vanilla-wow-addons – Rev 1
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CT_PlayerNotes = { };
CT_IgnoreNotes = { };
CT_GuildNotes = { };
function CT_Notes_Save(frame)
-- Choose which table to use
local table;
if ( frame.type == "ignore" ) then
table = CT_IgnoreNotes;
elseif ( frame.type == "guild" ) then
table = CT_GuildNotes;
else
table = CT_PlayerNotes;
end
local button = getglobal("CT_" .. strupper(strsub(frame.type, 1, 1)) .. strsub(frame.type, 2) .. "NotesButton" .. frame.id);
local eb = getglobal(frame:GetName() .. "NoteEB");
if ( strlen(eb:GetText()) > 0 ) then
table[frame.name] = eb:GetText();
getglobal(button:GetName() .. "NormalTexture"):SetVertexColor(1.0, 1.0, 1.0);
else
table[frame.name] = nil;
getglobal(button:GetName() .. "NormalTexture"):SetVertexColor(0.5, 0.5, 0.5);
end
button.note = eb:GetText();
eb:SetText("");
frame:Hide();
end
CT_oldFriendsList_Update = FriendsList_Update;
function CT_newFriendsList_Update()
CT_oldFriendsList_Update();
local friendOffset = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame);
local friendIndex;
for i=1, FRIENDS_TO_DISPLAY, 1 do
friendIndex = friendOffset + i;
name = GetFriendInfo(friendIndex);
local btn = getglobal("CT_FriendNotesButton" .. i);
if ( CT_PlayerNotes[name] ) then
btn.note = CT_PlayerNotes[name];
getglobal(btn:GetName() .. "NormalTexture"):SetVertexColor(1.0, 1.0, 1.0);
else
getglobal(btn:GetName() .. "NormalTexture"):SetVertexColor(0.5, 0.5, 0.5);
btn.note = "";
end
btn.type = "friend";
btn.name = name;
end
end
FriendsList_Update = CT_newFriendsList_Update;
CT_oldIgnoreList_Update = IgnoreList_Update;
function CT_newIgnoreList_Update()
CT_oldIgnoreList_Update();
local ignoreOffset = FauxScrollFrame_GetOffset(FriendsFrameIgnoreScrollFrame);
local ignoreIndex, name;
for i=1, IGNORES_TO_DISPLAY, 1 do
ignoreIndex = i + ignoreOffset;
name = GetIgnoreName(ignoreIndex);
local btn = getglobal("CT_IgnoreNotesButton" .. i);
if ( CT_IgnoreNotes[name] ) then
btn.note = CT_IgnoreNotes[name];
getglobal(btn:GetName() .. "NormalTexture"):SetVertexColor(1.0, 1.0, 1.0);
else
getglobal(btn:GetName() .. "NormalTexture"):SetVertexColor(0.5, 0.5, 0.5);
btn.note = "";
end
btn.type = "ignore";
btn.name = name;
end
end
IgnoreList_Update = CT_newIgnoreList_Update;
CT_oldGuildStatus_Update = GuildStatus_Update;
function CT_newGuildStatus_Update()
CT_oldGuildStatus_Update();
local guildOffset = FauxScrollFrame_GetOffset(GuildListScrollFrame);
local guildIndex, name;
local numGuildMembers = GetNumGuildMembers();
for i=1, GUILDMEMBERS_TO_DISPLAY, 1 do
guildIndex = guildOffset + i;
name = GetGuildRosterInfo(guildIndex);
local btn = getglobal("CT_GuildNotesButton" .. i);
if ( btn ) then
btn:ClearAllPoints();
local relTo = "GuildFrameButton" .. i;
if ( FriendsFrame.playerStatusFrame ) then
relTo = "GuildFrameGuildStatusButton" .. i;
end
if ( numGuildMembers > GUILDMEMBERS_TO_DISPLAY ) then
-- Scroll
btn:SetPoint("RIGHT", relTo, "LEFT", 295, 0);
else
-- No scroll
btn:SetPoint("RIGHT", relTo, "LEFT", 320, 0);
end
if ( i > numGuildMembers ) then
btn:Hide();
else
btn:Show();
end
if ( CT_GuildNotes[name] ) then
btn.note = CT_GuildNotes[name];
getglobal(btn:GetName() .. "NormalTexture"):SetVertexColor(1.0, 1.0, 1.0);
else
getglobal(btn:GetName() .. "NormalTexture"):SetVertexColor(0.5, 0.5, 0.5);
btn.note = "";
end
btn.type = "ignore";
btn.type = "guild";
btn.name = name;
end
end
end
GuildStatus_Update = CT_newGuildStatus_Update;
function CT_PlayerNotes_EditingFrame_OnShow()
local name;
if ( this.type == "ignore" ) then
name = "|c00FF0000" .. this.name .. "|r";
elseif ( this.type == "guild" ) then
name = "|c00FFFF00" .. this.name .. "|r";
else
name = "|c0000FF00" .. this.name .. "|r";
end
getglobal(this:GetName() .. "Editing"):SetText(format(CT_PLAYERNOTES_EDITING, name));
getglobal(this:GetName() .. "NoteEB"):SetText(this.note);
PlaySound("UChatScrollButton");
end
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