vanilla-wow-addons – Rev 1
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CT_RA_SpellSpell = nil;
CT_RA_SpellCast = nil;
CT_RA_oldCastSpell = CastSpell;
function CT_RA_newCastSpell(spellId, spellbookTabNum)
-- Call the original function so there's no delay while we process
CT_RA_oldCastSpell(spellId, spellbookTabNum);
-- Load the tooltip with the spell information
CT_RADST:SetSpell(spellId, spellbookTabNum);
local spellName = CT_RADSTTextLeft1:GetText();
if ( SpellIsTargeting() ) then
-- Spell is waiting for a target
CT_RA_SpellSpell = spellName;
elseif ( UnitExists("target") ) then
-- Spell is being cast on the current target.
-- If ClearTarget() had been called, we'd be waiting target
CT_RA_ProcessSpellCast(spellName, UnitName("target"));
end
end
CastSpell = CT_RA_newCastSpell;
CT_RA_oldCastSpellByName = CastSpellByName;
function CT_RA_newCastSpellByName(spellName, onSelf)
-- Call the original function
CT_RA_oldCastSpellByName(spellName, onSelf)
local _, _, spellName = string.find(spellName, "^([^%(]+)");
if ( spellName ) then
if ( SpellIsTargeting() ) then
CT_RA_SpellSpell = spellName;
else
CT_RA_ProcessSpellCast(spellName, UnitName("target"));
end
end
end
CastSpellByName = CT_RA_newCastSpellByName;
CT_RA_oldWorldFrameOnMouseDown = WorldFrame:GetScript("OnMouseDown");
WorldFrame:SetScript("OnMouseDown", function()
-- If we're waiting to target
local targetName;
if ( CT_RA_SpellSpell and UnitName("mouseover") ) then
targetName = UnitName("mouseover");
elseif ( CT_RA_SpellSpell and GameTooltipTextLeft1:IsVisible() ) then
local _, _, name = string.find(GameTooltipTextLeft1:GetText(), "^Corpse of (.+)$");
if ( name ) then
targetName = name;
end
end
if ( CT_RA_oldWorldFrameOnMouseDown ) then
CT_RA_oldWorldFrameOnMouseDown();
end
if ( CT_RA_SpellSpell and targetName ) then
CT_RA_ProcessSpellCast(CT_RA_SpellSpell, targetName);
end
end);
CT_RA_oldUseAction = UseAction;
function CT_RA_newUseAction(a1, a2, a3)
CT_RADST:SetAction(a1);
local spellName = CT_RADSTTextLeft1:GetText();
CT_RA_SpellSpell = spellName;
-- Call the original function
CT_RA_oldUseAction(a1, a2, a3);
-- Test to see if this is a macro
if ( GetActionText(a1) or not CT_RA_SpellSpell ) then
return;
end
if ( SpellIsTargeting() ) then
-- Spell is waiting for a target
return;
elseif ( a3 ) then
-- Spell is being cast on the player
CT_RA_ProcessSpellCast(spellName, UnitName("player"));
elseif ( UnitExists("target") ) then
-- Spell is being cast on the current target
CT_RA_ProcessSpellCast(spellName, UnitName("target"));
end
end
UseAction = CT_RA_newUseAction;
CT_RA_oldSpellTargetUnit = SpellTargetUnit;
function CT_RA_newSpellTargetUnit(unit)
-- Call the original function
local shallTargetUnit;
if ( SpellIsTargeting() ) then
shallTargetUnit = true;
end
CT_RA_oldSpellTargetUnit(unit);
if ( shallTargetUnit and CT_RA_SpellSpell and not SpellIsTargeting() ) then
CT_RA_ProcessSpellCast(CT_RA_SpellSpell, UnitName(unit));
CT_RA_SpellSpell = nil;
end
end
SpellTargetUnit = CT_RA_newSpellTargetUnit;
CT_RA_oldSpellStopTargeting = SpellStopTargeting;
function CT_RA_newSpellStopTargeting()
CT_RA_oldSpellStopTargeting();
CT_RA_SpellSpell = nil;
end
SpellStopTargeting = CT_RA_newSpellStopTargeting;
CT_RA_oldTargetUnit = TargetUnit;
function CT_RA_newTargetUnit(unit)
-- Call the original function
CT_RA_oldTargetUnit(unit);
-- Look to see if we're currently waiting for a target internally
-- If we are, then well glean the target info here.
if ( CT_RA_SpellSpell and UnitExists(unit) ) then
CT_RA_ProcessSpellCast(CT_RA_SpellSpell, UnitName(unit));
end
end
TargetUnit = CT_RA_newTargetUnit;
function CT_RA_ProcessSpellCast(spellName, targetName)
if ( spellName and targetName ) then
CT_RA_SpellCast = { spellName, targetName };
end
end
function CT_RADetectSpells_OnLoad()
this:RegisterEvent("SPELLCAST_START");
this:RegisterEvent("SPELLCAST_STOP");
this:RegisterEvent("SPELLCAST_FAILED");
this:RegisterEvent("SPELLCAST_INTERRUPTED");
end
function CT_RADetectSpells_OnEvent(event)
if ( event == "SPELLCAST_START" ) then
if ( CT_RA_SpellCast and CT_RA_SpellCast[1] == arg1 ) then
CT_RA_SpellStartCast(CT_RA_SpellCast);
end
elseif ( event == "SPELLCAST_INTERRUPTED" or event == "SPELLCAST_STOP" or event == "SPELLCAST_FAILED" ) then
CT_RA_SpellEndCast();
CT_RA_SpellCast = nil;
CT_RA_SpellSpell = nil;
end
end
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