                                <FontString name="DuelInspect_UseItem2Text" inherits="GameFontNormal" hidden="false" justifyH="CENTER">
                                        <Size>
                                                <AbsDimension x="0" y="0"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="BOTTOM" relativeTo="DuelInspect_UseItem1Frame" relativePoint="BOTTOM">
                                                        <Offset>
                                                                <AbsDimension x="0" y="-13"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </FontString>
                        </Layer>
                </Layers>               
                <Scripts>
                        <OnEnter>DuelInspect_ShowItemTooltip(useItemLink[2]);</OnEnter>
                        <OnLeave>GameTooltip:Hide();</OnLeave>
                </Scripts>
        </Frame>
        <Frame name="DuelInspect_UseItem3Frame" parent="StaticPopup1" hidden="true">
                <Size>
                        <AbsDimension x="175" y="13"/>
                </Size>
                <Anchors>
                        <Anchor point="BOTTOM" relativeTo="DuelInspect_UseItem2Frame">
                                <Offset>
                                        <AbsDimension x="0" y="-13"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <Layers>
                        <Layer level="DIALOGUE">
                                <FontString name="DuelInspect_UseItem3Text" inherits="GameFontNormal" hidden="false" justifyH="CENTER">
                                        <Size>
                                                <AbsDimension x="0" y="0"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="BOTTOM" relativeTo="DuelInspect_UseItem2Frame" relativePoint="BOTTOM">
                                                        <Offset>
                                                                <AbsDimension x="0" y="-13"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </FontString>
                        </Layer>
                </Layers>               
                <Scripts>
                        <OnEnter>DuelInspect_ShowItemTooltip(useItemLink[3]);</OnEnter>
                        <OnLeave>GameTooltip:Hide();</OnLeave>
                </Scripts>
        </Frame>
        <Frame name="DuelInspect_UseItem4Frame" parent="StaticPopup1" hidden="true">
                <Size>
                        <AbsDimension x="175" y="13"/>
                </Size>
                <Anchors>
                        <Anchor point="BOTTOM" relativeTo="DuelInspect_UseItem3Frame">
                                <Offset>
                                        <AbsDimension x="0" y="-13"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <Layers>
                        <Layer level="DIALOGUE">
                                <FontString name="DuelInspect_UseItem4Text" inherits="GameFontNormal" hidden="false" justifyH="CENTER">
                                        <Size>
                                                <AbsDimension x="0" y="0"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="BOTTOM" relativeTo="DuelInspect_UseItem3Frame" relativePoint="BOTTOM">
                                                        <Offset>
                                                                <AbsDimension x="0" y="-13"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </FontString>
                        </Layer>
                </Layers>               
                <Scripts>
                        <OnEnter>DuelInspect_ShowItemTooltip(useItemLink[4]);</OnEnter>
                        <OnLeave>GameTooltip:Hide();</OnLeave>
                </Scripts>
        </Frame>        







        <Button name="DuelInspect_TargetButton" parent="StaticPopup1" framestrata="DIALOGUE" hidden="true" inherits="UIPanelButtonTemplate" movable="false" text="$DI_TEXT_TARGET">
                <Size>
                        <AbsDimension x="128" y="21"/>
                </Size>
                <Anchors>
                        <Anchor point="LEFT" relativeTo="StaticPopup1Button1" relativePoint="BOTTOMRIGHT">
                                <Offset>
                                        <AbsDimension x="-64" y="-13"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <Scripts>
                        <OnClick>
                                for index = 1, STATICPOPUP_NUMDIALOGS, 1 do
                                        local frame = getglobal("StaticPopup"..index);
                                        if ( frame:IsVisible() and (frame.which == "DUEL_REQUESTED" or frame.which == "DUEL_CHALLENGE") ) then

                                                oppFound = DuelInspect_TargetOpponent();
                                                
                                                if ( oppFound ) then
                                                        DuelInspect_UpdateData(index,true);
                                                        break;
                                                else
                                                        UIErrorsFrame:AddMessage(ERR_UNIT_NOT_FOUND, 1.0, 0.0, 0.0, 1.0, UIERRORS_HOLD_TIME);
                                                end
                                                
                                        end
                                end
                        </OnClick>
                </Scripts>
        </Button>
        







  <Frame name="DuelInspectFrame" hidden="true">
    <Scripts>
      <OnLoad>
        DuelInspect_OnLoad();
      </OnLoad>
      <OnEvent>
        DuelInspect_OnEvent(event);
      </OnEvent>
      <OnUpdate>
                                for index = 1, STATICPOPUP_NUMDIALOGS, 1 do
                                        local frame = getglobal("StaticPopup"..index);
                                        if ( frame:IsVisible() and (frame.which == "DUEL_REQUESTED" or frame.which == "DUEL_CHALLENGE") ) then
                        
                        DuelInspect_UpdateStaticPopupSize(index);
                        DuelInspect_PrepareFrames(index,false);
                                                
                                                local orig_text = getglobal("StaticPopup"..index.."Text"):GetText();
                                                local textpos = string.find(orig_text, " ");
                                                local name = string.sub(orig_text, 0, ( textpos - 1 ) );
                                                
                                                if ( frame.which == "DUEL_CHALLENGE" and UnitName("target") == name ) then
                                                
                                                        if ( UnitAffectingCombat("target") ) then
                                                          getglobal("StaticPopup"..index.."Button1"):Disable();
                                                          getglobal("StaticPopup"..index.."Button1"):SetText(SPELL_FAILED_TARGET_AFFECTING_COMBAT);             
                                                        elseif ( not CheckInteractDistance("target", 3) ) then
                                                          getglobal("StaticPopup"..index.."Button1"):Disable();
                                                          getglobal("StaticPopup"..index.."Button1"):SetText(strsub(ERR_OUT_OF_RANGE, 0, (strlen(ERR_OUT_OF_RANGE) - 1)));                                
                                                        else
                                                                getglobal("StaticPopup"..index.."Button1"):Enable();
                                                          getglobal("StaticPopup"..index.."Button1"):SetText(DUEL);
                                                        end
                                                        
                                                elseif ( frame.which == "DUEL_CHALLENGE" and UnitName("target") ~= name ) then
                                                        getglobal("StaticPopup"..index.."Button1"):Disable();
                                                  getglobal("StaticPopup"..index.."Button1"):SetText(SPELL_FAILED_BAD_TARGETS);
                                                elseif ( frame.which == "DUEL_REQUESTED" ) then 
                                                        getglobal("StaticPopup"..index.."Button1"):Enable();
                                                  getglobal("StaticPopup"..index.."Button1"):SetText(ACCEPT);
                                                end
        
                end
        end
      </OnUpdate>
    </Scripts>
  </Frame>      










        <Frame name="DuelInspect_OptionsFrame" toplevel="true" enableMouse="true" frameStrata="HIGH" hidden="true" alpha="0.60">
                <Size>
                        <AbsDimension x="275" y="106"/>
                </Size>
                <Anchors>
                        <Anchor point="TOP" relativeTo="StaticPopup1" relativePoint="TOP">
                                <Offset>
                                        <AbsDimension x="0" y="90"/>
                                </Offset>
                        </Anchor>
                </Anchors>
                <Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
                        <BackgroundInsets>
                                <AbsInset left="11" right="12" top="12" bottom="11"/>
                        </BackgroundInsets>
                        <TileSize>
                                <AbsValue val="32"/>
                        </TileSize>
                        <EdgeSize>
                                <AbsValue val="32"/>
                        </EdgeSize>
                </Backdrop>
                <Frames>
                        <CheckButton name="DuelInspect_OptionsFrame_CheckButton1" inherits="OptionsCheckButtonTemplate" hidden="true">
                                <Size>
                                        <AbsDimension x="20" y="20"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPLEFT" relativeTo="$parent">
                                                <Offset>
                                                        <AbsDimension x="14" y="-20"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="ARTWORK">
                        <FontString name="DuelInspect_OptionsFrame_CheckButton1Text" inherits="GameFontHighlightSmall" text="DI_TEXT_BUFFS">
                                                        <Anchors>
                                                                <Anchor point="LEFT" relativePoint="RIGHT">
                                                                        <Offset>
                                                                                <AbsDimension x="0" y="0"/>
                                                                        </Offset>
                                                                </Anchor>
                                                        </Anchors>
                                                </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnClick>
                                                if ( this:GetChecked() ) then
                                                        PlaySound("igMainMenuOptionCheckBoxOff");
                                                        getglobal("DuelInspect_UnitBuffFrame"):Show();
                                                        DI_SAVE.ShowBuffs = true;
                                                else
                                                        PlaySound("igMainMenuOptionCheckBoxOn");
                                                        getglobal("DuelInspect_UnitBuffFrame"):Hide();
                                                        DI_SAVE.ShowBuffs = false;
                                                end
                                        </OnClick>      
                                        <OnLoad>
                                                this:SetChecked(DI_SAVE.ShowBuffs);
                                        </OnLoad>
                                </Scripts>
                        </CheckButton>
                        <CheckButton name="DuelInspect_OptionsFrame_CheckButton2" inherits="OptionsCheckButtonTemplate" hidden="true">
                                <Size>
                                        <AbsDimension x="20" y="20"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPRIGHT" relativeTo="$parent">
                                                <Offset>
                                                        <AbsDimension x="-14" y="-20"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="ARTWORK">
                        <FontString name="DuelInspect_OptionsFrame_CheckButton2Text" inherits="GameFontHighlightSmall" text="DI_TEXT_RESISTANCES" justifyH="RIGHT">
                                                        <Anchors>
                                                                <Anchor point="RIGHT" relativePoint="LEFT">
                                                                        <Offset>
                                                                                <AbsDimension x="0" y="0"/>
                                                                        </Offset>
                                                                </Anchor>
                                                        </Anchors>
                                                </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnClick>
                                                if ( this:GetChecked() ) then
                                                        PlaySound("igMainMenuOptionCheckBoxOff");
                                                        getglobal("DuelInspect_ResistanceFrame"):Show();
                                                        DI_SAVE.ShowResistances = true;
                                                else
                                                        PlaySound("igMainMenuOptionCheckBoxOn");
                                                        getglobal("DuelInspect_ResistanceFrame"):Hide();
                                                        DI_SAVE.ShowResistances = false;
                                                end
                                        </OnClick>      
                                        <OnLoad>
                                                this:SetChecked(DI_SAVE.ShowResistances);
                                        </OnLoad>
                                </Scripts>
                        </CheckButton>
                        <CheckButton name="DuelInspect_OptionsFrame_CheckButton3" inherits="OptionsCheckButtonTemplate" hidden="true">
                                <Size>
                                        <AbsDimension x="20" y="20"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="BOTTOM" relativeTo="DuelInspect_OptionsFrame_CheckButton1">
                                                <Offset>
                                                        <AbsDimension x="0" y="-16"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="ARTWORK">
                        <FontString name="DuelInspect_OptionsFrame_CheckButton3Text" inherits="GameFontHighlightSmall" text="DI_TEXT_ITEMQUALITY">
                                                        <Anchors>
                                                                <Anchor point="LEFT" relativePoint="RIGHT">
                                                                        <Offset>
                                                                                <AbsDimension x="0" y="0"/>
                                                                        </Offset>
                                                                </Anchor>
                                                        </Anchors>
                                                </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnClick>
                                                if ( this:GetChecked() ) then
                                                        PlaySound("igMainMenuOptionCheckBoxOff");
                                                        DI_SAVE.ShowItemsQuality = true;
                                                        getglobal("DuelInspect_ItemQualityFrame"):Show();
                                                else
                                                        PlaySound("igMainMenuOptionCheckBoxOn");
                                                        DI_SAVE.ShowItemsQuality = false;
                                                        getglobal("DuelInspect_ItemQualityFrame"):Hide();
                                                end
                                        </OnClick>      
                                        <OnLoad>
                                                this:SetChecked(DI_SAVE.ShowItemsQuality);
                                        </OnLoad>
                                </Scripts>
                        </CheckButton>
                        <CheckButton name="DuelInspect_OptionsFrame_CheckButton4" inherits="OptionsCheckButtonTemplate" hidden="true">
                                <Size>
                                        <AbsDimension x="20" y="20"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="BOTTOM" relativeTo="DuelInspect_OptionsFrame_CheckButton2">
                                                <Offset>
                                                        <AbsDimension x="0" y="-16"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="ARTWORK">
                        <FontString name="DuelInspect_OptionsFrame_CheckButton4Text" inherits="GameFontHighlightSmall" text="USABLE_ITEMS" justifyH="RIGHT">
                                                        <Anchors>
                                                                <Anchor point="RIGHT" relativePoint="LEFT">
                                                                        <Offset>
                                                                                <AbsDimension x="0" y="0"/>
                                                                        </Offset>
                                                                </Anchor>
                                                        </Anchors>
                                                </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnClick>
                                        
                                                if ( this:GetChecked() ) then
                                                        PlaySound("igMainMenuOptionCheckBoxOff");
                                                        for cnt = 1, 4 do
                                                                getglobal("DuelInspect_UseItem"..cnt.."Frame"):Show();
                                                        end
                                                        DI_SAVE.ShowUsableItems = true;
                                                else
                                                        PlaySound("igMainMenuOptionCheckBoxOn");
                                                        for cnt = 1, 4 do
                                                                getglobal("DuelInspect_UseItem"..cnt.."Frame"):Hide();
                                                        end
                                                        DI_SAVE.ShowUsableItems = false;
                                                end
                                                
                                        </OnClick>      
                                        <OnLoad>
                                                this:SetChecked(DI_SAVE.ShowUsableItems);
                                        </OnLoad>
                                </Scripts>
                        </CheckButton>
                        <CheckButton name="DuelInspect_OptionsFrame_CheckButton5" inherits="OptionsCheckButtonTemplate" hidden="true">
                                <Size>
                                        <AbsDimension x="20" y="20"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="BOTTOM" relativeTo="DuelInspect_OptionsFrame_CheckButton3">
                                                <Offset>
                                                        <AbsDimension x="0" y="-16"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="ARTWORK">
                        <FontString name="DuelInspect_OptionsFrame_CheckButton5Text" inherits="GameFontHighlightSmall" text="DI_TEXT_UPGROUTBOUND">
                                                        <Anchors>
                                                                <Anchor point="LEFT" relativePoint="RIGHT">
                                                                        <Offset>
                                                                                <AbsDimension x="0" y="0"/>
                                                                        </Offset>
                                                                </Anchor>
                                                        </Anchors>
                                                </FontString>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnClick>
                                                if ( this:GetChecked() ) then
                                                        PlaySound("igMainMenuOptionCheckBoxOff");
                                                        DI_SAVE.OutboundDuels = true;
                                                else
                                                        PlaySound("igMainMenuOptionCheckBoxOn");
                                                        DI_SAVE.OutboundDuels = false;
                                                end
                                        </OnClick>      
                                        <OnLoad>
                                                this:SetChecked(DI_SAVE.OutboundDuels);
                                        </OnLoad>
                                </Scripts>
                        </CheckButton>
                </Frames>
                <Layers>
                        <Layer level="ARTWORK">
        <Texture name="DuelInspect_OptionsFrame_HeaderTexture" file="Interface\DialogFrame\UI-DialogBox-Header">
                                        <Size>
                                                <AbsDimension x="180" y="45"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOP">
                                                        <Offset>
                                                                <AbsDimension x="0" y="5"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>          
        </Texture>
                                <FontString name="DuelInspect_OptionsFrame_HeaderText" inherits="GameFontNormal" text="Options">
                                        <Size>
                                                <AbsDimension x="80" y="0"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOP">
                                                        <Offset>
                                                                <AbsDimension x="0" y="-2"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </FontString>
                        </Layer>
                </Layers>
                <Scripts>
      <OnUpdate>
                                for index = 1, STATICPOPUP_NUMDIALOGS, 1 do
                                        local frame = getglobal("StaticPopup"..index);
                                        if ( frame:IsVisible() and (frame.which == "DUEL_REQUESTED" or frame.which == "DUEL_CHALLENGE") ) then
                                                DuelInspect_UpdateOptionsFrame(this,index);
                                                break;
                end
        end
                        </OnUpdate>
                </Scripts>
        </Frame>







        <GameTooltip name="DuelInspect_Tooltip" frameStrata="TOOLTIP" hidden="true" parent="UIParent" inherits="GameTooltipTemplate"/>

</Ui>