vanilla-wow-addons – Rev 1
?pathlinks?
--[[---------------------------------------------------------------------------------
This is a template for the plugin/module system for Clique.
Plugins are typically used to tie Clique to a specific set of unit frames, but
can also be used to add functionality to the system through a manner of hooks.
Plugins are registered with Clique with a shortname that is used for all slash
commands. In addition they are required to have a fullname parameter that is
used in all display messages
----------------------------------------------------------------------------------]]
-- Create a new plugin for Clique, with the shortname "test"
local Plugin = Clique:NewModule("prt")
Plugin.fullname = "PerfectRaidTargets"
Plugin.url = "http://svn.wowace.com/root/trunk/PerfectTargets/"
-- Plugin:Test() is called anytime the mod tries to enable. It is optional
-- but it will be checked if it exists. Will typically be based off some global
-- or the state of the addon itself.
function Plugin:Test()
return IsAddOnLoaded("PerfectRaidTargets")
end
-- Plugin:OnEnable() is called if Plugin:Test() is true, and the mod hasn't been explicitly
-- disabled. This is where you should handle all your hooks, etc.
function Plugin:OnEnable()
self:Hook(PerfectRaidTargetFrame, "OnClick")
end
function Plugin:OnClick(obj, button, unit)
if not Clique:OnClick(button, unit) then
if button == "LeftButton" then
TargetUnit(unit)
elseif button == "RightButton" then
Clique:UnitMenu(unit)
end
end
end
--------------------------------------
local Plugin2 = Clique:NewModule("ptarg")
Plugin2.fullname = "PerfectTargets"
function Plugin2:Test()
return IsAddOnLoaded("PerfectTargets")
end
function Plugin2:OnEnable()
self:Hook(PerfectTargetsFrame, "OnClick")
end
function Plugin2:OnClick(obj, button, unit)
if not Clique:OnClick(button, unit) then
if button == "LeftButton" then
TargetUnit(unit)
elseif button == "RightButton" then
Clique:UnitMenu(unit)
end
end
end