vanilla-wow-addons – Rev 1
?pathlinks?
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
C:\Projects\WoW\Bin\Interface\FrameXML\UI.xsd">
<Script file="localization.lua"/>
<Script file="localization.ge.lua"/>
<Script file="localization.fr.lua"/>
<Script file="CT_Timer.lua"/>
<Frame name="CT_TimerFrame" movable="true" hidden="true" parent="UIParent">
<Size>
<AbsDimension x="128" y="36"/>
</Size>
<Anchors>
<Anchor point="TOP" relativeTo="UIParent" relativePoint="TOP">
<Offset>
<AbsDimension x="0" y="-14"/>
</Offset>
</Anchor>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentHeaderTexture" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="256" y="64"/>
</Size>
<Anchors>
<Anchor point="TOP"/>
</Anchors>
</Texture>
<FontString name="$parentTime" inherits="GameFontNormal" text="00:00:00">
<Anchors>
<Anchor point="TOP" relativeTo="$parentHeaderTexture">
<Offset>
<AbsDimension x="0" y="-14"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Button name="$parentScrollDownHour" inherits="UIPanelScrollDownButtonTemplate" hidden="false">
<Anchors>
<Anchor point="TOPLEFT" relativePoint="LEFT">
<Offset>
<AbsDimension x="-18" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
CT_Timer_ModTime(-3600);
</OnClick>
<OnEnter>
CT_Timer_OnMouseOver();
</OnEnter>
<OnLeave>
CT_Timer_OnMouseOut();
</OnLeave>
</Scripts>
</Button>
<Button name="$parentScrollUpHour" inherits="UIPanelScrollUpButtonTemplate" hidden="false">
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="LEFT">
<Offset>
<AbsDimension x="-18" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
CT_Timer_ModTime(3600);
</OnClick>
<OnEnter>
CT_Timer_OnMouseOver();
</OnEnter>
<OnLeave>
CT_Timer_OnMouseOut();
</OnLeave>
</Scripts>
</Button>
<Button name="$parentScrollDownMin" inherits="UIPanelScrollDownButtonTemplate" hidden="false">
<Anchors>
<Anchor point="TOPRIGHT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="18" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
CT_Timer_ModTime(-60);
</OnClick>
<OnEnter>
CT_Timer_OnMouseOver();
</OnEnter>
<OnLeave>
CT_Timer_OnMouseOut();
</OnLeave>
</Scripts>
</Button>
<Button name="$parentScrollUpMin" inherits="UIPanelScrollUpButtonTemplate" hidden="false">
<Anchors>
<Anchor point="BOTTOMRIGHT" relativePoint="RIGHT">
<Offset>
<AbsDimension x="18" y="-2"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
CT_Timer_ModTime(60);
</OnClick>
<OnEnter>
CT_Timer_OnMouseOver();
</OnEnter>
<OnLeave>
CT_Timer_OnMouseOut();
</OnLeave>
</Scripts>
</Button>
<Frame toplevel="true" name="$parentDragClickFrame" hidden="false">
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Size>
<AbsDimension x="135" y="30"/>
</Size>
<Scripts>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(CT_TIMER_DRAG1 .. "\n" .. CT_TIMER_DRAG2 .. "\n" .. CT_TIMER_DRAG3);
CT_Timer_OnMouseOver();
</OnEnter>
<OnLeave>
GameTooltip:Hide();
CT_Timer_OnMouseOut();
</OnLeave>
<OnMouseDown>
if ( IsShiftKeyDown() and arg1 == "LeftButton" ) then
this:GetParent():StartMoving();
end
</OnMouseDown>
<OnMouseUp>
if ( arg1 == "RightButton" ) then
CT_Timer_Reset();
elseif ( arg1 == "LeftButton" and not IsShiftKeyDown() ) then
CT_Timer_Toggle();
end
this:GetParent():StopMovingOrSizing();
</OnMouseUp>
<OnLoad>
this.onbutton = 0;
this.updatetime = 0.01;
</OnLoad>
</Scripts>
</Frame>
</Frames>
<Scripts>
<OnLoad>
this:RegisterEvent("VARIABLES_LOADED");
CT_Timer.step = 1;
this.showsecs = 1;
CT_Timer.time = 0;
getglobal(this:GetName() .. "Time"):SetTextColor(1, 0, 0);
CT_Timer.color = { 1, 0, 0 };
</OnLoad>
<OnEvent>
CT_Timer_OnEvent(event);
</OnEvent>
</Scripts>
</Frame>
<Frame name="CT_TimerOptionsFrame" movable="true" frameStrata="DIALOG" toplevel="true" hidden="true" parent="UIParent">
<Size>
<AbsDimension x="200" y="150"/>
</Size>
<Anchors>
<Anchor point="CENTER"/>
</Anchors>
<Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
<BackgroundInsets>
<AbsInset left="11" right="12" top="12" bottom="11"/>
</BackgroundInsets>
<TileSize>
<AbsValue val="32"/>
</TileSize>
<EdgeSize>
<AbsValue val="32"/>
</EdgeSize>
</Backdrop>
<Layers>
<Layer level="ARTWORK">
<Texture name="$parentHeaderTexture" file="Interface\DialogFrame\UI-DialogBox-Header">
<Size>
<AbsDimension x="256" y="64"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="0" y="12"/>
</Offset>
</Anchor>
</Anchors>
</Texture>
<FontString inherits="GameFontNormal" text="Timer Options">
<Anchors>
<Anchor point="TOP" relativeTo="$parentHeaderTexture">
<Offset>
<AbsDimension x="0" y="-14"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentShowTimer" inherits="GameFontNormal" text="Show Timer">
<Anchors>
<Anchor point="LEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="60" y="-50"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentShowSeconds" inherits="GameFontNormal" text="Show Seconds">
<Anchors>
<Anchor point="LEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="60" y="-70"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
<FontString name="$parentHideBackground" inherits="GameFontNormal" text="Hide Background">
<Anchors>
<Anchor point="LEFT" relativePoint="TOPLEFT">
<Offset>
<AbsDimension x="60" y="-90"/>
</Offset>
</Anchor>
</Anchors>
</FontString>
</Layer>
</Layers>
<Frames>
<Frame name="$parentDrag">
<Size>
<AbsDimension x="150" y="32"/>
</Size>
<Anchors>
<Anchor point="TOP">
<Offset>
<AbsDimension x="-12" y="12"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnMouseDown>
if ( arg1 == "LeftButton" ) then
this:GetParent():StartMoving();
elseif ( arg1 == "RightButton" ) then
this:GetParent():ClearAllPoints();
this:GetParent():SetPoint("CENTER", "UIParent", "CENTER");
end
</OnMouseDown>
<OnMouseUp>
this:GetParent():StopMovingOrSizing();
</OnMouseUp>
<OnEnter>
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText("Left-click to drag\nRight-click to reset");
</OnEnter>
<OnLeave>
GameTooltip:Hide();
</OnLeave>
</Scripts>
</Frame>
<Button name="$parentCloseButton" hidden="false" inherits="GameMenuButtonTemplate" text="Okay">
<Size>
<AbsDimension x="100" y="25"/>
</Size>
<Anchors>
<Anchor point="BOTTOM">
<Offset>
<AbsDimension x="0" y="15"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnClick>
HideUIPanel(this:GetParent());
</OnClick>
</Scripts>
</Button>
<CheckButton name="$parentShowTimerCB" id="1" hidden="false" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parentShowTimer">
<Offset>
<AbsDimension x="-5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="0" top="0" bottom="0"/>
</HitRectInsets>
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Scripts>
<OnClick>
CT_TimerOptions_OnClick(1, this:GetChecked());
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="$parentShowSecondsCB" id="2" hidden="false" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parentShowSeconds">
<Offset>
<AbsDimension x="-5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="0" top="0" bottom="0"/>
</HitRectInsets>
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Scripts>
<OnClick>
CT_TimerOptions_OnClick(2, this:GetChecked());
</OnClick>
</Scripts>
</CheckButton>
<CheckButton name="$parentHideBackgroundCB" id="3" hidden="false" inherits="OptionsCheckButtonTemplate">
<Anchors>
<Anchor point="RIGHT" relativePoint="LEFT" relativeTo="$parentHideBackground">
<Offset>
<AbsDimension x="-5" y="0"/>
</Offset>
</Anchor>
</Anchors>
<HitRectInsets>
<AbsInset left="0" right="0" top="0" bottom="0"/>
</HitRectInsets>
<Size>
<AbsDimension x="24" y="24"/>
</Size>
<Scripts>
<OnClick>
CT_TimerOptions_OnClick(3, this:GetChecked());
</OnClick>
</Scripts>
</CheckButton>
</Frames>
<Scripts>
<OnLoad>
this:RegisterEvent("PLAYER_ENTERING_WORLD");
</OnLoad>
<OnEvent>
CT_TimerOptions_Initialize();
</OnEvent>
<OnShow>
PlaySound("UChatScrollButton");
</OnShow>
<OnHide>
PlaySound("UChatScrollButton");
</OnHide>
</Scripts>
</Frame>
<Frame name="CT_TimerGlobalFrame" parent="UIParent" hidden="false">
<Scripts>
<OnUpdate>
CT_Timer_UpdateTime(arg1);
</OnUpdate>
</Scripts>
</Frame>
</Ui>
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