vanilla-wow-addons – Rev 1
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--[[---------------------------------------------------------------------------------
This is a template for the plugin/module system for Clique.
Plugins are typically used to tie Clique to a specific set of unit frames, but
can also be used to add functionality to the system through a manner of hooks.
Plugins are registered with Clique with a shortname that is used for all slash
commands. In addition they are required to have a fullname parameter that is
used in all display messages
----------------------------------------------------------------------------------]]
-- Create a new plugin for Clique, with the shortname "test"
local Plugin = Clique:NewModule("blizzuf")
Plugin.fullname = "Blizzard Unit Frames"
local frames = {
["PlayerFrame"] = "player",
["PetFrame"] = "pet",
["TargetFrame"] = "target",
["TargetofTargetFrame"] = "targettarget",
["PartyMemberFrame1"] = "party1",
["PartyMemberFrame2"] = "party2",
["PartyMemberFrame3"] = "party3",
["PartyMemberFrame4"] = "party4",
["PartyMemberFrame1PetFrame"] = "party1",
["PartyMemberFrame2PetFrame"] = "party2",
["PartyMemberFrame3PetFrame"] = "party3",
["PartyMemberFrame4PetFrame"] = "party4",
}
-- Plugin:OnEnable() is called if Plugin:Test() is true, and the mod hasn't been explicitly
-- disabled. This is where you should handle all your hooks, etc.
function Plugin:OnEnable()
for frame,unit in pairs(frames) do
local button = getglobal(frame)
button.unit = unit
button:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up")
self:HookScript(button, "OnClick")
end
end
function Plugin:OnClick()
local button = arg1
local unit = this.unit
if not Clique:OnClick(button, unit) then
self.hooks[this].OnClick.orig(this)
end
end
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