vanilla-wow-addons – Rev 1
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--[[
This is the basic template for adding a variable:
["variable"] = { func = function(text, unit)
code that creates the value that replaces your variable
text = DUF_gsub(text, 'variable', value);
return text;
end,
events = {"event", "event2", ...} },
variable - Can be anything you want and doesn't necessarily have to be preceded with a $.
func - This is the function called when the variable needs to be updated.
text - This is the entire text of the TextBox and must be returned after it is modified.
unit - This is the unit ID (party1, player, target, etc.) that the TextBox refers to.
No other parameters will be passed to your function and those 2 will always be passed.
text = DUF_gsub(text, 'variable', value) - This line is used to replace the variable with the value you generated in the preceding code. It handles trimming leading spaces if value is nil or false.
events - List all the events here that will cause the variable to update. You can enter as many as you want. Variables are only updated when event's unit is the same as the TextBox's unit. PARTY_MEMBERS_CHANGED and PLAYER_TARGET_CHANGED are registered automatically and appropriately for each textbox and need not be defined as events.
--]]
DUF_VARIABLE_FUNCTIONS = {
-- New Line
["$nl"] = { func = function(text, unit)
text = string.gsub(text, '$nl', "\n");
return text;
end,
events = {} },
-- Raid Group
["$rg"] = { func = function(text, unit)
local value;
for i=1, GetNumRaidMembers() do
if (UnitIsUnit("raid"..i, unit)) then
_, _, value = GetRaidRosterInfo(i);
break;
end
end
text = DUF_gsub(text, '$rg', value);
return text;
end,
events = {"RAID_ROSTER_UPDATE"} },
-- Honor Progress
["$hn"] = { func = function(text, unit)
local value = GetPVPRankProgress();
value = math.floor(value * 100);
text = string.gsub(text, '$hn', value);
return text;
end,
events = {"PLAYER_PVP_KILLS_CHANGED", "PLAYER_PVP_RANK_CHANGED"} },
-- Name
["$nm"] = { func = function(text, unit)
local unitname = UnitName(unit);
if (not unitname) then unitname = unit; end
text = DUF_gsub(text, '$nm', unitname);
return text;
end,
events = {"UNIT_NAME_UPDATE"} },
-- Level
["$lv"] = { func = function(text, unit)
local level = UnitLevel(unit);
if (level == -1) then
if (UnitClassification(unit) == "worldboss") then
level = "61+";
else
level = ">"..(UnitLevel("player") + 10);
end
end
text = DUF_gsub(text, '$lv', level);
return text;
end,
events = {"UNIT_LEVEL"} },
-- Next Level
["$xn"] = { func = function(text, unit)
local level = UnitLevel(unit) + 1;
text = DUF_gsub(text, '$xn', level);
return text;
end,
events = {"UNIT_LEVEL"} },
-- Player Class
["$cl"] = { func = function(text, unit)
local class = UnitClass(unit);
if (class == "") then class = "class"; end
if (UnitIsPlayer(unit)) then
text = DUF_gsub(text, '$cl', class);
else
text = DUF_gsub(text, '$cl', "");
end
return text;
end,
events = {"UNIT_NAME_UPDATE"} },
-- Mob Class
["$cy"] = { func = function(text, unit)
local class = UnitClass(unit);
if (not class) then class = "class"; end
if (not UnitIsPlayer(unit)) then
text = DUF_gsub(text, '$cy', class);
else
text = DUF_gsub(text, '$cy', "");
end
return text;
end,
events = {} },
-- Current Health
["$hc"] = { func = function(text, unit)
local health = DUF_Get_Health(unit);
text = DUF_gsub(text, '$hc', health);
return text;
end,
events = {"UNIT_HEALTH"} },
-- Max Health
["$hm"] = { func = function(text, unit)
local healthmax = DUF_Get_MaxHealth(unit);
text = DUF_gsub(text, '$hm', healthmax);
return text;
end,
events = {"UNIT_MAXHEALTH"} },
-- Damage Taken, i.e. lost health
["$dt"] = { func = function(text, unit)
local damage = DUF_Get_HealthDamage(unit);
text = DUF_gsub(text, '$dt', damage);
return text;
end,
events = {"UNIT_HEALTH", "UNIT_MAXHEALTH"} },
-- Damage as a percent
["$dp"] = { func = function(text, unit)
local damage = UnitHealthMax(unit) - UnitHealth(unit);
local healthmax = UnitHealthMax(unit);
if (healthmax == 0) then
damage = 0;
else
damage = math.floor(damage/healthmax * 100);
end
text = DUF_gsub(text, '$dp', damage);
return text;
end,
events = {"UNIT_HEALTH", "UNIT_MAXHEALTH"} },
-- Health as a percent
["$hp"] = { func = function(text, unit)
local percent = 0;
local health = UnitHealth(unit);
local healthmax = UnitHealthMax(unit);
if (healthmax > 0) then
percent = math.floor(health/healthmax * 100);
else
percent = 0;
end
text = DUF_gsub(text, '$hp', percent);
return text;
end,
events = {"UNIT_HEALTH", "UNIT_MAXHEALTH"} },
-- Current Mana
["$mc"] = { func = function(text, unit)
local mana = UnitMana(unit);
text = DUF_gsub(text, '$mc', mana, 1);
return text;
end,
events = {"UNIT_MANA", "UNIT_RAGE", "UNIT_ENERGY", "UNIT_FOCUS", "UNIT_DISPLAYPOWER"} },
-- Max Mana
["$mm"] = { func = function(text, unit)
local manamax = UnitManaMax(unit);
if (not manamax) then
manamax = 0;
end
text = DUF_gsub(text, '$mm', manamax, 1);
return text;
end,
events = {"UNIT_MAXMANA", "UNIT_MAXRAGE", "UNIT_MAXENERGY", "UNIT_MAXFOCUS", "UNIT_DISPLAYPOWER"} },
-- Mana as a percent
["$mp"] = { func = function(text, unit)
local mana = UnitMana(unit);
local manamax = UnitManaMax(unit);
local percent = 0;
if (manamax == 0) then
percent = 0;
else
percent = math.floor(mana/manamax * 100);
end
text = DUF_gsub(text, '$mp', percent, 1);
return text;
end,
events = {"UNIT_MAXMANA", "UNIT_MAXRAGE", "UNIT_MAXENERGY", "UNIT_MAXFOCUS", "UNIT_MANA", "UNIT_RAGE", "UNIT_ENERGY", "UNIT_FOCUS", "UNIT_DISPLAYPOWER"} },
-- Mana Used
["$mx"] = { func = function(text, unit)
local mana = UnitMana(unit);
local manamax = UnitManaMax(unit);
local damage = manamax - mana;
text = DUF_gsub(text, '$mx', damage, 1);
return text;
end,
events = {"UNIT_MAXMANA", "UNIT_MAXRAGE", "UNIT_MAXENERGY", "UNIT_MAXFOCUS", "UNIT_MANA", "UNIT_RAGE", "UNIT_ENERGY", "UNIT_FOCUS", "UNIT_DISPLAYPOWER"} },
-- Mana Used as a percent
["$my"] = { func = function(text, unit)
local mana = UnitMana(unit);
local manamax = UnitManaMax(unit);
local damage = manamax - mana;
if (manamax == 0) then
damage = 0;
else
damage = math.floor(damage/manamax * 100);
end
text = DUF_gsub(text, '$my', damage);
return text;
end,
events = {"UNIT_MAXMANA", "UNIT_MAXRAGE", "UNIT_MAXENERGY", "UNIT_MAXFOCUS", "UNIT_MANA", "UNIT_RAGE", "UNIT_ENERGY", "UNIT_FOCUS", "UNIT_DISPLAYPOWER"} },
-- Race
["$rc"] = { func = function(text, unit)
local race = UnitRace(unit);
if (not UnitName(unit)) then race = "race"; end
text = DUF_gsub(text, '$rc', race);
return text;
end,
events = {"UNIT_NAME_UPDATE"} },
-- Class Abbreviation
["$ca"] = { func = function(text, unit)
local value = DUF_CLASSABBREV[UnitClass(unit)];
if (not UnitName(unit)) then value = "CA"; end
text = DUF_gsub(text, '$ca', value);
return text;
end,
events = {"UNIT_NAME_UPDATE"} },
-- Race Abbreviation
["$ra"] = { func = function(text, unit)
local value = DUF_RACEABBREV[UnitRace(unit)];
if (not UnitName(unit)) then value = "RA"; end
text = DUF_gsub(text, '$ra', value);
return text;
end,
events = {"UNIT_NAME_UPDATE"} },
-- Death Status - DEAD, GHOST, or nothing
["$ds"] = { func = function(text, unit)
local value;
if (UnitIsGhost(unit)) then
value = DUF_TEXT.Ghost;
elseif (UnitIsDead(unit)) then
value = DUF_TEXT.Dead;
elseif (not UnitName(unit)) then
value = DUF_TEXT.Dead;
else
value = nil;
end
text = DUF_gsub(text, '$ds', value);
return text;
end,
events = {"UNIT_HEALTH"} },
-- Faction - Horde, Alliance, or nothing
["$fa"] = { func = function(text, unit)
local value = UnitFactionGroup(unit);
if (not UnitName(unit)) then value = "faction"; end
text = DUF_gsub(text, '$fa', value);
return text;
end,
events = {"UNIT_FACTION"} },
-- Keybinding
["$kb"] = { func = function(text, unit)
local value;
if (unit == "player") then
value = DL_Get_KeybindingText("TARGETSELF");
elseif (unit == "pet") then
value = DL_Get_KeybindingText("TARGETPET");
elseif (unit == "party1") then
value = DL_Get_KeybindingText("TARGETPARTYMEMBER1");
elseif (unit == "party2") then
value = DL_Get_KeybindingText("TARGETPARTYMEMBER2");
elseif (unit == "party3") then
value = DL_Get_KeybindingText("TARGETPARTYMEMBER3");
elseif (unit == "party4") then
value = DL_Get_KeybindingText("TARGETPARTYMEMBER4");
elseif (unit == "partypet1") then
value = DL_Get_KeybindingText("TARGETPARTYPET1");
elseif (unit == "partypet2") then
value = DL_Get_KeybindingText("TARGETPARTYPET2");
elseif (unit == "partypet3") then
value = DL_Get_KeybindingText("TARGETPARTYPET3");
elseif (unit == "partypet4") then
value = DL_Get_KeybindingText("TARGETPARTYPET4");
end
text = DUF_gsub(text, '$kb', value);
return text;
end,
events = {"UPDATE_BINDINGS"} },
-- Is Visible
["$iv"] = { func = function(text, unit)
local value;
if (not UnitIsVisible(unit)) then
value = DUF_TEXT.OutOfRange;
end
text = DUF_gsub(text, '$iv', value);
return text;
end,
events = {} },
-- In Combat - COMBAT or nothing
["$ic"] = { func = function(text, unit)
local value = "";
if (UnitAffectingCombat(unit) or (not UnitName(unit))) then
value = DUF_TEXT.Combat;
end
text = DUF_gsub(text, '$ic', value);
return text;
end,
events = {} },
-- Offline Status - OFFLINE or nothing
["$of"] = { func = function(text, unit)
local value;
if (UnitIsConnected(unit)) then
value = nil;
else
value = DUF_TEXT.Offline;
end
text = DUF_gsub(text, '$of', value);
return text;
end,
events = {} },
-- Creature Classification - Elite, Boss, etc.
["$cc"] = { func = function(text, unit)
local value = UnitClassification(unit);
if (value == "normal") then
value = nil;
elseif (value == "elite" or (not UnitName(unit))) then
value = DUF_TEXT.Elite;
elseif (value == "worldboss") then
value = DUF_TEXT.Boss;
elseif (value == "rare") then
value = DUF_TEXT.Rare;
elseif (value == "rareelite") then
value = DUF_TEXT.RareElite;
end
text = DUF_gsub(text, '$cc', value);
return text;
end,
events = {"UNIT_CLASSIFICATION_CHANGED"} },
-- Creature Type - Beast, Humanoid, Undead, etc.
["$ct"] = { func = function(text, unit)
local value = UnitCreatureType(unit);
if (UnitIsPlayer(unit)) then value = nil; end
if (not UnitName(unit)) then value = "beast"; end
text = DUF_gsub(text, '$ct', value);
return text;
end,
events = {"UNIT_CLASSIFICATION_CHANGED"} },
-- Creature Family - Bear, Crab, Cat, etc.
["$cf"] = { func = function(text, unit)
local value = UnitCreatureFamily(unit);
if (not UnitName(unit)) then value = "cat"; end
text = DUF_gsub(text, '$cf', value);
return text;
end,
events = {"UNIT_CLASSIFICATION_CHANGED"} },
-- Health Regen per Second
["$hr"] = { func = function(text, unit)
text = DUF_gsub(text, '$hr', this.healthregen);
return text;
end,
events = {"UNIT_HEALTH"} },
-- Mana Regen per Second
["$mr"] = { func = function(text, unit)
text = DUF_gsub(text, '$mr', this.manaregen);
return text;
end,
events = {"UNIT_MANA", "UNIT_RAGE", "UNIT_ENERGY", "UNIT_FOCUS"} },
-- Health Regen per Tick
["$ht"] = { func = function(text, unit)
text = DUF_gsub(text, '$ht', this.healthregentick);
return text;
end,
events = {"UNIT_HEALTH"} },
-- Mana Regen per Tick
["$mt"] = { func = function(text, unit)
text = DUF_gsub(text, '$mt', this.manaregentick);
return text;
end,
events = {"UNIT_MANA", "UNIT_RAGE", "UNIT_ENERGY", "UNIT_FOCUS"} },
-- Recent Damage - shows all combat text: damage, blocks, evasions, etc.
["$rd"] = { func = function(text, unit)
text = DUF_gsub(text, '$rd', this.damagetext);
return text;
end,
events = {"UNIT_COMBAT"} },
-- Recent Heals
["$rh"] = { func = function(text, unit)
text = DUF_gsub(text, '$rh', this.healtext);
return text;
end,
events = {"UNIT_COMBAT"} },
-- Sex
["$sx"] = { func = function(text, unit)
local value = DUF_UnitSex(unit);
text = DUF_gsub(text, '$sx', value);
return text;
end,
events = {"UNIT_NAME_UPDATE"} },
-- Sex Abbreviation
["$sa"] = { func = function(text, unit)
local value = DUF_SEXABBREV[DUF_UnitSex(unit)];
text = DUF_gsub(text, '$sa', value);
return text;
end,
events = {"UNIT_NAME_UPDATE"} },
-- Tapped - TAPPED or nothing
["$do"] = { func = function(text, unit)
local value;
if (UnitIsTapped(unit) and (not UnitIsTappedByPlayer(unit))) then
value = DUF_TEXT.Tapped
end
text = DUF_gsub(text, '$do', value);
return text;
end,
events = {"UNIT_DYNAMIC_FLAGS", "PLAYER_FLAGS_CHANGED"} },
-- Unit Reaction - Hostile, Neutral, Friendly
["$re"] = { func = function(text, unit)
local value = UnitReaction("player", unit);
if (value) then
if (value < 4) then
value = DUF_TEXT.Hostile;
elseif (value == 4) then
value = DUF_TEXT.Neutral;
else
value = DUF_TEXT.Friendly;
end
end
text = DUF_gsub(text, '$re', value);
return text;
end,
events = {} },
--PVP Rank
["$pr"] = { func = function(text, unit)
local value = GetPVPRankInfo(UnitPVPRank(unit), unit);
text = DUF_gsub(text, '$pr', value);
return text;
end,
events = {"UNIT_PVP_UPDATE"} },
--PVP Rank Number
["$pn"] = { func = function(text, unit)
local value = UnitPVPRank(unit);
if (value > 0) then
value = value - 4;
else
value = nil;
end
text = DUF_gsub(text, '$pn', value);
return text;
end,
events = {"UNIT_PVP_UPDATE"} },
--PVP Tagged - PvP or PvP Free For All
["$pt"] = { func = function(text, unit)
local value;
if (UnitIsPVPFreeForAll(unit)) then
value = DUF_TEXT.PVPFree;
elseif (UnitIsPVP(unit)) then
value = DUF_TEXT.PVP;
end
text = DUF_gsub(text, '$pt', value);
return text;
end,
events = {"UNIT_PVP_UPDATE"} },
--Combo Points as a number
["$cp"] = { func = function(text, unit)
local value = GetComboPoints();
if (value == 0) then
value = "";
end
text = DUF_gsub(text, '$cp', value);
return text;
end,
events = {"PLAYER_COMBO_POINTS"} },
--Mana Label - Mana, Energy, Rage, Focus
["$ml"] = { func = function(text, unit)
local value = UnitPowerType(unit);
if (value == 0) then
value = DUF_TEXT.Mana;
elseif (value == 1) then
value = DUF_TEXT.Rage;
elseif (value == 2) then
value = DUF_TEXT.Focus;
elseif (value == 3) then
value = DUF_TEXT.Energy;
end
text = DUF_gsub(text, '$ml', value);
return text;
end,
events = {"UNIT_DISPLAYPOWER"} },
--Current XP
["$xc"] = { func = function(text, unit)
local currentxp = UnitXP(unit);
if (not currentxp) then
currentxp = 0;
end
text = DUF_gsub(text, '$xc', currentxp);
return text;
end,
events = {"PLAYER_XP_UPDATE", "UPDATE_EXHAUSTION", "PLAYER_LEVEL_UP", "PLAYER_UPDATE_RESTING"} },
--Total XP Needed to Level
["$xl"] = { func = function(text, unit)
local maxxp = UnitXPMax(unit);
if (not maxxp) then
maxxp = 0;
end
text = DUF_gsub(text, '$xl', maxxp);
return text;
end,
events = {"PLAYER_XP_UPDATE", "UPDATE_EXHAUSTION", "PLAYER_LEVEL_UP", "PLAYER_UPDATE_RESTING"} },
--Net XP Needed to Level
["$xd"] = { func = function(text, unit)
local currentxp = UnitXP(unit);
if (not currentxp) then
currentxp = 0;
end
local maxxp = UnitXPMax(unit);
if (not maxxp) then
maxxp = 0;
end
local value = maxxp - currentxp;
text = DUF_gsub(text, '$xd', value);
return text;
end,
events = {"PLAYER_XP_UPDATE", "UPDATE_EXHAUSTION", "PLAYER_LEVEL_UP", "PLAYER_UPDATE_RESTING"} },
--Percent XP Gained This Level
["$xy"] = { func = function(text, unit)
local currentxp = UnitXP(unit);
if (not currentxp) then
currentxp = 0;
end
local maxxp = UnitXPMax(unit);
if (not maxxp) then
maxxp = 0;
end
local value;
if (maxxp == 0) then
value = 0;
else
value = math.floor(currentxp / maxxp * 100);
end
text = DUF_gsub(text, '$xy', value);
return text;
end,
events = {"PLAYER_XP_UPDATE", "UPDATE_EXHAUSTION", "PLAYER_LEVEL_UP", "PLAYER_UPDATE_RESTING"} },
--Percent XP Until Level
["$xx"] = { func = function(text, unit)
local currentxp = UnitXP(unit);
if (not currentxp) then
currentxp = 0;
end
local maxxp = UnitXPMax(unit);
if (not maxxp) then
maxxp = 0;
end
local value;
if (maxxp == 0) then
value = 0;
else
value = math.floor(currentxp / maxxp * 100);
end
value = 100 - value;
text = DUF_gsub(text, '$xx', value);
return text;
end,
events = {"PLAYER_XP_UPDATE", "UPDATE_EXHAUSTION", "PLAYER_LEVEL_UP", "PLAYER_UPDATE_RESTING"} },
--Rested XP
["$xr"] = { func = function(text, unit)
local value = GetXPExhaustion();
if (value) then
value = math.floor(value / 2);
else
value = 0;
end
text = DUF_gsub(text, '$xr', value);
return text;
end,
events = {"PLAYER_XP_UPDATE", "UPDATE_EXHAUSTION", "PLAYER_LEVEL_UP", "PLAYER_UPDATE_RESTING"} },
--Rested XP Percentage courtesy of Dsanai
["$xb"] = { func = function(text, unit)
local restXP = GetXPExhaustion();
local nextlevelXP = UnitXPMax("player");
local PercentRest = 0;
if (restXP) then
PercentRest = DL_round(restXP / nextlevelXP * 100, 0);
end
text = DUF_gsub(text, '$xb', PercentRest);
return text;
end,
events = {"PLAYER_XP_UPDATE", "UPDATE_EXHAUSTION", "PLAYER_LEVEL_UP", "PLAYER_UPDATE_RESTING"} },
--Creature Difficulty - Trivial, Minor, Suicide, etc.
["$cd"] = { func = function(text, unit)
local diff = UnitLevel(unit) - UnitLevel("player");
local difficulty;
if (UnitLevel(unit) == -1) then
difficulty = 6;
elseif (diff < -GetQuestGreenRange()) then
difficulty = 1;
elseif (diff < -2) then
difficulty = 2;
elseif (diff < 3) then
difficulty = 3;
elseif (diff < 5) then
difficulty = 4;
elseif (diff < 11) then
difficulty = 5;
else
difficulty = 6;
end
text = DUF_gsub(text, '$cd', DUF_TEXT["LevelDifference"..difficulty]);
return text;
end,
events = {"UNIT_LEVEL"} },
--Guild
["$gu"] = { func = function(text, unit)
local value = GetGuildInfo(unit);
text = DUF_gsub(text, '$gu', value);
return text;
end,
events = {"UNIT_NAME_UPDATE"} },
-- Unit Target's Name
["$tn"] = { func = function(text, unit)
local value = this.targetname;
if (not value) then
value = DUF_TEXT.NoTarget;
elseif (UnitIsUnit(unit.."target", "player")) then
value = DUF_TEXT.You;
elseif (UnitIsUnit(unit.."target", "target")) then
value = DUF_TEXT.YourTarget;
end
text = DUF_gsub(text, '$tn', value);
return text;
end,
events = {} },
-- Unit Target's Health
["$th"] = { func = function(text, unit)
local value = this.targethealth;
if (not this.targetname) then
value = nil;
end
text = DUF_gsub(text, '$th', value);
return text;
end,
events = {} },
-- Unit Target's Max Health
["$tx"] = { func = function(text, unit)
local value = this.targethealthmax;
if (not this.targetname) then
value = nil;
end
text = DUF_gsub(text, '$tx', value);
return text;
end,
events = {} },
-- Unit Target's Mana
["$tm"] = { func = function(text, unit)
local value = this.targetmana;
if (not this.targetname) then
value = nil;
end
text = DUF_gsub(text, '$tm', value);
return text;
end,
events = {} },
-- Unit's Target's Max Mana
["$ty"] = { func = function(text, unit)
local value = this.targetmanamax;
if (not this.targetname) then
value = nil;
end
text = DUF_gsub(text, '$ty', value);
return text;
end,
events = {} },
-- Unit's Target's Health Percent
["$ta"] = { func = function(text, unit)
local value;
if (this.targethealth and this.targethealthmax) then
if (this.targethealthmax == 0) then
value = 0;
else
value = math.ceil(this.targethealth / this.targethealthmax * 100);
end
end
if (not this.targetname) then
value = nil;
end
text = DUF_gsub(text, '$ta', value);
return text;
end,
events = {} },
-- Unit's Target's Mana Percent
["$tb"] = { func = function(text, unit)
local value;
if (this.targetmana and this.targetmanamax) then
if (this.targetmanamax == 0) then
value = 0;
else
value = math.ceil(this.targetmana / this.targetmanamax * 100);
end
end
if (not this.targetname) then
value = nil;
end
text = DUF_gsub(text, '$tb', value);
return text;
end,
events = {} },
-- Unit's Target's Level
["$tl"] = { func = function(text, unit)
local value = this.targetlevel;
if (not this.targetname) then
value = nil;
end
text = DUF_gsub(text, '$tl', value);
return text;
end,
events = {} },
-- Unit's Target's Type
["$tt"] = { func = function(text, unit)
local value = this.targettype;
if (not this.targetname) then
value = nil;
end
text = DUF_gsub(text, '$tt', value);
return text;
end,
events = {} },
-- Color Code
["$co"] = { func = function(text, unit)
text = DUF_gsub(text, '$co', '|c');
return text;
end,
events = {} },
-- Pet Current XP
["$px"] = { func = function(text, unit)
local value = GetPetExperience();
text = DUF_gsub(text, '$px', value);
return text;
end,
events = {"UNIT_PET_EXPERIENCE"} },
-- Pet XP Needed to Level
["$py"] = { func = function(text, unit)
local _,value = GetPetExperience();
text = DUF_gsub(text, '$py', value);
return text;
end,
events = {"UNIT_PET_EXPERIENCE"} },
-- Pet XP Percent Complete
["$pc"] = { func = function(text, unit)
local min,max = GetPetExperience();
local value = 0;
if (max and min and max > 0) then
value = DL_round(min / max * 100, 0);
end
text = DUF_gsub(text, '$pc', value);
return text;
end,
events = {"UNIT_PET_EXPERIENCE"} },
-- Pet XP Percent Needed
["$pp"] = { func = function(text, unit)
local min,max = GetPetExperience();
local value = 0;
if (max and min and max > 0) then
value = DL_round(min / max * 100, 0);
value = 100 - value;
end
text = DUF_gsub(text, '$pp', value);
return text;
end,
events = {"UNIT_PET_EXPERIENCE"} },
-- Pet XP To Go
["$pg"] = { func = function(text, unit)
local min,max = GetPetExperience();
local value = 0;
if (max and min and max > 0) then
value = max - min;
end
text = DUF_gsub(text, '$pg', value);
return text;
end,
events = {"UNIT_PET_EXPERIENCE"} },
-- Pet Happiness
["$ph"] = { func = function(text, unit)
local value = GetPetHappiness();
text = DUF_gsub(text, '$ph', value);
return text;
end,
events = {"UNIT_HAPPINESS"} },
-- NPC
["$np"] = { func = function(text, unit)
local value;
if (not UnitIsPlayer(unit)) then
value = "NPC";
end
text = DUF_gsub(text, '$np', value);
return text;
end,
events = {} },
-- Civilian
["$cv"] = { func = function(text, unit)
local value;
if (UnitIsCivilian(unit)) then
value = "Civilian";
end
text = DUF_gsub(text, '$cv', value);
return text;
end,
events = {} },
-- Shorthand Elite Text
["$cx"] = { func = function(text, unit)
local value = UnitClassification(unit);
if (value == "normal") then
value = nil;
elseif (value == "elite" or (not UnitName(unit))) then
value = "+";
elseif (value == "worldboss") then
value = "++";
elseif (value == "rare") then
value = "(R)";
elseif (value == "rareelite") then
value = "(R)+";
end
text = DUF_gsub(text, '$cx', value);
return text;
end,
events = {"UNIT_CLASSIFICATION_CHANGED"} },
-- Reaction Color Context
["$cr"] = { func = function(text, unit)
local value;
local r, g, b = DUF_Get_ReactionColor(unit);
if (r and g and b) then
value = "|cFF"..string.format("%02X%02X%02X", r * 255.0, g * 255.0, b * 255.0);
end
text = DUF_gsub(text, '$cr', value);
return text;
end,
events = {} },
-- Class Color Context
["$cw"] = { func = function(text, unit)
local value;
local r, g, b = DUF_Get_ClassColor(unit);
if (r and g and b) then
value = "|cFF"..string.format("%02X%02X%02X", r * 255.0, g * 255.0, b * 255.0);
end
text = DUF_gsub(text, '$cw', value);
return text;
end,
events = {} },
-- Mana Color Context
["$cm"] = { func = function(text, unit)
local value;
local r, g, b = DUF_Get_ManaColor(unit, DUF_Settings[DUF_INDEX][DUF_FRAME_DATA[unit].index].TextBox[this:GetID()].textcolor);
if (r and g and b) then
value = "|cFF"..string.format("%02X%02X%02X", r * 255.0, g * 255.0, b * 255.0);
end
text = DUF_gsub(text, '$cm', value);
return text;
end,
events = {} },
-- Health Color Context
["$ch"] = { func = function(text, unit)
local value;
local r, g, b = DUF_Get_HealthColor(unit, DUF_Settings[DUF_INDEX][DUF_FRAME_DATA[unit].index].TextBox[this:GetID()].textcolor);
if (r and g and b) then
value = "|cFF"..string.format("%02X%02X%02X", r * 255.0, g * 255.0, b * 255.0);
end
text = DUF_gsub(text, '$ch', value);
return text;
end,
events = {} },
-- Difficulty Color Context
["$cq"] = { func = function(text, unit)
local value;
local r, g, b = DUF_Get_DifficultyColor(unit);
if (r and g and b) then
value = "|cFF"..string.format("%02X%02X%02X", r * 255.0, g * 255.0, b * 255.0);
end
text = DUF_gsub(text, '$cq', value);
return text;
end,
events = {} },
-- Powertype Color
["$cz"] = { func = function(text, unit)
local color, value;
local unit = this:GetParent().unit;
local pt = UnitPowerType(unit);
if (pt == 0) then
color = DUF_Settings[DUF_INDEX][DUF_FRAME_DATA[unit].index].StatusBar[2].manacolor;
elseif (pt == 1) then
color = DUF_Settings[DUF_INDEX][DUF_FRAME_DATA[unit].index].StatusBar[2].ragecolor;
elseif (pt == 2) then
color = DUF_Settings[DUF_INDEX][DUF_FRAME_DATA[unit].index].StatusBar[2].focuscolor;
elseif (pt == 3) then
color = DUF_Settings[DUF_INDEX][DUF_FRAME_DATA[unit].index].StatusBar[2].energycolor;
end
if (color.r and color.g and color.b) then
value = "|cFF"..string.format("%02X%02X%02X", color.r * 255.0, color.g * 255.0, color.b * 255.0);
end
text = DUF_gsub(text, '$cz', value);
return text;
end,
events = {"UNIT_DISPLAYPOWER"} },
-- Watched Faction
["$wf"] = { func = function(text, unit)
local name = GetWatchedFactionInfo();
if (not name) then name = "" end
text = string.gsub(text, '$wf', name);
return text;
end,
events = {"UPDATE_FACTION"} },
-- Watched Faction Max
["$wm"] = { func = function(text, unit)
local _, _, min, max = GetWatchedFactionInfo();
text = string.gsub(text, '$wm', max - min);
return text;
end,
events = {"UPDATE_FACTION", "PLAYER_LEVEL_UP"} },
-- Watched Faction Current
["$wc"] = { func = function(text, unit)
local _, _, min, _, value = GetWatchedFactionInfo();
text = string.gsub(text, '$wc', value - min);
return text;
end,
events = {"UPDATE_FACTION", "PLAYER_LEVEL_UP"} },
-- Watched Faction Percent
["$wp"] = { func = function(text, unit)
local _, _, min, max, value = GetWatchedFactionInfo();
text = string.gsub(text, '$wp', DL_round((value-min)/(max - min)*100, 0));
return text;
end,
events = {"UPDATE_FACTION", "PLAYER_LEVEL_UP"} },
-- Watched Faction Reaction
["$wr"] = { func = function(text, unit)
local _, reaction = GetWatchedFactionInfo();
reaction = GetText("FACTION_STANDING_LABEL"..reaction, UnitSex("player"))
if (not reaction) then reaction = "" end
text = string.gsub(text, '$wr', reaction);
return text;
end,
events = {"UPDATE_FACTION", "PLAYER_LEVEL_UP"} },
};
function DUF_UnitSex(unit)
value = UnitSex(unit);
if (value == 2) then
value = DUF_TEXT.Male;
elseif (value == 3) then
value = DUF_TEXT.Female;
else
value = DUF_TEXT.Neuter;
end
return value;
end
function DUF_gsub(text, variable, value)
if (value) then
text = string.gsub(text, variable, value);
elseif (string.find(text, " "..variable)) then
text = string.gsub(text, " "..variable, "");
else
text = string.gsub(text, variable, "");
end
return text;
end
Generated by GNU Enscript 1.6.5.90.